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Cover Feature
There's continuing controversy over the use of patents in the game biz, so Gamasutra has asked lawyers Boyd and Moersfelder, who regularly represent game companies, to explain what patents are and why you should care - you might be surprised.  [05.25.07]




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Inhance Digital Corporation : SENIOR APPLICATION DEVELOPER/MANAGER [05.27.07]
Slipgate Ironworks : Technical Director [05.26.07]
Slipgate Ironworks : Senior Game Designer [05.26.07]
Slipgate Ironworks : Lead Concept Artist [05.26.07]
Slipgate Ironworks : Producer [05.26.07]
Pandemic Studios Brisbane : Graphics/Sound/Generalist Programmer (Senior Level) [05.26.07]
Stormfront Studios : Senior Engine Engineer - Work for an award-winning computer game company [05.26.07]
Stormfront Studios : Senior Game Engineer [05.26.07]
Zipper Interactive : Technical Artist [05.26.07]
Zipper Interactive : Effects Artist [05.26.07]
Zipper Interactive : Level Designer [05.26.07]
Zipper Interactive : Gameplay Engineer [05.26.07]
Sony Online Entertainment : Senior Animator - DC Comics Universe Online [05.25.07]
Kush Games : Software Engineer--All Levels [05.25.07]
Destineer : Senior Producer [05.25.07]

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Latest Letters to the Editor:
Andrew Clark's Adaptive Music article by Noah Falstein [04.17.2007]

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News - no reg. required
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Foundation 9 Co-Founder Departs, Opens Other Ocean
Foundation 9 Co-Founder Departs, Opens Other Ocean [05.25.07] Foundation 9 has announced that company co-founder Andrew Ayre will be departing and spinning off the studio previously known as Backbone Charlottetown (Castlevania: Symphony of the Night XBLA) into independent developer Other Ocean Interactive.
20th Century Fox Scores Rights to <i>Sims</i> Film
20th Century Fox Scores Rights to Sims Film [05.25.07] According to a new report, Electronic Arts' best-selling franchise The Sims will be getting a live action film treatment from 20th Century Fox, with Eragon and Norbit producer John Davis at the helm.
Q&A: Konami's Franklin On Nintendo, XBLA
Q&A: Konami's Franklin On Nintendo, XBLA [05.25.07] Gamasutra caught up with Konami's U.S. PR head Marc Franklin to discuss, among other things, the firm's ramped-up support of the Nintendo and the Wii, whether Elebits creator Shingo Mukaitoge is being groomed as a new creative face for the firm, and the possibility of original XBLA/PSN titles from Konami.
Lazard: Wii Production Reaching 1.5 Million Per Month
Lazard: Wii Production Reaching 1.5 Million Per Month [05.25.07] Reporting from the Nintendo Media Summit, Lazard's Colin Sebastian has said he believes Nintendo may be nearing its production target of 1.5 million Wiis a month, with demand still exceeding supply, and added that the company is making "aggressive overtures" to attract third parties. [ALSO: Summit details multiple first-party games for Wii, DS.]
<i>Geometry Wars: Galaxies</i> Announced For DS, Wii
Geometry Wars: Galaxies Announced For DS, Wii [05.25.07] Sierra Entertainment has announced that the UK's Kuju Entertainment will be bringing Bizarre Creations' massive hit Xbox Live title Geometry Wars to Nintendo's Wii and DS, as a mission-based game called Geometry Wars: Galaxies.
Hardware Sales Slip In Slow Week At Japanese Retail
Hardware Sales Slip In Slow Week At Japanese Retail [05.25.07] Japanese game hardware sales have slipped further this week, as retail continues to endure a traditionally slow period - causing Nintendo's DS to fall to a yearly low and the PS3 to sell under 10,000 units for the second week - full numbers inside.
 [More News...]    
 
Game Developer Research Launches Salary Report
Newly launched from Game Developer Research, the 75-page Game Developer Salary Report: 2004-2007 analyzes nearly 15,000 responses to give multi-year trends on major changes and regional variations in video game salaries.
 
Features - no reg. required
Propagation of Visual Entity Properties Under Bandwidth Constraints by Olivier Cado [05.24.07] How does an MMO move its player characters naturally, despite the problem of lag and bandwidth constraints when interacting? Cado, who worked on MMO Saga Of Ryzom, explains some of the techniques he used to make real-time interaction seem as smooth as silk.
Bing There, Done That: EA's CCO Talks Everything by Brandon Sheffield [05.23.07] In a rare interview, Electronic Arts CCO Bing Gordon shares with Gamasutra his vision for the world's largest publisher, discussing key EA investment Spore, why the Renderware owner has now licensed Unreal Engine, and just why his company didn't support the Dreamcast.
The Everyman and the Action Hero: Building a Better Player Character by Ben Schneider [05.22.07] What sort of characters work best in video games? Iron Lore writer and designer Ben Schneider (Titan Quest) references Psychonauts, Greek mythology and Planescape: Torment in order to give insight into making playable characters that are “vibrant, real, and memorable.”
Persuasive Games: Why We Need More Boring Games by Ian Bogost [05.21.07] In his latest Persuasive Games column, Ian Bogost argues that what the industry needs right now is "games that would demystify the medium", citing clothing designer Marc Ecko's "insightful and ironic" observations - and how does this apply to serious games?
Eugeneology: An Interview with Eugene Jarvis by Brandon Sheffield [05.18.07] Robotron and Defender creator Eugene Jarvis needs little introduction, as one of video gaming's arcade pioneers - and in this in-depth interview, he discusses his work at Raw Thrills, controversy over Target: Terror, and the XBLA legacy of his twitch game trailblazing.
 
