Videogames Don't Cause Violence, Researching Battlestar Galactica Does

By Susan Arendt EmailNovember 06, 2007 | 10:54:53 AMCategories: Culture  

Those little animated spots you see at the beginning or end of TV shows are called "vanity cards,"and while they usually have a production company's logo or something (think "Grrr Arrgh" from Buffy), they're sometimes a bit more unusual, like these R&D spots for Battlestar Galactica. With the current debate over whether or not videogames cause violence, it seemed important to reveal that the real danger apparently lies in coming up with ideas for popular Sci Fi Network shows. Plus, I just thought it was funny and wanted to share.

 

What Your Choice of Gaming Console Says About You

By Susan Arendt EmailNovember 06, 2007 | 10:42:48 AMCategories: Culture  

Guysplayingps3 To unlock the mysteries of a guy's mind, all you really need to do is find out what game console he has, at least according to an article over at   MSN.

A NY psychologist, the chairman of the Game & Simulation program at DeVry University in Dallas, the CEO of the Global Gaming League, and the editor in chief of GameTrailers all provided insight as to just what a man's choice of console says about him.

A fella with a PS3, for example, "is your 21st-century individual who enjoys gaming and demands the best out of his experience—and probably his women," but a 360 owner "may be living out an active and social life through games, because they are a bit on the shy side."

Our favorite revelations follow.

Continue reading "What Your Choice of Gaming Console Says About You" »


Japan Gets Deep Red PSP

By Susan Arendt EmailNovember 06, 2007 | 10:17:58 AMCategories: Portable Gaming  

Pspdeepredfront Add a new color to the roster of Japanese PSPs: Deep Red. Going on sale December 13th, the Deep Red comes either with a 1seg digital TV tuner or without. The 1seg version also sports a 1 GB memory stick and a stand (the better for TV watching, we suppose), while the other one has just a 32 MB stick and no stand.

Am I the only one who thinks that Japan gets all the best colors and/or versions of handhelds? The Star Wars PSP was sweet, for sure, but as a rule it seems like Japan's portables are have the edge, aesthetics-wise.



Fatal Frame, the Card Game

By Susan Arendt EmailNovember 06, 2007 | 10:03:35 AMCategories: Console Games  

Fftcg Many fans show their appreciation for beloved games with fanfic, cosplay, or cakes, but Joe Fourhman went a bit further and created Fatal Frame: The Card Game, a remarkably detailed and well thought-out game based on the creepy PS2 title.

It's actually based on Fatal Frame 2: Crimson Butterfly, using art and images from the game. Two to four players explore All God's Village, hunting ghosts with their Camera Obscuras. Battle takes place via Action cards, and various locations from the game are explored using separate minidecks.

It's unauthorized, unofficial, and non-collectible, but it is free. All you have to do is print out the three decks yourself, handily provided in PDF format.

Fatal Frame: The Card Game [Fourhman.com]


Activision: Guitar Hero Won't Meet Demand, Either

By Chris Kohler EmailNovember 05, 2007 | 8:22:49 PMCategories: Console Games  

Gh3logoFollowing statements from Electronic Arts that the publisher won't be able to meet all the demand for Rock Band this holiday, Guitar Hero maker Activision has said that they won't have enough copies of their rock game, either.

Actually, what they specifically said was, "there's a probability that this holiday we won't be able to supply all the demand for every platform."

Continue reading "Activision: Guitar Hero Won't Meet Demand, Either" »


ESRB: Rockstar Blameless In Manhunt 2 Hack Flap

By Chris Kohler EmailNovember 05, 2007 | 5:55:17 PMCategories: Politics  

ManpspRockstar Games isn't on the hook for the fact that hackers have removed the censorship filters from the PSP version of Manhunt 2, says Entertainment Software Ratings Board president Patricia Vance. What's more, she doesn't believe that the hack would change the game's rating.

Contrary to some reports... we do not believe these modifications fully restore the product to the version that originally received an AO rating, nor is this a matter of unlocking content.

Well, hey. If restoring the game's killing sequences to their original unretouched grossness doesn't raise the game from an M to an AO, Rockstar should totally release a "Director's Cut" version of the game, don't you think?

At any rate, Vance says that because Rockstar was totally upfront with the board about the content in the game, they don't believe that they omitted any required information from their submission.

[via Ars Technica]



Inside The Creation Of The 'GunCon 3'

By Chris Kohler EmailNovember 05, 2007 | 5:03:14 PMCategories: Console Games  

Tcp240In preparation for the release of Time Crisis 4 on PlayStation 3, the game's director Takashi Satsukawa writes on PlayStation Dot Blog about the creation of the light gun controller, plus pics of early concept art and the first prototype.

We asked our designer to come up with a few illustrations showing a Guncon with one analog stick. After getting the results, we realized that this was going to be a more intimidating project than we had planned! [...] As we understood that we would have to implement vertical aiming in our game, we decided to revise our Guncon hardware designs to meet this goal.

Time Crisis 4: Creating The GunCon 3 [PlayStation.Blog]


Sam And Max Episode 4, For Free

By Chris Kohler EmailNovember 05, 2007 | 4:28:14 PMCategories: PC Gaming  

Maxpres260If you haven't gotten into the old-school point-and-click psychopathic-rabbit hilarity of the Sam and Max games yet, now is the time. You can download the fourth episode of last season, Abe Lincoln Must Die, from FilePlanet for no cost.

As near as I can figure, there's no catch, no Game Of The Month club to sign up for -- just a free game, on the assumption that you'll get so hooked that you'll buy the other five episodes, then subscribe to Season 2, which begins today.

Abe Lincoln Must Die was easily one of the best episodes last season, with harder puzzles, more humor, and a longer adventure overall. Go play it. It's free.

Abe Lincoln Must Die [FilePlanet]


Ubisoft Buys Japanese Petz Developer

By Chris Kohler EmailNovember 05, 2007 | 4:02:00 PMCategories: Casual Gaming  

PetzallUbisoft announced today that it will acquire Digital Kids, a game developer based in Japan.

The developer, employing about 20 people and having offices in Nagoya and Osaka, has created Nintendo DS games in Ubisoft's popular Petz series (examples at right).

Certainly this demonstrates further commitment by Ubisoft to this series, but I'm more interested in the fact that you very rarely hear about a Western company acquiring a Japanese developer. I'm sure Microsoft, for example, has tried, but the keiretsu system of entangled stock ownerships makes such things very complicated.

Might we see more Western companies swooping in and buying up very small outfits like this before anyone else has the chance, then building them up to have their own wholly-owned source of Japanese flavor? Or am I making too big a deal out of a kids' pet sim series?

Ubisoft Acquires Japanese Hamsterz Life Developer
[Gamasutra]


Tim Schafer Nixes Notions of Psychonauts, Grim Fandango Sequels

By Susan Arendt EmailNovember 05, 2007 | 3:19:26 PMCategories: Game Development  

Timschafer Playboy.com has a supplement to the feature on Geniuses At Play from the November issue, a series of interviews with some of the industry's biggest names, including Sony's Phil Harrison, Harmonix's Alex Rigopoulos, David Jaffe, and Tim Schafer. During his interview, Schafer explains his thoughts on creating sequels to games like Grim Fandango or Psychonauts:

Schafer: I would love to go back and spend time with the characters from any game I've worked on, and I would love to make a sequel to any of them. But I also want to make something new. If there were five of me I might make sequels, but there's always some new idea I want to explore.
Playboy: What if you had the opportunity to farm out a sequel -- not farm out in a negative sense, but...
Schafer: Phone it in? Squeeze it out?
Playboy: If you could give the reins to someone you trusted to execute a Psychonauts sequel, where you had basic veto power and could do general shaping...
Schafer: It just all depends on the person. If it was a team that I knew and trusted then, yeah, that would be great. The team that made Monkey Island 3 was not under our control at all. They were really clever, smart guys and they wrote really great dialogue so in that case it worked out great.

Doesn't mean we'll never see sequels, but don't go holding your breath. Given that Playboy isn't particularly geared towards a gaming audience, much of the material covered is stuff you've heard before, but it's a good read just the same. Just remember that though it is the game section, you're still at Playboy's site, so choose your viewing area appropriately.

Geniuses At Play [Playboy]


PlayStation 2 Rock Band Wireless Guitar Works With PS3

By Chris Kohler EmailNovember 05, 2007 | 2:28:47 PMCategories: Rock Band  

Rockband256If you buy the PlayStation 2 version of Rock Band this December 18, you'll be able to use the wireless guitar that comes with it on the PlayStation 3 version of the game, if you ever decide to upgrade.

It's quite likely that the drum controller and microphone will also work between the two platforms, since they both use standard USB interfaces.

That little nugget of info came from a press release this morning that says Rock Band has gone gold and is in final manufacturing. Well, yeah. I think it went gold a long time ago, and you probably could have figured that out by the fact that Game|Life has a final copy.

Continue reading "PlayStation 2 Rock Band Wireless Guitar Works With PS3" »


Rumor: Xbox Parental Timer Coming Next Month

By Susan Arendt EmailNovember 05, 2007 | 1:22:22 PMCategories: Console Games  

Parentaltimer A member of the TeamXbox forums apparently bought a Guitar Hero III keychain and discovered a pamphlet describing a "Parental Timer" as one of the 360's features. If you're concerned that reading the blurry pic will ruin your eyesight, here's what it says:

Family Timer: A simple tool that lets you manage how much time your kids spend on their Xbox360. Manage time in daily or weekly increments. Easy for parents to suspend or add time. Available in December 2007 only through Xbox Live.

I've certainly heard worse ideas, but then again, nobody's going to be hitting that switch on my 360.

Photo courtesy of Xbox Today.

Report: Xbox 360 Parental Timer is a Go [Xbox Today, via Joystiq]


XBLA This Week: Word Puzzle and Switchball

By Susan Arendt EmailNovember 05, 2007 | 12:33:05 PMCategories: Console Games  

Wordpuzzle This week's offerings over at the Xbox Live Arcade are definitely meant to give your brain a healthy workout. Word Puzzle's core gameplay is basically a seek-n-find from puzzle magazines, but throws in  combos, word bombs, and versus play to keep it interesting. If you're not into finding a list of words hidden in a grid of letters, then you probably won't be lured in by the game's five different modes, but word puzzle fans will likely find it worthy of the 800 point price tag.

Switchball
, also 800 points, has you guiding a ball along a twisty-turny midair track, working your way past obstacles like wooden blocks, spinning fans, and cannons. You can morph your marble into different materials to best suit the situation, like the floating airball or a superheavy metal ball. Sounds kind of like Super Monkey Ball meets Mercury.

