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Ranged Guide

Introduction

Ranged is a skill you can use to fight monsters and other people. It allows you to attack from a distance with a bow and arrow typically, although there are many different weapons you can use which are explained later in this guide. It is an easy skill to get into and can be used in many situations - especially in fights and wars in the wilderness.

Ranged Tutor If you are just starting out in Ranged, you may want to pay a visit to Nemarti the Ranged Tutor outside Lumbridge Castle to learn about the different kinds of bows and arrows and to receive free basic equipment.
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Basics

To start off, you can use the basic bow and arrow. You will need to wield your bow as your weapon by clicking on it in your inventory, and then click on your arrows to hold them in your quiver. You will see your character now ready for action. Just like normal fighting, to start attacking you simply select attack on the monster you want to start ranging. You will see your character start taking arrows from his/her quiver and shooting at the enemy.

You can either attack up close or you can use an obstacle to stop the monster from reaching you. This is a useful tactic to avoid damage and can be seen in the picture below. However, be aware that some monsters have their own ranged weapons and will attack you from a distance as well. An important point is that some of your arrows fall next to the monster and you can pick them up to use them again. However some are damaged and are not recoverable; approximately four fifths of arrows fired are recoverable. The better the metal of your arrow, the more you will recover as they are less easily damaged.

Experience points you receive towards your ranged skill depend on which of the three attacking styles you are using, shown below. With Accurate or Rapid styles, for each damage point you inflict you will receive four ranged xp and 1.33xp hit points xp. However for Longrange, you will receive two ranged xp, two defense xp points and 1.33 hit points xp. It is up to you the style you want to train with, however it is generally accepted that you get the fastest xp by using the Rapid style. A quick example is that if you hit a 12 on a Hill giant using the accurate style, you would receive 48 ranged xp and 16 hits xp.

It is worth noting that a short bow fires arrows faster than a long bow. How often you inflict damage depends on the value of your 'ranged attack' (show in blue below) of your equipment and the 'ranged defence' value of your opponent. This also applies in the reverse situation; how much you get hit depends on the value of your 'ranged defence' (shown in orange below).

Your 'ranged attack' value increases by wielding a better bow or wearing special leather armour as described below. 'Ranged Defence' works in the same way. For example, scorpions naturally have good solid body armour which would be hard to hit. How hard you hit increases with a higher ranged level and better arrows, as described below. A higher 'ranged attack' only affects how often you hit.

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Weapons

Bows and Arrows
Crossbows and Bolts
Hunter Weapons
Additional Weapons
Special Weapons

Bows and Arrows

There are different types of bows which give different 'ranged attack' values; the better ones will need you to have a higher ranged level to wield them. Free players can only wield up to Maple bows. The Magic Longbow and the Magic Shortbow also have the advantage of having special attacks. The special attack for the Magic Longbow has a 35% drain rate and shoots an arrow with a chance to hit higher than normal. The Magic Shortbows special shoots two arrows extremely fast and has a 55% drain rate.

Bows
Pic Name Ranged Level to wield Ranged att value
Short Bow Short Bow Any +8
Long Bow Long Bow Any +8
Oak Short Bow Oak Short Bow 5 +14
Oak Long Bow Oak Long Bow 5 +14
Willow Short Bow Willow Short Bow 20 +20
Willow Long Bow Willow Long Bow 20 +20
Willow Composite Bow Willow Composite Bow 20 +22
Maple Short Bow Maple Short Bow 30 +29
Maple Long Bow Maple Long Bow 30 +29
Yew Short Bow Yew Short Bow 40 +47
Yew Long Bow Yew Long Bow 40 +47
Yew Composite Bow Yew Composite Bow 40 +49
Magic Short Bow Magic Short Bow
(special attack)
50 +69
Magic Long Bow Magic Long Bow
(special attack)
50 +69
Magic Composite Bow Magic Composite Bow
(special attack)
50 +71

You can use your bow with different types of arrows. The better the arrow - the higher you can hit, and the better the bow you need to be wielding so that you can fire it. Free players can use every arrow except Rune arrows.

Arrows
Pic Name Minimum bow required Price
Bronze Arrows Bronze Arrows Any 2-6 gp
Iron Arrows Iron Arrows Any 3-18 gp
Steel Arrows Steel Arrows Oak 12-72 gp
Mithril Arrows Mithril Arrows Willow up to 32 gp
Adamant Arrows Adamant Arrows Maple up to 80gp
Rune Arrows Rune Arrows Yew up to 400gp
Dragon Arrows Dragon Arrows Dark up to 10000gp

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Crossbows and Bolts

An alternative to regular bows and arrows are crossbows and bolts. The advantage here is that you can also wield a shield. Free players can only use the normal and phoenix crossbow which both fire normal (bronze) bolts. Members can also use crossbows and bolts made from any metal up to rune. These may be made by using the Fletching and Smithing skills, or purchased from crossbow salesmen in Keldagrim, under White Wolf Mountain, and in the Dwarven Mines. A crossbow is less accurate than the equivalent bow, so it will hit more zeros. However, it can be used with a shield and when it hits, its bolts can hit higher than the corresponding arrows. Moreover, gem-tipped bolts can be enchanted for increased damage in the form of a special attack (see the Magic guide for more details). A final feature of crossbows is the Mithril grapple, which can be used for numerous Agility shortcuts. Read more about it in the Agility Guide.

