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Guaranteed Content - Halloween results and Game Engine Update
Tuesday, Jun 26, 2007 News ID: 00661

Quotations taken directly from RuneScape.com

26 June 2007 - Guaranteed Content - Halloween results

It went right up to the wire, but the winners have been chosen. As voted for by you, they are:

  • Halloween event winner: The Grim Reaper owns a spooky House of Horror, in which he has placed you. Can you pass the traps and scares?
  • Halloween reward winner: A Grim Reaper hood
  • Halloween emote winner: A zombie hand coming out of the ground

Many thanks to all of you who voted - you have chosen some ghoulishly great options! We promise that the event will be just as exciting as the race for the winner has been.

There may have been two Guaranteed Content polls recently, but they will not be released this frequently in the future. It just happened to be that two subjects suitable for Guaranteed Content polls came up in quick succession.


Discuss this update on the forums.


Game Engine Update

This week we've made another internal upgrade to the RuneScape game engine, which makes it possible for us to do more complex/varied updates in the future.

This time around the interface system has had another overhaul, with a large chunk of the system completely replaced with a more powerful version. We've then had to adjust and retest all the old interfaces to make sure they still work under the new system (a big job!).

The sorts of changes that have been made aren't generally things that you'll notice immediately, but there's a surprisingly large amount of work involved in any engine upgrade. Admittedly, it's not the most exciting update in the short term, but it's definitely worth it in the long run!

All this frantic behind the scenes activity finally means we can now get started on some (much requested) updates to some of our main interfaces - updates which weren't previously possible, but now are! In the meantime, though, we've taken the opportunity to fix a few more bugs...

In other news...

The uncharged version of the new dragonfire shield has now been given a +7 strength bonus to match the charged version.

We've fixed the bug with POH costume rooms that was letting players store wizard boots in oak treasure chests even though they couldn't be taken out again. The boots are meant to be stored only in teak or mahogany treasure chests.

Over time, if your stats have been reduced or raised, most of them restore slowly back towards their default levels. However, if you opened an interface such as one of the skill guides or a shop, your stats used to stop restoring until you closed it again. We've now fixed it so that your stats will restore normally even if you have an interface open.

Finally, the pet rock from Fremennik Trials now has to be wielded in both hands, as if it were a two-handed sword. Some of its animations weren't looking very good if you wielded the rock and a shield at the same time.


We have 2 new City guides, a special report, and a map!
Monday, Jun 25, 2007 News ID: 00660

The Jatizso and Neitiznot and Varrock city guides have been uploaded to the site. Thanks Masterhyperg for the first and Jakesterwars for the second.

The Varrock Museum guide has also been uploaded to the site. Thanks to Sir_Brendan and everyone else who helped with it.

Thanks to Bingo and everyone who helped we now finally have a new and updated Catherby map on the site.

~ Jakesterwars ~


Guaranteed Content poll, The Dragonfire Shield and Game Improvements
Monday, Jun 18, 2007 News ID: 00659

Quotations taken directly from RuneScape.com

18 June 2007 - Guaranteed Content poll - Halloween

Two weeks ago, we added a thread in the Suggestions Forum for Halloween 2007 ideas. Many of you posted, coming up with some ghoulish ones.

We have gathered these ideas, grouped some of our favourites together, and produced options for our second Guaranteed Content poll. Thanks go to the many of you who posted.

You may notice that all of the themes mention the Grim Reaper in some way, which was down to the sheer number of suggestions that involved him. He is obviously popular!

So pick carefully, as the winning votes will be made into this year's Halloween event. We may even include some surprises to keep you on your toes. Visit the poll system to cast your vote!

Although there have been two Guaranteed Content polls recently, they will not be released this frequently. It happened to be that two subjects suitable for this kind of poll came up at once.


Discuss this update on the forums.


The Dragonfire Shield

Those players who have completed the Dragon Slayer quest will already be able to get anti-dragonbreath shields from the Duke of Lumbridge. Oziach the Master Smith has recently found a way for members to upgrade this shield using a draconic visage - a powerful artefact from a forgotten age that is only occasionally dropped by powerful dragons. Combining the draconic visage with the anti-dragonbreath shield will result in a new type of shield: the dragonfire shield.