Both games will be available this Wednesday.


Clive Thompson On Halo Suicide Bombing

By Chris Kohler EmailNovember 05, 2007 | 12:30:53 PMCategories: Console Games  

Plasma100Clive Thompson's column this week is all about Halo 3, and the suicide-bomber tactics he's been using to score some Pyrrhic victories. Specifically, he runs up to an opponent that's outclassing him, puts himself right in the line of fire, but sticks a plasma grenade to them before they take him down.

The structure of Xbox Live creates a world composed of two classes -- haves and have-nots. And, just as in the real world, some of the disgruntled have-nots are all too willing to toss their lives away -- just for the satisfaction of momentarily halting the progress of the haves. Since the game instantly resurrects me, I have no real dread of death in Halo 3.

Suicide Bombing Makes Sick Sense In Halo 3 [Wired]


CCP Building Supercomputer to Rid Eve of Lag

By Susan Arendt EmailNovember 05, 2007 | 12:12:45 PMCategories: Online Gaming  

Eveonline After announcing at this year's FanFest that Trinity, the next expansion to space MMO Eve Online will be released the first week of December, CCP revealed that the company is in the process of building one of Europe's largest supercomputers to eliminate lag.

Trinity will feature 20 new ships as well as enhancements to the game's mission and drone systems. It will also include an enormous graphical overhaul; more than 500 ships have been redrawn from scratch. CCP also announced that the Ambulation Project, due out next year, will let players use human avatars for the first time.

Eve: Trinity due first week in December [GamesIndustry]


Photoshop Phriday Takes On Portal

By Chris Kohler EmailNovember 05, 2007 | 12:09:26 PMCategories: Culture  

Novo600

Baker is apparently in love with the Something Awful crowd's gallery full of Portal-inspired Photoshops. I don't know. It didn't have me rolling the same way other Phridays have, probably because the nature of Portal jokes means you kind of have to sit there and stare at it for a while and mentally piece together what's happening before it's funny, and by the time you do that it's no longer funny. Maybe. I don't know the science behind it.

Thinking With Portals [Something Awful]


Japan Virtual Console: King of Fighters, 16 More

By Chris Kohler EmailNovember 05, 2007 | 12:03:56 PMCategories: Retrogames  

Kof94America's Virtual Console November might have just kicked off with a bang, but Japan's fall harvest looks... well, it looks alright.

By far the most monumental release will likely be King of Fighters '94, the game that kicked off the NeoGeo's annual line of wildly popular crossover fighting games. Two other NeoGeo games are on tap for November: Top Hunter and Baseball Stars 2.

Square Enix, meanwhile, continues its crusade to prove that Japan won't buy Virtual Console games by releasing only the worst titles of its back catalog; this month brings the execrable action game King's Knight.

The full list is below.

Continue reading "Japan Virtual Console: King of Fighters, 16 More" »


Child's Play Charity Opens for Holiday Business

By Susan Arendt EmailNovember 05, 2007 | 11:50:36 AMCategories: Culture  

Cplogo_2 Child's Play, the non-profit organization started by Penny Arcade, has kicked off its yearly charity drive. In case you're unfamiliar, Child's Play works with hospitals across the country to set up wish lists for videogames, toys, and movies.

Through Amazon.com, you can purchase an item on an individual hospital's list and it will be sent to them, either to be given to an individual child, or kept in house for all children to enjoy.

Child's Play hosts a highly successful annual dinner auction each year, as well, and has scheduled this year's event for December 11th, at the Washington State Convention and Trade Center in Seattle, Washington. The semiformal shindig includes a silent auction, a live auction, and tasty morsels, so come well dressed and hungry. Last year's dinner earned more than $200,000 for the charity; hopefully this year will beat that.

You can find more information about Child's Play here.


Virtual Consolation Prize: Mario 3, Alien Soldier

By Chris Kohler EmailNovember 05, 2007 | 11:37:50 AMCategories: Retrogames  

3640

This week in Virtual Console brings us one of the premier games in Nintendo's back catalog: Super Mario Brothers Threeeeeeeeeeeeee ("get the warp whistle, Jimmy!"). In a fit of generosity, Nintendo didn't even jack up the price for no reason.

Also, whereas in the past when Nintendo would offer a huge blockbuster like this they'd take the opportunity to not put any other games on the service the same week, they actually released two more games. And one of them might be just as huge: Alien Soldier, a previously Japan-and-Europe-only Genesis shooter by Treasure. Oh, it was released via the Sega Channel download service in the US, but come on, nobody had that. Power Golf for TurboGrafx rounds things out.


Details on Devil May Cry 4 Collector's Edition

By Susan Arendt EmailNovember 05, 2007 | 11:31:22 AMCategories: Console Games  

Dmc4_3d_ce_lineup_01 The Devil May Cry 4 Special Edition for PS3 and 360  has some of the usual extras, like the Making Of and a soundtrack, but it also comes with Volume 1 of Devil May Cry: The Animated Series on DVD, which includes the first  four episodes of the series. Not too shabby.

The Special Edition also includes a digital art book and content for your PC, like wallpapers, screen savers and such. The price tag is a somewhat intimidating $80, but  Volume 1 of DMC:TAS  retails for $30, so you do end up saving a bit of money. Plus it comes in a shiny metal case!


See more Game | Life

Browser Game: Cubicle Freakout Relieves Stress and/or Sanity

By Lore Sjoberg EmailOctober 31, 2007 | 7:07:01 PMCategories: Browser Games  
CubiclefreakoutOne of the many appealing aspects of video gaming is the ability to break things you're not allowed, or able, to break in real life. Cubicle Freakout capitalizes on this by giving you an entire cubicle's worth of business items to lay into, followed by a swift execution of your computer monitor. And, as an added bonus, if you play it enough you might break your actual, real-life spacebar.

Cubicle Freakout [Eyegas]



Review: The Eye of Judgment Doesn't Have Much Fun in the Cards

By Lore Sjoberg EmailOctober 31, 2007 | 5:51:07 PMCategories: Reviews  

GameinplayPhysical playing cards are neat because they're portable and you can play practically anywhere. Online virtual card games are handy because the computer handles the dealing and shuffling, and you can play with strangers and be reasonably sure they're not cheating. With The Eye of Judgment for the Playstation 3, Sony manages the impressive feat of combining physical cards with online gaming while eliminating the advantages of each.

The game includes a camera, a playmat, and a mess of game cards. You play the game under the watchful gaze of the camera, and the Playstation 3 renders the proceedings on your TV screen, turning the mundane game in front of you into, well, the same game with nicer graphics. You can play against the computer, against another human being sitting at a table in front of your television with you, or online.

Continue reading "Review: The Eye of Judgment Doesn't Have Much Fun in the Cards" »


Video: Singing And Guitaring In Rock Band

By Chris Kohler EmailOctober 31, 2007 | 4:09:39 PMCategories: Rock Band  

By far the most compelling application of Rock Band, for me, is going to be singing and playing an instrument all at once. Hence, this video, in which I demonstrate how much fun it is to play "Say It Ain't So" on the Rock Band awesome Fender Stratocaster guitar controller while wailing into a microphone about how Daddy cleaned up and found Jesus.

Try to find where I totally blow the words, because remember, it's not actually possible to read the words on screen while you're following the guitar pattern. So if you're going to do this, you have to do it with a song you already have pretty much memorized. Which I obviously haven't, so be aware that I'm just throwing myself out there in the open for you people.



Hunt for Souls in Phantom Mansion

By Susan Arendt EmailOctober 31, 2007 | 2:45:47 PMCategories: Browser Games  

Phantommansion Phantom Mansion is an ongoing series of puzzling time-killers over at Gimme5Games.com, and its spooky trappings fit well with the day's festivities. Behind each door of the mansion lies a progressively more difficult puzzle. The first few rooms are quite easy, but the game gets tricky fairly quickly.

The object of each puzzle is to collect all the souls (those glowing skulls) in the room, then make your way to the exit, but locked doors, pits, cracked floors and zombies are just a few of the obstacles getting in your way. So far only the Red and Orange rooms are available--six more colors are promised for future releases.

Gimme5 also has Trick or Treat Xtreme, but it's fairly stupid and you'll likely become bored with it after just a minute or two.

Phantom Mansion [Gimme5Games]


A Quick Peek at Condemned 2

By Susan Arendt EmailOctober 31, 2007 | 2:16:57 PMCategories: Console Games  

This trailer for Condemned 2 (PS3, 3600 is far, far, far too short for our liking here at Game|Life, but we'll take what we can get. Condemned was genuinely unnerving, and it looks like the sequel will deliver in that department, too. (What the hell did that guy just spit all over me???) The audio seems really low, for some reason, so you may have to turn your sound up to hear the dialog. (No, it's not a prank, I'm serious.)


Rock Band Songs: The Starting Lineup

By Chris Kohler EmailOctober 31, 2007 | 2:08:24 PMCategories: Rock Band  

Dsc04224Rock Band's full track list numbers 58 hard rockin' tunes spanning five decades. But what will be open to you at the very beginning of the game? Here's what you and your friends can rock out to without playing through the Tour modes, first:

Beginner:
Say It Ain't So - Weezer
In Bloom - Nirvana
I Think I'm Paranoid - Garbage
Mississippi Queen - Mountain (cover song)
Here It Goes Again - OK Go

Apprentice:
Creep - Radiohead
Wave of Mutilation - Pixies
Should I Stay Or Should I Go - The Clash
Maps - Yeah Yeah Yeahs
Gimme Shelter - The Rolling Stones



Why Portal Is So Darn Funny

By Susan Arendt EmailOctober 31, 2007 | 1:53:45 PMCategories: Game Development  

Portalcake_2 If you found yourself chuckling as your worked your way through the puzzles of Portal, you have Erik Wolpaw to thank. In an interview with Rock, Paper, Shotgun, Wolpaw, half of Old Man Murray and a co-writer of Psychonauts, describes what it was like to work with Tim Schafer, talks about sex offenders in North Carolina, and generally reveals himself to be an exceptionally funny guy. He also explains that whole cake thing in Portal:

Well, there are lots of message games coming out now. Like they’ve got something really important to get off their chest about the war in Iraq or the player is forced to make some dicey underwater moral choices. Really, just a whole heck of a lot of stuff to think about. With that in mind, at the beginning of the Portal development process, we sat down as a group to decide what philosopher or school of philosophy our game would be based on. That was followed by about fifteen minutes of silence and then someone mentioned that a lot of people like cake.

