1: First Create an Air- brush with a room brush around it
(shift+insert).
Menubar-tools-portalize,
Menubar-tools-compute patchfinding database,
Menubar-tools-build room data base
click the blue box: script_load convict press "enter"
In Dromed2 you should write this and script_load gen "enter"
2: Click in the blue lower left box again and write exactly:
find_obj ambientsound "enter"
a new window should appear, and the object: ambientsound should
be highlighted in blue. press "create"
create the AS somewere in the middle of the room.
3: select the Ambientsound and press "properties"
4: press the "add" button, "A"-"AmbientHacked"
5: A new window should Appear, And look something like this:
AMBIENT HACKED
Radius: 0
OverrideVolume: 0
Flags: [None]
Shema Name:
Aux shema 1:
Aux shema 2:
6: Change it to this:
AMBIENT HACKED
Radius: 30
Overridevolume: 0
Flags: [Envorimental]
Shema Name: m02abyss
Aux shema 1:
Aux shema 2:
The radius means: when you stand 30 feet Away from the AmbientSound will start playing the sound
The "Environmental" makes the sound play
for ever until you enter a new sound
You don't have to change the "Shema name" m02abyss. You can change it to lots of other sounds\music
7: menubar-tools-portalize,
menubar-tools-build room database,
menubar-tools-compute patchfinding database.
That should do it: go to gamemode (alt+G) (alt+E will bring
you back to dromed) and try it out!!
this tutorial was made by fr33z0r
if you copied this tutorial let me know, I just want to know how many people it is that copied it.:
Luk_ass_87@hotmail.com
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