The table below lists the various existing crossbows, their characteristics and the type of bolts that they can fire. For more details on bolts, and how to make members' crossbows, please check the Fletching guide.

Crossbows
Pic Name Ranged Level to Wield Range Attack Bonus Type of Bolts
Crossbow Crossbow 1 +6 Bronze
Pheonix Crossbow Phoenix Crossbow 1 +6 Bronze
Bronze Crossbow Bronze Crossbow 1 +18 Bronze
Blurite Crossbow Blurite Crossbow* 16 +30 Up to Blurite
Iron Crossbow Iron Crossbow 26 +42 Up to Iron
Dorgeshuun Crossbow Dorgeshuun Crossbow 28 +42 Bone, metal (up to Iron) without gem tips
Steel Crossbow Steel Crossbow 31 +54 Up to Steel
Mithril Crossbow Mithril Crossbow 36 +66 Up to Mithril
Adamantite Crossbow Adamantite Crossbow 46 +78 Up to Adamantite
Runite Crossbow Runite Crossbow 61 +90 Up to Runite

*In order to use a Blurite crossbow (untradeable) you must have completed The Knight's Sword quest.

Worried that you will not have space to store all the bolts you plan to use? The Crossbow Bolt Pouch can be used to store up to 4 different types of bolts, in addition to the bolts you are currently using. Speak to Hirko the Crossbow salesman in the eastern market building in Keldagrim to purchase one for 1500 gp.

Dart Pouch
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Hunter Weapons

With the creation of the Hunter skill, a number of new ranged weapons were introduced into the game. Including the first grenades and flamethrowers, these new weapons are quite unique, and very powerful.

Chinchompas are volatile little creatures - should you kill them, they will explode. However, when captured by use of box traps, their explosive characteristics make them a perfect weapon. When attacking, you will have the choice of short, medium, or long fuse. Use a fuse length that matches the distance to your enemy: if he's very close, you'll want a short fuse so it will immediately blow, if he's far away, you don't want the chinchompa to blow up before it hits!

Chinchompas
Pic Name Ranged Level to Wield Ranged Attack Value
Chinchompa Chinchompa 45 +45
Red Chinchompa Red Chinchompa 55 +70

An experienced hunter and inventor named Leon resides in the Hunter store in Yanille. He is willing to sell one of his newer creations, the Hunters' Crossbow, for 1,300 gp. This crossbow, is limited to using bolts fashioned from the spikes of kebbits. Catching prickly kebbits with deadfall traps will give you Kebbit spikes, used to make Kebbit bolts, while tracking Razor-back kebbits give you Long kebbit spikes, which are used for Long kebbit bolts. These bolts must be fletched using a chisel - if you do not have a sufficient fletching level to do so, Leon will fletch them for you, at a cost.

Hunters' Crossbow
Pic Name Ranged Level to Wield Range Attack Bonus Type of Bolts
Crossbow Hunters Crossbow 50 +55 Kebbit bolts and Long kebbit bolts
Kebbit Bolts Long Kebbit Bolts

Salamanders captured using net traps are currently the most versatile weapon in the game. They can be used for melee, range or magic. This small creature requires two hands as it packs quite a punch - feed it and it becomes a portable flamethrower. Each different kind of salamander will eat only a certain type of food, which must be equipped in your arrow slot for use. This food - herb tar - is produced through Herblore. Be warned that you must be standing next to something to attack it - you cannot attack from a long distance. However, low fences can still block opponents from meleeing you while you blast them with fire.

Salamanders
Pic Food Name Levels Required Attack Bonuses Defense Bonuses Other Bonuses
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Swamp Lizard Guam Tar
Guam Tar
Swamp Lizard 30 Magic, Ranged, Attack 0 +10 0 0 +20 0 0 0 0 0 +22 0
Orange Salamander Marrentill Tar
Marrentill Tar
Orange Salamander 50 Magic, Ranged, Attack 0 +19 0 0 +29 0 0 0 0 0 +31 0
Red Salamander Tarromin Tar
Tarromin Tar
Red Salamander 60 Magic, Ranged, Attack 0 +37 0 0 +47 0 0 0 0 0 +49 0
Black Salamander Harralander Tar
Harralander Tar
Black Salamander 70 Magic, Ranged, Attack 0 +59 0 0 +69 0 0 0 0 0 +71 0
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Additional Weapons

Below is a list of ranged weapons that are 'different' and can be smithed easily - these are MEMBERS ONLY. Darts can be made after completing the Tourist Trap Quest. You smith 10 dart tips per bar and attach feathers. Darts are stackable. Throwing Knives are smithed 5 per bar and are also stackable. They cannot shoot as far as if you were using a bow. However, like crossbows, a shield can be wielded while using these weapons.

