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Overview

CSS SCI FI is a single player modification for SMOD which uses maps from Counter Strike: Source as the setting for classic Half Life 2 "Counter Combine" action. CSS SCI FI mixes random generation of enemies and resources with map-specific scripting to create a fully realised and readily replayable game. The scripts used to achieve this were originally conceived by the SMOD author and have been expanded and elaborated to create a new HL2 SMOD experience.

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Gameplay

Within each map the player spawns with a randomly selected and armed team of fellow citizens, who are optionally assisted by Alyx, Barney and a further randomly selected ally. These forces are pitted against a fixed number of Combine, whose type and armament is also randomly determined. Between the two forces is a random assortment of zombies of random types and Combine weapons such as rollermines and manhacks. The goal of the player is to eliminate all of the Combine forces, or to rescue at least one hostage alive, depending on the type of map.

In addition to allies and enemies, maps contain a randomly determined number of resources held in crates, which the player will need to survive and win the game. Randomly generated props, including everything from explosive barrels to bowling balls, are also seeded through the map in order to provide additional interest and challenge.

Players will also face specifically scripted enemies including helicopters, gunships, apcs and other challenges, which cannot be randomly generated, due to their reliance on specific entities such as path tracks and the need for proper placement.

CSS SCI FI delivers random experiences for optimal replayability, while retaining the logical game play and story driven action of original Half Life 2, all within a file only 420kb in size. I hope you will enjoy playing these as much as I enjoyed making them.

Missions

CSS SCI FI is so named because it places the familiar scenarios of CSS into the near future science fiction setting of Half Life 2. Between the Seven Hour War and the events of Half Life 2 and its sequels, remaining pockets of rebels carried out a series of attacks on Combine positions. Here are your missions so far:

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Map: CS_Assault
Mission: Hostage Rescue
Briefing: Three rebels are being held in a warehouse. At least one must be rescued in order to secure future operations. Be cautious: if Overwatch thinks there is the possibility of rescue additional troops will be sent in to eliminate both you and hostages. Ensure your escape route is clear before taking the hostages with you.

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Map: CS_Militia
Mission: Hostage Rescue
Briefing: Two rebels are being held in an isolated outlying area. You must rescue at least one in order for the fight to continue. Reports indicate a sizeable troop presence backed up by air support. If you can escape with your hostage alive you do not need to eliminate all opposition.

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Map: CS_Office
Mission: Hostage Rescue
Briefing: Three rebels are being held in a local administration office. Rescue at least one before all is lost! (note that this is an improved version of the cs_office mapadd/lua included in SMOD 38).

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Map: DE_Aztec
Mission: Counter Combine
Briefing: Forward scouts in an airboat reported seeing Striders in the area before contact was lost. We are sending you in with an rpg and have air dropped extra ammunition in case this report is true. Don't waste it on secondary targets.

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Map: DE_Cbble
Mission: Counter Combine
Briefing: Combine forces are setting up a field headquarters in an old manor house. Expect heavy resistance.

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Map: DE_Chateau
Mission: Counter Combine
Briefing: The Combine have bombed this former safehouse and are in the process of mopping up. Retake the position.

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Map: DE_Dust
Mission: Counter Combine
Briefing: The Combine are in the midst of an antlion cleanup operation in this area. Eliminate both the Combine and the antlions. Note that if an Antlion Guard is present, it will summon antlions until killed. (note that this is an improved version of the de_dust mapadd/lua released on the SMOD forum).

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Map: DE_Dust2
Mission: Counter Combine
Briefing: Eliminate all resistance.

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Map: DE_Inferno
Mission: Counter Combine
Briefing: Capture this town from the Combine. Be cautious, the Combine may call in air support. Rebel units have left behind a very limited supply of rockets around the town, so if the situation is serious you will have to make every shot count.

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Map: DE_Nuke
Mission: Counter Combine
Briefing: Capture this decommissioned reactor from the Combine. Expect heavy resistance.

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Map: DE_Piranesi
Mission: Counter Combine
Briefing: A substantial force is holding this former tourist attraction, including stalkers and air support. We have sent an rpg with your team upriver which you will find in the boat. Reports indicate that abundant additional ammunition can be found somewhere in the castle.

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Map: DE_Port
Mission: Counter Combine
Briefing: An armed prototype buggy has been captured from a rebel force and taken to this port for transportation to a Combine Citadel. Recapture the buggy and use it to fight off any reinforcements the Combine might send. Do not enter the heavily polluted water.

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Map: DE_Prodigy
Mission: Counter Combine
Briefing: This ancient cold war outpost could be an important stronghold for rebel forces if it can be captured. If the Combine think they may lose the garrison they will shell the area.

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Tides Map: DE_Tides
Mission: Counter Combine
Briefing: This village is being rendered uninhabitable by Combine shelling. Stop them before they complete their work.

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Map: DE_Train
Mission: Counter Combine
Briefing: The Combine have organised two shipments of a vital resource to be sent from this zombie infested railway yard. Eliminate all resistance.

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