Have some been criticizing Sony's PSP unfairly? In the latest edition of Analyze This, Gamasutra asks leading game industry analysts to comment on the handheld, discussing how Sony and developers can generate more excitement for the device. [04.06.07]
Game Developer Research Launches Salary Report
Newly launched from Game Developer Research, the 75-page Game Developer Salary Report: 2004-2007 analyzes nearly 15,000 responses to give multi-year trends on major changes and regional variations in video game salaries. |
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Saling The World: Guitar Hero Debuts High, Puzzle Quest Tops DS Demand [04.06.07] Gamasutra's "Saling The World" covers the top five sellers for every available platform across the globe, this week featuring a chart-topping debut for the Xbox 360 version of Guitar Hero II, and Puzzle Quest continuing to beat the odds and outsell all competing DS software for the second week in a row.
The Euro Vision: 10 Percent Jump In UK Sales [04.06.07] Will 2007 be a record-breaking year for UK game sales? Early signs from its first quarter seem to point in that direction, as Jon Jordan crunches the numbers for a year already up 10 percent over 2006, in his latest edition of Gamasutra's regular column, 'The Euro Vision.'
Tooling Around: Engenuity Technologies' AI.implant [04.06.07] Gamasutra's latest middleware firm profile talks to Dr. Paul Kruszewski, CTO at Engenuity Technologies, and creator of AI.implant, used in such games as Midway's forthcoming Stranglehold a "major upcoming" BioWare title, about how "5,000 polygon characters, well lit and rendered, are of limited use if they walk into walls."
[More News...]
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Game Developers Conference 2007 Coverage - sponsored by Game Trust
Game Trust has developed the platform of choice for online casual games and community, licensed by major media and casual game portals. Integrate content of your choice, and then add multiplayer games, chat, avatars, profiles, instant messaging, and micro-transactions to increase your retention, session times, revenues… and FUN! Learn more about the Game Frame platform: www.gametrust.com |
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The Transition to Concurrency by Kristian Dupont Knudsen [04.05.07] For today's technical Gamasutra feature, Flux Studios co-founder Kristian Dupont Knudsen guides weary programmers into the practice of concurrency, outlining specific techniques, providing code examples, and more. |
Llamas In Space: Catching Up with Llamasoft's Jeff Minter by Brandon Sheffield [04.04.07] Gamasutra speaks to Llamasoft founder Jeff Minter about the upcoming Space Giraffe for Xbox 360, his work ethic, his involvement with the ill-fated Nuon
'console', and his pet sheep, in this in-depth interview. |
Turning the Tables on In-Game Ad Design by Ian Bogost [04.03.07] Persuasive Games co-founder Ian Bogost uses the classic board game Monopoly to illustrate how game designers can use established brands to their advantage for in-game advertising, in this in-depth Gamasutra feature. |
Hudson's Revenge - Looking Forward With The House That Bonk Built by Brandon Sheffield [04.02.07] After a U.S. comeback in the mobile space, Hudson Entertainment is returning to console games in force. In this extensive Gamasutra interview, president John Greiner and director of marketing John Lee reveal all on the pioneering, 34-year-old developer and publisher. |
'Out' in the Industry by Bryan Ochalla [03.30.07] Are the voices of lesbian, gay, bisexual and transgender game developers being heard in our industry? Gamasutra speaks to notable community members, including 1st Playable's Jeb Havens, Midway's Brian Sharp, Ubisoft's Anne Gibeault and others, in this exclusive feature. |
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Destineer : Software Engineer [04.06.07]
The Art Institute of California - Orange County : Academic Department Director of Game Art & Design and Visual Game Programming [04.06.07]
Double Fine Productions : Senior Visual Effects Artist [04.05.07]
Double Fine Productions : Senior Gameplay Programmer [04.05.07]
Edge of Reality : Effects Artist [04.05.07]
Volition : Senior Audio Designer [04.05.07]
Propaganda Games : Lead Online Engineer [04.05.07]
LucasArts : Senior Designer [04.05.07]
LucasArts : Designer [04.05.07]
Vivendi Games : Manager, Interactive Marketing & CRM [04.05.07]
Vivendi Games : Web Marketing Manager [04.05.07]
Edge of Reality : Senior Networking Programmer [04.05.07]
Vivendi Games : Channel Marketing Manager [04.05.07]
Intel Corporation : Software Engineer [04.05.07]
Intel Corporation : CMOS Analog Design Engineer [04.05.07]
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Anonymous Company: Tools Programmer [03.07.07] Interactive Games: On-line flash game developer [02.20.07] Anonymous Company: Senior UI Designer [02.15.07]
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Premise: The Key to Interactive Storytelling
Ask the Experts: Staying Employed as a Programmer
Student Postmortem: University of Bremen's citizenMOB
Gameplay Deconstruction: Elements and Layers
The Academic Word: How to Choose Game Camps
[More...]
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