Darts Throwing Knives
Pic Name Ranged Attack Value Pic Name Ranged Attack Value
Darts Bronze Darts +3 Throwing Knives Bronze Throwing Knives +4
Darts Iron Darts +4 Throwing Knives Iron Throwing Knives +5
Darts Steel Darts +5 Throwing Knives Steel Throwing Knives +8
Darts Black Darts +7 Throwing Knives Black Throwing Knives +10
Darts Mithril Darts +8 Throwing Knives Mithril Throwing Knives +11
Darts Adamant Darts +11 Throwing Knives Adamant Throwing Knives +15
Darts Rune Darts +15 Throwing Knives Rune Throwing Knives +25
Darts Dragon Darts +18

There are even more 'unorthodox' ranged weapons! A tribal man has set up shop in the Ranged guild (members only) and is selling Javelins and Throwing Axes. They can both be wielded with shields and offer a versatile alternative to the norm.

Javelins
Pic Name Ranged Attack Value
Bronze Javelins Bronze Javelins +5
Iron Javelins Iron Javelins +8
Steel Javelins Steel Javelins +12
Mithril Javelins Mithril Javelins +17
Adamant Javelins Adamant Javelins +24
Rune Javelins Rune Javelins +38

Throwing Axes
Pic Name Ranged Attack Value
Bronze Throwing Axe Bronze Throwing Axes +4
Iron Throwing Axe Iron Throwing Axes +5
Steel Throwing Axe Steel Throwing Axes +8
Mithril Throwing Axe Mithril Throwing Axes +12
Adamant Throwing Axe Adamant Throwing Axes +17
Rune Throwing Axe Rune Throwing Axes
(Special attack)
+26

So there you have it, a wide selection of ranged weapons. Most people opt for the traditional bow and arrow as the bows give the highest bonus to your 'ranged attack'. However Bolts, Darts and Javelins are also used but to a lesser extent. It is up to to you to decide what to train with, but feel free to experiment.

Free players can buy bows, arrows and bolts at Lowe's archery store in Varrock. There is also an arrow merchant in Rimmington, just south of Falador. Members can also buy from Hickton's store in Catherby, and if you have completed the Biohazard quest you can also buy from the store in King Lathas' training camp. Members can also purchase ranged equipment from the weapons store in the Grand Tree and at the Ranged Guild south of Seers' Village.

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Special Weapons

There are a number of special weapons throughout the game, generally accessible only upon the completion of certain quests or the killing of high-level monsters. These weapons can either be utilized for certain circumstances, such as Chompy Hunter, or simply employed against enemies for their shear power. They are listed below, with descriptions of their purpose and how to obtain them.

Special Ranged Weapons
Pic Name Information
Dark Bow Dark Bow This requires level 60 ranged to wield, providing a +95 ranged bonus. It is dropped only by Dark Beasts. Though it is very slow, it shoots two arrows each time. It is the only bow capable of shooting dragon arrows. Its special attack varies based on whether dragon arrows are used or not, becoming more powerful when they are.
Crystal Bow Crystal Bow This requires level 70 ranged to wield and initially provides +100 ranged bonus when wielded. Roving Elves quest is required. The properties of this bow are thoroughly detailed in the Crystal Bow section.
Seercull Seercull This bow can be obtained from killing King Dagannoths in the Waterbirth Island dungeon. It gives a range bonus of +69, like the magic short and long bows, but it fires about the same speed as the crystal bow. Furthermore, its special attack reduces the magic level of the victim by the damage inflicted.(If 7 damage is done, the Magic level of the attacked temporarily drops 7).
Dorgeshuun Crossbow Dorgeshuun Crossbow This crossbow can be bought from the Cave Goblin weapon shop. It requires a ranged level of 28 to use, and gives a +42 bonus to ranged attacks. Its special attack can only be used after completing the Death to the Dorgeshuun quest. It uses bone bolts and bare metal bolts (barbed tips allowed, gem tips not allowed) up to iron.
Ogre Bow Ogre Bow This can be obtained from Rantz in Ogre country, far south of Yanille. It will cost you 500-600gp and is primarily used to kill Chompy Birds. They provide a +38 ranged attack bonus when wielded, which is better than Maple bows but less than Yew bows. See our Chompy hunting guide for more information.
Ogre arrows Ogre Arrows Arrows used with the Ogre bow to kill chompys. Fletched using logs from an Achey Tree. See our Chompy hunting guide for more information.
Composite Ogre Bow Composite Ogre Bow Obtainable after completing the Zogre Flesh Eater quest and only works with Ogre and Brutal Arrows. See our Chompy hunting guide for more information.
Brutal arrows Brutal Arrows Arrows shot from Composite Ogre bow. See our Chompy hunting guide for more information.
Toktz-Xi-Lul TokTz-Xi-Lul A ranged weapon from the land of the TzHaar. Throw it at your enemies to let its +69 ranged attack bonus shred your opponents.
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Armour

Just like there are different types of armour for fighters, there is also a good selection of leather armour for rangers. Refer to the crafting guide for details on how to make them. They are presented below with details of their stats. Armour for rangers has to be made from leather as it allows the greatest flexibility of movement and is light enough not to weigh the ranger down. It also provides a good defence against mages especially, as well as other rangers, but makes you slightly vulnerable to regular warriors. Free players can wear all these types of armour (made from cow hide).