Mmmmm....cake.

RPS Interview: Valve's Erik Wolpaw [Rock, Paper, Shotgun]


How To: Assemble Your Rock Band Drum Kit

By Chris Kohler EmailOctober 31, 2007 | 1:20:13 PMCategories: Rock Band  

Dsc04221_2Assembling the Rock Band drum kit controller is actually really easy, but we here at Game|Life realize that some of you are going to need extra help anyway.

So, you'll find the six-step instructions below.

Continue reading "How To: Assemble Your Rock Band Drum Kit" »


Gallery: Rock Band, Unboxed

By Chris Kohler EmailOctober 31, 2007 | 1:05:32 PMCategories: Rock Band  

Dsc04209When you buy Rock Band, be prepared for an absolute onslaught of packaging.

Not only is the box itself absolutely gigantic, but the drums, guitar, microphone, game, USB hub, and assorted other miscellany are all shoved in there with the utmost precision and care. They do love their peripherals at Harmonix, as if they were small plastic children that you hit with sticks.

I tore into the box like it was Christmas morning, and the pictorial results are below.

Continue reading "Gallery: Rock Band, Unboxed" »


Rock Band: In The House

By Chris Kohler EmailOctober 31, 2007 | 12:46:35 PMCategories: Rock Band  

Dsc04194That's right, kids. The nice UPS man came this morning and the Game|Life offices took delivery of our very own Rock Band bundle of joy.

Look forward to unboxing pics. And then gameplay videos of me singing my lungs out or something. It's going to be a great day, until 2:30 when I have to leave the house, and then it will be sad.

But stick around for four hours of unadulterated bliss.


Great Games Featuring the Grim Reaper

By Susan Arendt EmailOctober 31, 2007 | 12:35:25 PMCategories: Culture  

Gregg_2 In honor of Halloween, or perhaps more appropriately for the Day of the Dead,  GameTap has compiled a list of great games featuring His Deathness, the Grim Reaper. Most videogames involve one form of death or another, but his personal appearances are less common.

Though GameTap's list does include fine examples of Death's starring roles, like Grim Fandango (who knew death could be so suave?) and Death Jr. (he's just so adorable), they sadly leave out his appearance in Conker's Bad Fur Day, which always made me chuckle.

Other games that make the list include Paperboy, Medievil, Gauntlet, and Guitar Hero. If you can think of any others that should've made it, let us know.

Don't Fear the Reaper [GameTap]


Mass Effect Special Airs on Sci Fi Channel Next Month

By Susan Arendt EmailOctober 31, 2007 | 12:12:33 PMCategories: Console Games  

Masseffectredgunguy TiVo alert: the SciFi Channel will be airing a special on Mass Effect several times in November. Unfortunately, the first showing isn't until 11pm ET on November 20th, the day the game launches, so you won't be getting a real sneak peek, but  it should be a fun look into the game, just the same.

Sci Fi also has some sort of Mass Effect giveaway planned, though they don't have details on that just yet. You can check out the full schedule for airings of the special here--most of them are at awkward times of day, so your best bet is probably to record them.

Mass Effect [SciFi.com]


Yahtzee Seethes At Medal of Honor: Airborne

By Susan Arendt EmailOctober 31, 2007 | 11:28:15 AMCategories: Culture  

War, huh, good god, y'all, what is it good for? Well, not apparently, for making decent games, at least according to Yahtzee's take on Medal of Honor:Airborne. Phrases of the week include "retard babies," "all-American apple pie-shitting bullet magnet," and "highway to Nazi bullet bum-rape." Also be on the lookout for the "sock in mustard" reference.


These Xbox Live Movies Will Ruin Your Halloween

By Susan Arendt EmailOctober 31, 2007 | 10:58:16 AMCategories: Culture  

Creepshow3 The Video Marketplace is one of Xbox Live's greatest features, granting you 'round the clock access to hundreds of movies, which can come in particularly handy when you're in the mood for a Halloween scare, but the only horror movie left on the shelves of the local Blockbuster is Zombies Gone Wild: The College Years.

Unfortunately, not all of the movies on the Marketplace are good; in fact, some of them are so bad that merely turning them on in the presences of others will send your party guests fleeing from the room, forevermore earning you the rep of "the guy who ruined Halloween."

To spare you such humiliation, and to keep you from wasting precious Microsoft Points, here are some of the movies you should avoid at all costs.

Continue reading "These Xbox Live Movies Will Ruin Your Halloween" »


More Last-Minute Game-Inspired Costume Ideas

By Susan Arendt EmailOctober 31, 2007 | 9:59:04 AMCategories: Culture  

Cookingmama_2 You didn't like any of our previous costume suggestions, but you still really want to dress up as a videogame character for tonight's festivities. We admire your spirit, if not your ability to plan ahead. GamePro Family has a few more suggestions for you. Some, like going as Crypto from Destroy All Humans probably require a bit more prep time than you have at your disposal, but others, like the Mii, can be whipped up pretty easily.

Cooking Mama
, Phoenix Wright, and anyone from Guitar Hero are not only pretty do-able on short notice, but also show that you have excellent taste in games. Or at least game characters. 

The 20 Best Video Game Inspired Halloween Costumes [GamePro Family]


Microsoft To Gamerscore Cheats: Knock It Off Or Else

By Susan Arendt EmailOctober 31, 2007 | 9:56:10 AMCategories: Console Games  

Xboxlivelogo300 Many 360 owners consider their Gamerscore to be a badge of honor and are willing to do just about anything to pump it up, but Microsoft's Major Nelson says you'll be sorry if you stoop to cheating.

In a recent blog post, he explains that "If you decide to employ some nefarious techniques to artificially increase your Gamerscore or obtain achievements by manipulating the Xbox software without playing the game, bad things will happen." Bad things like your Gamerscore being removed, leaving you unable to re-earn the Achievements you once had. Or, worse, your account and/or console might be banned from Xbox Live.

The Major also cautions against giving anyone your Live ID and password, because if said person decides not to give it back, the only solution is to cancel that ID for good, which means bye-bye Gamertag and Gamerscore. In short, don't cheat and don't be dumb with your info. And that's one to grow on.

Xbox Live account sharing and Gamesave tampering (don't do it) [Major Nelson]


Original Japanese Cast Voices Available As Naruto Downloadable Content

By Susan Arendt EmailOctober 31, 2007 | 9:29:22 AMCategories: Console Games  

Naruto_roan_x360_cheating Naruto purists may be displeased with the voicework in Naruto:Rise of a Ninja for the 360, but fortunately they won't have to put up with it for long. The game is due out tomorrow (Friday in Europe), but Ubisoft has announced that the voices of the original Japanese cast will soon be available for free download on Xbox Live.

The voices include:

  • Junko Takeuchi - Uzumaki Naruto
  • Kazuhiko Inoue - Hatake Kakashi
  • Chie Nakamura - Haruno Sakura
  • Noriaki Sugiyama - Uchiha Sasuke
  • Kujira - Orochimaru
  • Akira Ishida - Sabaku no Gaara

Why weren't they included in the actual game? We're guessing someone ran out of time.


Europe Gets Dragon Ball Z Special Edition

By Susan Arendt EmailOctober 31, 2007 | 9:15:15 AMCategories: Console Games  

Bdz_designerbook_3d_02_s European fans of Dragon Ball Z, listen up: Atari has announced that there will be a special Collector's Edition of Dragon Ball Z: Budokai Tenkaichi 3 for the PS2.

Due for release on November 9th, it will contain a giant wall poster, featuring dozens of DBZ characters, and a 50-page digital art book that chronicles the creation of the  game's characters and environments.

The PS2 version of Tenkaichi 3 also features the  "Disc Fusion System,"  which unlocks new gameplay modes when you put in either Tenkaichi 1 or 2.


Last Minute Game-Inspired Costume Ideas

By Susan Arendt EmailOctober 31, 2007 | 8:51:04 AMCategories: Culture  

Couragedad_large It's Halloween, but as usual, you've let your costume go until the last minute, right? You could wear one of those lame "This IS my costume" t-shirts, or worse, the rainbow clown wig, or you could get a bit more creative and go with one of the costumes suggested by the guys at Vintage Computing and Gaming.

Is anyone going to recognize you if you dress up as Keith Courage's dad or the Missile Commander? Probably not, but you'll know how creative and awesome your costume is, and that's really all that matters. I think I like the Adventure square idea the best. Not only does it pay homage to one of my favorite games, it's also dead simple.

We'll likely be adding more of these as the day wears on, so if you don't like these ideas, check back frequently. We'll come up with something for you to wear, we promise.

Halloween Video Game Costume Ideas [Vintage Computing and Gaming]


Browser Game: Galactic Gravity Golf, Good Game

By Lore Sjoberg EmailOctober 30, 2007 | 9:06:24 PMCategories: Browser Games  

GalacticgravitygolfGalactic Gravity Golf is a clever name for a game that might be familiar if you've played many Flash games. You shoot a projectile and try to get it to the target without hitting the planets in between, which work the magic of gravitational attraction on your missile. There are a couple nice touches involving fuel and jewels, making this an enjoyable, if not entirely original, game.

Galactic Gravity Golf [Gameshot]



See more Game | Life

Wii's Virtual Console: What America Is Missing

By Chris Kohler EmailSeptember 29, 2007 | 7:11:58 PMCategories: Retrogames  

SinpunWe here at Game|Life have been all over Nintendo of America about the Wii's Virtual Console game download service in the nearly-a-year-now since the console's launch. While things have vastly improved since then, it still seems sometimes that the US lineup doesn't measure up to those of other territories.

But is this actually true, nearly-a-year-now since launch? To find the answer, I'm going to list below all the games that fall into two categories:

  1. Games that have been released in the US, but not yet on Virtual Console
  2. Games that haven't been released in the US, but have been released in other non-Japanese territories

These two categories combined will show what America is missing out on. Is it a vast discrepancy, or just a minor annoyance? The results are below.

Continue reading "Wii's Virtual Console: What America Is Missing" »


Turbo CD, 20 Games: Another Content-Rich Month For Japan Virtual Console

By Chris Kohler EmailSeptember 29, 2007 | 5:58:41 PMCategories: Japan, Retrogames  

BarfJapan's full, rich, luxurious Virtual Console experience continues unabated this month. Last month brought a flood of 19 games; this month, that number jumps to twenty.

