February 13, 2007 Interviews Matt Miller

City of Heroes and City of Villains Lead Designer Matt "Positron" Miller discusses the games' next update, Issue 9: Breakthrough with What made you use the name "Breakthrough" to describe the free expansion?

Matt Miller: Several reasons. First, it shows off the invention system by declaring a scientific breakthrough in getting better Enhancements into the hands of Heroes and Villains. Next, we have Hamidon breaking through in another part of the world, and finally we have the Heroes breaking through the Rogue Isle defenses in Statesman’s Task Force.

Read the full article here!

February 07, 2007

City of Heroes Community Q&A; #2 at WarCry!

The WarCry Network has published the second installment of its Community Q&A series with the City of Heroes and City of Villains development team. This month, Lead Designer Matt Miller answers questions from the community. Here's an excerpt:

WarCry [Poison Pill]: What are the cons or the downside of opening up the Villain Patron Power Pools. Specifically, turning them more into a buffet choice instead of a set of four for each archetype?

Matt Miller: We really wanted a strong story-tie element with the Patron Power Pools (PPP’s). The fact is that your choice of patron should consider Role-Play reasons as well as power-gaming ones. If we allow you to pick and choose powers from the various PPP’s then we throw out the RP reasons to choose a patron in the Arachnos organization, and the only reasons left are game mechanics ones.

Read the full article here!

February 01, 2007

Cryptic Studios in the Los Gatos Weekly Times

The Los Gatos Weekly Times visited Cryptic to meet the team and learn about the history of the company. Here's an excerpt from the article:

The people at Cryptic Studio are mostly those really smart guys back in high school who were into computer games, comic books and Dungeons & Dragons. They are grown-ups now, and they've managed to figure out how to make a living doing what they loved to do as kids.

Read the full article here!

January 25, 2007

Jack Emmert on RPG Vault's Online Worlds Roundtable

RPG Vault's latest Online Worlds Roundtable covers the topic of alternate revenue models for MMO games. Below is an excerpt from Cryptic Studios' Jack Emmert's comments on the matter.

I think micro-transactions of some sort can be added to existing games, but only with a lot of care and attention being paid to issues of balance and overall fairness. Recently, Cryptic Studios sold costume pieces digitally that were otherwise only available in a new box set. Our thinking was that some current subscribers wouldn't want to purchase a whole new box; after all, they already have the game installed. But we wanted to give these loyal fans access to the same cool stuff that new people were getting.

Read the full article here!

January 15, 2007

Jack Emmert in CIO Magazine

CIO Magazine writes on what executives can learn about management collaboration from City of Heroes and Cryptic's Jack Emmert.

Read the full article here

January 11, 2007

Cryptic Studios Wins WarCry Editor's Choice Award

The WarCry Network starts a new annual feature with its Editors Choice Awards for 2006. This year, Cryptic took the honor of Studio of the Year!

Read the full article here!

January 10, 2007 Community Q&A; Part 2

Check out the second installment of's Community Q&A series with Jack Emmert. Jack discusses the latest update and future plans for City of Heroes and working in the games industry.

Read the full article here!

January 08, 2007

City of Heroes Q&A; with Matt Miller

Our friends at the WarCry Network have launched a new feature: The City of Heroes Community Q&A where the community has the chance to submit questions to the CoH Dev Team. WarCry kicks it off with an introduction from Lead Designer Matt Miller and a few questions. Read the full article and then comment in the WarCry forums to submit questions of your own!

December 22, 2006 on Cryptic Studios Recruiting

If you look to your right, you'll see that we are recruiting for a lot of positions right now. We sat down with editor Jon Wood to discuss opportunities at Cryptic and what it's like working in the exciting Massively-Multiplayer Online Games industry.

Read the full article here!

December 14, 2006

Happy Holidays from the City of Heroes and City of Villains Team!

Winter is blowing in across the bay to Paragon City™, and settling on the Rogue Isles™ like an icy blanket. New presents and threats await both heroes and villains this holiday season. Learn more at the official game website!