In addition to these leather armour pieces, players can wear amulets that give a range attack bonus. These amulets are the amulet of accuracy (+4 range attack) and other various amulets made using the Crafting skill. The regular leather items have no range or defense requirement to wear them but the other items have the following requirements:

  • Hard Leather Body requires 10 Defense
  • Coif and the Studded Chaps require 20 Range
  • Studded Leather Body requires 20 Range and 20 Defense
Leather Armour
Pic Name Attack Values Defence values
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Cowl Cowl 0 0 0 0 +1 +2 +3 +4 +2 +3
Coif Coif 0 0 0 -1 +2 +4 +6 +8 +4 +4
Leather Body Leather Body 0 0 0 -2 +2 +8 +9 +10 +4 +9
Studded Leather Body Studded Leather Body 0 0 0 -4 +8 +18 +25 +22 +8 +25
Hard Leather Body Hard Leather Body 0 0 0 -4 +8 +12 +15 +18 +6 +15
Leather Chaps Leather Chaps 0 0 0 0 +4 +2 +3 +1 0 0
Studded Leather Chaps Studded Leather Chaps 0 0 0 -5 +6 +15 +16 +17 +6 +16
Leather Vambraces Vambraces 0 0 0 0 +4 +2 +2 +1 0 0

Yak-hide armour can be made by collecting hides from yaks on the Fremennik Isles. These then need to be taken to Thakkrad Sigmundson in Neitiznot to be cured, and then crafted with a needle and thread. Although the top provides no range attack bonus, the legs provide a significant range attack bonus considering this armour requires only level 20 defence and has no range requirement to wear. Making the legs a good choice for rangers up to level 50. The only downside to this armour is it provides no magic defence.

Yak-hide Armour (members only)
Pic Name Hides
needed
Crafting
Lvl
Attack stats Defence stats Other stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Yak Legs Yak-hide Legs 1 43 0 0 0 -5 +10 +25 +20 +15 -2 +10 0 0
Yak Top Yak-hide Top 2 46 0 0 0 -5 0 +25 +20 +15 -2 +25 0 0

Snakeskin Armour is obtained by collecting hides from the snakes killed during the Tai Bwo Wannai Cleanup mini game, or from the Temple Trekking mini game, or on the island of Mos' Le Harmless. These then need to be taken to Al Kharid to be tanned and then crafted with a needle and thread. The downside for this armour is that it requires a massive amount of hides to create a full set. The boots in this set provide a much cheaper alternative to the rangers boots, and the bandana is a cheap subsitute for an Archers Helm/Robin Hood Hat. Snakeskin requires 30 Range to use it.

Snakeskin Armour (members only)
Pic Name Hides
needed
Crafting
Lvl
Attack stats Defence stats Other stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Snakeskin Boots Boots 6 45 0 0 0 -10 +3 +1 +1 +2 +1 0 0 0
Snakeskin Vambraces Vambraces 8 47 0 0 0 -5 +6 +2 +2 +2 +1 0 0 0
Snakeskin Bandana Bandana 5 48 0 0 0 -5 +4 +2 +4 +4 +2 +2 0 0
Snakeskin Chaps Chaps 12 51 0 0 0 -5 +6 +8 +8 +10 +4 +10 0 0
Snakeskin Body Body 15 53 0 0 0 -5 +12 +25 +28 +32 +15 +35 0 0

If you have access to the Dorgeshuun city of Dorgesh-Kaan, you can purchase this armor from one of the local merchants. This armor requires 25 Ranged and 25 Defense to wear.

Frog-Leather Armour
Pic Name Attack Values Defence values Other Stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Frog-Leather Body Frog-Leather Body 0 0 0 -5 +10 +23 +26 +30 +15 +10 0 0
Frog-Leather Chaps Frog-Leather Chaps 0 0 0 -5 +2 +7 +7 +9 +4 +9 0 0
Frog-Leather Boots Frog-Leather Boots 0 0 0 -8 +2 +1 +1 +1 0 +1 0 0

Another type of armour you can utilize is Spined Armour. This armour is constructed from the hides of Dagannoths by Sigli the Hunter near the entrance to Relleka for a fee. It offers good protection and bonuses.

Spined Armour
Pic Name Attack Values Defence values Other Stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Spined Helm Spined Helm 0 -6 -6 -6 +6 +6 +6 +6 +6 0 0 0
Spined Body Spined Body 0 0 0 -15 +15 +40 +32 +45 +20 +40 0 0
Spined Chaps Spined Chaps 0 0 0 -10 +8 +22 +16 +24 +8 +22 0 0
Spined Gloves Spined Gloves 0 0 0 0 0 +1 +2 0 0 0 0 0
Spined Boots Spined Boots 0 0 0 0 0 +1 +1 0 0 0 0 0

However, there is a better type of leather you can get by killing Dragons - Dragon hide. This can be crafted to make even more useful Dragon Leather Armour as shown below. Different dragons give different hides which in turn can be crafted into different leathers. Only the green variety is available for F2P players from Oziach and the Champions Guild, after they complete the Dragon Slayer quest. You can wear the chaps and vambraces even if you haven't completed the Dragon Slayer quest, though.

The requirement of 40 defence only applies to the body, you can wear the chaps and vambraces at 1 defence. The range requirement applies to all armour pieces.

