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PC | RPG | The Elder Scrolls IV: Knights of The Nine | Review

Boxart for The Elder Scrolls IV: Knights of The Nine
  • GRAPHICS: 5.00
  • SOUND: 4.50
  • CONTROL: 4.00
  • FUN FACTOR 4.25

Review: The Elder Scrolls IV: Knights of the Nine

Bethesda has already released a few add-ons for their groundbreaking open ended RPG Oblivion. Some of these, specifically the much maligned horse armor add on, have earned the developer its fair share of criticism.

However, most of the previous content packs have contained at most a new dungeon or a small quest line. Knights of the Nine, on the other hand, offers a full-fledged adventure which matches or exceeds the four main optional quest lines in the game.

Evil Dead

The basic plot involves the player finding, putting to rest and then rebuilding the order of the Knights of the Nine in order to vanquish a returned evil being. This is accomplished by collecting each of the various parts of the Armor of the Crusader, which is required to defeat said evil. It's a well told story, partially due to the newly voiced dialogue and characters, which matches the same high quality that was found in the original.

The expansion is also subtly integrated into the existing game. Previous content packs have notified you of their presence by popping up a little text notification. Knights of the Nine makes no such announcementyou have to actually explore to find the quest. Of course this isn't too hard, since nearly every inhabitant of one of the cities now has a new conversation topic about it, each with their own unique dialogue.

There are also some new enemy types to contend with and some new locations to visit. The real value, however, lies in the new and inventive ways that the developer uses the existing content to tell the story. Even the beginning of the quest, which requires you to wander the mainland looking for wayshrines, is made more interesting through encounters with other seekers who are trying to accomplish the same task.

More Is More

The expansions faults are few. The sparse new content doesn't really change the game's gameplay, which may disappoint some. Fans that primarily enjoy the free exploratory nature of Oblivion and don't really dig the main quests won't find much new to play with either. Hence, it feels less like an official expansion and more like a very large content pack. Still, given its affordable price and overall level of polish, these faults are more than excusable.

Knights seamlessly melds a good 6 to 10 hours of highly entertaining gameplay and maintains the level of quality Oblivion is known for. Sandbox players may be disappointed by the lack of game changing content, but for those who enjoy having a somewhat directed, immersive experience in the game's freeform world should definitely give this a try.