GLScene is an OpenGL based 3D library for Delphi. It provides visual components and objects allowing description and rendering of 3D scenes in an easy, no-hassle, yet powerful manner.
GLScene is not just an OpenGL wrapper or utility library, it has grown to become a set of founding classes for a generic 3D engine with Rapid Application Development in mind. GLScene allows you to quickly design and render 3D scenes without having to learn the intricacies of OpenGL, if you know how to design a TForm, you'll easily master the basic operations of GLScene. The library comes with a large collections of demos showcasing the ease of use, and demonstrating RAD wasn't done at the expense of CPU/GPU horsepower.
It has been a while since out first full release of GLSCene. Since then a lot of very bright and helpful developers have stepped up and improved GLScene a lot. Many bug fixes, library enhancements and optimisations have been made. GLSCene will be better than it was before. Soon we will start our release process which will take a while to complete since a lot of testing needs to be done. Better…stronger…faster
Physics in 3D applications is the next hot thing in the industry. There is no better time than now to get your feet wet with physics simulations because Dave Gravel has just released the beta version of his oxNewton library. This exiting library fully integrates with GLScene thus making physics simulation very easy indeed. OxNewton is based on the Newton dynamics∞ library and provides physics functionality using the familiar VCL based Delphi way. Head on over and try this excellent GLScene library extension on Dave's web-site∞
A few days ago, the new DevCo division of Borland has anounced the release of the Turbo family of tools. Turbo explorer (free) versions are immediately available for download at http://www.turboexplorer.com∞.More news...
Quick access links for various GLScene-related websites:
GLScene's SF Portal
Browse CVS Repository