Studio VGA Archive Released
Here it is!
I've finally gotten around to releasing the SCI Studio
VGA stuff, source code, and template. I had become busy
with other things, including work, as well as exploring
other areas of game and hardware development. For to pure
sake of becoming a well rounded developer, I couldn't just
put all my energy towards one project. However, I didn't
want to release SCI Studio VGA until it was completed,
but was always just too busy with these other things to
get around to doing just that. As a result, it sat collecting
virtual dust for a number of years. I sincerely regret
this, and wish I had just posted it a long time ago. Better
late than never though!
I'm releasing this all as FULL PUBLIC DOMAIN! No GPL or
other licenses! You are free to do absolutely anything
you wish with it. Distribute it! Modify it! Play with it!
Learn from it! (The exception being the SynEdit syntax
highlighting component, which was developed by other developers,
and uses another license already). It comes with no warranty
or support though, it's in your hands now!
SCI Studio VGA has support for viewing all versions of
SCI, including SCI32 and LSCI, though because the code
was still development, two different exes needed to be
compiled, one for LSCI, and one for support of others.
A simple code modification could be done to make it support
them all in one, but that's the state it's in right now.
The VGA template game for SCI Studio VGA is mostly complete,
but not entirely. You'll need the SCI Studio VGA script
compiler to do anything with it (included in the SSVGA
source code), and LSL1VGA, the interpreter which it's based
on. It surely can be tweaked to work on others, but it's
in your hands now to do so!