Press Contacts

For press information, contact:

Kimberly Caulfield, San Francisco, USA

Tel: + 1 415 543 4620

Lorna Carney, Dublin, Ireland

Tel: + 353 1 472 4300

Tom Clancy's Splinter Cell Double Agent Gets Physical

Sam Fisher® Creates Havok Again

San Francisco, CA, Oct. 24, 2006- Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, veteran agent Sam Fisher® is back and the stakes are higher than ever. Developed and published by Ubisoft, the latest in the chart-topping Splinter Cell™ series uses Havok’s renowned physics technology for rigid body and ragdoll physics, bringing enhanced physical realism to the highly anticipated game. Visually rich and complex, Tom Clancy’s Splinter Cell Double Agent™ takes stealth game-play to a whole new level.

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Havok Maxes Realism Creation in Autodesk 3ds Max 9

Double Upgrade Helps Artists Manage Complexity

San Francisco, California, October 18, 2006 - Havok announced today that Autodesk, Inc. has upgraded the latest version of its world-renowned 3D modelling, animation and rendering software, Autodesk 3ds Max 9. 

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Sonic The Hedgehog Blazes his Way onto Next Gen Consoles

Havok Physics helps Fan the Flame 

San Francisco, CA, October 12, 2006 – Using Havok’s renowned physics engine, SEGA’s iconic Sonic The Hedgehog is due to blaze his way to the 2006 DigitalLife event in New York today.

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Just Causing Havok

Avalanche Studios uses Havok Physics to Create an Immersive World

San Francisco, California, October 11, 2006 – Developed by Avalanche Studios and published by Eidos Interactive, Just Cause puts a new twist into the third person action genre.  Open world and fast moving, Just Cause uses Havok physics to create the lush and lethal landscape of San Esperito and to power the impressive line up of vehicles with which daring CIA field operative Rico Rodriguez races between missions.

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ATI Pioneers New Stream Computing Technology

MARKHAM, CANADA – September 29, 2006 – Today ATI (TSX:ATY, NASDAQ:ATYT) announced that it is pioneering a new technology known as Stream Computing, that has the potential to dramatically impact almost every sector of the market.  Along with leading companies and academic institutions worldwide, ATI is working to build a stream computing ecosystem, one that delivers the performance, applications, software and tools necessary to turn ATI’s vision into reality.

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Blizzard Entertainment Licenses Havok Physics Technology

Blizzard to use Havok 4.0 for both PC and Mac platforms

San Francisco, September 14, 2006 – Havok, the premier provider of interactive software and services to digital creators in the game and film industries, announces today that Blizzard Entertainment® has licensed Havok 4.0, the market-leading game-play physics and animation solution.

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Pulling Away from the Pack - Test Drive: Unlimited uses Havok to Drive Innovation

San Francisco, CA, September 5, 2006 – Developed using Havok’s renowned physics engine, Atari’s Test Drive: Unlimited screeches into the stores today on Xbox360.

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Respect to the Unholy Saints - Saints Row Screeches onto the Shelves with Truckloads of Havok

San Francisco, CA, 05 September 2006 – Powered by Havok, the premier provider of interactive software and services for digital media creators in the games and movie industries, the much anticipated Saints Row, published by THQ and developed by Volition, hits the shelves today with a new twist on gangland action.  Released exclusively for the Xbox 360, this physics rich game is set to be one of the big hits of 2006, with 350,000 people downloading a single player online demo in just one week.

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Ants, Bullies and Monsters - Oh, My!

San Francisco, CA, July 25, 2006 – By incorporating Havok Physics™, A2M has produced two games that are not only fun for kids; they deliver the high level of game-play this audience now demands. As more and more young children are becoming sophisticated gamers, it’s no surprise that the hottest children’s movies now come with a game tie-in.  And today’s kids don’t just want cute characters, bright colors and fun sounds- they demand the same level of game-play incorporated into adult games.  That’s exactly what A2M has delivered in their development of The Ant Bully and Monster House. 

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Havok Snaps up Dave Scanlin for Vice President Worldwide Sales

San Francisco, CA, July 18, 2006 –  Havok, the premier provider of interactive software and services for digital media creators, today announced the appointment of Dave Scanlin as Vice President Worldwide Sales.

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Havok 4.0 Launches Expanded Suite of Tools for Top Developers

San Francisco, CA, July 11, 2006 - Havok, the premier provider of interactive software and services to digital creators in the games and movie industries, announces today the official release of Havok 4.0, a modular suite of artist tools and run-time technology that dramatically accelerates the development of cross-platform, cutting edge electronic games and special effects for films, meeting the needs of the world's top developers and producers.