Columns - no reg. required  
Latest Column: Saling The World: Mario Strikers Charges UK, Forza 2 Impresses in Japan [05.25.07] Gamasutra's "Saling The World" column this week sees Mario Strikers Charged Football debuting to brisk sales in Europe, while Forza Motorsport 2 debuts at an impressive number two for the Xbox 360 in Japan.
Other Columns:
Monday - Desert Island Games: Creative Assembly's Dan Toose (Medieval II: Total War) [05.14.07]
  - The China Angle: Causes, Effects, And Consequences [05.15.07]
  - Release This: Halo 2 PC, Odin Sphere Top Wishlists in U.S. [05.21.07]
Tuesday - Media Consumption: Introversion's Tom Arundel (Defcon) [05.08.07]
Wednesday - Critical Reception: Atlus'/Vanillaware's Odin Sphere [05.23.07]
  - The Euro Vision: Criterion Goes Back To College [05.23.07]
Thursday - Playing Catch Up: Gabriel Knight's Jane Jensen [05.17.07]
Friday - Blogged Out: 'Exploring Truths' [05.18.07]
  - Saling The World: Mario Strikers Charges UK, Forza 2 Impresses in Japan [05.25.07]
 
Featured Contractors:
Valkyrie Entertainment
Valkyrie delivers high quality, custom built 3D graphics for all games and all platforms. Our high production values and solid practices enable us to be a true plug and play solution for developers and publishers.

dSonic, Inc.
dSonic is a renowned audio production company dedicated exclusively to games, also specializing in adaptive audio and in-game audio implementation. AAA credits include: Bioshock, Elder Scrolls 4:Oblivion and Dark Messiah of Might & Magic and Luxor 2.

Matahari Studios
---ART OUTSOURCING SERVICES--- * Delivering AAA & Next-Gen quality * 3D Modeling, Texturing, Rigging, and Animation * 2D art and all your other art outsourcing needs * On Time schedule, Reasonable Cost * Clients include : EA,Sony Online,Atari

Alcazar Entertainment
***Digital Content Creation Specialists***
Outsourcing just got easier.Our experienced team has created hundreds of models and animations for numerous AAA titles.
*ART ASSETS*
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Animation Farm
Animation,Character Modeling,Concept,Rigging, MotionCapture Editing,Cinemas, and SO MUCH MORE! The Animation Farm is your answer for all your outsourcing questions! Why go anywhere else? We were major contributors to:Unreal Tournament 2004, NBA Jam,

Nikitova Games
* Can Deliver 100% of Assets for Your Next Gen AAA Title
* Is Most Scalable & Largest Company on This List
* Has 100s of People, Can Be Your Long Term Partner
* Will Exceed Your Quality at Fraction of Cost
* Satisfied Activision, EA, Midway

Shadedbox Animations
Shadedbox specializes in game cinematics, trailers, commercial spots, and web campaigns. Clients include: SCEA, Midway Games, Buena Vista Games, and Microsoft Game Studios. Unparallel service, expertise, and LA creative talent at competitive rates.

Soundrangers
Online sound effects and music library optimized for game development and interactive media. Original sound design, music and foley services. Recent custom music and sfx projects for Electronic Arts, Activision, Postopia, Disney Online, Microsoft Game Stu

Streamline Studios
Streamline enters its fifth year of business as an established global player in digital content creation. Where other companies create assets, Streamline delivers end-to-end service solutions that provide not only game ready digital content but also an ev

Dhruva Interactive
We've delivered on 15 AAA titles in the last 5 years. All our clients are repeat customers, trusting us for our Quality, Reliability, Commitment... ...and for always keeping our word. If you are planning on outsourcing you should be talking to us!


Latest Contractors:
Ishir Infotech pvt Ltd [05.14.07]
3D Magic Factory [05.10.07]
Assassin Studios [05.09.07]
i5works [05.08.07]
Mod Studios [05.07.07]

 

Jobs & Resumes - free reg. required
Inhance Digital Corporation : SENIOR APPLICATION DEVELOPER/MANAGER [05.27.07]
Slipgate Ironworks : Technical Director [05.26.07]
Slipgate Ironworks : Senior Game Designer [05.26.07]
Slipgate Ironworks : Lead Concept Artist [05.26.07]
Slipgate Ironworks : Producer [05.26.07]
Pandemic Studios Brisbane : Graphics/Sound/Generalist Programmer (Senior Level) [05.26.07]
Stormfront Studios : Senior Engine Engineer - Work for an award-winning computer game company [05.26.07]
Stormfront Studios : Senior Game Engineer [05.26.07]
Zipper Interactive : Technical Artist [05.26.07]
Zipper Interactive : Effects Artist [05.26.07]
Zipper Interactive : Level Designer [05.26.07]
Zipper Interactive : Gameplay Engineer [05.26.07]
Sony Online Entertainment : Senior Animator - DC Comics Universe Online [05.25.07]
Kush Games : Software Engineer--All Levels [05.25.07]
Destineer : Senior Producer [05.25.07]
 
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Education - free reg. required
Master's Thesis: Narration in the Video Game
Dead Rising: A Trope Down Memory Lane
Student Thesis: Problems of Game Audio
The Acid Test: QA as a Bridge to a Game Career
Student Postmortem: Art Institute of San Diego's Eye of Yadubaku
[More...]
Featured Schools:
Academy of Art University
DigiPen Institute of Technology
Vancouver Film School
Latest Schools:
Creative School of Media & Entertainment
UMBC
University of Houston-Victoria
Flashpoint Academy
ITP, NYU

 


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