December 04, 2006

Cryptic Brings New Talent to Work on Future Releases

As Cryptic Studios builds up its team to work on its future products, two industry veterans have joined the company. Sam Clifford and Victor Wachter are two of our most recent arrivals.

Sam Clifford is currently enjoying his dream job as a systems designer on the Marvel superhero game in development at Cryptic. After graduating from film school and spending several years in television production, Sam has spent the last 12 years making games.  This has taken him back to his roots since his chief creative influences come from 1st edition Dungeons and Dragons, Champions, Car Wars, Magic: The Gathering, classic arcade and home systems, contemporary 3rd person action-adventure games, and PC and console turn-based strategy games… even more then TV and film.  He has worked in game design and production at SSI, Electronic Arts, and Activision on several successful franchises.  These include SSI’s General Series and EA’s Lord of the Rings action-adventure games (The Two Towers, Return of the King) where he directed the design and production of many of the game’s levels.  Before joining Cryptic Sam took some time off from video games to launch his own board game company (Quest Machine) producing Heroes Incorporated, a family strategy board game described as “Cosmic Encounters with Super Heroes.”

Victor Wachter has joined Cryptic as the Online Community Relations Manager for Marvel Universe Online and Cryptic’s future releases. Victor is a graduate of the University of Iowa in Communication Studies and studied popular culture and technology in his graduate studies. This led to an obsession with Massively-Multiplayer Online Games and, in turn, a career was born. Victor comes to Cryptic from Turbine Inc., where he was the Online Community Relations Manager for Dungeons & Dragons Online: Stormreach. Victor was a part of the launch team for PlanetSide, the Massively-Multiplayer First-Person Shooter by Sony Online Entertainment. While at Sony, he also worked with the EverQuest and EverQuest Online Adventures communities.

Both Sam and Victor are lifelong fans and readers of Marvel Comics. Jack Emmert, Chief Creative Officer at Cryptic said, “At Cryptic Studios, our philosophy has always been to focus on hiring those with talent rather than experience. With Victor and Sam, we really lucked out and got both!”

December 01, 2006 Interviews Jack Emmert

Jack Emmert discusses Marvel Comics, City of Heroes/City of Villains and more with Read the full interview and visit the forums for further discussion.

November 29, 2006

Issue 8: To Protect and Serve Launches!

The eighth free expansion to City of Heroes and City of Villains, To Protect and Serve, launched on November 28! Issue 8 introduces new features and gameplay to Paragon City, including Safeguard Missions, Pocket D Arenas and Veteran Rewards! Learn more at the official game website!

October 20, 2006



Cryptic Studios, Inc., the independent developer of massively multiplayer online games for the PC and next generation consoles, announced today that Shayne Herrera will be among the judges for ARTimation 2006 at the Illinois Institute of Art-Schaumburg. This juried digital arts festival will be held on October 23rd - October 25th. As the director of art for Cryptic Studios, the developer behind the critically-acclaimed “City of Heroes” and “City of Villains” games and the upcoming “Marvel Universe Online,” Shayne will also be giving a presentation titled “Manufacturing a Universe” on Monday, October 23rd at 12:00 PM, exploring the secrets behind creating a visually immersive game universe. Previous years’ judges have included representatives from studios such as Phuzz Entertainment, AREA 51, Digital Domain, Disney, Dreamworks, Cartoon Network, and Nick Digital.

A 10-year veteran of the video game industry, Shayne started his career as a production artist at Sierra Online, shipping the ground breaking hit “Starsiege Tribes.” He’s continued to work on high profile projects such as “Star Wars: Force Commander,” “Escape from Monkey Island,” “Star Wars: Starfighter,” “007: Everything or Nothing,” and “The Godfather.” As the art director for Cryptic Studios, Shayne’s current focus is guiding Cryptic Studios into the next generation of video game visuals.

