Homemade Counters

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Unless otherwise noted, all contents copyright © 2003-6 Chris Fawcett. All rights reserved.

Across Five Aprils - These are counters for the Second Bull Run scenario posted up by Grayde Bowen at his site.  I've adjusted the combat strengths for the reduced sides of the counters to make them more along the lines of the rest of the games.  Also included are revised counters for the Bentonville scenario, more accurately representing the forces and command structure of each side.

Bull Run - When I bought my copy of this game off eBay, the counters were really beat up, and a couple were missing.  I made these up to replace those.

Cerberus - Science Fiction game by Task Force Games.  Replacement counters that look way cooler than the original ones.

Chancellorsville - This includes replacements for the counters that came in the game, as well as new counters for the "Four Roads to Richmond" article written by Joe Angiolillo and Richard Hamblen in The General (don't know the issue). 

Down in Flames - Variant early-war cards and scenarios for a tournament I ran at a gaming convention a short while ago.  Not very fancy, but functional.

Gulf Strike Update - A kit to update the orders of battle for the nations in the game.  Very much a work in progress, but help yourself.  A number of changes have been included in these new counters, mainly for aircraft ranges. Most of the ranges in the earlier games seem to have been based on ferry ranges, rather than on combat radii. I deferred to the lower range whenever possible. Certain countries could use in-flight refueling to extend the operation range of their air units (and this is provided for in the GS rules), but the extended ranges should be based on normal operational ranges.

Jutland - Variant counters and Hit Record sheets for the 1905 Russo-Japanese War.

The Napoleonic Wars - Variant leader counters.  Reduces the command span for the leaders in the game, and puts more leaders on the map.  Also requires that players use the option to spend 1 command point to activate each strength point, unless being led by one of the leaders.

Objective: Moscow - A kit to update the Objective: Moscow air units and rules inspired by GDW's Third World War air system.  Includes counters, charts, etc.  This is not a complete kit, as the rules are not included, but it's still pretty big.

Red Star/White Star - A complete counter set for the game, including all original counters, those from the Alan Arvold variants posted on Web Grognards, and the from the Abe Fox articles in Moves issue #12.

Siege of Constantinople - These are the Richard Berg naval counters.  See Web Grognards for the variant.

Sinai - Includes all new counters with new graphics to replace your old, beat up ones, plus variant counters for the Historical Sinai variant by Alan Arvold, and an updated '73 Order of Battle by Ian Raine.  The variants are included, along with your choice of white-on-blue Israelis, or blue-on-white.

Taipei:  The Communist Invasion of Taiwan, 2000 - Variant counters for the reorganized Taiwanese army, plus additional Communist Chinese air units.

NOTE:  If any of the files reports that you're missing a font when you open in up, go to Tom Mouat's excellent MapSymbols page to download your copy.

Unless otherwise noted, all contents copyright © 2003-6 Chris Fawcett. All rights reserved.