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Cover Feature
Have some been criticizing Sony's PSP unfairly? In the latest edition of Analyze This, Gamasutra asks leading game industry analysts to comment on the handheld, discussing how Sony and developers can generate more excitement for the device. [04.06.07]

Game Developer Research Launches Salary Report

Newly launched from Game Developer Research, the 75-page Game Developer Salary Report: 2004-2007 analyzes nearly 15,000 responses to give multi-year trends on major changes and regional variations in video game salaries.




[03.16.07] Introducing GamesOnDeck.com
We've just launched GamesOnDeck.com, an expansion of the already successful mobile industry coverage on Gamasutra, and featuring daily news and twice-weekly features on the cutting edge of the mobile game industry. Go check it out!



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Latest Profile:

Alexander Brandon
Audio - Gauntlet: Seven Sorrows (PC, Console)
Alexander Brandon has been writing music for video games for over ten years and created soundtracks on the cutting edge of technology and interactivity. His big break came with Unreal by Epic Games, which sold over one million copies worldwide. Alex's latest projects include Spy Hunter: Nowhere to Run and Ant Bully.

Previous Profiles:
Jesper Kyd
Audio - Hitman: Blood Money (PC, Console)
Thomas Dietl
Audio - Hitman: Blood Money (PC, Console) Jaroslav Turna
Artist - Vietcong (PC)
Fabio Pagetti
Artist - Splinter Cell: Chaos Theory(PC)
Eric Lin
Artist - Spy Hunter 2 (PC)

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04.06.07

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04.14.07

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04.19.07

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Latest Letters to the Editor:
Soapbox: Why You Owe the Columbine RPG by Aurelio Reis [03.14.2007]

Soapbox: Why You Owe the Columbine RPG: next gen? by Wojciech Jurczyk [03.14.2007]

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News - no reg. required
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Q&A: Trion World, Microsoft Execs Predict Digital Distribution Takeover
Q&A;: Trion World, Microsoft Execs Predict Digital Distribution Takeover [04.06.07] Talking to Gamasutra at a recent HP event, Microsoft's Games For Windows director Rich Wickham and Trion World's Lars Buttler have been discussing the future of digital distribution, with Buttler suggesting that "the real power" of online game downloads is almost here.
Microsoft Talks Xbox 360 Elite Leak 'Context' Issues
Microsoft Talks Xbox 360 Elite Leak 'Context' Issues [04.06.07] Senior PR staff at Microsoft have been discussing the information leaks centered around the recently announced Xbox 360 Elite in a new podcast, arguing that early rumors confuse consumers because "...they don't have any context."
Saling The World: <i>Guitar Hero</i> Debuts High, <i>Puzzle Quest</i> Tops DS Demand
Saling The World: Guitar Hero Debuts High, Puzzle Quest Tops DS Demand [04.06.07] Gamasutra's "Saling The World" covers the top five sellers for every available platform across the globe, this week featuring a chart-topping debut for the Xbox 360 version of Guitar Hero II, and Puzzle Quest continuing to beat the odds and outsell all competing DS software for the second week in a row.
The Euro Vision: 10 Percent Jump In UK Sales
The Euro Vision: 10 Percent Jump In UK Sales [04.06.07] Will 2007 be a record-breaking year for UK game sales? Early signs from its first quarter seem to point in that direction, as Jon Jordan crunches the numbers for a year already up 10 percent over 2006, in his latest edition of Gamasutra's regular column, 'The Euro Vision.'
Tooling Around: Engenuity Technologies' AI.implant
Tooling Around: Engenuity Technologies' AI.implant [04.06.07] Gamasutra's latest middleware firm profile talks to Dr. Paul Kruszewski, CTO at Engenuity Technologies, and creator of AI.implant, used in such games as Midway's forthcoming Stranglehold a "major upcoming" BioWare title, about how "5,000 polygon characters, well lit and rendered, are of limited use if they walk into walls."
Ask the Experts: 'Staying Employed as a Programmer'
Ask the Experts: 'Staying Employed as a Programmer' [04.06.07] In this week's Ask the Experts column from educational site Game Career Guide, contributing editor Jill Duffy consults GameRecruiter.com's Marc Mencher wondering just how stable game programming jobs are and how future programmers can stay competitive.
 [More News...]    
 