There's three NeoGeo games, three Turbo CD titles, and a whole mess of other stuff like Downtown Nekketsu Monogatari, generally referred to here by the name River City Ransom (right).

And Square Enix makes a less-than-auspicious return to Virtual Console with Hanjuku Hero for Famicom, a comedy strategy RPG that will never, ever be released outside Japan. Good choice, guys. It couldn't have been Rad Racer?

Also note that while Turbo CD games will begin appearing in the US and Japan this month, the initial release lineups are completely different. America gets Gates of Thunder and Super Air Zonk, but Japan's lineup is the RPG compilation Ys I and II, the homoerotic shooter Choaniki, and Gradius II.

Finally, I should note that some of these titles have actually already been released in the US -- Yoshi's Story, Donkey Kong Country 2, and Streets of Rage. So it's not as if we're falling too far behind. Or as far behind as we could be falling.

The full list with prices is below!

Continue reading "Turbo CD, 20 Games: Another Content-Rich Month For Japan Virtual Console" »


Virtual Consolation Prize: Super Air Zonk Leads The Turbo CD Charge In US

By Chris Kohler EmailSeptember 29, 2007 | 5:19:02 PMCategories: Retrogames  

SazIt's time to clear off some of your precious Wii onboard memory, because Turbo CD games are coming to the US and Japan this month. In the land of the free, the first two CD games will be Gates of Thunder and Super Air Zonk (right).

I did a double-take on that second one, because I had no idea this was even a game. I just thought there was one Air Zonk game, and that it had already been released for the TurboGrafx cartridge format. Which it had, but apparently it was followed up by a super-rare sequel that fetches $150 on eBay.

Well, now you can have it for only $8. If you can't bring yourself to spend that much, there's a regular TurboChip title inbound this month for $6: Namco's Samurai Ghost.

We here at Game|Life would like to take this time to express our heartfelt thanks as consumers to Hudson's American branch for announcing the month's Virtual Console titles in advance, and reiterate our position that Nintendo, Sega, and now SNK should follow suit.

Titles [Hudson Soft]



TGS Haul: Taiko Drum Master DS Hands-On

By Chris Kohler EmailSeptember 28, 2007 | 10:19:38 PMCategories: Portable Gaming  

Dsc03893It's time for another installment of How Late Is This Game? Why on Earth Namco Bandai thought it would be a good idea to produce not one but two Taiko no Tatsujin games for the PSP but not use the DS' touch screen as a drum controller is totally beyond me. Taiko DS might be about three years behind schedule, but here it is. And although the implementation was never going to be perfect, it's pretty awesome.

The DS' touch screen can't register multiple inputs, so you technically don't need the two oversized drumstick styli that are included with the game. But they sure do make it fun. We discovered, however, that we were doing it wrong: instead of holding the stylus like a pen and poking at the screen as if you were playing Ouendan, it wanted us to hold them
like drumsticks and tap lightly with the sides of the styli. This made the game a bit less accurate at first, but it was more fun since you could have an alternating left-right rhythm this way.

Also, I think holding them like pens and furiously pounding on your DS screen might not be the healthiest thing for it. That said, I'm still not sure which I prefer.


TGS Haul: DS Magnet Stand Impressions

By Chris Kohler EmailSeptember 28, 2007 | 9:19:27 PMCategories: Portable Gaming  

Dsc03884Having a stand for one's Nintendo DS Lite is becoming a more and more important for the discriminating DS player. I'd wanted to buy one for a while, but I felt that certainly there had to be a solution more portable and less flimsy than the plastic stands I'd seen my friends use.

I (mostly) found the answer in the Magnet Stand, a first-party Nintendo peripheral that they've got over there in Japan. At a mere 1200 yen or so, it's an inexpensive and sturdy multi-faceted solution.

The stand attaches to the DS via the Game Boy Advance slot on the bottom. No extra clips are necessary, you just slot it in as if it was a GBA cart. Clever, convenient, and stable. In the regular mode, as you can see at right, it has four adjustable depth settings. It also folds up and snaps together for easy portability.

But there's more!

Continue reading "TGS Haul: DS Magnet Stand Impressions" »


TGS Haul: Level 5 Premium Silver Hands-On

By Chris Kohler EmailSeptember 28, 2007 | 9:01:56 PMCategories: Portable Gaming  

Dsc03900Best TGS swag ever? If you braved the line for Level 5's massive booth (which even us jetlagged journalists had to), you could grab this limited-edition DS cartridge, which featured the TGS demo of their upcoming soccer RPG Inazuma Eleven.

It's pretty good. But more to the point, the disc contains a never-available-anywhere-else side story in the Professor Layton series, that connects the fantastic original game to the upcoming sequel. Emily and I played both of these on the plane back from Tokyo; impressions are below.

Continue reading "TGS Haul: Level 5 Premium Silver Hands-On" »



Halo 3: The Mainstream Press Responds

By Chris Kohler EmailSeptember 28, 2007 | 7:27:06 PMCategories: Console Games  

Halo3_2The release of Halo 3 this week was an event that stretched far beyond our little gaming world. Everyone from the New York Times to Mother Jones wanted to cover it. And when journalists outside the gamer bubble turn their attentions to game stories, that's when you end up with some unexpected responses. Examples:

  • The New York Times says what Xbox fanboys really don't want to hear -- that to the average person's point of view, Halo 3 is pretty much Halo 2 with nicer graphics. "If you played Halo 2 and couldn't figure out what all the fuss was about, Halo 3 is not the revelatory experience that will change your view of the series forever."
  • Mother Jones takes issue with the current state of anonymous online gameplay: "An old friend once told me that playing Halo online was an eye-opening experience: 'I always knew there were racists and anti-Semites and homophobes,' he said, 'But I didn't really know how many there were until I started playing Halo on Xbox Live.'"

Continue reading "Halo 3: The Mainstream Press Responds" »


Machinima Licenses Spell Out New Rules For Creators

By Chris Kohler EmailSeptember 28, 2007 | 7:00:55 PMCategories: Culture  

RedvsblueOn the front page this morning, a piece on Microsoft's and Blizzard's new license agreements for machinima makers, comparing and contrasting the two:

Fred von Lohmann, an Electronic Frontier Federation senior staff attorney who examined both sets of rules, said the main difference between them lies in a user's base set of rights. Blizzard includes an end-user licensing agreement with its game, essentially stripping players of all rights regarding its use for anything other than how it was intended. Now the company has given rights back to the player in the form of the machinima license.

Microsoft, on the other hand, requires no such EULA to play the Halo games, so players retain their fair-use rights -- they're protected under the law so long as they use only small portions of the original work and aren't selling their creations. However, Microsoft's machinima license is more restrictive than Blizzard's, which allows creators to use anything in the game, including sound effects, and permits sites to charge to view the work, so long as a free version (typically one of lower resolution) exists on the site.

Machinima Licenses Spell Out New Rules [Wired]


Get Zelda Early At NYC Launch Party

By Chris Kohler EmailSeptember 28, 2007 | 6:45:41 PMCategories: Portable Gaming  

PhboxIn New York City this weekend? Want to get your hands on the latest Legend of Zelda three days early?

Head over to the Nintendo World Store in Rockefeller Center on Sunday, September 30 for the Phantom Hourglass launch party. Get your picture taken with Link! Watch or participate in a Zelda cosplay contest! Then, from 2-4 PM, be one of the first to buy the awesome, awesome, awesome new game for Nintendo DS.

There will also be a "museum display" with "one-of-a-kind Zelda items." What'll be in there? NY Game|Lifers are encouraged to go and take pics.


Square Enix President: We Need More Global Expansion

By Chris Kohler EmailSeptember 28, 2007 | 6:16:58 PMCategories: Business Matters, Japan  

WadatgsSquare Enix won't be happy until three-quarters of its income comes from foreign sources. That's the word from president Yoichi Wada, in a statement released today on the company's web site (PDF).

"It is crucial for use to expand our businesses on a global basis," Wada began. He went on to explain that, contrary to a recent Financial Times article, 50% of Square Enix's total revenue comes from outside Japan.

Continue reading "Square Enix President: We Need More Global Expansion" »


Free Download Makes Blue Dragon More Difficult

By Chris Kohler EmailSeptember 28, 2007 | 5:50:40 PM

BluedragonIs the new Xbox 360 RPG Blue Dragon just too easy for your tastes? Ramp up the difficulty with a new download, available today on Xbox Live Marketplace.

The free update adds a Hard mode to the game, but also a "New Game Plus" mode that lets you start the game a second time while keeping your character stats from the end of your first round. Finally, an Impossible Mode that's meant to be used only with a New Game Plus save has been added for maximum challenge.

Marketplace Roundup [Major Nelson]


Rock Band Priced, Dated: $170, November 23; PS2 Version For 2007

By Chris Kohler EmailSeptember 28, 2007 | 2:46:14 PMCategories: Console Games  

Rockband256 The Xbox 360 and PlayStation 3 versions of Rock Band will ship on November 23 at the lower-than-expected price of $170, Wired News learned this morning.

In addition, a PlayStation 2 version of the game will also be released this holiday season. It will be in stores December 10 at a price of $160.

The price of the next-gen console versions of Rock Band was originally set at $200, so this $30 price reduction has got to be great news for all would-be purchasers. And with a PlayStation 2 version inbound, this means that Rock Band is going to make an even bigger splash this holiday.

More as it breaks.


Canada Celebrates 33 Days of Halo

By Susan Arendt EmailSeptember 28, 2007 | 1:46:02 PMCategories: Console Games  

Masterchiefcanada_2 Apparently concerned that Canadians aren't getting enough Halo in their diet, Microsoft is running a Canuck-only contest called The 33 Days of Halo. Prizes include a 50" Samsung HDTV and a Halo-branded 2007 Volvo C30 T5 automatic.

Entry is a several step process. First step: get yourself an Xbox Live Gold account. Step two: choose the blue, red,  or white gamerpic. Step three: complete the gaming criteria associated with your chosen color by October 27th. Here's what you'll have to do for each color:

Blue: Play 33 hours of Halo 3 in 33 days (prize: TV)
Red: Play 33 multiplayer games of Halo 3 in 33 days (prize: car)
White: Play co-op campaign with three friends on Live (prize: Friends pack including Halo 360s, headsets, and controllers)

At the end of the 33 days, players from each color group who have managed to finish their assigned task will be selected at random to take home the goodies. A bit complicated, but it shouldn't be too difficult to complete those homework assignments. For full details, click here.

