CHESH RULES

What's CHESH?

CHESH is a translation of CHESS as described in D. R. Hofstadter "Le Ton Beau de Marot" , chapter 7. The traditional game is translated from a 4 side board, to a 6 side one, modifying accordingly some elements.

The result is a board game very simitar to CHESS,  (here follows a complete ruleset)  but is played on an honeycomb pattern by three players, WHITE, BLACK and GREY. The rule are quite the same of classical CHESS, providing a correct translation of some elements, in particular the meaning of diagonal, horizontal and vertical. 

Definitions:

DIAGONAL MOVE: Moving from a square, to the nearest square of the same colour (see the diagram of bishop's moving)

LINEAR MOVE: Moving from a square, to the nearest square of different colour, for CHESS it's horizontal or vertical (see the diagram the rock's moving)
 

Differences from CHESS and CHESH
 


The Rules

CHESH is played on an hexagonal board by 3 players, White, Black and Grey, each one having 17 pieces: 8 Pawns, 2 Rocks, 3 Bishops, 2 Knights, 1 Queen and 1 King.
The initial pieces position is shown in the figure : i.e we have in the lower raw Rock - Bishop - Knight - Queen - King - Knight - Bishop - Rock, while in the second raw we have 4 Pawns - Bishop - 4 Pawns
The White player is the first to move, then we go on clockwise, the Grey and the Black.

Initial position

This is the description of pieces' movements: you can reference to the moving diagrams.

King: he can move (and capture) 1 hexagon in each direction, provided that the destination isn't commanded by an hostile piece

Queen: she can move (and capture) in every direction, over any distance over unoccupied squares.

Bishop: moves (and captures) diagonally, over any distance over unoccupied squares.

Knight: moves 1 hexagon linearly and one hexagon diagonally: only destination hexagon must be free: he captures in the same way.

Rock: it moves linearly, any number of unoccupied hexagon, and captures in the same way.

Pawn: it moves 1 hexagon diagonally in direction of his opposite edge: each Pawn for its first move can move 2 hexagons, at player's option. The Pawn captures linearly, on either of the 2 hexagon to his right or left. Each Pawn reaching the opposite edge, his promoted to another piece at player's option.

Moving diagram 1

Moving diagram 2

Castling: Each player can castle once in the game: the Kings moves 2 hexagons left or right toward the Rock, and this is places on the hexagon on the other side of the King: a player can castle if:

Check: a King is in check when he is attacked by an opponent's piece: the King capture is not permissible, the player making check must say "check" when he is attacking opponent's King.
The player can: Checkmate: If none of the three things can be done, it's CHECKMATE: the player has lost the game, his King is removed from the board, while the other pieces remain frozen on the board: the game continues between the other two players: they can capture the 3rd player's pieces following the regular rules.

With the second checkmate, the game is over.

Here follows an empty hexagonal board, which can be printed to play: I use this board with the pieces from 2 small portable chess set.

An empty hexagonal board

For comments, suggestion or whatever you want, you can e-mail me at giangiammy@yahoo.com


Various bookkeeping:

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