Game Developers Conference 2007 Coverage - sponsored by Game Trust
Game Trust has developed the platform of choice for online casual games and community, licensed by major media and casual game portals. Integrate content of your choice, and then add multiplayer games, chat, avatars, profiles, instant messaging, and micro-transactions to increase your retention, session times, revenues… and FUN! Learn more about the Game Frame platform: www.gametrust.com
 
Features - no reg. required
The Transition to Concurrency by Kristian Dupont Knudsen [04.05.07] For today's technical Gamasutra feature, Flux Studios co-founder Kristian Dupont Knudsen guides weary programmers into the practice of concurrency, outlining specific techniques, providing code examples, and more.
Llamas In Space: Catching Up with Llamasoft's Jeff Minter by Brandon Sheffield [04.04.07] Gamasutra speaks to Llamasoft founder Jeff Minter about the upcoming Space Giraffe for Xbox 360, his work ethic, his involvement with the ill-fated Nuon 'console', and his pet sheep, in this in-depth interview.
Turning the Tables on In-Game Ad Design by Ian Bogost [04.03.07] Persuasive Games co-founder Ian Bogost uses the classic board game Monopoly to illustrate how game designers can use established brands to their advantage for in-game advertising, in this in-depth Gamasutra feature.
Hudson's Revenge - Looking Forward With The House That Bonk Built by Brandon Sheffield [04.02.07] After a U.S. comeback in the mobile space, Hudson Entertainment is returning to console games in force. In this extensive Gamasutra interview, president John Greiner and director of marketing John Lee reveal all on the pioneering, 34-year-old developer and publisher.
'Out' in the Industry by Bryan Ochalla [03.30.07] Are the voices of lesbian, gay, bisexual and transgender game developers being heard in our industry? Gamasutra speaks to notable community members, including 1st Playable's Jeb Havens, Midway's Brian Sharp, Ubisoft's Anne Gibeault and others, in this exclusive feature.
 
Columns - no reg. required  
Latest Column: Saling The World: Guitar Hero Debuts High, Puzzle Quest Tops DS Demand [04.06.07] Gamasutra's "Saling The World" covers the top five sellers for every available platform across the globe, this week featuring a chart-topping debut for the Xbox 360 version of Guitar Hero II, and Puzzle Quest continuing to beat the odds and outsell all competing DS software for the second week in a row.
Other Columns:
Monday - Release This: 360 Does Guitar Hero II, Wii Gets Rival Swords [04.02.07]
  - Desert Island Games: Insomniac's Ted Price [04.02.07]
  - The China Angle: Wii Piracy, World Of Warcraft Beaten? [04.03.07]
Tuesday - Media Consumption: Relentless Software's Jeff Gamon [04.03.07]
Wednesday - Critical Reception: Activision's/Harmonix's Guitar Hero II [04.04.07]
  - The Euro Vision: 10 Percent Jump In UK Sales [04.04.07]
Thursday - Playing Catch Up: Adventure's Warren Robinett [03.29.07]
Friday - Blogged Out: 'The Brain Of A Murloc' [03.30.07]
  - Saling The World: Guitar Hero Debuts High, Puzzle Quest Tops DS Demand [04.06.07]
 
Featured Contractors:
Animation Farm
Animation,Character Modeling,Concept,Rigging, MotionCapture Editing,Cinemas, and SO MUCH MORE! The Animation Farm is your answer for all your outsourcing questions! Why go anywhere else? We were major contributors to:Unreal Tournament 2004, NBA Jam,

Liquid Development
"The Only Art Resource You Need" --- Clients include: Origin Systems (Ultima Online), Shiny Entertainment (Enter the Matrix), Electronic Arts, Konami, Microsoft Game Studios, Ubisoft, Rockstar Games, Infogrames, Take Two Interactive, & The 3DO Company.