Canada Gets 33 Days of Halo 3 [Xbox 360 Fanboy]


Simpsons Trailer Spoofs RPGs

By Susan Arendt EmailSeptember 28, 2007 | 1:23:44 PMCategories: Console Games  

If the actual gameplay of The Simpsons Game (PS2, PS3, 360, Wii) is half as good as the game's trailers, it'll be GOTY material. It's hard to decide what to like best about this Neverquest trailer: the brief homage to Joust, the nod to The Lord of the Rings, or "My ears are pointy!"


Strategies for Sky-High Peggle Scores

By Susan Arendt EmailSeptember 28, 2007 | 1:10:43 PMCategories: Casual Gaming  

Peggledeluxescreenshot6 Some folks believe success at the absurdly addictive Peggle is a matter of luck, but masters know it's a combination of skill, know-how....and luck. Rather than leave you mindlessly flinging balls around, wasting shots and racking up scores so low that small children will laugh and point at you, PopCap has provided a Strategy Guide to help you hone those mad Peggling skillz.

The Guide walks you through the basics of aiming, timing, and scoring, and provides tactics for the best way to clear your way through all the various challenges. You'll have to sign up for PopCap's newsletter to get at the guide, which is a bit of a pain, but at least it's quick.




Uwe Boll Bringing Zombie Massacre to the Screen

By Susan Arendt EmailSeptember 28, 2007 | 12:47:31 PMCategories: Culture  

Zombiemassacre Zombie Massacre might sound like one of those lawsuit-avoiding game names created for a TV show (a la Bonestorm),  but it's actually the latest game that's being made into a movie by Uwe Boll. What's it like? Well, let's see what the game's producer, Ben Krotin, has to say:

In essence, Zombie Massacre is a cross between the games Crazy Taxi and House of the Dead, with a pinch of Blast Corps. thrown in for taste.

No wonder Boll wanted to get his hands on it. This won't be Boll's first encounter with zombies, of course; he adapted House of the Dead for the silver screen, too. He wants Zombie Massacre to have more in common with the creepy 28 Days Later than the campy House of the Dead, however.

The goal of Wii exclusive Zombie Massacre is to drive a nuclear warhead into the center of a zombie-infested city, then get the hell outta dodge. Its  mix of driving and shooting for up to four players has yet to find a publisher, though, so no telling when you'll actually get to try it.

Uwe Boll Returns to the Undead [GameDaily]


Presidential Hopefuls Doubt Usefulness of Campaigning in Second Life

By Susan Arendt EmailSeptember 28, 2007 | 11:29:48 AMCategories: Online Gaming  

Secondlifejohnedwards It seems that virtual town hall meetings and campaign offices in Second Life are no longer as en vogue as they once were.

At a new media forum sponsored by Politico and Waggener Edstrom, strategists for Mitt Romney, Fred Thompson, Rudy Guiliani, Joe Biden, and Barack Obama discussed various types of "e-strategy," agreeing that web-based tactics are vital to modern campaigns, but doubting the efficacy of campaigning in Second Life:

The panelists also doubted the usefulness, for now, of campaigning in the online universe Second Life, in which some candidates have virtual campaign offices. They also wondered how the convertibility of online currency into real cash would translate into politics. How, Henke [media consultant for Fred Thompson] wondered, will campaign finance regulations handle a contribution in the form of imaginary gold doubloons?

The secret to a successful political campaign? It's all about proper use of Lolcats, people. You heard me.

Strategists debate Web-savvy campaigns [Politico, via GamePolitics]


Richard Garriott Plans Flight Into Space

By Susan Arendt EmailSeptember 28, 2007 | 10:51:10 AMCategories: People  

Richgarriottzerog Legendary game designer Richard Garriott is moving forward with plans for a trip to the International Space Station in October 2008. Garriott is teaming up with Space Adventures and ExtremoZyme to make the flight happen.

Space Adventures has designed a series of missions to "increase commercial involvement in manned space missions,"--in other words, letting ordinary folks into space for the right amount of cash.

ExtremoZyme is a biotechnology co-founded by Garriott's dad, Owen, who just happens to have been an astronaut in his day. Richard plans on conducting protein crystallization experiments for the company while he's floating around in space:

I am dedicating my spaceflight to science. It is my goal to devote a significant amount of my time aboard the space station to science, engineering and educational projects.  I understand the necessity for conducting research in extreme environments whether it is collecting microorganisms from deep sea hydrothermal vents to carrying out experiments in the continuous micro-gravity of Earth orbit. We need to be adventurous in mind and simulate our intellects to answer today's most daunting scientific questions and to invent tomorrow's technological marvels.

Here's hoping they need a game journalist or two to cover the trip. Click here to keep up to date on the mission's progress.


Operation Darkness Blends WWII With Werewolves

By Susan Arendt EmailSeptember 28, 2007 | 10:18:34 AMCategories: Console Games  

You may be thinking we need another WWII game like we need another reality show about a newly-married celebrity couple, but wait! Operation Darkness for the 360 is a WWII strategy/RPG game with magic, dragons, Nazi soldiers who look oddly like they stepped out of Killzone, and a hot chick with a rifle. There's also a guy who appears to change into a werewolf, and a skeleton getting crushed by a tank.  This has been your dose of "Hwa?" for the day.


Design a Character for Folklore

By Susan Arendt EmailSeptember 28, 2007 | 9:46:59 AMCategories: Console Games  

Folklore__ellenfaerybargest7_2 We're quietly excited about PS3 title  Folklore here at Game|Life, which is why we're sad our non-European status excludes us from the Create a Folk contest.

Between now and October 22nd, residents of Europe are invited to submit their designs for bizarre and otherworldly creatures to add to the ranks of the Folks, the magical creatures you encounter in the game.

The winning beastie will be turned into a real Folk, available for download from the PlayStation store. Keep in mind, you not only have to design the look of the creature, but also give it a name, provide a description, and explain the unique attack that the player can gain from it. Head here for more info.


See more Game | Life

Rants and Raves: Game|Life Reads From Your Letters

By Chris Kohler EmailAugust 31, 2007 | 9:09:48 PMCategories: Game|Death  

4letter For those of you still reading even though it's a Friday evening right before Labor Day weekend, we are proud to announce that it is Mailbag Time here at Game|Life.

In which we read from letters that actual readers like you have sent to me or, in the case of our final letter, to Wired about me. Entertainment is sure to follow. But first.

Your colors are like my dreams: red, gold and green

Subject: Green discs are not actually colored green

'Going gold' is still a completely valid term - MS uses 'red' and
'green' to denote a certification disc's copy protection status. None
of the colors are actually real, meaning that any of the discs just
look like DVDs upon visual inspection.

thanks,
matthew

I stand corrected. It's still all kind of silly.

Continue reading "Rants and Raves: Game|Life Reads From Your Letters" »


Full Kiki Kai World Details: PS2 This Year, Wii 2008

By Chris Kohler EmailAugust 31, 2007 | 8:17:15 PMCategories: Console Games  

KkwcropAfter pages detailing the US releases for Wii games titled Kiki Kai World and The Monkey King: The Legend Begins appeared on Amazon today, we contacted publisher UFO Entertainment to see if we couldn't find out the whole story.

As it turns out, Kiki Kai World is not the Kiki KaiKai (Pocky and Rocky) sequel that was announced and cancelled.  However, it is by the same developer, is "very similar" to the cancelled game, and is more of a "spiritual successor," says UFO.

"To make a long story short, Taito, who is now owned by Square [Enix], had some issues with us and we had to let the title go," said a company spokesperson.

The new game will be released in the US on both the PlayStation 2 and Wii. The PS2 version is currently scheduled for a December release, with the Wii version arriving early next year. The game will also be released on both platforms in Japan.

UFO also confirmed that The Monkey King is indeed the US title of Starfish's upcoming Wii game Shin Chuuka Taisen.


Video: Zero Punctuation Takes On The Console War

By Chris Kohler EmailAugust 31, 2007 | 6:26:58 PMCategories: Culture  

Eschewing his usual video game reviews, Ben "Yahtzee" "that guy who makes the funny videos" Croshaw gives us a summary of the console wars in this episode of Zero Punctuation. Funny, but I don't think anyone can outdo Nerdshoe for pure accuracy, on this particular topic.

Zero Punctuation: Console Rundown [Escapist]



MTV Goes Hands-On With PS3 LocoRoco

By Chris Kohler EmailAugust 31, 2007 | 6:19:33 PMCategories: Casual Gaming  

Locops3

The PlayStation 3 entry in the LocoRoco series will be available on September 21 in Japan, but nobody quite knows what it is, yet. Is it a game? An interactive screensaver? MTV News' Stephen Totilo says that he's possibly the first journalist to get hands-on with the game, and it's... undefined. It's something. The Sony reps demoing the game weren't even sure.

There was a sign in our level indicating the number of LocoRocos we had to awaken before moving to the next stage. We had to find that many and get them through the gate. ... The Sony reps and I were able to zoom out and look at the overall game map. A few other areas were unlocked. We could go into them and mess around, but without our army of LocoRocos, we couldn’t make much happen.

Mixed Motions [Multiplayer Blog]


Rumor: Wii Pocky & Rocky This Christmas

By Chris Kohler EmailAugust 31, 2007 | 6:04:02 PMCategories: Console Games  

KikikaiUPDATE: UFO Entertainment gives Wired News the full details on this game.

We can be reasonably sure at this point that UFO Entertainment will be releasing Kiki Kai World, a new entry in the long-forgotten Pocky & Rocky series, for Wii. The "rumor" part is that it'll come on December 18.

The news comes courtesy of a fully-detailed Amazon page for the game, with a feature list, box art, and release date, which could very well be a placeholder.

Occam's razor would say that this is the same Pocky & Rocky revival that was originally shown off for PS2, then cancelled. UFO is also apparently releasing
another 2D shooter, called Monkey King, for Wii on November 1.

Kiki Kai World [Amazon]


Capcom Teams With Mario Golf Maker For Wii Golf Title

By Chris Kohler EmailAugust 31, 2007 | 5:31:08 PMCategories: Japan  

WlgolflogoThis news hit the Japanese magazines this week, but Capcom just put out the official press release: they're teaming with developer Camelot, creators of the acclaimed Mario Golf and Mario Tennis games, for a new Wii golf game titled We Love Golf!

Capcom sees We Love Golf as part of the company's continued efforts to win over both Wii fans and sports fans:

With the release of "WE LOVE GOLF!" as well as the autumn release of the new racing game "MotoGP 07", Capcom will expand from its core action / adventure games and make fresh entries into the sports game genre ...  As we continue to expand our current Wii library, we aim to continue increasing the number of satisfied Capcom game players.

