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REMEMBRANCES OF A KOF ILLUSTRATOR: AN INTERVIEW WITH EIJI

Today we meet NONA, who creates the individualistic illustrations and had loads of stuff to talk about once he showed up.
My heart was pounding with excitement to see just how bizarre he was, and he ended up looking like a bit of a Maoist (Laugh).

TRUE STORIES...
THE NEVER-ENDING INTERVIEW (Laugh)
During my work on KOF 2001, I rented an apartment nearby to crash...

Here it comes!
Tell us! Tell us! Tell us!

I'm a fraidy cat, but I love a scary story.
I was frozen with fear...
There it was, a thing like a baby, crawling up the wall...

That's way too intense!!!
So tell us how you came up with your pseudonym, will you?
I took it from my real name, so I wouldn't forget it.


So, please tell me all the titles you've been involved with in the KOF series (KOF, hereafter).
2001 and 2002.
A lot of characters appear in this game, so how long does it take to draw one character?
It takes a lot of time before the poses and stuff are decided, but once I get the "OK," it takes about a day and a half to draw the whole character. A "bust shot" doesn't take more than a day.
Among the characters that didn't appear, is there one character you thought, "Man, I really wanted to put that guy in the game."? Which character from which game would that have been?
Hmm. I'd say Jubei Yamada. I keep pushing for him each time, though. (^_^;)
Which original KOF character do you like?
Well since I'm looking forward to what happens hereon, I'd say Ash.
Which character did you think, "This guy's really wild!"? What characteristic makes him or her special?
Hinako. I thought a babe like her taking up sumo wrestling was pretty funny.
I think there must have been characters you drew well and some you didn't, could you come right out and tell us who they were?
Robert gave me grief...yeah. I'm good at the colorful characters like Choi and Chang (Laugh).
There can't be any characters that surpass them, right.
BOTH AGREE (Laugh).


Getting away from the characters...
What was difficult about being involved with the series?
Because I have to draw up to 40 characters, it's hard to keep the touches for the first characters I drew and the last characters consistent.
If there was something you thought was good about dealing with KOF, could you tell us what that was?
For good or bad it made my name known in the world.
OK, you can tell me now. If there was a part of the job that made you think "Aw, man, give me a break!" spit it out. (Laugh)
Th-The schedule... (^_^;). During KOF 2001 I got told, "Do the artwork, too!" So I was drawing till four or five in the morning every day.



If there's anything you have to be concerned about when you're creating digital illustrations, what would that be? And would it be something different from when you illustrate by hand?
Saving data meticulously! That and adding too much.
Do you prefer drawing digitally or with pen and paper?
Paper has its good points and digital too has its good points, too. I get bored quickly so if I'm doing nothing but digital, I switch to paper. Adding touches to drawings is probably also due to my fickle nature. (Laugh)
When you draw on paper what sort of art materials do you enjoy using?
Recently I use watercolors. I make a drawing in pencil and then paint the scenery.
Do you doodle? What sort of doodles do you draw?
When I'm working I don't doodle. When I finish work, I do draw some originals or copy characters that are currently popular.
I know you can't toss all the work you have now aside, but if someone told you that you could, what would be the first thing you'd do?
Travel. I'd like to go somewhere in Southeast Asia ミ Thailand or Vietnam.
Did you know that KOF would be this popular from the very beginning?
If you did or didn't, tell us why you thought so.
When I saw the line of people in front of the arcade where we did the location test I thought'd be popular. And before I new it, it was a big hit.
What sort of hopes do you have for the future of KOF?
Seeing what happens with the new KOF story. That's what I'm really looking forward to.
C.A.C.YAMASAKI
CURRENT WORK:
Working on the new KOF title.

EQUIPMENT HE USES:
Windows 98
HDD 40GB 256 MB


FAVORITE SOFTWARE:
Painter 6

IMPORTANT THINGS IN HIS LIFE:
AT WORK: Motivation
AT HOME: Time (free time), life without a lot of pressure

FAVORITE THING:
Heinz ketchup

ADVICE TO PROSPECTIVE ILLUSTRATORS:
Try to bring that "certain something" to an environment you can work in. Once you can do that, you're all set.

WHAT IS KOF FOR YOU?:
Work.


Nona said he likes to add touches to his drawings because he gets bored easily. I got one of his drawings of an artistic Ash.
Doesn't seem like much of a fighting game character to me!


ASH CRIMSON
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