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Author Sticky: Maya To NWN:
Joco
Game Owner
Profile: JocoNWN
NWN: SoU
NWN: HotU


Joined: 04 Jul 2002
From: New Zealand
Posted: Wednesday, 14 July 2004 03:43AM
Unfortunately when you have rotation key based anims in the mix that will not work.
_________________
Programmer - DLA
Author - NWmax (max/gmax)
"I have a plan. A plan so cunning you can put a tail on it and call it a weasel"-Blackadder
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Quoll
Game Owner
Profile: QuollNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 16 Mar 2003
From: Seattle, WA
Posted: Thursday, 09 September 2004 05:37AM
Maybe this is too easy, but why not just change the world axis settings in Maya's preferences to match Max/NWN?
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Mmenrobuel
Game Owner
Profile: MmenrobuelNWN
NWN: SoU
NWN: HotU


Joined: 31 Aug 2005
Posted: Monday, 27 February 2006 06:01PM
Okay, I've been chasing dead-ends for three hours now. Is there any way at all that I can export from Maya? Thanks to Discreet cancelling gMax, I can't get a copy. I've looked all over. So, is it either buy 3D Studio Max or give up, go home, quit my job and die?
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Michael DarkAngel
Game Owner
Profile: Michael DarkAngelNWN
NWN: SoU
NWN: HotU
NWN 2


Joined: 10 Oct 2002
Posted: Monday, 27 February 2006 11:09PM
As for exporting from Maya, don't think so but don't quote me on it.

As for GMax, you can still get it free here
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Michael DarkAngel
Visit DLA
Wyvern Crown of Cormyr - Now available!
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TheExcimer-500
Game Owner
Profile: TheExcimer-500NWN
NWN: SoU
NWN: HotU


Joined: 21 May 2002
From: Wastelands of N.J.
Posted: Tuesday, 05 September 2006 01:46PM
gMax can be downloaded for free from turbo squid:
http://www.turbosquid.com/gmax
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Wolfsong
Game Owner
Profile: WolfsongNWN
NWN: SoU
NWN: HotU
SW: KotOR PC


Joined: 30 May 2002
From: Sweden
Posted: Thursday, 26 October 2006 12:27PM
Quote: Posted 07/14/04 03:43 (GMT) by Joco

Unfortunately when you have rotation key based anims in the mix that will not work.

Was thinking some on this today as I started working in Max earlier this week (and must say I really hate the cordinate system being Y forward and Z up). Moving from Y up & Z front to Z up and Y front wouldn't be hard if you can just isolate the keyframe channels in Maya, which I'm pretty sure you can.

Got to get back to work. But I'll look into is some.
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- Wolfsong
Go visit DLA for some eyecandy.

Edited By Wolfsong on 10/26/06 12:51

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