Review: Far Cry Vengeance
The original Far Cry is a masterpiece, but Far Cry: Vengeance sucks...with a vengeance.
It embodies nothing that was good about the original Far Cry- superior PC graphics, do-as-you-please gameplay style, and incredibly advanced and cooperative A.I.
Back to the Past
Far Cry: Vengeance is like a time-warp ten years into the past, but there's no flux capacitor or white-haired doctor in this forced time-travel escapade, only crappy graphics, aggravating controls, and some of the dumbest enemies in a console shooter.
Everyone thought FPS games would be the genre of choice for the motion-sensing Wii, but games like Far Cry are quickly proving that theory wrong. The simple act of turning around in Vengeance is more difficult than wiping out an entourage of baddies in clear view. Plus, jumping (lift the nunchuk) and operating vehicles is more annoying that doing a sink full of dirty dishes.
Minor kudos for dual wielding support with independent fire for left and right triggers on the nunchuk and Wii remote respectively, and for the integration of ragdoll physics, though that effect is lost as bodies often disappear in mid-air.
Hence, here is a list of things I'd rather do than play Far Cry: Vengeance:
1. Wait in line at the Post Office.
2. Dispute my cell phone overage charges with an over-caffeinated T-Mobile representative.
3. Watch anything on Lifetime TV.
4. Listen to Limp Bizkit's version of Faith on constant loop.
5. Drink a diet Mountain Dew.
6. Set up a Republican Party registration booth on Haight and Ashbury.
7. Spend a day in Fresno, CA.
8. Listen to someone tell me they got "super drunk" last night.
9. Talk to an automated customer service representative.
10. Watch Shaq impregnate my girlfriend.
11. Go see a U2 cover band, then discover it is actually U2.
12. Watch golf.
13. Play golf.
14. Watch disc golf.
15. Play disc golf.
16. Cry myself to sleep.
Pros: Ability to dual-wield is pretty cool.
Cons: Just about everything else isn't.