About ARTimation
What started in 1999 as an opportunity for students and alumni to showcase their work on the big screen has evolved into a juried digital arts festival. This year’s ARTimation is expected to draw more than 3000 people from across the country, including industry insiders and enthusiasts. The festival will showcase the work of current students and recent graduates with Illinois Institute of Art-Schaumburg’s Bachelor of Fine Art degrees in Media Arts & Animation, Game Art & Design, Interactive Media Design, Digital Media Production and Visual Effects & Motion Graphics. The winners of this year’s festival will be taking home software awards from Adobe, Autodesk, and Macromedia.

About Cryptic Studios
Cryptic Studios™, Inc., located in Los Gatos, California, was established in July of 2000 and is an independent employee-owned developer of massively multiplayer online games for the PC and next generation consoles. Cryptic’s first game, “City of Heroes,” launched in April 2004 to popular acclaim, garnering the top accolades in the industry, from Best of Show at E3 to multiple Game of the Year awards. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world.

September 27, 2006


Video game luminaries join forces to bring Marvel’s iconic universe of Super Heroes exclusively to Windows Vista and Xbox 360 platforms.

Today at X06, Xbox’s annual official industry event in Barcelona, Spain, Microsoft Game Studios announced further details around its eagerly awaited project based on the Marvel universe of Super Heroes. Microsoft and Marvel Entertainment confirmed that Cryptic Studios has been named the developer of “Marvel Universe Online,” the highly anticipated massively multiplayer online (MMO) video game exclusive to Xbox 360 and Windows Vista.

“The vision behind the alliance of Microsoft Game Studios, Cryptic Studios and Marvel is to expand the MMO genre and create an epic gaming experience exclusively for Xbox 360 and Windows Vista gamers to experience together online,” said Frank Pape, senior director of business development, Microsoft Game Studios. “Cryptic Studios is widely respected for their established track record of innovation and understanding of the MMO space, and they are a perfect fit for the creation of the best possible experience in ‘Marvel Universe Online.’”

"As an independent developer, Cryptic Studios has the freedom to make games and forge partnerships that we are truly passionate about," said Michael Lewis, president of Cryptic Studios. "Cryptic Studios and Microsoft share a common vision for online gaming and commitment to quality titles. Together we will create a new exciting game that captures the uniqueness of the Marvel IP."

David Maisel, executive vice president, Marvel Entertainment added, “The huge Marvel fan base has been eagerly awaiting new information on our massive multiplayer online game. We are proud to have a premiere developer such as Cryptic Studios who has had such incredible success in the online gaming world developing this game. Marvel, Microsoft and Cryptic are committed to creating the definitive interactive Marvel universe experience via this massive multiplayer online game.”

Cryptic Studios is known as the developer of the renowned MMO titles “City of Heroes®” and “City of Villians™,” and bring a history of excellence in MMO design and best-of-breed community support to the development of “Marvel Universe Online.”  “Marvel Universe Online” will unite gamers in a cross-platform experience, allowing for Xbox 360 and Windows Vista users to play alongside one another. Marvel’s repertoire of Super Heroes have evolved from the pages of comic books to become driving forces in entertainment, from the silver screen to television shows and best-selling video games, including “Spider-Man,” “X-Men” and “The Hulk” franchises. As part of an MMO gaming experience, “Marvel Universe Online” players will be able to interact simultaneously in a truly unique atmosphere featuring all their favorite Marvel characters, creatures and villains.

