know the Nintendo party line stresses gameplay over graphics, but taking a majestic title like Far Cry and giving it the Wii treatment is like getting your Ferrari tuned up by a guy who normally works on Chevy Impalas. It doesn’t make much sense to port a franchise known for its amazing visuals, open-ended action, and dynamic enemy AI to a system lacking the power to achieve any of the above on the scale accomplished by the original game.
In Far Cry Vengeance, we find hero Jack Carver in a familiar situation – chasing the kind of ladies who put him in sticky situations involving guns, mercenaries, and the occasional supernatural bloodbath. This time the culprit is Kade, a saucy minx who sweet-talks Carver into helping her on a heist. The story should be familiar to anyone who played Far Cry Instincts Evolution for Xbox, as Vengeance borrows heavily from this title.
Graphically, Ubisoft may have been aiming for a hazy tropical aesthetic with Vengeance, but it comes off looking more like a blurry vacation picture taken with a disposable camera. Outside of an occasional Toucan Sam appearance, the jungles feel lifeless, with the only motion being the horrible pop-up foliage that’s a product of the laughable draw distance.
The gameplay also betrays the sensibilities of the original game. Far Cry was all about open-ended gameplay – navigating the islands any way you please and trying to outsmart the savvy mercenaries just waiting to lodge a bullet into your skull. With Vengeance, we get a linear game designed around walking down dirt paths and shooting the mindless enemies largely unaware of your existence.
To make the bastardization complete, Vengeance also trades Far Cry’s online multiplayer for a sad split-screen offering. We hope Ubisoft Montreal uses this game as a lesson in rushed development, because Far Cry Vengeance is in no way indicative of the studio’s talent or the franchise’s worth.