Clickable Culture   --
  ‘Project Gotham Racing 4’ Impressions  
 
 
Posted 2007-11-05 by Tony Walsh
 
 
     
 
I spent about a week in Quebec City a couple years ago for my honeymoon. Playing Project Gotham Racing 4's Quebec City tracks, I swear I could spot the B&B; where my wife and I stayed. Certainly human memory is flawed, but my impression is that PGR-developer Bizarre Creations did a spectacular job of recreating the city streets. The mirroring is so well-done that over the entire course of the track I never felt lost, passing by many of the sights and tearing up many of the streets I'd spent days wandering around as a tourist. It's rare to be able to practically navigate game-space based on real space.

Continue reading: ‘Project Gotham Racing 4’ Impressions
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  Quick Links for 2007-11-03  
 
 
Posted 2007-11-03 by Tony Walsh
 
 
     
 
 
     
 
   
 
  1 comments ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  Twitter Application For Facebook: I Don’t Care If You’re ‘Twittering’  
 
 
Posted 2007-11-02 by Tony Walsh
 
 
     
 
I've been done with Twitter for about 4 months now. It just didn't gel for me. But for some reason, Facebook status updates were easier to make. Thanks to an update to the Twitter application for Facebook, it's possible to update one's Facebook status through Twitter, killing two birds with one stone--perhaps enough reason to twitter again.

The downside is that Twitter seems to think it's important for people on Facebook to know you've posted from Twitter, adding "is twittering" to your status update. Example:
Stowe Boyd is twittering: Lying in bed this morning, before really awake, I had several good ideas almost at the same time. Odd. Good.
What we have here is information overload in a Facebook status update, and a source of potential confusion for Facebook users who aren't familiar with Twitter: Why is Stowe twittering? What's twittering? Why do we need to know he's twittering instead of doing something else? Bad.
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  Quick Links for 2007-11-02  
 
 
Posted 2007-11-02 by Tony Walsh
 
 
     
 
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  What’s ‘Fair Game’ In Alternate Reality?  
 
 
Posted 2007-11-01 by Tony Walsh
 
 
     
 
The 40th episode of the ARG Netcast features a great discussion about what constitutes "fair game" in Alternate Reality Game play based on what players are willing and able to do versus what the puppetmasters have planned. In my opinion as a contributing designer/writer to such games, the "this is not a game" conceit which largely defined the genre early on is a double-edged sword.

If, as a puppetmaster, you decide that "this is not a game," you had better ensure your not-game is sealed airtight against the deep digging some players are willing to do. Such digging (discussed in the netcast) includes brute-force password hacking, intensive sleuthing for the real-life people (game makers, actors) behind the scenes, or decompiling Flash executable files to search for revealing clues.

In my opinion, if you're making a not-game, you have to accept that this means there are no rules. I think players are entitled to use whatever means necessary to dissect a not-game for clues, provided they obey social contracts and actual laws. Like supervillains, puppetmasters often overestimate the sanctity of their secret plans due to conceit: Surely they're more clever than the heroes. And we all know how that turns out.

Continue reading: What’s ‘Fair Game’ In Alternate Reality?
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  Kaneva To Focus On Platform Over Biz-Dev?  
 
 
Posted 2007-10-31 by Tony Walsh
 
 
     
 
Much like Linden Lab has moved to distinguish between Second Life (the experience) and Second Life Grid (the technology platform), Kaneva (the company) seems to be moving towards separating Kaneva (the virtual world experience) from Kaneva the technology platform. Confused? If it's any consolation, I feel like I just drank a pint of whiskey upside-down.

According to an email newsletter I received from Kaneva founder and CEO Christopher W. Klaus, the company will focus on expanding its platform's functionality and toolkit in order to better facilitate partner-developed experiences during the first half of 2008. Partners include IBM (known for being bullish on virtual worlds), Turner Broadcasting (which announced a TV network for Kaneva), and Target (which sells Kaneva currency cards).

Continue reading: Kaneva To Focus On Platform Over Biz-Dev?
 
     
 
   
 
  3 comments ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  I Mull Over ‘Manhunt 2’ On City News Tonight  
 
 
Posted 2007-10-31 by Tony Walsh
 
 
     
 
Roving reporter Amber MacArthur is doing a story on Manhunt 2 today, and roped me in for some soundbites. I was able to play about 10 minutes of the ultra-violent game while we chatted. Amber and I were treated to all sorts of Halloweenish sights during the first few minutes of game-play, including needle-stabbings and poop-flinging. Frankly, I was expecting more but based on what I've seen on YouTube, the action gets more disgusting as the game progresses.

If all goes according to plan, you'll be able to catch the segment tonight (6pm and 11pm Eastern, I believe) on City News, provided you're not already needle-stabbing or flinging poop at local kids during their trick-or-treating.
 