About Marvel Entertainment

Marvel Entertainment, Inc. is a leading global character-based entertainment company that has developed and owns a library of more than 5,000 characters, which have entertained generations around the world for over 60 years.  Marvel's operations are focused in entertainment and consumer product licensing and comic book publishing.  Marvel Studios supports the development of feature films, DVD/video products and TV series.  Marvel’s creative team also supports the creation of video games and toy lines based on its characters as well as for a broad and growing range of consumer products and services including apparel, collectibles, foods and promotions.  Marvel's comic book division is a leading publisher in the global marketplace while also serving as an invaluable source of intellectual property.  Marvel’s Toy Biz division is a recognized creative force and leader in toy design, sales and marketing, developing and overseeing both licensee and in-house toy lines. For additional information, visit

About Cryptic Studios

Cryptic Studios™, Inc., located in Los Gatos, California, was established in July of 2000 and is an independent employee-owned developer of massively multiplayer online games for the PC and next generation consoles. Cryptic’s first game, “City of Heroes®,” launched in April 2004 to popular acclaim, garnering the top accolades in the industry, from Best of Show at E3 to multiple Game of the Year awards. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world.

About Microsoft Game Studios

Microsoft Game Studios is a leading worldwide publisher and developer of games for the Xbox® and Xbox 360™ video game systems, the Windows® operating system and online platforms. Comprising a network of top developers, Microsoft Game Studios is committed to creating innovative and diverse games for Windows (, including such franchises as “Age of Empires®,” “Flight Simulator” and “Zoo Tycoon®;” Xbox and Xbox 360 (, including such games as the upcoming “Gears of War” and franchises such as “Halo®,” “Fable®,” “Project Gotham Racing®” and “Forza Motorsport™”; and MSN® Games (, the official games channel for the MSN network and home to such hits as “Bejeweled” and “Hexic®.”

* * *

Marvel, Spider-Man, X-Men, The Hulk, and the distinctive likenesses thereof are trademarks of Marvel Characters, Inc., and are used with permission.  Copyright © 2006 Marvel Characters, Inc. All rights reserved.  Super Hero(es) is a co-owned registered trademark. City of Heroes, City of Villains, and all associated logos and designs are trademarks or registered trademarks of Cryptic Studios, Inc. and NCsoft Corporation. Cryptic Studios is a trademark of Cryptic Studios, Inc.

September 27, 2006


When we saw the opportunity to work with Marvel to create their super hero universe, we couldn’t resist. We love comic book heroes. The masked hero genre started over sixty years ago. Its stories, characters and themes have changed with our society. Nearly every type of story imaginable has found its way into the colorful pages of a comic book. That’s one of the main reasons that we feel that there’s plenty of room for more than just one comic book hero game in the MMORPG space. Fans will have an option about the world they will play in, just like they do with the half dozen fantasy titles available. Cryptic prides itself in creating games that we are passionate about based on genres that we know and enjoy. We were excited to find out that Cryptic and Microsoft shared the same vision for a massively multiplayer game based in the Marvel universe, rich with storylines and characters we’ve all grown up with.

Each universe provides players unique characters to play. City of Heroes allowed players to bring their characters into a generic comic book setting. We specifically wanted CoH/V to be broad enough to appeal to the genre as a whole, rather than any specific portion of it. We’re fully committed to City of Heroes and City of Villains. They are our first games, in a universe we devised. These products are the foundation upon which Cryptic is built. Cryptic and NCSoft are jointly investing in a team dedicated solely to creating and maintaining City of Heroes and City of Villains. We will continue to update both titles with new content, including a multi-year storyline, gameplay systems, missions, and much, much more. As a company, we are dedicated to our fans and plan to implement often requested ideas and features. For example, Issue 9 brings to City of Heroes and City of Villains a huge new gameplay system: Inventions. Players will be able to craft Enhancements and Costume pieces for their characters using recipes, and salvage what they find while adventuring.

Compared to the fantasy MMO games, the possibilities for the comic book hero universe are grossly untapped. Creating two worlds that will grow in their own ways means the true potential of the comic book hero MMO can come into its own. For the “City of” games, this expansion of the market probably means an influx of new MMO players who have heard of the Marvel characters but not “City of Heroes,” and will likely try both.


  • Are you taking resources away from CoH/CoV?

    Cryptic has a team of programmers, artists, designers, and producers dedicated solely to creating and maintaining both products. The studio will continue to update both titles with new content, including a multi-year storyline, a new gameplay system that allows characters to craft Enhancements and Costume pieces, brand new missions, and much, much more.

