Review: 50 Cent: Bulletproof
The abundant extras are more enjoyable than the actual gameplay.
The river of streetwise crime sagas continues to flow, and Curtis Jackson's likeness is harnessed here for marquee effect. Sadly, name recognition is one of the few entries in the plus column, and can't elevate 50 Cent: Bulletproof from the ghetto of gaming mediocrity.
Swiss Cheese Walking
Our hero takes nine slugs in the opening level, providing all the propulsion this simplistic revenge tale needs. The title suggests your focus on raining lead all over creation, but Bulletproof turns shooting people into a frustrating chore, thanks to the needlessly slippery targeting controls and questionable collision detection.
If you can somehow see around 50's considerable frame long enough to set the reticule on an enemy's face, you can blow his head clean off. You'll only ever see the resulting geyser of gore by pure chance, though, since putting a hole in anything in particular is an exercise in futility. As a result, emptying clip after clip at your fleet-footed opponents becomes tiresome straight away. Using rolling objects for cover and delivering vicious guttings at short range is more satisfying, but demands precision movements that the obtuse camera is loathe to allow.
Pretty People, Ugly World
50 Cent's buff figure looks super, his crew is similarly well represented, and even the plainer enemies are acceptable. Environments are a different story: linear to an anachronistic fault, their drearily muddled texturing and needlessly dark lighting mean you'll almost certainly need to bump up the brightness just to see where you're going. Not all that inconvenient, really, since you're regularly forced to pause just to discover what the next arbitrary objective is.
Bulletproof is filled with tunes and video extras, and though the latter are poorly compressed, the "special edition" feel may appeal to hardcore fans. The game itself, on the other hand, is destined only to be forgotten.