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The Gamer's Quarter magazine is a quarterly publication produced by a group of passionate gamers with the desire to create a videogame magazine like no other.

If you have any questions, please take a look at our Frequently Asked Questions page.

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HOLD IT!! Issue #8 Now Available!

Without further delay, Issue #8 of our fine magazine is finally available for download as a full-length PDF preview. Check it out by clicking here, and if you like what you read please visit our shop to purchase a hard copy. Hard copies are more book than magazine, and at $5 plus shipping each issue is an incredible value. Within the 77 pages of Issue #8 you'll find 18 articles covering Capcom games, special Tokyo Game Show coverage, The Secret of Mana, Metroid II, Wii Line antics, Rule of Rose, a guest appearance from the writer of Game Time With Mister Raroo, and much, much more! You'll also find tons of original artwork, including a CAPcomic and a very blue cover by Toronto artist Benjamin Rivers! Regardless of what you think of the magazine we'd love to hear about it, so please click the comments button below and let us know. We don't always say it, but thank you everyone for your support.

    On the Grand Master's Stage - Ancil Anthropy
    Strider - ARC
    Goading 'n Gouging - Matthew Williamson
    Ghouls 'n Goblins series
    That Spiky-Haired Lawyer is All Talk - Jeremy Penner
    Phoenix Wright: Ace Attorney - NDS
    Shinji Mikami and the Lost Art of Game Design - Jonathan Simpson
    Resident Evil - PS1; P.N. 03, Resident Evil 4 - NGC; God Hand - PS2
    Secrets and Save Points - Heather Campbell
    Secret of Mana - SNES
    Giving Up the Ghost by J.R. Freeman
    Metroid II: Return of Samus - NGB
    I Came Wearing a Full Suit of Armour But I Left Wearing Only My Pants - James Harvey
    Comic
    Militia II is Machinima by Steven Schkolne
    Militia II - AVI
    Mega Microcosms by Ancil Anthropy
    Warioware series
    Persona Visits the Wii Line by Jonathan Kim
    An Illustrated Campout for the Wii
    Christmas Morning at the Leukemia Ward by Brendan Lee
    Tokyo Game Show 2006
    A Retrospective Survival Guide to Tokyo Game Show - Rudie Overton
    With Extra-Special Blue Dragon Preview
    You've Won a Prize! - Tim McGowan
    Deplayability
    Knee-Deep in Legend - J.R. Freeman
    Doom - PC
    Killing Dad and Getting it Right - Justin Boley
    Shadow Hearts - PS2
    The Sound of Horns and Motors - M. O'Connor
    Fallout series
    The Punch Line - Ancil Anthropy
    Rule of Rose - PS2
    Untold Tales of the Arcade - Francesco-Alessio Ursini
    Killing Dragons Has Never Been So Much Fun!
    Why Game? - Mister Raroo
    Reason #7: Why Not!?

Available NOW!

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Issue #7 Now Available

Issue #7 of our fine magazine is now available for download as a full-length PDF preview. Check it out by clicking here, and if you like what you read please visit our shop to purchase a hard copy. Hard copies are closer to a book than a magazine, and at $5 plus shipping each issue is an incredible value. Within the 107 pages of Issue #7 you'll find 22 articles covering various Mario games, the Final Fantasy series, Dead Rising, the Japan-only Bit Generations series of GBA games,a series of Haiku about Dragon Warrior VII, and much, much more! You'll also find gobs of original artwork, including a comic that takes a unique look at the modern videogame store and an absolutely insane cover by Indianapolis artist Max Martin! Regardless of what you think of the magazine we'd love to hear about it, so please click the comments button below and let us know. We don't always say it, but thank you everyone for your support.
    Breaking the Law of Miyamoto - Jeremy Penner
    Super Mario Bros.-NES
    For Super Players - Ancil Anthropy
    Super Mario Bros. 2-FDS, SNES, GBC
    Play a Friend’s New Super Mario Bros. - Wes Ehrlichman
    New Super Mario Bros.-DS
    Out of the Valley - Matthew Williamson
    Great Abstractions in Videogames
    To Be Frank - Andrew Toups
    Dead Rising-360
    The Unintended Horror - Chris St. Louis
    Fear in Games
    Let Your Momma Sleep! - Francesco-Alessio Ursini
    Jet Set Radio-SDC
    There’s More to Gaming than Just Gaming - Erica L. Van Ostrand
    Gaming in South Korea
    Behind the Green Door - M. O'Connor
    The Xbox 360 Uncloaked: The Real Story Behind Microsoft’s Next-Generation Video Game Console-TXT
    Dark Oddysey - Matthew Williamson
    Sound Voyager-GBA
    A Day in the Life of R-Ko, Gamestore Employee - Jonathan Kim
    Comic
    Haiku for Dragon Warrior VII - Tim McGowan, John Overton, Eric-Jon Rössel Waugh
    Dragon Warrior VII-PS1
    Faith & Fantasy - Heather Campbell
    Final Fantasy Series-NES, SNES, PS2, GC, 360, GB, GBA, WIN, DS
    Effeminaphobia and Male Intimacy: Far Cry Only Worries when the Jungle Drums Stop - M. O'Connor
    Far Cry-WIN
    Mushroom Hunting in Heels - Matthew Collier
    Violence in Videogames
    Use Your Illusion - Amandeep Jutla
    Final Fantasy, Game Design, and Me
    Zen Type - Matthew Williamson
    Ridge Racer-PS1, PS2, PSP, 360
    High Calibur - John Overton
    Soul Calibur, SDC
    The Next Next-Gen - Craig Dore
    Back to the Future
    Mommy, Where Does Novelty Come From? - M. O'Connor
    A Parable
    Untold Tales from the Arcade - Francesco-Alessio Ursini
    The Battle for the Kingdom Continues!
    Why Game? - Sergei Servianov
    Reason #6: Nostalgia
Available NOW!

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Podcast #2 Half Life 2 - Now Available

It's been a month since our first podcast, so here goes number 2. In this episode, Matthew Williamson, Benjamin Rivers, Andrew Toups, J.R. Freeman, and M. O'Connor discuss the seminal PC title Half Life 2 and its unique qualities and shortcomings. The podcast can be downloaded here, and the cover here. Stay tuned after the podcast to learn how you can win a copy of Blade Dancer: Lineage of Light for the PSP!

Our staff is currently busy finishing up their articles for our next issue which is due in mid-September. Please remember to check back then, or just sign up for our mailing list in that little "mailing list" section to the left. We should mention that there are a few technical issues with this podcast. We thought about redoing the whole thing, but didn't feel that the issues were bad enough to try to artificially recreate the conversations that went on. O' Connor has done a great job of cleaning things up, but if you still want to complain or have any other, more positive feedback, please click Comments and let us know what you think.

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Podcast #1 Noctis - Now Available

Welcome to the first TGQ Podcast, where The Gamer's Quarter staff discuss an interesting or significant game on months between magazine releases. In our first show, M. O’Connor, J. R. Freeman, Ancil Anthropy, and Brandon Richard discuss the freeware title Noctis, a space exploration simulator that's tremendously vast and surprisingly lonely. Download the podcast right here, and the cover here. When you're done listening you can download the "game" from its website, you might also want to check out our Omake photo gallery.

Our next podcast, due in mid-August, will tentatively cover Half-Life 2. Check back then or sign up for our mailing list in that little box to the left of here. We're moving into new territory here, and any feedback is appreciated so please click on the "Comments" field below and lets us know what you think.

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