  • How many people at Cryptic will be devoted to the CoH/CoV team?

    Our current team is as large as the one who developed City of Heroes. The team is, and will remain, separate from the team working on the Marvel MMO with Microsoft.

  • What’s the future for City of Heroes/Villains?

    We are absolutely committed to our loyal fans of City of Heroes and City of Villains. We are dedicating our own resources to keep both games exciting and fresh for our players for years to come. As a company, we’re thrilled at the prospects of the City franchise. It shows no signs of going away! We have plans to continue its growth for years to come.

  • Is the new Marvel title going to replace CoH/CoV?

    No! The comic book hero is its own genre, capable of supporting multiple titles, just like fantasy. Currently there are numerous successful fantasy massively online games in the market, and we are confident that the market can support more than one game based on the pages of comic books.

  • Do you think there’s room for two super hero MMORPG’s?

    The MMO market has proven to be more expansive and mainstream than ever. There is definitely room in the market for both titles. It’s like saying Half-Life would kill Quake, or Halo kill Unreal.

  • What will differentiate the Marvel game and CoH/CoV?

    We haven’t announced details on the Marvel title, but it will be a very different game in terms of gameplay and visuals from the “City of” games. The storylines and the challenges characters will face from them will be very different. The Marvel game is focused on, well, the Marvel Universe. As comic book and movie fans already know, Marvel has its own unique style that sets it apart from the other comic book publishers. Our goal is to distil the Marvel experience and put that into the game. We’re also developing the Marvel game as a title for Windows Vista and the Xbox 360 – which presents us with a set of new hurdles in technology and design. We’re starting off at a completely different point than we did with City of Heroes.

  • Are you planning to exclusively make comic book hero games?

    No – this particular partnership was something rather unique. We are, however, a company dedicated to making great MMORPG’s.

  • Why are you working with Marvel after they sued you two years ago?

    Marvel holds the best intellectual properties, and we’re the best developer of MMO games. It’s a match made in heaven. At the end of the day, when two creative organizations are passionate about their visions sometimes sparks fly. The suit with Marvel was settled amicably long ago, and we’re excited about working together.

  • Why not work with NC Soft?

    NC Soft and Cryptic continue to have a great relationship; we are jointly supporting and growing City of Heroes and City of Villains. Because Cryptic is an independent developer, we’re always looking for good projects with strong publishers that will bring our great gameplay to our customers.

July 28, 2006



– July 26, 2006 – Cryptic Studios, Inc., an independent developer of massively multiplayer online games for the PC and next generation consoles, announced today that the company is actively searching for new talent to join their development team. 

“We’re looking for the best, whether you are a proven industry veteran or a new college grad who wants to break into the business,” said Michael Lewis, President of Cryptic Studios. “If you want to work on cutting-edge technology and designs centered around making games easy to build and fun to play, then this is place for you. You won’t be surprised to know we’re looking for top-notch programmers and artists, but you might be surprised to find we’re also interested in engineering, economics, linguistics and philosophy majors.”  

With projects in the works on console and PC platforms, Cryptic has partnered with top publishers and is planning to announce multiple new massively multiplayer titles later this year. The company is also fiercely dedicated to supporting their hit flagship titles, “City of Heroes®” and “City of Villains™,” which have a combined revenue of over $30M per year.  

The studio, which is expanding its business to incorporate customer service and network operations, encourages applicants to learn more about employment opportunities by visiting their website ( Excellent benefits, planned career growth and a balanced professional and personal life are core elements of Cryptic’s culture.  

About Cryptic Studios

Cryptic Studios™, Inc., located in Los Gatos, California, was established in July of 2000 and is an independent employee-owned developer of massively multiplayer online games for the PC and next generation consoles. Cryptic’s first game, “City of Heroes,” launched in April 2004 to popular acclaim, garnering the top accolades in the industry, from Best of Show at E3 to multiple Game of the Year awards. The game takes place in a virtual world where thousands of people play simultaneously, take on the role of super-powered heroes, fight villains and help create a dynamic story in a visually-stunning, 3-D graphical world. 