Capcom also announced that Resident Evil 4 Wii Edition has shipped 750,000 copies worldwide.

Capcom enters the sports game arena
[Capcom.co.jp]



Off To The Plant: Fatal Inertia, Stranglehold Go Gold

By Chris Kohler EmailAugust 31, 2007 | 4:55:02 PMCategories: Console Games  

GoldI guess we really are going to have all these announcements of games "going gold", again? Even though Xbox 360 master discs are actually green?

Today, Midway's Stranglehold and Koei's Fatal Inertia were sent off to manufacturing. Well, only the Xbox 360 version of Stranglehold, anyway. The PlayStation 3 version won't be out until late September. Meanwhile, the PS3 version of Fatal Inertia is still MIA.

Both games are out next week, Fatal Inertia on the 11th and Stranglehold on the 14th.


Jack Thompson v. Take Two: An Email Conversation

By Chris Kohler EmailAugust 31, 2007 | 4:44:30 PMCategories: Politics  

T2Ever wonder what it's like when Jack Thompson and Take-Two email each other? Thompson apparently sent over one of these back-and-forths to GamePolitics, who printed it this morning. In response to Thompson's continued allegations that Rockstar's age verification process for its online store is in violation of federal standards, a Take-Two VP says:

Jack, give it a break. I am happy to answer your questions and correct any misapprehensions that you have but I will not engage in this type of discussion with you. I am not a liar, I didn’t threaten you, and I wont get roped into this type of dialogue. Don’t bother writing back because I will not answer any further communications along these lines.

Take Two Warns Jack Thompson Over Manhunt 2 [GamePolitics]


Eight Things Designers Do To Screw Up Their Games

By Chris Kohler EmailAugust 31, 2007 | 4:35:22 PMCategories: Game Development  

Screw_2Civilization IV and Spore designer Soren Johnson, in his blog, has a fun read: a list of the eight biggest mistakes that game designers tend to make.

The temptation to pile extra units and buildings and whatnot onto to an already complete design is strong. Indeed, I have seen many people describe games as simply a collection of stuff ("18 Weapons! 68 Monsters! 29 Levels!") Needless to say, this is a wrong-headed approach. A game design is a collection of interesting decisions, as Sid would say, and the "stuff" in the game is there not to fill space but to let you execute decisions. Games can provide too few options for the player but - more commonly - games provide too many.

8 Things Not To Do (Part 1, Part 2) [via GameSetWatch]


Trailer: Professor Layton And The Devil's Box

By Chris Kohler EmailAugust 31, 2007 | 4:10:28 PMCategories: Portable Gaming  

GameTrailers has the official trailer for the next Professor Layton game. Seems as if, with the amazing success of the first, they're pouring more money into this one. A theme song! Lots and lots of animation! We don't see very many puzzles, this time, but I'm still excited.

November 29. Taste the anticipation.


Hate Lair's Motion Control? Just Plug In A USB Gamepad

By Chris Kohler EmailAugust 31, 2007 | 3:21:43 PMCategories: Hacks  

Lairusb

Want to know just how close we were to getting actual, non-frustrating, analog stick control in Lair? All you have to do is plug any USB control pad that doesn't have Sixaxis motion control capability into the PlayStation 3, and Lair will use the analog sticks. Or, in my case, the D-pad off of this old knockoff Sega Saturn USB pad I had lying around.

I don't want to suggest that somehow the control magically becomes perfect. It doesn't. But the difference is palpable. I pulled up that infamous first bridge level, and suddenly I was actually able to make the dragon go where he ought to. I can't imagine why this functionality isn't an option. I don't know if it's possible to play through the entire game like this. Certainly some key button features, like lock-on and rage mode, weren't mapped to the buttons on my pad.

I wonder why exactly this was left in the code. Did they not think that someone would plug in a USB pad, just to see what happened? Had this functionality actually been standardized in Lair, I doubt that people would have so many issues. It's still got massive flaws but this didn't have to be one of them.

(thanks, GAF!)


Neo Geo, 19 Games: September Is Month Of Plenty For Japan Virtual Console

By Chris Kohler EmailAugust 31, 2007 | 2:52:51 PMCategories: Japan, Retrogames  

NeogeoIf you have a Wii and live in Japan, you'll be overwhelmed with riches starting next week. Nintendo is releasing nineteen (!) games on Virtual Console in the East during the month of September, including the long-awaited debut of three Neo Geo titles.

Highlights across the board include Moero!! Pro Yakyuu (Bases Loaded), Super Metroid, Landstalker, and of course Magician Lord, Fatal Fury, and World Heroes, which will run 900 points each -- a bit expensive, but in line with the large size of the cartridges compared to SNES or Mega Drive.

Sin and Punishment, a fantastic Japan-only Nintendo 64 shooter from Treasure, is also on tap for Japan. Hopefully this will come to the US for the first time ever.

The full list of games, plus the TurboGrafx lineup for the US, is below.

Continue reading "Neo Geo, 19 Games: September Is Month Of Plenty For Japan Virtual Console" »


Skin Signals Announce Gamer's Next Move

By Susan Arendt EmailAugust 31, 2007 | 1:42:06 PMCategories: Tech  

Yeti785956 Two Hungarian researchers at the Budapest University of Technology and Economics have discovered that your skin gives away your next gaming move seconds before you actually make it.

Laszlo Laufer and Bottyan Nemeth had volunteers play a game called YetiSports JungleSwing that involves controlling a swinging Yeti as he moves through a tree and calls for some tricky timing as he leaps from branch to branch. You can try it out for yourself here.

As players swung their yeti, they were hooked up to equipment that measured their heart rate, skin conductance, and the electrical activity of their brains. Laufer and Nemeth discovered that skin conductance predicted  players were going to jump 2 seconds before they actually did. Laufer thinks the discovery could be used to design videogames that adapt to players' movements, perhaps slowing down right before a jump to throw off your timing.

While I'm sure that's possible, who'd want to play a game that frustrating?

Photo courtesy of New Scientist.

Skin signals betray a gamer's moves [New Scientist]


Xbox 360 Chat Pad, Halo Controllers Out Next Week

By Susan Arendt EmailAugust 31, 2007 | 12:03:26 PMCategories: Console Games  

Brutehalocontroller Next Tuesday is all about accessorizing your 360, with the release of the Xbox 360 Messenger Kit and a trio of Halo 3 goodies.

The Messenger Kit features a 360 headset and the Chatpad, which is backlit (good for gaming in the wee hours) and attaches easily to your controller. It'll cost you $30, which seems about right.

If you're all about the Halo, you can opt to pick up the limited edition Spartan green and gold wireless headset for $60, or go for one of the two  limited edition wireless controllers instead. Designed by Todd McFarlane, one sports a Covenant Brute theme, and the other...go on, guess. If you said "Master Chief," you deserve a cookie. The controllers are $60 each, and come with a Master Chief figurine, also designed by McFarlane.

Personally, I think the Spartan headset leans towards the fugly side,  but the Master Chief controller is kind of cool.

Continue reading "Xbox 360 Chat Pad, Halo Controllers Out Next Week" »


Filming of Kane & Lynch Movie Scheduled to Begin This Fall

By Susan Arendt EmailAugust 31, 2007 | 11:22:28 AMCategories: Culture  

Kaneandlynch According to IGN,  filming on the Kane & Lynch movie is scheduled to begin as early as this Fall. Studio Lionsgate is apparently "thrilled" with the script by Kyle Ward. IGN figures that Jieho Lee, whose K&L script reportedly lost out to Ward's, might end up directing.

Unlike most videogame flicks, this one has apparently attracted the attention of an "A-list star," though IGN wasn't allowed to say who. They didn't even give us a hint, like "rhymes with Fristian Sail." (That's just wishful thinking, really, folks. Having Equilibrium flashbacks.)

Here's how IGN sums up the plot:

The story will parallel that of the Eidos game, which involves a mercenary named Kane and a "medicated psychopath" called Lynch. The two encounter one another while en route to death row, and together they decide to embark on a quest for revenge against Kane's former employers, one of those mysterious and covert organization types.

Kane & Lynch Scoop! [IGN]


Say Goodbye to 360, PC Versions of Haze

By Susan Arendt EmailAugust 31, 2007 | 10:48:20 AMCategories: Console Games  

Haze2 According to GameSpot, Ubisoft has confirmed that the only version of Haze currently in development is for the PS3.

Haze was originally announced as coming out for the PC, 360, and PS3, but Ubisoft later said that the PS3 had become the "lead platform" for the game. It now looks as though the PC and 360 versions are completely out of the picture: Haze's various web sites (developer Free Radical's, publisher Ubisoft's and the game's official site) all list the game as being PS3-only.

According to an Ubisoft spokesperson, "The official statement on PC and Xbox 360 is that these platforms are not confirmed."

Haze PC and 360 drop off the map [GameSpot]


Crime-Solving TV Show Highlights Public Reaction to Violent Videogames

By Susan Arendt EmailAugust 31, 2007 | 10:31:11 AMCategories: Culture  

Murder Spike TV's Murder gives ordinary folks the chance to solve real-life murders, presenting them with accurate crime scene recreations, evidence, and videos of suspect interrogations. This week's episode featured the stabbing death of a 14-year-old girl in her bedroom. Her older brother was one of the suspects, and when the would-be detectives examined his room, they found a number of violent comic books and videogames.

Three of the six investigators were convinced that these belongings indicated that the boy had committed the crime, stabbing his sister 11 times. One investigating team's theory was that the brother, whipped into a rage by a night of playing violent games, walked across the hall and killed his sister because he was jealous of her popularity. A member of the other team called the games "evil," and thought her teammates were "insane" for suggesting that watching something with violent content could be entertaining.

Continue reading "Crime-Solving TV Show Highlights Public Reaction to Violent Videogames" »


Online Multiplayer in Question for Wii Guitar Hero

By Susan Arendt EmailAugust 31, 2007 | 9:56:30 AMCategories: Console Games  

Gh3_logo Concerned that Nintendo's apparent aversion to third-party online play wouldn't mesh well with Guitar Hero III's online multiplayer, Bits, Bytes, Pixels & Sprites got in touch with Red Octane just to make sure everything was a-ok with the Wii version. It wasn't:

[W]e’re working closely with Nintendo for an online solution, though at the moment we’re unable to confirm the status of the online multi-player.

The same apparently holds true for downloadable content. Previous versions of Guitar Hero have gotten along just fine without DLC or online play, but given the choice, who would want to go with the crippled version?

