|Falcoon is the first of
my interviews that I actually conducted in
It begins with a story concerning his college
days, and it's obvious he's a guy who's really
wild about illustrating.
OF THE TEMPORAL WORLD
like drawing temples
A serene Falcoon reflects on his work.
Temples and Bhuddas...That's...different...
But drawing women rocks!
True enlightenment has been reached!!!
me about the source of your pseudonym.
It's a nickname I got in
college. Even though my friends have scattered
to the four winds after leaving college, I
thought they would know it was me when they
saw that name.
So, please tell
me all the titles you've been involved
with in the KOF series (hereafter,
Let's see, KOF
2003, Maximum Impact...and many more
Then I really
appreciate you taking the time out
of your busy schedule. m(_ _)m
A lot of characters
from the SNK games up till now appear
in KOF. When you first got involved,
how did you feel about that?
Well, there was
that pressure dealing with all of
those characters and the stress of
having my new visuals compared with
the old and familiar images of previous
games. It was really the mother of
all battles to do this! (^_^)
Among all the
characters that appeared, which character
from which game were you happiest
to deal with?
Mark of Wolves.
Among the characters
that didn't appear, is there one
character you thought, "Man, I really
wanted to put that guy in the game."?
Which character from which game would
that have been?
from Fatal Fury. He's the character
I used in gaming contests and he's
the character I rank number one among
KOF character do you like?
I really like
Hinako! Yashiro and the duo of K'
and Maxima are cool, too. And because
the new characters for KOF 2003 were
the first visuals I illustrated,
they rank high on my list of favorites.
did you think, "This guy's really
wild!"? What characteristic makes
For the moment,
that would be Ash. He's the main
character, and he's a completely
I think there
must have been characters you drew
well and some you didn't, could you
come right out and tell us who they
that were easiest for me were what
you might call the strange or the
ugly characters (^_^;) (laugh); they
offer you a lot of freedom to create.
The characters I had trouble with
were the proper main characters and
the cute "idols." The "strike zone" for
getting them right is pretty small
Let's step away
from the characters a bit...what
did you think was really difficult
about being in charge of the series.
drawing close to 40 characters. You
have to go back and adjust the quality
of the characters of those you drew
at the beginning with those drawn
near the end because you get better
and better as you draw.
If there was something
you thought was great about working
on KOF, could you tell us what that
I got involved
at the beginning of a new chapter
in the series, so it was a real kick
to have characters that I designed
the first visuals for.
anything you have to be concerned about when
you're creating digital illustrations, what
would that be? And would it be something different
from when you illustrate by hand?
Hitting the save
button is the most important thing.
And managing all the layers for the
characters that you have to deal
Speaking of managing
layers, just how many would that
With one part
and one layer, there are 50 to 60
layers per character. One promotional
poster then would consist of-whoa!
say 2,300 layers.
Do you doodle?
What sort of doodles do you draw?
...I'm a big
fan of the female form (laugh), so
I'm often searching for the ultimate
pose-no clothes, of course.
at models or photographs?
I don't need
anything. I piece together the fragments
of my memory as a sort of mental
gymnastics exercise and just draw.
I know you can't
toss all the work you have now aside,
but if someone told you that you
could, what would be the first thing
I'd like to play
pachinko (a Japanese form of gambling
and pinball) from dawn to dusk without
having to worry about the time. I'd
go pro and wander the land (laugh).
[BOTH BREAK UP LAUGHING]
Please tell us
your memories regarding KOF.
(A particularly memorable incident at work, any
failures or inside anecdotes-anything will do.)
The release of
KOF '94 really blew me away. From
the appearance of Iori in '95, I
really looked forward to seeing where
the story would go each year and
what new or returning characters
there'd be. As far as my work goes,
being in charge of the new characters
Did you know that
KOF would be this popular from the
When I saw KOF
'94, I knew it would go on annually
because I thought it was sort of
a festival game, an event.
What sort of hopes
do you have for the future of KOF?
I want it to
go on till the end of time. I want
to see a lot more characters (laughs)
and hope to, in a good way, double-cross
and game development
7.0 (at work)
5.0 (at home)
THINGS IN HIS
HOME: His homepages
hew combo moves
view your own
good or bad.
own work as
you like other
IS "KOF" FOR
grab bag of
|I'd like to thank Falcoon
for carefully answering my questions from beginning
to end and his stories about illustrating,
games, and the female form (laughs).
We didn't talk much about his current projects,
but let's just say this: "I just can't wait!" (Laughs.)