PR CONTACT: Rannie Yoo Kohnke Communications (415) 777-4000

June 30, 2006


Cryptic Studios is on the hunt for top talent in Programming, Design, Art and Production. We are very excited about what lies ahead for Cryptic Studios this year, and are currently hiring for multiple MMO projects backed by the top publishers in the industry.

We are looking for talented individuals of all experience levels: from new graduates to industry veterans.

Please come out and see us this summer at the following events. Don’t forget to bring your resume or portfolio!

July 30 thru August 4th
Boston Convention Center

GEN CON- Indianapolis, Indiana
August 10 thru August 13
Indiana Convention Center

Austin Game Conference- Austin, Texas
September 6 thru September 8
Austin Convention Center

June 09, 2006

City of Heroes in Wall Street Journal

City of Heroes appears today in the Wall Street Journal. Sure, its not really about us... but hey: it's news!

April 14, 2006

Michael Lewis to speak at RPI GameFest

In fact, Cryptic Studios has five RPI alumni at present!  We'll be at RPI's GameFest in Troy, NY in full force to talk to students and faculty. Michael's presentation is entitled “Where Cultures Collide: The Alchemy of Creativity and Technology in Making Games”. More information about the event can be found at RPI's site here.

April 04, 2006

Jack Emmert to be keynote speaker at MASSIVE

Jack Emmert will be the keynote speaker at MASSIVE: Research Summit on the Future of Networked Multiplayer Games. The conference takes place at the University of California , Irvine on April 20th.  For details, see Massive's home page.

December 14, 2005

Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc., Cryptic Studios, Inc. Settle All Litigation

Marvel Entertainment, Inc., NCsoft Corporation, NC Interactive, Inc. and Cryptic Studios, Inc. are pleased to announce today that they have amicably settled all claims brought by Marvel and all claims brought by NCsoft, NC Interactive, Inc. and Cryptic Studios, Inc. The parties' settlement allows them all to continue to develop and sell exciting and innovative products, but does not reduce the players' ability to express their creativity in making and playing original and exciting characters.  Therefore, no changes to City of Heroes or City of Villains ' character creation engine are part of the settlement.  The parties have agreed that protecting intellectual property rights is critically important and each will continue aggressively to protect such rights in accordance with all applicable laws.  While the terms of the settlement were not disclosed, all parties agree that this case was never about monetary issues and that the fans of their respective products and characters are the winners in this settlement. 

October 31, 2005

Evil Rises!

Cryptic Studios is proud to announce that City of Villains, sequel to the best-selling, smash hit City of Heroes Massively Multiplayer Online Game, has been released to overwhelmingly positive reviews! Follow this link to see the latest updates and press releases!   Lord Recluse and his mystical seers, the Fortunatas, have determined your villain serves a purpose in his grand scheme against Statesman and Paragon City. Your journey begins at the Zigursky Prison and quickly propels you into the Rogue Isles, the so-called “City of Villains.” Will you live up to the promise Lord Recluse sees in you? Will you one day fight alongside such legendary criminals as Captain Mako, Black Scorpion, and Ghost Widow? Or perhaps you will challenge these nefarious superbeings and dominate the world for yourself...   Find your destiny in City of Villains!

September 13, 2005

City of Villains in New York Times

CITY OF VILLAINS With the fantastically successful World of Warcraft dominating the massively-multiplayer online market, it can sometimes be easy to forget just how well-received the superhero-themed City of Heroes has been. The sequel, City of Villains, is set to be the M.M.O. release of the year. Now, users can play a bad guy (which is always more fun, right?). And with the game's enhanced player-versus-player options, gamers can finally beat down some of those goody-goody tights-wearing moralists who are always saving the day. Publisher: NCSoft, for PC. Nov. 9.