Guitar Hero III May Be Online, but Will It Be "Nintendo" Online? [Thebbps.com]


Video: DS Connectivity in My Word Coach

By Susan Arendt EmailAugust 31, 2007 | 9:33:06 AMCategories: Console Games  

Here's a quick look at how My Word Coach for the Wii connects with the DS for some of its gameplay options. In this minigame, you use the DS touchpad to draw the letter that completes the word on screen.
If you'd like to take a look at one of the multiplayer games, click here. It's easy to see how My Word Coach could be helpful or educational, but does it actually look fun?


TimeShift Demo Now Available on Live Marketplace

By Susan Arendt EmailAugust 31, 2007 | 9:15:44 AMCategories: Console Games  

Timeshift We got a chance to check out TimeShift at E3 this year and were fairly intrigued; now it's your turn to see what you think of time-dilating shooterific action.

The demo that's now on the Xbox Live Marketplace is the very same one I got to see back in July, and it gives you plenty of opportunity to muck about with the game's time-controlling mechanics as you give your enemies a fatal case of lead poisoning.

Here's a tip: try shooting a bad guy in the knee, then watching him get up and walk. Also, stopping time turns the surface of water into a solid, letting you walk on it.


See more Game | Life

Browser Game: Quest Confounds Your Consciousness

By Lore Sjoberg EmailJuly 31, 2007 | 7:02:08 PMCategories: Browser Games  

QuestipoonThe thing about commercial games is that, in the end, they want you to win. The developers spent a lot of time creating a world for you, and people aren't generally happy to spend sixty bucks on something only to be frustrated in their attempts to enjoy it all. Individuals who put games up on the Web have no such concerns, though. They're happy to destroy your sanity and sap your patience. If you like a good struggle with a vicious puzzle, check out this forty-question quiz.

Quest [Official Site]



Codemasters Not Working on PS3 Version of Overlord

By Susan Arendt EmailJuly 31, 2007 | 6:50:33 PMCategories: Game Development  

Overlord_tower_minions_final There was some hopeful speculation yesterday that a job posting at Codemasters indicated that the company was working on a PS3 port of Overlord, but the company has flatly KO'd the notion.

A Codemasters spokesperson told Eurogamer "We are not porting Overlord to PS3," which doesn't leave a whole lot of wiggle room for speculation.

It seems the person who gets the advertised job "Porting X360/PC code base to PS3" will be working on something completely different. Pity, really. The more people playing Overlord, the better.

Codies not doing Overlord PS3 [Eurogamer]


Blast Factor Expansion On the Way

By Susan Arendt EmailJuly 31, 2007 | 6:34:22 PMCategories: Console Games  

BlastfactorBluepoint Games is giving Blast Factor such a makeover that you'll hardly recognize it when it's done. Blast Factor: Advanced Research
adds seven new specimens, eleven new types of enemy, two new bosses, new music, lighting, and sound effects to the original game, then throws in a practice mode and monthly online high score tables just for kicks.

A demo will be on the Playstation Store soon, so you can check out all the new bells and whistles at your leisure.

Blast Factor: Advanced Research Coming Soon! [Playstation Blog]



Rumor: Nintendo's Harrison Takes "Early Retirement"

By Chris Kohler EmailJuly 31, 2007 | 6:19:26 PMCategories: Business Matters  

GeorgehNintendo's senior vice president of marketing George Harrison has announced his "early retirement" to Nintendo of America employees via a company-wide voice mail message, GameDaily reports today.

This unconfirmed news follows in the wake of revelations that Nintendo is searching for a vice president of corporate affairs and a director of communications, presumably to replace Perrin Kaplan and Beth Llewelyn.

If true, these stories would mean the departure of Nintendo's entire top marketing team when the company relocates its sales and marketing division to Redwood City, CA from Seattle later this year.

Source: George Harrison Has Announced His Retirement [GameDaily BIZ]


BlizzCon: The Final Schedule Of Events

By Chris Kohler EmailJuly 31, 2007 | 6:03:13 PMCategories: PC Gaming  

BlizzconIf you're headed off to BlizzCon this weekend, or if you'd just like to pretend that you are, Blizzard has posted the full schedule of events for its two-day fan festival in Anaheim.

You'll be able to play Starcraft II for twelve hours a day, if you want, or go to panels that cover all manner of topics related to World of Warcraft and Blizzard's other titles.

BlizzCon Schedule [via Kotaku]


Newspaper Editor Calls Pro Gaming Broadcast "Downright Stupid"

By Susan Arendt EmailJuly 31, 2007 | 6:02:01 PMCategories: Culture  

Ericgreene According to The Battle Creek Enquirer's Eric Greene, the broadcast of video game tournaments on television is a sign of the apocalypse, or at the very least the decline of American civilization:

I envision two sweaty-palmed, pimple-faced 14-year-olds casting virtual spells on each other in the "World of Warcraft," and millions of people watching at home, ignoring all familial, spiritual and hygienic needs as they await the outcome of the make-believe contest. And with that, we blissful and carefree Americans may have sunk below the point of no return.

Greene seems to think that, for some reason, showing pro gaming on TV is a sign that we're "losing the war for such things as attention span, conversation, artistic expression and outdoor activity." Watching a Detroit Pistons game, something Greene enjoys, does not have the same negative impact on society for some reason.

Continue reading "Newspaper Editor Calls Pro Gaming Broadcast "Downright Stupid"" »



Halo 3's Four-Player Cooperative Mode: The Details

By Chris Kohler EmailJuly 31, 2007 | 5:01:21 PMCategories: Online Gaming  

4pftw

As promised, Bungie's Luke Smith has revealed the details of Halo 3's surprising new mode: a four-player cooperative online adventure that lets you and up to three buddies take on the game's Campaign mode as a group. Calling the mode "some of our greatest ever Halo experiences," Smith gave the following examples of how the cooperative gameplay can affect the game:

Acting as a team is a fantastic new twist to the Campaign gameplay – something that works as well on foot, in close confines as it does on the battlefield, with large scale vehicle mayhem. Scared of Jackal snipers? Send out a scout to see what dangers lie ahead. Terrified of an open field? Flank your enemies and swipe their rides.

Continue reading "Halo 3's Four-Player Cooperative Mode: The Details" »


Midway VP On Where Games And Movies Collide

By Chris Kohler EmailJuly 31, 2007 | 4:59:34 PMCategories: Business Matters  

Stranglehold1_2

Midway senior VP of marketing Steve Allison speaks to Newsweek's N'Gai Croal about the company's efforts to partner with Hollywood to create not just your typical movie licenses, but partially original IP that taps into the success of films -- like Stranglehold. He also speaks about the difficulties inherent in making good game movies:

One of the reasons the Halo movie deal is so difficult for any studio to really get behind is the amount of control a third party, non-studio entity had over the project. It feels great to get those deal points, but at the end of the day, not too many people at videogame publishers know how to make a movie, and the interaction becomes super frustrating to the studios and it can kill a project.

The Art Of The Deal [Level Up]


Rock Band Rocks The Game Critics Awards

By Chris Kohler EmailJuly 31, 2007 | 4:54:05 PMCategories: E3 2007  

Rockband256_2

The winners of the Game Critics Awards have been announced, and Rock Band is the winningest game of them all. Harmonix's instrumental collaborative musical adventure took home the Best In Show award as well as Best Hardware/Peripheral and Best Social/Casual/Puzzle.

The game's distributor Electronic Arts took the most awards of any publisher, with six total. Among platforms, Xbox 360 games garnered the most awards with eleven total.

2007 Winners [Game Critics Awards]


The "Leaked" Project Offset Trailer

By Susan Arendt EmailJuly 31, 2007 | 4:51:09 PMCategories: PC Gaming  

The first thing you need to know about this upcoming PC game is that, thankfully, Project Offset is just a working title. The next thing you need to know is that this video was supposedly for internal use only and that Offset's website actually asks that folks not post it. (We were nice and asked first--they said they wouldn't be mad if we went ahead and shared it with you lot.) Looks pretty darn good for something they supposedly didn't want folks to see, don't you think?


Browser Game: The Urinal Game Teaches Pee Procedure

By Chris Kohler EmailJuly 31, 2007 | 4:47:26 PMCategories: Browser Games  

Urinalgame

Choosing a urinal in a men's room may seem, to the untrained outside observer, to be simply a matter of random chance. In fact, nothing could be further from the truth. The procedure is in fact subject to a set of black-and-white, unbending rules. The Urinal Game tests your knowledge of gentlemanly pee etiquette. Better to get these questions wrong now than in the field.

The Urinal Game [GameScene]


PC Game On Event Cancelled

By Susan Arendt EmailJuly 31, 2007 | 3:31:26 PMCategories: PC Gaming  

Gameonlogo CMP has decided to pull the plug on PC Game On, a consumer-facing PC games event. Time and planning constraints doomed the event, which was set to take place September 8-9 at the Austin Convention Center, directly following the Austin Developers Conference. 

CMP issued a statement thanking the folks who supported the the event, which at least shows that they have manners.


Bungie: Halo 3 Has Four-Player Online Cooperative Play

By Chris Kohler EmailJuly 31, 2007 | 3:18:14 PMCategories: Online Gaming  

Halo3At a press conference in Amsterdam, Bungie confirmed that Halo 3 will feature an online cooperative mode for two to four players. Further details are unclear: does this mean you can play through the single-player campaign as a team of four, or is it a discrete game mode? Is there drop-in, drop-out? Etc.

Bungie's Luke Smith confirmed the news (originally reported in a language that is not English) on NeoGAF, and said details will hit Bungie's official site later today.

[via Joystiq]


Review: Persona 3 is Beautifully Bizarre

By Susan Arendt EmailJuly 31, 2007 | 3:05:17 PMCategories: Reviews  

Persona3 By day, you’re an ordinary high school student; by night, the monster-fighting savior of the human race. Thus is the general set up of Persona 3 (PS2), the latest entry in the Shin Megami Tensei series, which takes the franchise’s trademark weirdness and balances it beautifully with ordinary day-to-day teenage activities like studying for exams and shopping at the mall.

Continue reading "Review: Persona 3 is Beautifully Bizarre" »


Rumor: Different Xbox 360 SKUs Get Uneven Price Drops

By Chris Kohler EmailJuly 31, 2007 | 1:10:55 PMCategories: Business Matters  

Ccproof

Looks like the Xbox 360 price drop is all but confirmed, now, with the addition of this Circuit City ad scan. But check it out: while the Core and Elite are still around, their prices aren't dropping on par with the Premium System. Most interestingly, the price of the Core is apparently only being lowered by $20.

