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Last Updated: 09/30/2002 19:33:10 |
Artillery in BF 1942 can be a very devastating weapon and can quickly turn the tide in a match. The problem with arty is twofold. The first problem is that arty takes two or more people. In a game with up to 32 team members running around that shouldn't be a problem. But getting two complete strangers to work as a team can be difficult. The other problem is actually using arty. It can be a tad confusing in the heat of battle. Here I will try to explain the use, the benefits and some common problems that people face when using arty. First of all you MUST have a scout (aka Sniper) team mate as your arty
spotter. This person will be responsible for locating PROPER targets for the
arty shooter.
1) Stealth - You are going to be sneaking into enemy held locations.
You can't go in there guns blazing because the moment you miss a target
with your sniper rifle the enemy is going to know where you are. Your job is not
to sit on a hill all day and pop enemies spawning at a base. Yes you do have
sniper rifle, and yes there IS times where you should use it. However, if Arty
is asking for a target, stop shooting and help your team. 4) Communication - Good comms between the spotter and the arty are essential. Ask for arty. Wait for a response. A negative response means, sorry but I can't fire or I see the target is no longer valid. If you call for arty and you get a Roger, then shut up! The arty will proceed. The arty guy will then ask you for a new target once he has destroyed your current target or the target is no longer valid.
Ok, so your a scout and you decide, well hell, when do I get some action? Easy. When the arty guy is slamming your target. When arty starts falling, the enemy usually starts coming out the wood work. You will have plenty of targets at this time to pick off with your sniper rifle. The beautiful part is the arty will be making so much noise, the escaping infantry will not hear your sniper rifle! Step by Step for a Scout: (A) Decide where you will go to look for a target. Look at the map and find out where the enemies main base is. 90% of the time this is the best place for arty to hit as most of the enemies tanks, aircraft, and spawns are located. Get as good a position on the location as you can without being in danger of falling arty or enemy fire. The other source of good targets is of course enemy held positions or ships. The enemy main base is marked on the map by the enemy flag and a red NO mark through it. (B) Once a good target location is decided upon, reach that destination as quietly as possible. Only kill in self-defense at this point. Take the long way around if need be to avoid heavy fighting areas. Try to avoid using vehicles as transportation as these usually draw attention. (C) Switch to binoculars Key 5. Aim at the item to be hit by artillery. Press the fire button. ONCE! (D) Wait for a response from the Arty controller. Either Roger or Negative. If Roger, switch to your Sniper rifle and start picking off targets until Arty asks for another target. If Negative, find another target with your binoculars and send it to Arty. (E) If special instructions need to be sent, make sure to send a TEAM only message informing ARTY of the special instructions. (F) Rinse and Repeat as needed.
Now I will go into depth about the Arty persons job. 2) Patience - Once you are ready to fire, if a scout has not announced a target, ASK ONCE. F2, then F6. Wait until your actually ready to fire. In a good hidden location, and in the gunner position. Don't repeatedly ask for a target. In the perfect world everyone will have read this document and follow the proper guidelines, but don't count on it. I usually ask about once every 30 seconds until I get a ROGER or a NEGATIVE. If I get a negative then I'm pretty much on my own. At that point if you don't feel like waiting, send a TEAM message like "CANCEL ARTY AVAIL" and go about your business. 3) Common Sense - Use your head here. Just because a scout sent you a target does not mean its a valuable target. If you receive a target and upon entering the target mode you see 4 friendly tanks, DON'T FIRE! You'll do nothing but wipe out your own team. A scout could send a good target then 30 seconds later your team has already overrun the target area so that target is no longer an asset to be fired upon. Also you may see that the target area as shifted some. Adjust your fire. If a scout sends a bad or no longer valuable target, DO NOT FIRE! 4) Communication - Very essential. Don't be afraid to type a team message. If your unsure of a target, ASK the scout. For example. a scout sends you a target. Upon entering targeting mode you see team members the target area, but you also see enemy tanks farther to the right of the target. First ASK if you are unsure. If you receive no response, use common sense and fire on the enemy tanks. When a scout sends you a target, don't just fire and not respond. He/she may not know that you are complying and firing. RESPOND! Say Roger that! If he has any brains or has read this document he should then realize that you are in the process of firing. If you are being attacked and are trying to evade, then RESPOND!. Tell him/her Negative. When you are ready for the target, then request a target. If you are given an invalid target, RESPOND! Tell him/her negative, and if you can send a message explaining why. Then wait for another target. Here is a step by step for an arty gunner. (A) Decide where you will go to shoot at a target. Look at the map and find out where the enemies main base is. 90% of the time this is the best place for arty to hit as most of the enemies tanks, aircraft, and spawns are located. Get as good a position on the location as you can without being in danger of enemy fire. The other source of good targets is of course enemy held positions or ships. The enemy main base is marked on the map by the enemy flag and a red NO mark through it. (B) Once a good target location is decided upon, rotate the vehicle toward the target rich area. (C) Ask for a target... ONCE. F2 then F6 while in the gunner position. (D) WAIT for a Response. (D) Once you receive a target, Respond to the scout with a Roger or Negative. Use a team message to explain a Negative if time permits. (E) Once you receive a target from a scout, RIGHT CLICK while in the gunner
position. A Scope will come up with cross hairs centering on the target. (F) If special instructions need to be sent, make sure to send a TEAM only message. (G) Rinse and Repeat as needed.
Well that's about it. I strongly feel if you follow the above that you will
start seeing dramatic results and your team can dominate the field. GunMod
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