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Gamebrew | News Update | 1P Hiscores | Live Hiscores | Guide | *Forum* | Contact Us
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Recent Changes [v1.32]
  • 05.28.07 - Unofficial forum for discussions courtesy of Digital Squirrel
  • 05.27.07 - Fixed rematch, unit name font problem, testing new server config
  • 05.20.07 - Rematch request button for multiplayer games, it will switch sides too!
  • 05.18.07 - Back to whole army per turn, reduce more HP, and animation to speed game
  • 05.18.07 - If you do not attack within 3 rounds the game will end
  • 05.18.07 - You can fire thru a forward facing knight but with -20% obstructed view
  • 05.18.07 - Fixed you can pass the computer's turn bug
  • 05.16.07 - One move per turn implemented, if you reuse the same piece it will fatigue
  • 05.16.07 - AI is smarter: will avoid shields, try behind hits, and move to high ground
  • 05.16.07 - Even more fixes for zero time movement glitch (thanks John & Tyler)
  • 05.16.07 - Single player mode can retry level at any time (thanks JTKBSUPERMAN)
  • 05.16.07 - Slightly sped up damage result display (thanks Ped)
  • 05.16.07 - If the same color it will appear different to the other person (thanks Martin)
  • 05.12.07 - Separate button to disable music on bottom of screen (thanks Michael)
  • 05.11.07 - Attacks that require movement are purple, no moves are red (thanks Jim)
  • 05.11.07 - New single player retry button, cannot save score afterwards (thanks James)
  • 05.11.07 - Veteran units indicated by medal on icon and + after name (thanks John)
  • 05.10.07 - Pass button disabled during unit moves (thanks Tom)
  • 05.10.07 - Archers cannot fire thru knights that are facing them! (thanks Adam)
  • 05.09.07 - Fixed bottom player arrow tag blocking units (thanks Bob)
  • 05.09.07 - You can now name each unit just hilite and type (thanks Nick)
  • 05.09.07 - Chain lightning hit from behind bug fixed (thanks Jesse)
  • 05.09.07 - Slightly reduced possiblity of cheating (thanks Ray,Robin)
  • 05.08.07 - Single player score going to live scores fixed (thanks Will)
  • 05.08.07 - Fixed cleric bonuses, it was a penalty before (thanks Scott)
  • 05.08.07 - Slightly weakened archer (thanks everyone)
  • PENDING - Unit disappear and crash bug still there, hard to fix :(
News Updates
  • 05.21.07 [v1.31] - Game released to Newgrounds and any site that wants it here!
  • 05.04.07 [v1.21] - Thanks for the link on Digg, fixed pass and email link.
  • 05.03.07 [v1.20] - Added pass button, fixed unlimited money bug and other minor fixes.
  • 05.01.07 [v1.00] - Released fully working game on main site Gamebrew.com.
  • 04.16.07 [v0.10] - Released single player beta test on FlashKit.
Game Guide
  • Create an army of 100 points and send that army into battle against other 100 point armies. Choose the army suited to your fighting style. This is a fair fight and the winner can only be determined by who has the most skill. The way you attack affects the outcome, you can attack from high ground, at point blank range, from behind your enemies and many others. Use this to your advantage against your opponent.
Basic Game Play
  1. Setup your army, you can choose the default balanced army or make one suited to your fighting style. You must use all 100 points to keep it a fair fight.
  2. Play a game and wait for your turn to begin. In your turn you can choose any piece to move first until all your pieces have moved. A move must end in a directional face or an attack.
  3. Kill all the fighting units of your opponent you win the game.
Base Battle Units units (28K)
  1. Knight - Able to attack with his sword and block front attacks with his shield. To stop arrows from going though, face the direction of the archer. You can upgrade his shield to block even more damage.
  2. Ranger - Fast and long ranged attack unit. You can upgrade his range to make him shoot even further. Hit a knight to disable his shield for the next attack.
  3. Mage - Moves very slow but does the most damage at a range. If you upgrade his chain attack, the lightning bolt can jump up to 3 extra enemies, gradually reducing in effectiveness.
  4. Cleric - A support unit that heals her allies. You can upgrade the range of her healing. If you have no fighting units left these clerics automatically die.
Tactics and Strategies
  1. From Behind [+] - Attack from behind +50%
  2. Move Fatigue [+] - Damage penalty up to -50% if you use all your moves
  3. Recovery [+] - Unit passed turn +1 HP, with +2 HP per near cleric
  4. Last Ditch [+] - One time attack with critical (red) health +75%
  5. High Ground [+] - Attack from higher plane +25%
  6. Veteran Bonus [+] - Number of kills +25% melee or +15% ranged per kills
  7. Shield Block [-] - Frontal attack was blocked -30% plus -10% per upgrade
  8. Low Ground [-] - Attacking a unit that is on a higher plane -25%
  9. Obstructed View [-] - Firing past others to reach target -10% per unit, -20% front shielded
  10. Chained Down [-] - Decreased lighting damage per chain effect -25% per chain
Frequently Asked Questions (FAQ)
  • Where is my save game stored? Locally on your computer, user registration in the future.
  • Why are there so many ads on this page? We need money to pay for stuff ;)
  • How do you make multiplayer games? You gotta search the web and learn hard.
  • Can I add this to my website? Coming in a few days, put it up!

  

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