The cover story of the latest PC Gamer is all about Starcraft II. The feature highlights the development process and decision-making and shows an ample amount of Protoss units, including old-hats such as the Reavers, Templars and Archons.Other tidbits:
- Hero units will not be as important or require as much management as they did in Warcraft III.
- The current plan is to keep the unit cap at 200. In terms of unit higlighting, the development team is testing the option to let you select an unlimited of units at the same time.
- Blizzard consulted with top competitive SC and WCIII players from Korea for the balance and design process.
- The ideal SCII match will last less than 20 minutes.
- No decisions have been made as to minimum system requirements, but Blizzard has always made games for a wide range of computers. The team did note that a Shader Model 2.0-compatible graphics card will be required. (That's GeForce FX, Radeon 9000 or better, PC Gamer reports.)
[Thanks, Einhanderkiller]


























(Page 1) Reader Comments
But that's just off the top of my head. I could be wrong.
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This is good news to me. I absolutely despised the Hero units in Warcraft III.
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Radeon 9000s prior to the 9550 were based on the R200 chip, which supported up to Shader Model 1.4.
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Ugh. Now saying that, I never got into SC multi. But I really hope this isn't an insane resource juggle and then kekekekekeRUSH.
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Games like Age of Empires and Rise of Nations sometimes would last well over an hour. Do not get me wrong I love my RTS games but I need different structured RTS games for different times of the day.
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I have played DoW for a few years now, it is quite a bit different game, it also has it's pros and cons. Too many races and most of their abilities seems to overlap.
If you guys do not like the fast pace of the game, then it is not going to be the strategy game for you. There is a reason I do not play chess, I am a fast thinker...but a complete detailed strategist, this game works for me and how I solve problems (to each his own).
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As a long time Starcraft Fan:
Drop the 'Hero Units'. Please.
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and my average warcraft III game time is like 18 minutes i think. i like to rush a lot, but then there is creeping and all that junk. 20 minutes is great.
age of empires is good and all...but it just takes too damn long. as with some other very good RTS titles.
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Under 20 minutes is great. It's not a rush unless the game is over in under 10 minutes. Also Blizzard games always have the option to slow the game down, so you can play slower if you want to.
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Games like Age of Empires and Rise of Nations sometimes would last well over an hour. Do not get me wrong I love my RTS games but I need different structured RTS games for different times of the day."
Um, yeah and thats what you have Warcraft III for. Starcraft was great because you could have epic battles, if SCII is just going to be a resource grab rush game as has been alluded to by others then i'm allready dissapointed.
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And I agree with those who are concerned about the "ideal SCII match" being less than 20 minutes. I was always a big fan of the somewhat drawn out, epic battles waged in the original StarCraft. It never dragged on like AoE, but it was long enough to immerse you properly.
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I think that the Protoss Mothership might be what they're talking about when they say heroes. It's a big huge badass unit that can make or break a battle, and you can only have one at a time, but you don't have to waste time leveling it up.
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Nah, I'm pretty sure they're talking about special characters specific to the storyline of the single player campaign. Such as Kerrigan in the original StarCraft.
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20 minute matches would be the ideal time for a solo game level.
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And a food cap of 200 can mean 300 zerg units. (but only ~100 protoss units)
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I hope to find this mag at newsstands soon. Im kind of still hopeing that the heroes will be story only "suped" up units with different skins(like in the original SC). No level ups and stronger abilities. The unbalanced heros in WCIII(that concept) will ruin SCII IMO.
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I agree with this guy. They should make it be like the original Starcraft but make it be a bit different considering the new units and maps. I'm a bit worried but we have the Koreans testing it so it should be alright.
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I disagree with having heros in multiplayer, some noobs will be upgrading their stupid heros and win it only because of fire power, rather than a non-noob winning because of using many different units, in as many ways as possible with perhaps 1 hero if they'd like; Or, before creating a game on battle.net, there could be an option to en-/disable hero units; and i disagree with RPG style heros like Warcraft III appears to have (I've never played it though).
but if Blizzard doesn't make any hero units for the single player even, then I'd be deeply disappointed; i believe SC2 should have even more hero units than the original StarCraft! and what would be even better, was if a mapper could edit each and every unit's name/equipment and thus make it a hero; at least for a limited number of units.
Heros are a big deal for me since I'm a Jim Raynor fan, a Kerrigan fan, a Zeratul fan, a.s.o.
and at the same time I'm very excited to encounter new stand-out personalities in SC2, such as Tychus Findlay.
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