XNA Font Rendering Component

Cygon's picture

If there is one thing missing in the XNA framework, it's probably a proper text rendering component. Ball Race (my first released game) used the BitmapFont class from the XNAExtras library, however, this component requires an external command line utility whose source code is not available for the time being.

Nuclex.Fonts is a free text rendering component that is fully integrated into the XNA content pipeline. TrueType fonts are imported during compile time and can be loaded through the XNA ContentManager, just like other assets already built-in in the XNA framework.

Screenshot of the Nuclex.Fonts demo application

If you want to give it a try, you can find the package and a HowTo guide here:

-- http://www.nuclex.org/framework/fonts --