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 PLATFORM: WII
CONTROLLER KOMBAT

ortal Kombat’s fighting system has always been pretty solid, and over the years the control scheme has been honed to a science. The Wii takes that finely tuned machine and jams a motion sensitive stick in it. All of the basic attacks have been moved to the Wii remote’s d-pad, which is awkward enough by itself. The bigger change is that the special moves are now associated with controller movements. For example, you’ll swing the remote in a half circle to throw a fireball. The fighting system isn’t destroyed – it works okay – but doesn’t feel as responsive or speedy as it does with a good old gamepad. Fortunately, you can use a Gamecube or Classic controller and resolve this issue, but I wouldn’t put this version over any of the others.

Armageddon also comes packed with the RPG-like Konquest Mode and kart racing Motor Kombat, but neither really feel fleshed out enough to be more than a mild distraction. Hopefully, with the push to next-gen, this series steps up and does something more than just re-processing sequel after sequel. Until then, MK will just be one of those games I can get crazy and have fun with, but am a little too embarrassed to tell my friends I played the morning after.

  

MATT MILLER   7.25
This is probably the most expansive and fan-focused Mortal Kombat game ever, with its huge roster of characters, fun extras like the kart racing game, and the story-based Konquest mode. However, this might not be the best system for long-time fans to partake in the carnage. The new addition of motion controls would be sweet if I felt like I was consistently able to implement the simple motions. Even if the special arm-swinging moves don’t always work the way I want them to, I did find that it brought more exciting fireballs and flying kicks into the mix than you might normally see. Also, the option to use a normal controller style should please traditionalists. The core game itself is ready for an overhaul; it’s time we see more responsive movement and better animation from the franchise. In the meantime, there have certainly been worse ports to the Wii.
7.5
CONCEPT:
The ultimate MK fighting collection featuring every character ever to be in the series
GRAPHICS:
The most bloody and yet slightly cartoonish graphics you’ll see
SOUND:
Standard MK effects and music; stick with what works
PLAYABILITY:
The breaking point. Armageddon doesn’t perform as admirably with the Wii remote
ENTERTAINMENT:
There is plenty of stuff to do here, but will you want to?
REPLAY:
Moderate
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