GamePro Q&A: Nintendo's Harrison on Zelda
GamePro contributor Bones got a few hasty minutes with Nintendo Senior Vice President George Harrison, and revealed a few Twilight Princess secrets in the process.
Note: this is a rush transcript based on hand-written notes.
GP: How long is Twilight Princess?
Harrison: There are 70+ hours of gameplay -- it's significantly longer than Windwaker.
GP: What sorts of online features are you looking forward to in the future?
Harrison: Downloadable content, such as additional levels.
GP: Any plans for any type of post-release online component for Twilight Princess?
Harrison: I haven't heard of anything yet. I think everyone is still busy trying to make sure the game gets out correctly.
GP: What sorts of differences are there between the Wii and GameCube versions?
Harrison: There is very little difference in the graphics, although the Wii version supports 16:9 displays. In the GameCube version Link is a lefty, as he has traditionally been. All the fighting and puzzles are reversed because of this, and the game basically mirrors the Wii version -- even the cinemas are flipped.
The story is the same and it's basically the same game, except for the big difference in control schemes.
GP: How much will both versions cost?
Harrison: Both will retail for $50.
GP: Will the GC version only be available for sale online as rumored?
Harrison: No, it will be available in retail stores.
GP: When will the GC version release?
Harrison: December 11th.
GP: What do you say to the Wii's critics who attack the hardware specs?
Harrison: Wii is trying to expand the gaming audience, and Zelda will provide the "wow factor." The Wii isn't a Lamborghini, but we'll sell more units. This console launch has more licensees on board than ever before, and developers are attracted to the unique gameplay possibilities of the nunchuku.