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The History of Mortal Kombat
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Mortal Kombat 4 (cont.)

Revision 2
Revision 2 marked the return of Johnny Cage, Jax, and Noob Saibot. In addition, items that could be picked up and thrown were added to the arenas. Each character had at least one fatality. More weapons were added to the game along with a multitude of new moves for each character. Computer AI was improved, and a new two-on-two mode was added. Scripted character endings were included, and they had an in-game movie-like appearance instead of being pictures with text, as in previous MK games.

Revision 3
The final revision came two and a half months after the initial version of MK4, but by then, casual players had become disinterested. Revision 3 removed Noob Saibot in favor of Reiko and added a second fatality for everyone. Spikes were placed in the ceiling in Goro's Lair, and subtitles were added to ending cinematics. All these new additions went unnoticed, however, as many had stopped playing towards the end of revision 2's life span.

Returning Characters
Liu Kang, Sub-Zero, Scorpion, Reptile, Raiden, Sonya, Jax, Johnny Cage

New Characters
Fujin, Quan Chi, Shinnok, Jarek, Kai, Tanya, Reiko

Hidden Characters
Meat, Goro (home versions), Noob Saibot (home versions)

Shinnok: Same character that was selectable on the character-select screen. Upon Shinnok's defeat, spikes protruded from his face in every direction. His face eventually exploded off and tumbled into a portal filled with fire.

Memorable Moments

  • Initially, the question marks on the select screen were going to stay. Ultimate kombat kodes were going to unlock three center squares with characters.
  • At the end of Scorpion's classic burn fatality, Dan Forden shouted "Toasty! 3D!"
  • Once again you could bring down players that were impaled on ceiling spikes. This time around, if you held block, Dan Forden would yell "Toasty!"
  • The roaring blue face in the background was none other than Midway's Richard Y. Ho.
  • The faces of the developers were hidden in the walls of the Furnace stage .
  • Herman Sanchez was not only the in-game announcer, but he also helped design the cabinet art.
  • Kitana was initially planned to be in MK4 but didn't appear.

Play as Meat: Select the Group button at the bottom of the character-select screen. Play through the entire group winning every match. Upon completion, the next character you choose will have his or her own moves with the 3D character model of a skinless body named Meat.

Home Versions
Converted by the crew at Eurocom Entertainment Software, Mortal Kombat 4 was acclaimed as one of the best arcade-to-console ports of its time. Everything was ported from Revision 3 in the arcade, and extras were added, including the characters Goro and Noob Saibot. The Sony PlayStation version contained prerendered full-motion-video sequences of the characters' endings, and the Nintendo version used real-time animation just like the arcade did.

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