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GURPS Magic Items 2 (1991)


GURPS Magic Items 2
Publisher:Steve Jackson Games
Game Line:GURPS
Game System:GURPS
Product Code:SJG 6512
ISBN:1-55634-207-1
# of Pages:128
Click here for more product info.


Notes: Shops full of arcane artifacts and enchanted objects, over 450 new items. All of the familiar magical shops from Magic Items 1, plus new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops, including bardic magic, adventuring items, holy magic and toys and entertainment.

Also included are: Enchantment - Expanded rules on alternate methods of enchantment, including a detailed section on enchanting holy magic items, primitive enchantment, improvised enchantment and creating runic items. Quirking - Optional rules for adding quirks to enchanted items. Complete tables are provided to give GMs the ultimate flexibility in personalizing magic items - from swords that cough to cloaks that insult their wearers. Spellbooks - A detailed section on creating and using Spellbooks as tools for mages.

Requires GURPS Basic Set & GURPS Magic.


Credits:

Name Credit
Drew BittnerAuthor
Jeff KokeEditing
Steve Jackson (US)Editing
Michael HurstConcepts
Robert HubbyConcepts
Jeff KokeConcepts
Scott Paul MaykrantzConcepts
Chris McCubbinConcepts
Steven PiziksConcepts
Daniel U. ThibaultConcepts
Paul VelaConcepts
Kelly ChristiansenConcepts
Robert ChristiansenConcepts
RomasCover Artist
Ruth ThompsonInterior Artist
Eric HotzInterior Artist
Ed NorthcottInterior Artist
Jason WaltonInterior Artist
Alex FernandezAdditional Art
Glenn KristoffersenAdditional Art
Joey RobinsonAdditional Art
Alain H. DawsonManaging Editor
Sean PunchLine Editor
Alex FernandezProduction
Jack ElmyDesign and Typography
Loren K. WisemanArt Director
Russell GodwinPrint Buying
Michael BowmanErrata Coordinator
Solomon DavidoffProofreading
Ross JepsonSales Manager


Text and cover image submitted by Lewis Griffiths.

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