September 12, 2005

Are you a Villain or Hero?

Want to play the bad guy in Paragon City? You’ll get your chance in Cryptic Studios’ City of Villains, the first major expansion to the comic book hero MMORPG, City of Heroes.

August 16, 2005

City of Villains Pre-Order Box

City of Villains Pre-Order box in stores now!! Pick one up today to receive exclusive beta access, a two day head-start, in game item, limited edition poster, and 14 day trial of City of Heroes for you and a friend. CD-ROM also includes wallpapers, videos, art, screenshots, Rogue Isles map, City of Heroes comic book, and lots more!!! Pre-Order boxes can be found at EB Games, GameStop, Comp USA, and Best Buy. 

June 14, 2005

"Women Who've Got Game!"

Interview conducted by Gameinatrix about Melissa Bianco, one of City of Heroes game designers.

June 08, 2005

E3 Awards

City of Villains won the Members Choice Best of E3 award from Up All Night Gaming!

June 01, 2005

Do you want to be a Hero or Villian?

Cryptic is still growing! Please check out our new job opportunities that we added today!

May 26, 2005

City of Villains´┐Ż voted Best MMO of E3 2005!

Gamespy has put City of Villains in its top 25 list of games from E3. Check out GameSpy's Annual E3 Awards: 2005 article.

May 15, 2005

All your base are belong to us!

Cryptic Studios and NCsoft demo the base editing technology in City of Villains at E3 2005. Four stations are available for the attendees to try their hand at building thier hero or villain dream-home. Bases (or lairs for the wicked) contain both functional and decorative objects that can be placed on the floor, walls and ceilings.

November 12, 2004

Marvel sues Cryptic Studios and NCsoft


As reported by The Associated Press, Marvel Enterprises Inc. and Marvel Characters, Inc. have sued NCsoft Corporation and Cryptic Studios. The complaint is meritless. Cryptic Studios is confident that the District Court will reject all of Marvel's claims and fully vindicate Cryptic Studios in all respects.

November 05, 2004

City of Heroes wins two Billboard Awards.

  • PC or Console Game of the Year - November 5, 2004
  • Multiplayer Game of the Year - November 5, 2004

April 28, 2004

City of Heroes is Live

City of Heroes, the highly anticipated super powered hero online game is now in service!

February 02, 2004

CGW previews City of Heroes

Check out the preview of City of Heroes in the March issue of Computer Gaming World.

June 03, 2003

E3 2003: City of Heroes wins!

May 27, 2003

PC Gamer July 2003 Cover

City of Heroes on the cover of the July issue of PC Gamer.  Art by Ed McGuinness!

September 25, 2002

Wanted: City of Heroes

City of Heroes has been named one of the "Top 10 Games of 2003" in the October issue of PC Gamer.

August 05, 2002

CGW sneak peak of City of Heroes

City of Heroes will be featured in the upcoming issue (September) of Computer Gaming World, so be sure to check it out when it hits the stands.

June 04, 2002

Studio Break-in

Life imitates art! Vandals smashed the front window of Cryptic Studios during the wee hours of the night yesterday. Punks managed to abscond with a crappy (possibly non-operational) monitor, however further attempts to burgle the office were thwarted by one of our tirelessly dedicated artists, who was on-site burning the midnight oil during the robbery. Mountain D--er...steel pipe in hand, he raced to the scene scaring off the surprised villains who clearly didn't expect anyone to be in the building at that ridiculous hour.

Yet another reason why it pays to be dedicated to your work.

March 11, 2002

Publishing Agreement

We have secured a major world-wide publishing deal for our first product, City of Heroes, with the international leader in massively multiplayer on-line games! The full press release can be viewed here.

September 26, 2001

City of Heroes Unveiled

City of Heroes is announced to the public in conjunction with the launch of the City of Heroes website.

July 09, 2000

It begins...

Cryptic Studios is incorporated and immediately begins work on City of Heroes.