(View News Archives)
|Sunday, Apr 1st 2007|
|Ender forgot to pay the server bill! QuakeSRC will go offline shortly. |
Nice meeting you all :'(
UPDATE: apparently on the last minute we're saved
|New DarkPlaces engine stable build release||CheapAlert|
|Tuesday, Mar 13th 2007|
|LordHavoc has released a new stable build of DarkPlaces. |
Amongst the changes, other than the usual fixes and further optimization of graphics/network code is ProQuake macros and LOC file support, some counter-measures to wallhacks (sv_cullentities_trace) for more fair play, per-map textures support (so you quakeworlders can enjoy your flat color dm3 and your lsd-trip dm2), AVI video recording, and auto-downloading from DarkPlaces servers so you don't have to scrounge the internet for crap the server uses (if you prefer patience of convenience that is).
|New Quake1 Engine in town!: Quake Royale||JoeBlack2k|
|Monday, Feb 26th 2007|
|Well its out there for a few weeks now.. still its new to me!
this is what the new engine brings for us:|
This is what the author has to say about the new release:
Quake Royale v0.2 is up on the download section. It includes a fix for people who were seeing all black surfaces, a new map made of numerous Quake1 maps all fused together, a mini-coop mode for dead players (on the new qr_dms map), and various fixes. The main QR server is now running v0.2 as well, you can find it with the in-game server browser.
|Quake map sources released under the GNU GPL||CheapAlert|
|Thursday, Oct 12th 2006|
|John Romero released all of Quake's maps (including the item boxes and the maps that didn't make the cut) under the GNU GPL. |
No, it's not an illusion; you are awake.. see for yourself.
|QExpo 2006 is open!||CheapAlert|
|Monday, Jul 17th 2006|
|QExpo 2006 booth registration is now public||CheapAlert|
|Friday, Jul 14th 2006|
|You read that right, so if you're planning on a booth for it you can register early right now and polish up for the 17th and look good at it ahead of time.
Head on over to QuakeExpo.com already and GO
|Quake is 10||CheapAlert|
|Friday, Jun 23rd 2006|
|Yesterday marks Quake's 10th birthday of the original 0.91 shareware release that shook FPS gaming as we know it. |
Game program code, 3d alias models, lightmapping, true 3d bsp brush maps, client/server networking structure, cross-platform development, and dynamic lighting are just many of the things Quake has brought into the standard of 3d game engines (well, most of them anyway).
So here's to a happy 10th anniversary of the greatest game ever :)
Celebrate on the forums!
|EGL v0.3.0 public beta test!||Echon|
|Wednesday, May 31st 2006|
|A public beta test of what will be the next EGL release will be held this Friday. There were dramatic code changes and wide-spread testing is desired. A lot of particle effect tweaks, some new particle/decal textures, and tons of performance enhancements and bug fixes were done. I should also mention that is the perfect time to mention any small changes you'd like done!|
Time and ways to contact me are on the EGL homepage.
|The Ultimate Deathmatch v3.00||Ghostface|
|Thursday, Dec 15th 2005|
|There's a new QuakeWorld game server in town.
The Ultimate Deathmatch v3.00 beta game server has been put up at
126.96.36.199:27500, hosted by QuakeDev. It has massive list of features
check it out on the website at:
|Regarding the recent downtime||Ender|
|Tuesday, Dec 13th 2005|
|Hi ya'all. The QuakeSrc server has been under a bit of strain the last few weeks, since I also started hosting the ScummVM wiki and forums there. The downtime over the last day or two was moving over to a new server. The observant may have noticed an IP change... so everyone has/had to wait until the DNS updates managed to crawl their way around the globe. Everything is Fine now :)|