  • Green Leather Armour requires 40 ranged
  • Blue Leather Armour requires 50 ranged (members only)
  • Red Leather Armour requires 60 ranged (members only)
  • Black Leather Armour requires 70 ranged (members only)

Dragon Leather Armour
Pic Name Attack Values Defence values Example Pic
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Green Leather Body Green Body 0 0 0 -15 +15 +40 +32 +45 +20 +40 Full Green Dragon Leather Outfit
Green Leather Chaps Green Chaps 0 0 0 -10 +8 +22 +16 +24 +8 +22
Green Leather Vambraces Green Vambraces 0 0 0 -10 +8 +3 +2 +4 +2 0
Blue Leather Body Blue Leather Body 0 0 0 -15 +20 +45 +37 +50 +30 +45 Full Blue Dragon Leather Outfit
Blue Leather Chaps Blue Leather Chaps 0 0 0 -10 +11 +25 +19 +27 +14 +25
Blue Leather Vambraces Blue Leather Vambraces 0 0 0 -10 +9 +4 +3 +5 +4 0
Red Leather Body Red Leather Body 0 0 0 -15 +25 +50 +42 +55 +40 +50 Full Red Dragon Leather Outfit
Red Leather Chaps Red Leather Chaps 0 0 0 -10 +14 +28 +22 +30 +20 +28
Red Leather Vambraces Red Leather Vambraces 0 0 0 -10 +10 +5 +4 +6 +6 0
Black Leather Body Black Leather Body 0 0 0 -15 +30 +55 +47 +60 +50 +55 Full Black Dragon Leather Outfit
Black Leather Chaps Black Leather Chaps 0 0 0 -10 +17 +31 +25 +33 +26 +31
Black Leather Vambraces Black Leather Vambraces 0 0 0 -10 +11 +6 +5 +7 +8 0

If you are very lucky while working through Treasure Trails, you may chance upon some Blessed Dragonhide Armour. There are three full sets of this armour, each styled after one of the three main RuneScapian Gods. Each piece requires level 70 ranged and level 40 defense. These fancy dragonhide armours have the exact same bonuses as Black Dragonhide Armour, but are more colorful.

Blessed Dragon Leather Armour
Saradomin - Guthix - Zamorak
Pic Name Attack Values Defence values Example Pic
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Blessed Dragonhide Coif Blessed Coif 0 0 0 -1 +7 +4 +7 +10 +4 +8 Full Blessed Dragonhide Outfit
Blessed Dragonhide Body Blessed Body 0 0 0 -15 +30 +55 +47 +60 +50 +55
Blessed Dragonhide Legs Blessed Legs 0 0 0 -10 +17 +31 +25 +33 +28 +31
Blessed Dragonhide Vambraces Blessed Vambraces 0 0 0 -10 +11 +6 +5 +7 +8 0

If you are exceptionally lucky while questing after Treasure Trails, you may find yourself with the extremely rare 3rd Age Ranged Armour! This armour is known not only for its rarity, but also for its high bonuses.

3rd Age Ranged Armour
Pic Name Attack Values Defence values
Stab Slash Crush Magic Range Stab Slash Crush Magic Range
Third Age Range Coif Third Age Range Coif 0 0 0 -2 +9 +4 +7 +10 +5 +8
Third Age Range Top Third Age Range Top 0 0 0 -15 +30 +55 +47 +60 +60 +55
Third Age Range Legs Third Age Range Legs 0 0 0 -10 +17 +31 +25 +33 +30 +31
Third Age Range Vambraces Third Age Range Vambraces 0 0 0 -10 +11 +6 +5 +7 +9 0

There are a number of special armours throughout the game, generally accessible only upon the completion of certain quests, clues, or the defeat of high-level monsters. These are usually more expensive as they are harder to obtain, but offer good advantages to members who use them.

Special Ranged Armour
Pic Name Information
Archer Helmet Archer Helmet Once you have completed the Fremennik Trials quest, you can purchase this helmet (amongst others) from Skulgrimmen (located north of the Fremennik general hall) for 78,000 gp. It provides a +6 ranged bonus when worn and it requires level 45 defence to wear.
Robin Hood Hat Robin Hood Hat These can be obtained as possible rewards for completing level 3 clues. They provide a +8 ranged attack bonus when worn. See our Treasure Trail guide for more information.
Ranger Boots Ranger Boots These can be obtained as possible rewards for completing level 2 clues. They provide a +8 ranged attack bonus when worn . See our Treasure Trail guide for more information.
Archer Ring Archer Ring This can be obtained from killing Dagannoth Kings in the Waterbirth Island dungeon. It gives +4 ranged attack bonus and +4 ranged defense bonus.
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Other Equipment

Yet another ranging equipment option is Karil the Tainted's set obtained from the Barrows minigame. The armour requires 70 defence and 70 range, and the weapon requires 70 range to be used. The weapon can only fire bolt racks, which can be obatined from the Barrows minigame or purchased from Ak Haranu in Port Phasmatys. When the set is complete, damaging ranged attacks have a chance of reducing the target's agility by 20%.