     
 
   
 
  2 comments ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  Quick Links for 2007-10-31  
 
 
Posted 2007-10-31 by Tony Walsh
 
 
     
 
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  ‘Monsterpocalypse’: The Miniature Giant Monster Game  
 
 
Posted 2007-10-30 by Tony Walsh
 
 
     
 
Back in high-school my friends and I developed a tabletop miniature game involving B-movie style giant monsters. We unimaginatively dubbed it The Monster Game and tinkered feverishly with its mechanics (and creating variants such as Monsterball) for at least a couple years. That's why the 14 year-old in me is giddy as a schoolboy at the news that Monsterpocalypse, a collectible miniatures game involving giant monsters, is planned for release next year by Privateer Press. Obviously there are going to be plenty of crazy-looking, pre-painted miniatures involved (something like 80 in the initial set), but I'm particularly excited at the prospect of miniature destructible buildings. Me smash! Rarrrr!

I'm rather out of the loop in terms of CMGs (collectible miniatures games), but the three things that strike me most about the genre are:
1) Isn't mass-producing these things an incredible waste of precious oil resources?
2) I pity the poor bastards who have to paint those things for my gaming pleasure. Sweatshops, I'm sure.
3) Proprietary, stats-locked systems like HeroClix cramp my style. If I can't tinker with it, I ain't buying it.
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  
  What Is A ‘Game Fan?’  
 
 
Posted 2007-10-30 by Tony Walsh
 
 
     
 
Today wasn't the first time I've heard someone say they're a "fan of games," but given that I overheard it during a commute, I had a couple dozen minutes to think about what the phrase actually means. The context in which the phrase is usually uttered leads me to believe that "game fans" are casual gamers--perhaps once they owned a game console, but it's now collecting dust or is locked in some musty closet. This person likes the idea of games, but probably hasn't played them enough to become game-literate in any substantial sense.

A "fan of games" is like a fan of books, a fan of music, a fan of sports, or a fan of good cooking. A well intentioned but witless consumer, essentially. I suppose by contrast, I'd consider a "gamer" to be comparable to an avid reader, a record-collector or someone who goes to see live music at least once a week, an amateur athlete, or a person enrolled in night-class cooking school. A producer, not consumer; a practitioner or at least active participant.

I get the sense that historically there have been far too many "game fans" involved in making games and related interactive experiences, and not nearly enough gamers, but this is sure to change over time. It's becoming easier each year for fans to evolve into participants, if not producers, so I hope in the next few years we'll see a lot fewer folks watching from the sidelines and a lot more gamers bringing their unique sensibilities to projects of all sizes and types.
 
     
 
   
 
  add a comment ... share via email del.icio.us digg bloglines fark reddit newsvine simpy blogmarks magnolia  

...Detailed Search...
...Browse Calendar...
Clickable Conversation
5094 comments
on 4062 entries

As a World Of Kaneva (WOK) Beta Tester since Feb 2007 I would first like to mention that the CyberSpace that WOK creates as…
in Kaneva To Focus On Platform Over Biz-Dev?


Thanks for the inside view, Movemaster. Hope things work out for the Kaneva community amidst the restructuring and development. Just out of curiosity, what…
in Kaneva To Focus On Platform Over Biz-Dev?


Movemaster wrote:
If you think you’re confused with the virtual networks direction you should be a (member) / (Customer). It seems like the cart is in…
in Kaneva To Focus On Platform Over Biz-Dev?


Thx, hope it turned out ok. I was hiding from Halloween and didn't have a chance to watch....
in I Mull Over 'Manhunt 2' On City News Tonight




Thanks for the link, Scott. To help get back on track, please try these links also on my site: http://www.dans20thcenturyabandonware.com/d2ca-hw-commodore.html http://www.dans20thcenturyabandonware.com/d2ca-ssg-commodore.html And, of course,…
in I Adored My 64 (My 'Commodore 64')


Remember when you wrote about the potential for cheating in Eye of Judgement? Yeah...
in 'CSI:NY' Meets 'Second Life'


Re: The Office, I completely agree with Scott. I won't spoil it, but the Dwight/Jim interchange re: SL included what I thought was the…
in 'CSI:NY' Meets 'Second Life'


At the risk of having this thread descend into "we're so old" 80s nerd nostalgia: http://www.dans20thcenturyabandonware.com/computer-artifacts-525-floppy.html...
in I Adored My 64 (My 'Commodore 64')


I didn't see CSI, but I thought SL on The Office was really well done and very funny....
in 'CSI:NY' Meets 'Second Life'


Clickable Culture Feeds:

RSS 2.0 ATOM 1.0 ALL

Accessibility:

TEXT

Clickable Culture
Copyright (c)1999-2007 in whole or in part Tony Walsh.

Trademarks and copyrights on this page are owned by their respective owners. Comments owned by the Poster. Shop as usual, and avoid panic buying.