Announcing The CODI Custom Content Helper is a 2da/tlk editor designed to make CC tasks faster and easier. It has Wizards that help you in the creation of custom 2da files supporting Appearances and Placeables without the need to open a 2da file. Additional wizards are in planning too that will support racial types, spells, feats, classes and of course prestige classes. It also has a built in Tlk viewer/creator that allows for quick searching and editing through append files, which can be saved and reused whenever BioWare makes an update. In addition to that, it has the ability to combine 2da files, something we all have come to know and dread. Then finally, a very robust 2da editor that allows for editing, search/replace, and a great many other features! Requires a windows platform with .net architecture v. 1.1. This is a beta release, feedback encouraged! Report bugs and suggestions to http://tracker.city-of-doors.com Please don't report bugs here. Beta version 0.35 now available.
Posted by Bunny at 2006-10-30 19:46:41 Voted 9.75 on 10/30/06
Sure beats editing 2das in notepad. I've found the merge 2da function most useful.
Posted by gREIK at 2006-10-16 14:29:19 Voted 10.00 on 10/16/06
Right On!
Posted by fed at 2006-08-29 07:33:44 Voted 10.00 on 08/29/06
l33t pr0gr4m XD XD XD
great! _________________________ =O
Posted by Coolty3000 at 2006-08-15 12:27:34 Voted 10.00 on 08/15/06
Amazing!
Posted by Lazybones at 2006-07-03 12:50:10 Voted 10.00 on 07/03/06
Excellent, very flexible and intuitive.
Posted by Papermonk at 2006-06-26 11:54:08 Voted 10.00 on 06/26/06
A must for 2da work! _________________________ Papermonk - Mighty, yet flamable
Posted by MaxRock at 2006-06-12 21:06:12 Voted 10.00 on 06/12/06
very good. among my standard NwN tools
Posted by Endoora at 2006-05-23 03:36:11 Voted 10.00 on 05/23/06
A ten. _________________________ - Endoora -
The Glory and Freedom Chronicles
A Neverwinter Nights Persistent World Project
Posted by MasterP at 2006-05-16 11:20:16 Voted 9.50 on 05/16/06
very nice tool!!! i couldnt merge 2das without it
just the interface could be a bit more user-friendly
Posted by Rosietreats at 2006-01-17 20:29:45 Voted 10.00 on 01/17/06
Lovellin: I am no expert of ANYTHING :)
But I think this may help. Usually when I get erors like that, it is usually due to having NWExplorer running or something on that order.
Just in case that helps
Posted by Rosietreats at 2006-01-17 20:27:05 Voted 10.00 on 01/17/06
A remarkable piece of work! I love the merge function and it's overall ease of use. Great software! Thank you
Posted by chsnutmare at 2006-01-16 20:38:20 Voted 8.00 on 01/16/06
Great Program, Thanks for sharing.
Posted by Grimm182 at 2005-12-27 12:09:06 Voted 10.00 on 12/27/05
I cannot make the tool work properly. When I update a line in a .tka file and try to save it, en error "file in use" is displayed.
In addition, when I want to combine a .tlk and a .tka file, string lengths are miscalculated. The resulting string resources are off by some characters. The problem seems to occur when non-ASCII characters are used (perhaps you write in UTF-8 encoding where non-ASCII characters are represented by 2 or 3 bytes).
Posted by asdelhamor at 2005-11-10 09:18:52 Voted 6.25 on 11/10/05
Umm! didnt know why, but when I put it has a custom .tlk in my module it didnt work properly, it seem to work only whit the dialog.tlk format or i forget some thing.
quote from the nwn file documentation
-------------------------------------
2.4. Alternate Talk Tables
A module may specify that it uses an alternative talk table besides dialog.tlk.
If a module uses an alternate talk table, then bit 0x01000000 of a StrRef specifies whether the StrRef should be fetched from the normal dialog.tlk or from the alternate tlk file, If the bit is 0, the StrRef is fetched as normal from dialog.tlk. If the bit is 1, then the StrRef is fetched from the alternative talk table.
If the alternate tlk file does not exist, could not be loaded, or does not contain the requested StrRef, then the StrRef is fetched as normal from the standard dialog.tlk file.
