It was like a name from a children's tale: Amber.
Maybe it was nothing but a fairy tale. Maybe you
thought it was the city at the end of the rainbow, a city of moonbeams
and dreams.
Maybe it was the True Realm, the Eternal City.
Maybe you thought it was your parents' heart and soul, that for
it they would lie, cheat, steal and sacrifice each other -- and
sometimes you.
Maybe you loved this place called Amber. Maybe
you hated it. Maybe you wished your parents would forget the place
ever existed, as unlikely as that seemed.
But Amber in some form was a constant in your life,
its existence as firm a part of your foundation as your parents
themselves.
Until the war, when you found out even Amber might
fall down like a house of cards ...
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In House of Cards, members of the next generation of the
royal house of Amber, the so-called youngers, attempt to deal with
the ramifications—political, metaphysical, and otherwise—of
the complex chain of events that led up to the Patternfall War,
the war itself, and its aftermath.
On their return to Amber after the war, the heroes of the Battle
of the Abyss learned that more than five years had passed. Much
had befallen those who remained behind in the years of their absence,
and there would be much work to be done to return Amber to her
former
glory.
And
even
as
the
younger generation takes up its duties, Amber's enemies await,
new and old, from without and within.
The most current information about the game is available and
the GM
weblog. Individuals interested in joining the game or lurking
should also read the story so
far and the FAQ.
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