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Havok and ATI CrossFire Introduce 'Boundless Gaming'

San Francisco, CA, June 6, 2006- Havok FX™ is the brains behind the brawn of ATI's GPUs, helping to deliver the most immersive game experience yet. ATI's asymmetric GPU configuration, CrossFire, not only establishes Havok as the effects physics for the evolving GPU market, but also the GPU as a stronghold in the industry setting the stage as the new standard for adding effects physics to games.

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Havok Named a Red Herring 100 Winner

San Francisco, California, May 22, 2006 - Havok the leading independent provider of entertainment technology to the entertainment industry has today been selected as a winner of the annual "Red Herring 100 North America" award by Red Herring magazine.  This list of 100 privately held companies in North America recognizes those that play a leading role in innovating the technology business.  To view the full list, please visit www.redherring.com.

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Havok Accelerates Next-Generation Games at E3

Los Angeles, CA, May 9, 2006- Havok, the game industry's leading supplier of cross-platform middleware solutions, broke new ground at this year's Electronic Entertainment Expo with the announcement of GPU-accelerated physics in cutting edge titles from leading cross-platform developers such as Flagship Studios and Eden Games.  Adding objects in the tens of thousands and a range of physics effects such as debris, smoke and fluids, Havok's GPU-accelerated physics, Havok FX™ running on NVIDIA's GeForce®7 Series GPU, is making games more realistic than ever before.

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Havok Wins OnHollywood 100

San Francisco, CA, April 19, 2006 - Havok, the game industry's leading supplier of cross-platform middleware solutions for the gaming and entertainment industries has received the prestigious OnHollywood 100 award.  Havok was peer-selected from more than 1,000 nominees as one of the most innovative and successful private firms from around the world.

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Havok Short-Listed as Finalist for Red Herring 100

San Francisco, CA, April 7 - Red Herring announced that Havok has been short-listed as one of the top 200 contenders for its annual "Red Herring 100 North America" list.  Well over 1,000 privately held technology companies submitted to this year's edition of the prestigious award, giving evidence to the invigorated innovative and entrepreneurial strength of the technology ecosystem.

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Three Highly Anticipated Xbox 360 Releases - One Physics Engine

San Francisco, CA, March 30, 2006 - What do ghosts, three Allied soldiers and a hero all have in common?  Havok!  Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers is the physics engine behind three of the most highly anticipated Xbox 360™ games to release to date.

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Havok 4.0 - New Products, Innovations and Platforms

San Jose, CA, March 20, 2006 – Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announced its 4.0 release today in conjunction with 2006 Game Developers Conference.

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NVIDIA & Havok - An Industry First

Santa Clara, CA- March 20, 2006- NVIDIA Corporation (NASDAQ: NVDA), the worldwide leader in programmable graphics processor technologies, and Havok, the game industry's leading supplier of cross-platform middleware, will be demonstrating a physics effects solutions that runs completely on a graphics processing unit (GPU)- an industry first- at this year's Game Developers Conference (GDC) in San Jose, California (March 21st through 24th).

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Havok Continues to Expand its Sales Team

San Francisco, CA, March 14, 2006 – Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers announces the addition of Ken Knobel to its sales team.

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Dungeons & Dragons Online: Stormreach - Not Just Another Fantasy Game

HAVOK HELPS DUNGEONS & DRAGONS SET A NEW STANDARD FOR MMO'S

San Francisco, CA, February 28, 2006 - Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers helped Dungeons & Dragons Online: Stormreach introduce a new breed of massively-multiplayer online (MMO) game for the PC. 

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2005 - A Phenomenal Year At Havok

Havok technology was used in more than 25 top-tier titles that shipped in 2005, on 60 SKU’s, four           Xbox 360™ launch titles, RTS and MMO games, and in just about every genre imaginable.

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Havok Powers Top Xbox 360 Launch Titles

PERFECT DARK ZERO AND CONDEMNED HIT THE SHELVES RUNNING - ON HAVOK 

San Francisco, CA, November 29, 2005 - Havok, the game industry's leading supplier of cross-platform middleware solutions for game developers is the physics of choice for Xbox 360™ game developers.

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Havok Powers Xbox 360 Sports Title

HAVOK HELPS AMPED 3 HIT THE SLOPES

San Francisco, CA, November 16, 2005 - One of the world’s leading game developers utilized Havok’s HydraCore™ technology and overall expertise to develop their first next-generation Xbox 360™ sports title.

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