Karil the Tainted's set
Pic Name Attack Values Defence Values Other Stats
Stab Slash Crush Magic Range Stab Slash Crush Magic Range Strength Prayer
Karil's Coif Karil's Coif 000-1+3 +6+9+12+6+10 00
Karil's Leathertop Karil's Leathertop 000-15+30 +47+42+50+65+57 00
Karil's Leatherskirt Karil's Leatherskirt 000-10+17 +26+20+28+35+33 00
Karil's Crossbow Karil's Crossbow 0000+84 00000 00
Total: 000-26+134 +79+71+90+106+100 00

The Animal Magnetism quest rewards players with an Attractor or Accumulator. When worn in the cape slot, it picks up around 75% of your dropped arrows and deposits them into your arrow slot or pack. Any obstacle between you and the arrows will block this ability. The device also creates metal items (usually arrows, but also ores, bars and various others) from thin air. Walking around gets more arrows than standing still. The Attractor creates iron items and requires range skill level 30; the Accumulator creates steel items and requires range level 50. These devices also give a range bonus!

Note: These devices will only function on members' worlds

Name Stats Other bonuses
Attractor
pic
Style Stab Slash Crush Magic Range Strength: +0
Prayer: +0
Attack +0 +0 +0 +0 +2
Defence +0 +0 +0 +2 +0
Accumulator
pic
Style Stab Slash Crush Magic Range Strength: +0
Prayer: +0
Attack +0 +0 +0 +0 +4
Defence +0 +1 +0 +4 +0
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Crystal Bow (members only)

This can be bought for 900,000gp after completing the Roving Elves quest. To do this quest you must have also done these quests: Waterfall, Plague City, Biohazard, Underground Pass, Regicide.


Crystal Bow

This bow requires level 70 ranged to wield and doesn't use any ammo. It initially has 2500 uses and when these run out you will have to recharge it. It runs out slowly and this is shown by a rating out of 10. For example it starts out full with 10/10 and then slowly drains to 1/10 and then finishes after you have exhausted 2500 shots. Just right click on the weapon to see which stage you are at. The ranged attack bonus of the bow decreases as you use it as shown below.

Stage Ranged Attack bonus
10/10 +100
9/10 +96
8/10 +92
7/10 +88
6/10 +84
5/10 +80
4/10 +76
3/10 +72
2/10 +68
1/10 +64

After the first 2500 uses, you will need to recharge your bow to get another 2500 uses. To do this, you will have to pay a roving elf (Ilfeen) in the forests of Isafdar a certain price. The first recharge is expensive, but they get cheaper every time you use the bow up. The price eventually stabilises. Should you lose your bow, you can either buy a replacement from Islwyn for the full price, or you can buy an uncharged crystal seed from other players. Crystal seeds bought from other players can be recharged at the price you had already achieved with your old crystal bow.

Recharge Cost
First 900,000gp
Second 720,000gp
Third 540,000gp
Fourth 360,000gp
Fifth and onwards 180,000gp

Once you have reached the fifth recharge, the bow becomes viable in terms of using it for training. With the power to hit higher than Rune arrows, 80% of its 2500 uses are more accurate than Magic bows. However, it will cost just over 2.5 million gp to get to the fifth recharge so choose wisely. If you lose your bow you will need to pay the full 900k to replace it

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Special Attacks (members only)

Certain range weapons have special attacks that will hit your enemy with an added affect that will be to your advantage. To perform a special attack, you must check to see if the special attack power bar is full enough. You can see this in the weapon menu.

Special Attack

It is worth noting that only certain weapons have special attacks, not every weapon. The table below shows the different special attacks for ranged weapons and information about how they work. Every time you use a special attack, it will drain some of your special energy power as shown on the bar. This automatically regenerates by itself and there is nothing you can do to make it go faster.

Picture Name & Weapon Effect Cost
Soul Shot SoulShot
Seercull Bow
Inflicts damage plus reduces the magic level of the victim by the number of damage inflicted.(If 7 damage is inflicted, then the magic level is decreased by 7 temporarily). 100% Drain
Power Shot Power Shot
Magic Longbow
Magic Composite Bow
An accurate shot that will definitely inflict damage. 35% Drain
Snap Shot Snap Shot
Magic Shortbow
Two arrows fired very quickly but will hit with less accuracy. 55% Drain
Descent of Darkness Descent of Darkness
Dark Bow
Hits up to 30% harder, with a minimum of 5 damage per arrow. Neither arrow will miss. 55% Drain
Descent of Dragons Descent of Dragons
Dark Bow with Dragon Arrows
Hits up to 50% harder, with a minimum of 8 damage per arrow. Neither arrow will miss. 55% Drain
Chain Hit Chain Hit
Rune Throwing Axe
Will hit many enemies in a multi-combat area. 10% Drain per Target hit
Snipe Snipe
Dorgeshuun Crossbow
Lowers the opponent's defence by the amount of damage you inflict. Has a very good chance of hitting an unsuspecting opponent. 80% Drain
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Training Spots

There are many locations over the world where you can train your ranged level. You have to experiment with different equipment in different training spots to see what is best for you. To help you, the tables below show different training spots for free players as well as members. Please note that the Stronghold of Security is also a good training area for rangers, as it provides many safespots and some of the monsters inside drop arrows.