The dragonfire shield's power relies on storing dragonfire. The shield absorbs dragonfire just like the anti-dragonbreath shield, but every time it does so its stats become a little more powerful. The shield is also effective against the breath of skeletal wyverns (although it won't store any of it). The stored dragonfire can also be released by operating the shield, slightly reducing the shield's stats but firing a blast of dragonfire at an opponent!

On the topic of dragons, we've also updated Crandor to make it look more like the woeful place it became after Elvarg arrived. You'll also notice that the dungeon connecting Crandor to Karamja has been improved, and Elvarg's lair looks much more like a place a dragon might choose to live.

Summary

Requirements to make the dragonfire shield
Anti-dragonbreath shield
Draconic visage
Level 90 Smithing (if you don't want to pay Oziach to make it for you)
Requirements to use the dragonfire shield
Level 75 Defence

Discuss this update on the forums.


Game Improvements

Ever got frustrated when you couldn't right click and quick bank with Gundai? Ever wondered why the Monks of Entrana have memory loss and search you every time? These are but two small annoyances which have been changed as part of a collection of disparate but subtle alterations to the game - all suggested by you, the players!

In the first of our 'Improvement Project' updates we've bundled together a whole host of little additions to the game that many of you have suggested. Most of these are improvements to existing features, adding new detail or extra benefits. We have identified many more in addition to these, so there will also be a steady flow of them coming out over the coming year.

In the first batch we have additions that range from useful to humorous.

First up, we've rebalanced the crossbows to make them a really appealing option for rangers. This means that your crossbow will fire faster and hit harder. We've also made grapples tradeable at every stage in their construction. It was a bit odd having them untradeable as soon as you add a bit of rope. Onyx bolt tips bought from the TzHaar are also cheaper now. With all these adjustments, we feel that the crossbow is a really viable choice for the discerning ranger.

We've also rejigged the combat selection so now you'll stick to the same fighting style after you log out. This means that when you log in again, you'll automatically use your preferred style - no more defending yourself by hitting someone over the head with a staff when you have plenty of runes!

We have updated the graphics for cyclopes to make them look better than ever. Stop by and visit the Ardougne Zoo and take a look at some of the less common creatures.

Players who have completed Dream Mentor will now be able to bank items without a seal of passage on Lunar Isle. They can now speak to Bird's Eye Jack, left click the booth directly in front of him or right click to use quick-bank. Previously, you were required to have your seal of passage on you before you could access the bank.

Players can now fill all available buckets in their inventory with slime from the ectofuntus temple just north of Port Phasmatys. This change removes the need for multiple clicking to fill each bucket individually.

We've been told that Gundai in the Mage Arena is not nearly as helpful as he could be, so we've added a 'quick bank' option. Similarly, the monks on Entrana have a right-click 'quick sail' option, which gives the monks the right to check you for the usual armour and weapons before you hop aboard their boat.

The dastardly aberrant spectres in the Slayer Tower will be getting less to eat now, as we've added a short warning to the spiky chain that leads to their lair. Hopefully this will save inexperienced adventurers from getting a painfully bad smell assaulting their senses (not to mention their limbs).

The glassblowing interface wasn't pretty enough, and also a bit awkward to use, so we've upgraded it to make it simpler to turn molten glass into useful vials and the like.

To save fletchers standing about looking as if they're doing nothing, we've added an animation to stringing bows. On top of this, you'll save quite a few clicks with the new 'String-all' option!

As impressively mighty as the skeletal wyverns are, we felt their drops didn't really reflect the challenge, so they now drop some more desirable loot.

Gloves of silence (made from the stealthy dark kebbit's fur) can now be inspected to see how they're going after your pickpocketing fingers have been caught a few times. You can also grab some more fur to repair damaged ones, saving you a trip to the fancy dress shop.

For the fashion-conscious among you, Patchy on Mos Le'Harmless has been given a better set of tools, so he'll now combine a black cavalier hat with a highwayman mask, and a black beret with a mime mask. How dashing!

Finally, everyone's favourite pet, a rock, has been made even more exciting! Now you can play fetch, tell it to stay, or even wield it.

We've also identified a number of bugs, which are now fixed. These include:

  • The infinity hat has been adjusted due to an issue with players' hairstyles. Certain hair would occasionally appear through the hat, which looked a bit strange.
  • Wizard boots have been relocated in the treasure trails chest of your costume room. Up to now, players could store these in the level 1 clue scroll section; however they are obtained from level 2 clue scrolls.
  • The rune helm painted with Varrock colours has had its looks adjusted. This is to help differentiate between the gilded full helm and itself. The new looks are now more befitting to such an item.

