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 PLATFORM: GAME BOY
PINK, YES; BUT I LIKE IT, TOO
y name is Justin, and I'm a Kirby-holic. Since his debut platformer on the black-and-white Game Boy, I've vibed with every game starring the plump pink playa. Kirby Tilt'n'Tumble, however, opens up a whole new can of fluff, since you're required to tilt your Game Boy to move the roly-poly onscreen character. While this sounds simple enough, it actually results in one of the most dramatic, high-tension game scenarios seen on any system. Every move and task will have you on edge, sometimes literally. You must cross narrow platforms, avoid spikes, stop on a dime, and do a million other things that would be a breeze on normal action games, but are now made infinitely more difficult (and fun) thanks to Tilt Response Technology. The only downfall of the control is jumping, done by quickly jostling the Game Boy. This can screw up your center of gravity, resulting in frustration and death. If Tilt'n'Tumble was just a typical isometric title with standard control its length, minigames, and level design would have earned it a decent score. With the tilting concept in tow, though, this game is a truly unique and special title. As a bonus, it's not another freaking Pokémon title (which it almost turned into).  

MATT HELGESON   8.5
Remember the last time you saw something truly original in a game? Well, Kirby’s Tilt ‘n’ Tumble’s brilliant gyroscopic control offers jaded GBC owners something genuinely new. This game easily could have been a terrible mess, but the developers pull this experiment off with aplomb. Even better, they weren’t just satisfied in making the odd control scheme work, then rushing out the rest of the game elements. The level designs are well done too, translating into a game that is extremely playable, not just a neat novelty item. Although you could compare it to Marble Madness, Tilt‘n’Tumble’s amazing control has no precedent. The control will hook you, but the addictive gameplay (and fun between-level minigames) will keep you coming back for more. Hats off, HAL Laboratories. Do yourself a favor and give this quirky little game a go.
8.75
CONCEPT:
Move your Game Boy Color around to control Kirby's roll
GRAPHICS:
Everything comes out vivid, clear and colorful, with surprising resolution
SOUND:
Cute music and a good deal of speech pushes GBC's audio to the limits
PLAYABILITY:
The control is a breakthrough, but jumping can be a pain
ENTERTAINMENT:
High level of drama will have you tilting ‘till dawn
REPLAY:
Moderately High
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