For a fighting game, Soul Calibur II makes a strong effort at creating a more respectable soundtrack of sorts. Eschewing the almost standard guitar rock of just about every other fighter in existence, SCII's music is comprised of (somewhat) epic battle scores and anthem-like tunes. Does it work? Sure, if that's your cup of tea.
The music in a fighting game often feels secondary to everything else (gameplay, visuals, etc.), so we're not disappointed, nor surprised, at what we're hearing. Actually, the music is highly reminiscent of the previous Soul Calibur game -- surprise surprise -- so if you've played the original, you should know what to expect.The same goes for the voices. Slightly hokey but strangely likeable, each character has tens of voiced sayings that are used throughout the game.
The biggest improvement to the sound since the Dreamcast Soul Caibur would have to be the surround effects. Spatial positioning is used to great effect, though it's hardly ever beneficial/detrimental to the gameplay.
The simple fact of the matter is, Soul Calibur II is best weapons-based fighter out there, period. It's also one of the best games in the fighting genre itself. There's a diverse selection of characters, a deep fighting system, a decent single-player mode, and the multiplayer is as fun as it ever was.
The problem (if that's what you want to call it) is that Soul Calibur on Dreamcast was, at the time of its release, an almost monumental achievement and breakthrough in fighting games. Soul Calibur II is essentially more of the same great stuff that made its predecessor the genre-defining game that it was, but in the context of the present day and the corresponding competition, the impact of such a game has been greatly reduced. Does that mean Soul Calibur II is old, outdated, and even obsolete? Absolutely not. What it does mean is that Soul Calibur did a lot things right the first time and ironically, that works against the sequel to a degree.
And so, while evolution is not always mandatory, sometimes pushing the boundaries can lead to bigger and better things. In the case of Soul Calibur II, contentment will do just fine.
|out of 10||click here for ratings guide|
A great CG intro, a hefty number of options, and simple flash make SCII feel like a million bucks. But why can't we have real time or CG endings?
Easily one of the best-looking fighting games out there, but far from leaving the impression that SC did on the Dreamcast. Still, beautiful to look at.
A decent musical score, and the return of the (in)famous Soul Cailbur voice. Surround effects are good, as are the hits. Better than most fighters.
The deep fighting system carries the game for the most part, but there's something a little loose about it. But it's still damn fun and incredibly playable, and that's what counts here.
Lots of cool unlockables, though most can be opened in the first day. The versus mode, though, is what will keep the game in your console.
(out of 10 / not an average)
Popular games in this genre:
1. Super Smash Bros. Melee (GCN)
2. Tekken Tag Tournament (PS2)
3. Virtua Fighter 4: Evolution (PS2)
4. Soulcalibur II (GCN)
5. Viewtiful Joe (GCN)
Popular games on this platform:
1. God of War (PS2)
2. Grand Theft Auto: San Andreas (PS2)
3. Kingdom Hearts (PS2)
4. Shadow of the Colossus (PS2)
5. Final Fantasy X (PS2)
ESRB Content Descriptors: Realistic Violence, Suggestive Themes
Features: 16:9 Support, 480p Support, Dolby Pro Logic II, Memory Card, Dual Shock, Vibration