F2P Training Spots
Spot Lvls Pros Cons
Rats in Varrock Sewer 1-20 A good and safe place to start ranging.
Goblins in Goblin Village 1-20 Good to start ranging, plenty of goblin spawns all around.
Chickens in Lumbridge 1-20 You can range them from outside the pen, then pick up your arrows as well as their feathers. They are ideal to start getting your first ranged xp.
Cows in Lumbridge & the Crafting Guild 1-20 You can range them from outside the pen. Then go in to pick up your arrows, and cook the beef if you like. Crafters will also buy the hides. Their defence can be a stumbling block if your ranged level is very low.
Various NPC's in Port Sarim Jail 1-30 Thugs, goblins and thieves can be killed. Once you have a higher level you can get the black knight too. You can't pick up your arrows as the NPC's are caged.
Barbarians in Barbarian Village 20-40 You can use the tables in the village main hall as cover. And you can pick up free meat and Beer. They will throw axes back at you in retaliation.
Dark Wizards in lvl 9 wilderness 20-40 There are plenty of them respawning and many things you can use as cover. Your ranged armour will give good defence against their magic attacks. You risk being attacked by other players.
Edgeville Guards 40-60 Kill the ones inside the guard outpost, open the gate and go inside and reclose it. Then you can kill the two outside. Very good xp here. Often busy at peak times so there might be other people here.
Hobgoblins near the Crafting Guild 50-70 Just south west of the guild there are some goblins on a piece of land jutting out. You can range them from the guild across the water and not pick up arrows, or on the other side and pick up your arrows. You will lose arrows if you range across the water. And often there might be people melee fighting them.
Black Knights in their fortress 60-99 You can use the tables on the ground floor as cover to range across. Then pick up your arrows afterwards. You will need to be wearing a bronze med helmet and iron chail mail to enter.
Lesser Demons in Karamja Volcano 60-99 In the south-most part of the dungeon, there are plenty of ways you can use the landscape as cover to range the Lessers. It's a relatively long journey to get to the island of Karamja initially. But then you can stay as long as your arrows last, as you can keep picking them up.

Members Training Spots
Spot Lvls Pros Cons
Low lvl NPC's in Ardougne Zoo 0-30 Many animals are caged in the zoo, so take your choice. You have to walk around the zoo and you can't pick up your arrows.
Gnomes in the Khazard Battlefield 0-30 Lots around to train on so you should get fast xp when you are starting to range. You can pick up you arrows as well. They are spread out so you have to walk around a bit.
Higher lvl NPC's in Ardougne Zoo 30-50 Many animals are caged in the zoo, so take your choice. You have to walk around the zoo and you can't pick up your arrows.
Mt Dwarfs under White Wolf Mountain 40-60 Lots of dwarves reside here and plenty of tables to seek cover behind. They drop a decent amount of runes too.
Druids in Taverly 40-60 Several Druids can be found wandering around the city and the Druid circle. Lots of things to use as cover. They tend to be a bit spread out.
Ogres in Chaos Druid Tower 50-70 You can avoid taking any damage by using the rocks and bones as cover. Many spawns available. Also receive good prayer xp from big bones. You will need lvl 46 thieving to picklock the door to enter this tower. The Ogres can be found by going down the ladder.
Green Dragons in lvl 38 wilderness 50-80 They drop dragon bones which is good for prayer exp, and their hides can be used for crafting. They also drop clues. Watch our for their breath, and more importantly be sure your combat level is high enough to not get PKed.
Caged Ogres in King Lathas Training Camp 60-99 Very good xp as they are always in this cage and you can go inside to recover your arrows. They can also be maged or meleed with a hally. You have to complete the Biohazard quest to access this training camp. If you leave your arrows inside too long, other players usually take them.
Fire Giants in the Waterfall dungeon 60-99 Very good xp as they have low defence and are plenty in number. You can also recover your arrows and they give relatively good drops. Must do parts of the Waterfall quest to get Glarial's amulet (required to enter). Often crowded at peak times.
Fire Giants in their wilderness lair 60-99 Good xp and drops, and this spot is often empty because of its location. This is deep in the wilderness so you risk being PKed.
Black Demons in Members dungeon 70-99 Quite a few areas to take cover behind, and many Demons to choose from. Will get crowded in peak times.
Black Demons in Edgeville Dungeon 70-99 Four areas to take cover behind, and fast xp if you can keep killing one before the next spawns. In the wilderness section of the dungeon, this area is known to be frequented by PKers.
Greater Demons in the Ogre Enclave 70-99 There are four spawns behind the cage you can shoot at. Good xp, even if there is another player. They can drop clues and rune larges so don't forget those telegrab runes. They are caged so you can't recover your arrows. Bring an anti-dragonfire shield since you may walk past blue dragons. You need to have started the Watchtower quest to access this area.
Greater Demons on Entrana Island 70-99 Good xp and drops. There are areas to take cover too. As you cannot bring armour or weapons onto the island, you will have to fletch your bow and arrows and craft your armour from raw materials once you get there. This means you will need the necessary levels. Also, often crowded.
Blue Dragons in Members Dungeon 70-99 They drop dragon bones which is good for prayer exp, and their hides can be used for crafting or sold for a good profit. They also drop clues. Usually gets crowded during peak times and be careful to position yourself not to get burnt by their Dragon breath.
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Cannon

The cannon is definitely the most interesting ranged weapon. You can buy it for 750,000 gp after completing the Dwarf Cannon Quest, or purchase it from another player. Either way you will be still entitled to a replacement cannon if it breaks. It hits the most damage compared to other ranged weapons. It consists of four pieces which you have to set up and weighs quite a bit (around 30kg).

