<ALT> Texts
American Museum of the Moving Image

Authors and artists are exploring new forms of visual storytelling online, often using the computer and Internet as the setting, rather than just the delivery mechanism, of an interactive story. Within the story, the 'space' of networks (or of the inside the computer) is somehow articulated and given form, not as an abstraction, but as a place. By unfolding gradually and serially, perhaps never to end in a conventional sense, and by involving the audience in how it unfolds and is propagated, the work adheres to the rhythms and flow of modern, networked communications.

Current Works in <ALT> Texts:
A is for Apple by David Clark
Chroma by Erik Loyer
FilmText 2.0 by Mark Amerika
Pussy Weevil by Marina Zurkow & Juliam Bleeker
Revision History by Johnny deKam

Sally or The Bubble Burst by Toni Dove

Works Previously in <ALT> Texts:
Alicebot by Oddcast
Messagequests by Alex Mayhew
World of Awe by Yael Kanarek


World of Awe installation by Yael Kanarek


A is for Apple
, 2002
David Clark
Macromedia Flash

A is for Apple is a multimedia collage that begins with a meditation on the essence of the apple, from which the viewer is plunged into a labyrinth of images, text and sound as diverse as Snow White, Lacan, Charles Manson and Central Park. A is for Apple is a free association that follows the logic of the web. It was included in the 2003 Sundance Online Film Festival and Transmediale 2003 in Berlin.

Related Links:

www.aisforapple.net
Sundance Online Film Festival
Transmediale 2003



A is for Apple by David Clark


Chroma
, 1998-2002
Erik Loyer
Macromedia Shockwave, Internet

Erik Loyer's work explores the creative potential unleashed by the advent of digital communications. In Chroma, four characters discover that "cyberspace" is really part of the natural world, a place people once could enter with their thoughts. This realm is articulated though an intriguing, if fitful, marriage of a traditional linear voice and music track with interactive animated abstractions. A six-chapter work, Chroma was completed over the course of four years, with all elements-design, programming, and music-created by the artist.

Related Links:
www.marrowmonkey.com



Chroma by Erik Loyer


FILMTEXT 2.0
, 2002 *
Mark Amerika
Macromedia Flash

FILMTEXT 2.0 is an experimental digital narrative that blends the conventions of videogames with media theory. The protagonist of FILMTEXT 2.0, known as the digital thoughtographer, navigates through landscapes of digital information. Players may assume this role or tag along as 'metatourist.' The intense soundtrack was created by Amerika with the sound artist Twine, and is finely tuned to the interactions of the user. America also collaborated with Flash developer John Vega. Version 1.0 of FILMTEXT was commissioned by the British unit of Sony Playstation in conjunction with Amerika's 2001 solo exhibit at the Institute of Contemporary Art in London. In 2001, he was named to the Time Magazine's "Time 100" list of innovators in the arts, science, entertainment, and business.

Related Links:
www.markamerika.com/filmtext/

*FILMTEXT 2.0 IS NO LONGER ON VIEW IN THE FOX GALLERY.



FILMTEXT 2.0 by Mark Amerika


PUSSY WEEVIL
, 2003
by Marina Zurkow and Julian Bleeker
Macromedia Flash

Pussy Weevil is the first in a series of responsive animated characters created by Marina Zurkow, an artist/animator who helped create the innovative online animated serial BrainGirl. Possibly the result of a botched genetic experiment, this ornery Weevil is a far cry from the amiable virtual pets populating our digital culture.

Related Links:
www.o-matic.com


Pussy Weevil by Marin Zurkow and Julian Bleeker


Revision History
, 2001-2003
Johnny deKam
Max/Nato

Johnny deKam's Revision History is an internet-based software program that autonomously downloads images from the Library of Congress' American Memory Collections Database. Once downloaded, users may collage and manipulate them using various video effects. These "revisioned" historical images can then be saved to a local disk or uploaded to a web server for public display. deKam is further developing the software to include the revising of the Library's texts, sounds and video holdings, so that a completely alternate and parallel version of the Library's web site may be created.

Related Links:
revisionhistory.org
node.net


Revision History by Johnny deKam


Sally or The Bubble Burst
, 2002
Toni Dove
Max/MSP/Jitter

Sally or The Bubble Burst is an interactive video application that uses speech recognition and synthesis to allow viewers to discover the world of Sally, a character based on the 1930's fan and bubble dancer Sally Rand. In its three interactive zones, viewers manipulate Sally's bubble dance, recreated from research, photos and newsreels of Sally Rand; hear various objects comment on the economics of the Depression and of unconscious consumerism; and converse with Sally using a microphone. Concurrently exhibiting at Zentrum für Kunst und Medientechnologie (ZKM) in Karlsruhe, Germany, Sally or The Bubble Burst is part of a larger interactive performance titled Spectropia that is both set in the future and in 1931 after the stock market crash.

Related Links:
www.tonidove.com
Future Cinema at ZKM


Sally or The Bubble Burst by Toni Dove


Alicebot
, 2002 *
Oddcast
Macromedia Flash, Vhost Technology, Alice XML, AT&T text-to-speech technology, Internet

Oddcast Inc., a New York City-based technology company emerging out of New York University's Interactive Telecommunications Program, has coupled their V.Host character animation technology with Alice, an open-source ''chat-bot'' program written in XML. Alice is an updated version of the original "chat-bot," Eliza, created in 1966 by M.I.T. professor Joseph Weizenbaum as an experiment in artificial intelligence.

Related Links:

www.oddcast.com
History of Alice

*ALICEBOT IS NO LONGER ON VIEW IN THE FOX GALLERY.



Alicebot by Oddcast


Messagequests
, 2002 *
Alex Mayhew: Concept, visual, interactive and sound design; Peter Fierlinger: Programmer Macromedia Shockwave, Internet

Resources and funding provided by NESTA (National Endowment for Science, Technology and the Arts, United Kingdom) and Zero-Game Studio Advanced Applied Research Laboratory (Sweden).

In his work, Alex Mayhew aims to combine game-playing strategies with emotionally resonant content that engages the human psyche. Messagequests, an online 'e-card' generator, functions more like a mysterious treasure hunt than a typical email application. Mayhew transforms the commonplace activity of emailing into an emotional drama in which the user plays a central role.

Related Links:
www.messagequests.com

*MESSAGEQUESTS IS NO LONGER ON VIEW IN THE FOX GALLERY.


Messagequests by Alex Mayhew


World of Awe
, 2000-2002 *
Yael Kanarek
DHTML, Macromedia Flash, Internet

At once high-tech and fiercely nostalgic, World of Awe recounts the story of a traveler in search of lost treasure. This web-based project uses the ancient genre of the traveler's tale to explore connections between storytelling, memory, travel, and technology. The narrative structure mimics that of the web: never-ending, dispersed, and elliptical. As you rummage through its bits and pieces, World of Awe implicates you into its tale as a participant and voyeur.

Related Links:
www.worldofawe.net


*WORLD OF AWE IS NO LONGER ON VIEW IN THE FOX GALLERY.


World of Awe by Yael Kanarek

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