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Quick Links for 2007-11-02 |
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Posted 2007-11-02 by Tony Walsh |
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Ning's Marc Andreessen broadly explains the features of Google-spearheaded open web API "Open Social," compares, contrasts with the Facebook platform concept. Sounds very promising.
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Active Worlds has reportedly announced Facebook integration of its virtual world (no link to the announcement provided by source). Works with IE only, sadly.
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Horror story with chatlog explains how Turbine is screwing players of Lord of the Rings Online: "You either keep your [credit card] information in our system or the game that you PAID for will no longer work, ever."
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Link to PDF: "PJ's Attic explores the story vs. game debate in this white paper and presents a new model for storytelling that encompasses both traditional and new media formats."
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Prokofy Neva crunches various CSI:NY / Second Life crossover numbers. Prokofy isn't buying that this was a success. Interesting tidbit: "An RP group that says they've been playing CSI in SL on their own for a year have 175 members."
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"...how video and computer games can help teach kids to build successful futures--but only if we think in new ways about education itself... [the book] revolutionizes the ongoing debate about the pros and cons of digital learning."
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Maker of vSide chastises users for stealing their parents' credit cards in order to buy in-world currency, threatens to ban offenders. I can almost see the giant virtual finger wagging.
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What’s ‘Fair Game’ In Alternate Reality? |
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Posted 2007-11-01 by Tony Walsh |
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The 40th episode of the ARG Netcast features a great discussion about what constitutes "fair game" in Alternate Reality Game play based on what players are willing and able to do versus what the puppetmasters have planned. In my opinion as a contributing designer/writer to such games, the " this is not a game" conceit which largely defined the genre early on is a double-edged sword.
If, as a puppetmaster, you decide that "this is not a game," you had better ensure your not-game is sealed airtight against the deep digging some players are willing to do. Such digging (discussed in the netcast) includes brute-force password hacking, intensive sleuthing for the real-life people (game makers, actors) behind the scenes, or decompiling Flash executable files to search for revealing clues.
In my opinion, if you're making a not-game, you have to accept that this means there are no rules. I think players are entitled to use whatever means necessary to dissect a not-game for clues, provided they obey social contracts and actual laws. Like supervillains, puppetmasters often overestimate the sanctity of their secret plans due to conceit: Surely they're more clever than the heroes. And we all know how that turns out.
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reading: What’s ‘Fair Game’ In Alternate Reality? |
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I Mull Over ‘Manhunt 2’ On City News Tonight |
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Posted 2007-10-31 by Tony Walsh |
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Roving reporter Amber MacArthur is doing a story on Manhunt 2 today, and roped me in for some soundbites. I was able to play about 10 minutes of the ultra-violent game while we chatted. Amber and I were treated to all sorts of Halloweenish sights during the first few minutes of game-play, including needle-stabbings and poop-flinging. Frankly, I was expecting more but based on what I've seen on YouTube, the action gets more disgusting as the game progresses.
If all goes according to plan, you'll be able to catch the segment tonight (6pm and 11pm Eastern, I believe) on City News, provided you're not already needle-stabbing or flinging poop at local kids during their trick-or-treating. |
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‘Monsterpocalypse’: The Miniature Giant Monster Game |
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Posted 2007-10-30 by Tony Walsh |
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Back in high-school my friends and I developed a tabletop miniature game involving B-movie style giant monsters. We unimaginatively dubbed it The Monster Game and tinkered feverishly with its mechanics (and creating variants such as Monsterball) for at least a couple years. That's why the 14 year-old in me is giddy as a schoolboy at the news that Monsterpocalypse, a collectible miniatures game involving giant monsters, is planned for release next year by Privateer Press. Obviously there are going to be plenty of crazy-looking, pre-painted miniatures involved (something like 80 in the initial set), but I'm particularly excited at the prospect of miniature destructible buildings. Me smash! Rarrrr!
I'm rather out of the loop in terms of CMGs (collectible miniatures games), but the three things that strike me most about the genre are:
1) Isn't mass-producing these things an incredible waste of precious oil resources?
2) I pity the poor bastards who have to paint those things for my gaming pleasure. Sweatshops, I'm sure.
3) Proprietary, stats-locked systems like HeroClix cramp my style. If I can't tinker with it, I ain't buying it. |
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What Is A ‘Game Fan?’ |
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Posted 2007-10-30 by Tony Walsh |
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Today wasn't the first time I've heard someone say they're a "fan of games," but given that I overheard it during a commute, I had a couple dozen minutes to think about what the phrase actually means. The context in which the phrase is usually uttered leads me to believe that "game fans" are casual gamers--perhaps once they owned a game console, but it's now collecting dust or is locked in some musty closet. This person likes the idea of games, but probably hasn't played them enough to become game-literate in any substantial sense.
A "fan of games" is like a fan of books, a fan of music, a fan of sports, or a fan of good cooking. A well intentioned but witless consumer, essentially. I suppose by contrast, I'd consider a "gamer" to be comparable to an avid reader, a record-collector or someone who goes to see live music at least once a week, an amateur athlete, or a person enrolled in night-class cooking school. A producer, not consumer; a practitioner or at least active participant.
I get the sense that historically there have been far too many "game fans" involved in making games and related interactive experiences, and not nearly enough gamers, but this is sure to change over time. It's becoming easier each year for fans to evolve into participants, if not producers, so I hope in the next few years we'll see a lot fewer folks watching from the sidelines and a lot more gamers bringing their unique sensibilities to projects of all sizes and types. |
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Thanks for the link, Scott. To help get back on track, please try these links also on my site: http://www.dans20thcenturyabandonware.com/d2ca-hw-commodore.html http://www.dans20thcenturyabandonware.com/d2ca-ssg-commodore.html And, of course,…
in I Adored My 64 (My 'Commodore 64')
Re: The Office, I completely agree with Scott. I won't spoil it, but the Dwight/Jim interchange re: SL included what I thought was the…
in 'CSI:NY' Meets 'Second Life'
At the risk of having this thread descend into "we're so old" 80s nerd nostalgia: http://www.dans20thcenturyabandonware.com/computer-artifacts-525-floppy.html...
in I Adored My 64 (My 'Commodore 64')
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avoid panic buying.
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