Matahari Studios
---ART OUTSOURCING SERVICES--- * Delivering AAA & Next-Gen quality * 3D Modeling, Texturing, Rigging, and Animation * 2D art and all your other art outsourcing needs * On Time schedule, Reasonable Cost * Clients include : EA,Sony Online,Atari

Valkyrie Entertainment
Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms. Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.

Dhruva Interactive
We've delivered on 15 AAA titles in the last 5 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word. If you are planning on outsourcing you should be talking to us!

Alcazar Entertainment
***Digital Content Creation Specialists***
Outsourcing just got easier.Our experienced team has created hundreds of models and animations for numerous AAA titles.
*ART ASSETS*
*ANIMATION*
*CINEMATICS*
*HIT YOUR DEADLINES!*

Nikitova Games
* Can Deliver 100% of Assets for Your Next Gen AAA Title
* Is Most Scalable & Largest Company on This List
* Has 100s of People, Can Be Your Long Term Partner
* Will Exceed Your Quality at Fraction of Cost
* Satisfied Activision, EA, Midway

dSonic, Inc.
Elder Scrolls 4: Oblivion, Mage Knight:Apocalypse, Neverwinter Nights SoU, Zoo Tycoon 2, Dark Messiah of Might and Magic and over 50 more major titles to our credit. We're the sound team that wants to make it easy for your game to sound great.

Streamline Studios
Streamline enters its fifth year of business as an established global player in digital content creation. Where other companies create assets, Streamline delivers end-to-end service solutions that provide not only game ready digital content but also an ev

CGSEVEN
Next Gen Modeling, Texturing and Animation, Concept Art Development, FMV production (3D, 2D, VFX, "2.5D"), storyboard


Latest Contractors:
Cosmic Origins [04.06.07]
Longworth Graphics [04.05.07]
InterScape Creations [04.05.07]
Niheim Mitchell of Frndlyfire Music [04.05.07]
Massively Mobile [04.04.07]

 

Jobs & Resumes - free reg. required
Destineer : Software Engineer [04.06.07]
The Art Institute of California - Orange County : Academic Department Director of Game Art & Design and Visual Game Programming [04.06.07]
Double Fine Productions : Senior Visual Effects Artist [04.05.07]
Double Fine Productions : Senior Gameplay Programmer [04.05.07]
Edge of Reality : Effects Artist [04.05.07]
Volition : Senior Audio Designer [04.05.07]
Propaganda Games : Lead Online Engineer [04.05.07]
LucasArts : Senior Designer [04.05.07]
LucasArts : Designer [04.05.07]
Vivendi Games : Manager, Interactive Marketing & CRM [04.05.07]
Vivendi Games : Web Marketing Manager [04.05.07]
Edge of Reality : Senior Networking Programmer [04.05.07]
Vivendi Games : Channel Marketing Manager [04.05.07]
Intel Corporation : Software Engineer [04.05.07]
Intel Corporation : CMOS Analog Design Engineer [04.05.07]
 
Store - no reg. required

 

Projects - free reg. required
Anonymous Company: Tools Programmer [03.07.07]
Interactive Games: On-line flash game developer [02.20.07]
Anonymous Company: Senior UI Designer [02.15.07]

Education - free reg. required
Premise: The Key to Interactive Storytelling
Ask the Experts: Staying Employed as a Programmer
Student Postmortem: University of Bremen's citizenMOB
Gameplay Deconstruction: Elements and Layers
The Academic Word: How to Choose Game Camps
[More...]
Featured Schools:
Academy of Art University
DigiPen Institute of Technology
Vancouver Film School
Guildhall at SMU
International Academy of Design & Technology - Detroit
Latest Schools:
International Academy of Design and Technology - Chicago
Algonquin College
De Montfort University
New York University
Kingwood College

 


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