The order of the set up is firstly the base, then the stand, barrels and finally the furnace. You can either buy your cannonballs from other players, or you can make your own which will be slightly cheaper. To make your cannonballs make sure you have a cannonball mould in your inventory (available from the dwarf engineer), then simply use a steel bar with a furnace. You will receive four cannonballs for every steel bar. You will receive 25.6 smithing xp per bar.

To start using your cannon you will need to load it first: 'use' your cannonballs and click on the cannon, this will load it with 30 balls. Once you press the 'fire' option on the cannon it will start rotating, shooting off each ball at any enemy it detects until it has used up its ammo. If you pick it up before it has used the full 30 balls, you will get your ammunition back. Remember though, the cannon cannot be used against other players in the wilderness.

cannon full

However, around every 400 balls shot, the cannon decays. It is possible to avoid having your cannon decay; before it decays a message will appear in your chat box warning you that your cannon has nearly decayed. When that message appears simply pick up the cannon and then set it back up, this will stop the cannon decaying for approximately another 400 shots. If your cannon does decay all you have to do is go back to the Dwarf engineer for a replacement. As long as you set it up - it doesn't matter who you bought the cannon from - you can get a replacement. If you lost your cannon, say by setting it up and logging out, you can also get a replacement, but not if you dropped parts.

If you attempt to use a cannon on the King Black Dragon, the Kalphite Queen or the Chaos Elemental it will be destroyed. The Sea Troll Queen (Swan Song quest)and Giant Roc (My Arm's Big Adventure quest) may also destroy it. Please note that the cannon cannot be set up in the Slayer tower or dungeon, nor in the TzHaar Caves. Despite this, the cannon is often used to speed up through slayer assignments (by killing monsters outside these locations). When using a cannon, you will not receive hitpoints experience and the range experience obtained from it is only 1/2 of the experience obtained using regular ranging weapons. A list of some good training spots (multi-combat areas, of course) using this weapon is provided below:

  • Towards the end of the Ice Maze in White Wolf Mountain.
  • Poison Spiders around level 35 wilderness.
  • Ogre cage in King Lathas Training Camp just north of Ardougne.
  • Dagannoths at the Lighthouse in North Kandarin (after completing the Horror from the Deep quest).
  • North of the Lunar Island (accessible after doing a part of Lunar Diplomacy quest), where there are several level 111 Suqahs.
Ball Base Stands Barrels Furnace
Cannon Ball Cannon Base Cannon Stands Cannon Barrels Cannon Furnace

Have fun killing with this truly awesome weapon of mass destruction.

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PKing

In the Runescape PKing triangle, Rangers are weak to warriors but are strong against Mages. Warriors' armour is good protection against any projectile attack and they can use their blades to slice through your leather (usually stab/slash). Your best option is to use the landscape to your advantage, by using features as obstacles. Poisoning your weapons is always a good idea in the wilderness and distracts the warrior.

Against Mages the Ranger has the upperhand. Your arrows and other weapons can pierce their robes easily and poison works a treat again. At close range use a short bow on rapid attack for maximum effect, and then you can pull out your longbow on Longrange attack if he/she tries to escape. Your leather armour also has significant 'magic defence' to protect you against their spells.

Ranging in a Death Match
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Damage Table

For your reference, we have composed a table showing the maximum damage you can inflict with each type of arrow at every different level. Click Here to launch it as a pop-up. Please note that the damage indicated by this table is not 100% accurate and that occasional +1/-1 hits are possible. Ranging has become much more widespread after its improvements when RS2 was released - and this guide has to deal with those changes too. So get your bow and arrow to the ready, and go enjoy some ranging.

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Cape of Achievement

Once you have mastered the skill and reached level 99 you may want to buy yourself a Ranged Cape from the armour salesman in the Ranging Guild. Refer to the Achievement Capes guide for more details.

Ranged Cape

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Credits

Original Guide by: Eeeeediot & Sepiroth23

Thanks to: abomb67, airlesswig, babyjax, blink182rocker, Biggieg333, cwc zeek, chenw2, eeveon, filthy007, Hydrocane, Idunedain, imjustalex, inferno_char, kharaghzal, lordsoultar, markkei, Mc90123, mummi, peksithepure, pker_dude_jr, pokemama, posionsnake, psx0, punisher7678, pyratharcher, rapsey, rocket485, SaidinWoT, shade_bandyt, sheep455_is_the_best, ska27, Specterzero1, tarasbuljba, thunderdog90, tortilliachp, triadi, vap137, vero of twoy, viktorkrum77, wyvren2000, x aflicted x, yoda9931 and zebo7.

Last Updated by: Adamskii

Last updated on: 05-Aug-2007

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