  • A bug was fixed to allow anyone who's been lucky enough to find and catch implings to open the jars containing captured implings around the Catherby area.

There are plenty more wee additions coming up for the future, all of which are designed to make your gaming experience easier, more enjoyable or just entertaining.


Discuss this update on the forums.


Guaranteed Content poll results
Tuesday, Jun 12, 2007 News ID: 00658

Quotations taken directly from RuneScape.com

12 June 2007 - Guaranteed Content poll results

After over a week's voting, the next Achievement Diary has gone to... Varrock! It was the runaway winner, and we will begin work on it right away.

Those who have read our Development Diary will know that game additions can take a long time to brief, programme, test, and go through many other stages of development, so please be patient for its release.

Many thanks go to those who voted. The feedback has been positive and the number of votes impressive, meaning we plan to do another Guaranteed Content poll in the near future.


Discuss this update on the forums.


Runescape Updates!
Monday, Jun 11, 2007 News ID: 00657

Quotes taken from RuneScape.com

A new bow has made its way to RuneScape from the shadowy dimension of the dark beasts. These dark bows are strange and dangerous weapons, designed to shoot two arrows at a time, even with the most powerful arrows. Its mysterious special attack deals massive damage, which is even more powerful if you use it with dragon arrows.

Dark bows can only be obtained from the dark beasts that lurk along the path to the Light Temple. Although it requires a level 90 Slayer to take on a dark beast, level 60 rangers can use these tradeable dark bows. The dark bow is also the only bow that can fire dragon arrows!

Summary

Requirements to use the dark bow
Level 60 Ranged


Requirements to kill dark beasts
Started Mourning's Ends Part II
Level 90 Slayer

In other news...

H.A.M. clothing has been added to the items players can store in the armour case in their costume room. Players can now deposit their selection of H.A.M. clothes to free up some bank space.

Players can now see when they have achieved the maximum Kudos from helping out at the Varrock Museum.

The Fountain of Heroes in the Heroes' Guild will no longer recharge amulets of glory in their noted form.

Players can now move compost into all empty buckets in their inventory if they have sufficient compost in the bin. This is to allow players to more easily extract the compost for their Farming needs.

Players who've achieved a high enough Magic level to cast Ice Barrage from the Ancient Magick Spellbook will be interested to know that we've fixed the requirements for casting to allow for combination runes. All other Ancient Magick spells already allow players to use combination runes, but it seems this one was missed off.

Players who are short on inventory or bank space can now drop wound up toy mice on free worlds. Prior to this, players could only drop the unwound version.


Discuss this update on the forums.


Impetuous Impulses

This week we are releasing dragon arrows and darts into the game. Yes, that's right, new dragon weaponry! Getting hold of them will be tricky, though: you will have to find and catch implings in a new Hunter mini-game, Impetuous Impulses. Chihiro has added a rabble of these naughty implings to the world.

Like their imp cousins, they are mischievous and can be found wandering around the oddest places. Implings like to collect things that people want, and if you learn how to hunt them down and capture them you will be able to pick up their loot. Of special interest will be the ultra-rare dragon implings that may be carrying the new dragon arrows and darts. But beware: only the most proficient hunters will be able to catch them.

To find the implings you can visit their home plane, Puro-Puro, by discovering the mysterious crops circles that will transport you there. You'll find many implings there, though most of them will be inexperienced implings who haven't learnt the best items to collect. You'll be able to run around their maze-like home with a butterfly net and try to catch them. They can fly over fences, though, so they may not be as easy to catch as you think.

You'll also find some of the implings wandering lost around the world. If you find a rare one, and are able to catch it, you'll get their loot without having to bother with cross-planar travel and crop circles. So keep your eyes peeled! Even if you can't catch a dragon impling yourself, maybe you can get a friend who can to help...

Summary

Requirements to play Impetuous Impulses
Level 17 Hunter
High Strength and Thieving is an advantage
Lost City is useful

Discuss this update on the forums.


Players' Gallery

Postie Pete has been feeling the artistic calling and has created another fine display of your artwork. This month sees some fearsome beasts: a dragon, a demon and ...a combat triangle...? To find out what's going on you'll just have to head on over to this month's edition of the Players' Gallery.

While Postie Pete was busy selecting artwork we've also been tinkering with the archive of old galleries to make it easier to find your favourites.


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