Example: StrRef 0x00000005 refers to StrRef 5 in dialog.tlk, but 0x01000005 refers to StrRef 5 in the alternate tlk file. If the Alternate StrRef 5 could not be fetched, then fetch the Normal StrRef 5 instead.
The filename and location of the alternate talk table is not part of the definition of TLK file format. However, if a feminine talk table is required, then the feminine version of the alternate talk table must be located in the same directory as the masculine/neutral one.
Example: If a non-English module uses an alternate talk table called "customspells", then there should be a customspells.tlk and customspellsF.tlk file.
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i have open the file whit a binary editor, if seem the bit 0x01000000 didnt be there, They i need to add it with my bin editor or if forget to set up a option, cause for now it work only to overwrite the dialog.tlk file, and i want to make a custom one.
Posted by asdelhamor at 2005-11-10 09:03:36 Voted 6.25 on 11/10/05
Rating 6, very usefull for 2da, but i need it for .tlk, it edit them great but didt seem to save them properly for custom .tlk file, I think you forget the 1000000 binary bit in the file to tell if you use the default or the custom strref.
So since it useless for custom .tlk, i rate it 6.25, seemm like i will need a bynary editor to add the 1000000 bit i need of my module custom.tlk
Posted by The Dungeon Master at 2005-09-23 18:42:16 Voted 10.00 on 09/23/05
Yeah, Thanks for that.. Good Stuff!
The Dungeon Master
Posted by TD_Sephiroth ( 82.225.xxx.xxx ) at 2005-09-07 23:26:25
hello,
Merging TLK doesn't work with accentuated characters (eg: é,à,ç,...).
hopping it will be implemented :-)
If you know of other such utilities please let me know
hotondonanashi AT hotmail.co.jp
Posted by Berliad at 2005-08-06 16:28:32 Voted 9.50 on 08/06/05
This program has been quite helpful in editing and especially combining 2da's. I would appreciate more feedback from the program in terms of whether it found any conflicts. Also found the editor clunky -- Wasn't able to cut and paste rows, for example. Still, compared to merging 2da's by hand, this is a breeze! _________________________ My NWN1/2 Blog
So this custom maker tool can one day make skills, feats, and classes? After that it will rewrite the tlk. If it can do that then I am sold. _________________________ Yes I am made out of rocks. Now go do something.
Posted by Ornedan at 2005-03-19 08:39:11 Voted 6.00 on 03/19/05
Crummy interface. Not too bad on the functionality if it were reasonable accessible.
I recommend reading up on the "Extra steps are bad"-principle of interface design.
Posted by Stigga ( 83.237.xxx.xxx ) at 2005-01-01 02:36:00
Can you make a version that doesn't require that huge (hundreda of megabytes to download by dial-up) .net framework?
I'm not one of those lucky people who have the broadband internet connection.
Posted by Kurtulmak at 2004-12-31 06:46:02 Voted 10.00 on 12/31/04
Posted by whitetower at 2004-12-22 01:46:47 Voted 10.00 on 12/22/04
All I can say is I'm sorry I took so long to vote, I love this thing. I have been using it for quite a while now and am very happy with it. Nothing matches it's usefulness for 2da manipulation!
I do not use it for tlk creation but is great for cutting and pasting tlk entries.
Thanks a ton for your work!
Posted by Daijin at 2004-11-29 13:08:14 Voted 10.00 on 11/29/04
Daijin Dreamweaver, Leader of the Dream Warriors for 27 years, going strong.
Posted by Anonymous ( 64.81.xxx.xxx ) at 2004-09-03 15:30:00
Well this is useless. Would be nice if someone used something that is useable by folkd with a dialup connection. (just download the new .net) is a stupid response because it is over 600megs for me.
Posted by MemanX ( 208.180.xxx.xxx ) at 2004-07-10 11:49:00
This is probably the best 2da/tlk editor I've used!
Posted by Dominio at 2004-06-19 09:23:28 Voted 9.00 on 06/19/04
Posted by paganini at 2004-05-13 22:45:32 Voted 10.00 on 05/13/04