Professor Angela McFarlane holds a chair in education at the University of Bristol, is a director of the TEEM project on evaluation of digital content in the classroom, and is on the steering committee of the Nesta FutureLab project.  Angela has designed and directed national research and evaluation projects on ICT and Learning, and is part of the team that designed the longitudinal study of the impact of networked technologies on home and school learning - Impact2. She was a member of the OECD expert group on quality in educational software and the National Education Research Forum sub-committee on Implications of Research for Policy and Practice and the first Evidence and Practice Director at Becta.

Angela has managed a number of major software development programmes and current research includes the role of e-learning in professional development, and computer games in learning. Angela designed the "Listen and Learn" English multimedia system, based on a games format. As editor of the book "IT and Authentic learning" she commissioned a chapter by David Whitebread on games and problem solving.

Angela is a regular invited contributor to the Times Educational Supplement on the subject of ICT in education.  From 2001 she has had a regular column reporting on research in the TES ‘Online’ Magazine which is published six times a year.

Angela is the conference chair of the CAL '05 conference.

John Kirriemuir is a desk-based researcher, primarily working for educational funding bodies in the UK and abroad. One of his research specialities is on the use of computer and video games in education. He is also working with the Graduate School of Education in the University of Bristol, studying the effectiveness of online video games in education.

John is currently carrying out a survey (the fourth in a series), examining the use of "pure entertainment" computer and video games in classroom-based education.

David Squire is director of DESQ Ltd, a UK based independent learning games and e-learning developer. David founded DESQ in 1998 after spending 10 years working under various guises in community arts and further education. He oversees a team of producers creating award winning e-learning materials and game-based learning applications for clients such as the UK National Learning Network (NLN), Oxford University Press, Channel 4 Television and the BBC.

DESQ is a member of Games Republic, a UK regional games developer association and a industry member of Nesta FutureLab. David is an honorary Research Fellow in the University of Bristol, looking at theories of game design and game-based learning to inform practice.