The Core wasn't a great deal to begin with, and now it's even worse. Don't buy this! For any reason!

Betrayalton [NeoGAF]


This Year's Tokyo Game Show Expected to Be Biggest Ever

By Susan Arendt EmailJuly 31, 2007 | 11:33:17 AMCategories: Business Matters  

Tokyogameshow This year's Tokyo Game Show is going to be positively gargantuan, with 168 exhibitors signed up so far. Nintendo has decided not to attend, but Sony and Microsoft will be there, along with Sega, Capcom, Square Enix, Konami, Tecmo, and Namco Bandai.

The four-day event (only three days in previous years) is expected to attract nearly 200,000 attendees this September. The first two days are for industry pros only, but the last two days are open to the public. This year's theme is  "Link up, Reach out, To the world," which is not nearly as cool as the luau theme that we suggested.


Dr. Who Game Coming This Christmas

By Susan Arendt EmailJuly 31, 2007 | 10:31:36 AMCategories: Console Games  

Doctorwho_2 According to a David Tennant web site   (he's the new doc, dontcha know), an advert for a Dr. Who video game, to be released at Christmas, appears in the new Doctor Who Top Trumps card pack. As the site puts it, "It is thought it will be available on PC, PS2, DS and Mobile," though we don't know why they think that.

I may pass out. I've been a fan of the Doc since I was in grade school, and was thrilled to see that the new version on the Beeb stayed faithful to the spirit of the show without being hokey or low-grade. Please, please, please don't let this suck. Also, make K-9 an unlockable character. Or something. Just make sure he's in there.

Doctor Who Video Game Out for Christmas [David-Tennant.com, via Worth Playing]


Harry Potter Bested by Pokemon on UK Charts

By Susan Arendt EmailJuly 31, 2007 | 10:13:34 AMCategories: Business Matters  

Pokemondiamondpearl The boy wizard has been toppled from the top of the UK sales charts by a bunch of hyper-adorable pocket monsters. Pokemon Diamond owns the top slot, while Pearl trails behind at number 3, with the Transformers wedging themselves firmly in between.

The nosedive of the week belongs to Rainbow Six: Vegas, which fell ten spots to number 18. Besides the Pokemans, other newcomers to the chart include Rubgy 08 (12), Transformers: the Game- Autobot (19), and Wario Ware: Smooth Moves (20). The entire chart follows.

Continue reading "Harry Potter Bested by Pokemon on UK Charts" »


PGR4 Options Limited by Size of DVDs

By Susan Arendt EmailJuly 31, 2007 | 9:46:31 AMCategories: Console Games  

Pgr4 Bizarre Creations has been forced to change Project Gotham Racing 4's lighting options due to the size limitations of a DVD. Here's how Bizarre's Ben explained it in this thread on the official forum:

You won't see different times of day per city because this involves recreating all the textures again (one for day and one for night). Whilst this wasn't a problem for our dev team, it was a problem fitting all this data onto a single DVD. So we've worked around the problem by providing different lighting models per city. For example, Macau is always in the daytime, but if you play it during a storm everything looks darker and more foreboding. If you play during a blizzard then things are slightly tinged blue and everything seems more frozen. Of course, playing this track in sunshine will make everything appear bright and yellowy.


It sounds like, given the options available to them, Bizarre made the right choice, but it's still a bit of a drag. Not drag enough to make it worthwhile for them to drop something else (like, say, the motorcycles or weather conditions) to free up the space for the added textures, but a drag just the same. PS3 fans, now would be an appropriate time to start extolling the virtues of Blu-ray.

About the time of the track [Bizarre Creations Forums]


Crysis May Come to Next-Gen Consoles

By Susan Arendt EmailJuly 31, 2007 | 9:19:10 AMCategories: Console Games  

Crysis_450x360 Crysis could, maybe, someday be on the 360 and PS3, or so said Crytek's Cevat Yerli to PC Gamer (UK). Don't hold your breath, though. While Yerli acknowledges that the game could run on a console, there are no plans as of yet to put it there:

It requires optimisation, that's what we've always communicated. What you would not do is make Crysis on PS3, 360 and PC for a single shipping date, because we would lose the quality focus. So I say, 'First PC version, then we'll see what happens'.

Yerli went on to say that Crytek wouldn't put Crysis on a platform unless it could make it the "number one game there." Like the man says, first PC version, then we'll see what happens.

Crytek: "Crysis could be on the 360 or PS3" [CVG]


See more Game | Life

Browser Game: Cursor Invisible Will Break You

By Lore Sjoberg EmailJune 29, 2007 | 8:03:00 PMCategories: Browser Games  

CursorinvisibleThere are many Flash games in which you shoot, smack, or otherwise hit various objects as they are presented to you. By and large, however, these games provide a crosshairs or some other method of aiming at your enemies and/or victims. No such luck here. You have to smash plates by clicking on them, without the benefit of knowing exactly where you're aiming. One little change, and it's a whole different game.

Cursor Invisible [Noob.us]



Video: The Bomberman Live Mockumentary

By Chris Kohler EmailJune 29, 2007 | 7:33:20 PMCategories: Console Games  

The guys at Hudson are crazy. That's the only explanation I can come up with for this mock making-of video that they produced for their upcoming Xbox Live title Bomberman Live. We saw this video at their recent Bomberman event, and encouraged them to show it to the public, which in retrospect might seem like a bad idea tomorrow when they all get fired for gross incompetence. I want to see every game publisher do this.

Bomberman Live [GameTrailers]


Virtual Consolation Prize: Wave Race And Obscure Goodies For July

By Chris Kohler EmailJune 29, 2007 | 7:26:29 PMCategories: Retrogames  

Waverace642Nintendo has announced the games that will be hitting Japan's Virtual Console in the month of July, and there are some interesting things happening, including a first-party Nintendo game that only a few Japanese players ever got their hands on.

On Nintendo 64, Paper Mario has indeed been bumped back to July, where it joins Wave Race 64 (right). Notable for being the first post-launch Nintendo 64 title, Wave Race was actually excellent and worth the download. And what else needs to be said about Paper Mario?

Continue reading "Virtual Consolation Prize: Wave Race And Obscure Goodies For July" »



Gamasutra's History of Zork

By Chris Kohler EmailJune 29, 2007 | 6:39:39 PMCategories: PC Gaming  
Zork

As part of their efforts to catalogue detailed histories of the games in Stanford University's newly-chosen "canon", Gamasutra presents a six-page, well-written history of the seminal text adventure Zork that explores not only the development of the series but its impact on the medium.

Still not enough to make me actually want to play a text adventure, but hey.

The History of Zork
[Gamasutra]


Today's Game Soundtrack: Rockman Dash OST

By Chris Kohler EmailJune 29, 2007 | 6:08:09 PMCategories: Culture  

RockdashostI think Parish and I were talking about this on the season finale of Retronauts: how I've put in way more hours actually listening to the Rockman Dash soundtrack than playing the game itself, which is called Mega Man Legends in the US.

The stars of the show are the opening and ending vocal themes, "Another Sun" and "Your Wind Is Blowing," performed by Reika Morishita. I think these were actually cut out of the US release, though.

Continue reading "Today's Game Soundtrack: Rockman Dash OST" »


MMOs and the Future of Management

By Miguel Lopez EmailJune 29, 2007 | 6:01:58 PMCategories: Business Matters, Online Gaming  

Maexxna_large1The pervasive stereotype of MMO guild leaders goes something like this: white, male, late teen, overzealous, with a tendency to scream over VOIP to the point of voice cracking. Would it disturb you to know that these guys' methodologies are being intently studied by people attempting to zero in on the future of management? Well, this is precisely the focus of a joint study between Palo Alto software company Seriousity, IBM, Standford University, and MIT.

Seriousity's flagship product, Attent, draws heavily from the collaborative models that MMOs have been designed around for years. A report published today by Red Herring points out that, as such, "[t]he research could be considered self-serving for Seriosity."

Continue reading "MMOs and the Future of Management" »



Video: GTA IV Trailer, Analyzed

By Chris Kohler EmailJune 29, 2007 | 5:32:27 PMCategories: Console Games  

The crew over at 1up took the Grand Theft Auto IV trailer that hit yesterday and did a video analysis of it, above. They hit all of the little bits that you might have missed on first viewing, like rear-view mirrors, building signs, ads in the background, and other details that give clues to the gameplay and the setting.

If you want to check out the trailer itself, it's embedded after the jump.

Continue reading "Video: GTA IV Trailer, Analyzed" »


Free Plush Dewy With Dewy's Adventure Preorders

By Chris Kohler EmailJune 29, 2007 | 5:27:28 PMCategories: Console Games  

DewyplushPreorder the adorable Dewy's Adventure at GameStop and get a free plush Dewy doll. It'll go really well next to your Elebits plush things that you got when you preordered Konami's last Wii game, because they look like they were made out of the same materials.

Do you think they recycled the used Elebits? That would be kind of sad, yet in keeping with the game's message of conservation, so.

Plush Dewy Preorder [Siliconera]


Capcom "Actively Pursuing" Western Acquisitions

By Chris Kohler EmailJune 29, 2007 | 5:10:31 PMCategories: Business Matters  

Capcom_2Capcom CEO Kenzo Tsujimoto told shareholders this week that while the Osaka-based game publisher is not currently considering any mergers with or acquisitions of Japanese companies, the opposite holds true for Western outfits.

[M]utual shareholding in, business partnerships with, or acquisition of companies that create content popular around the world is something Capcom is actively pursuing.

This year, Capcom has asserted a renewed focus on Western game development, acquiring the MotoGP and Harvey Birdman licenses and doing some hiring.

Capcom and overseas acquisitions [GamesIndustry.biz]


Boll: Postal "One Of the Best Films of All Time"

By Chris Kohler EmailJune 29, 2007 | 5:02:38 PMCategories: Culture  

Boll2This just in: bad film director Uwe Boll says that his upcoming movie-of-the-game Postal is "one of the funniest and the most important films of the last decade".

At the film market in Cannes POSTAL got STANDING OVATIONS. No other film has ever been applauded there since it’s all business people who attend the screenings. It’s one of the best films of all time!

I'm actually a fan of self-important hyperbole. Check it out: Game|Life is one of the best blogs of all time. That felt so good.

Uwe Boll on Postal
[Bollbashers, via 1up]


Resistance Director: PS3 A "Whipping Boy"

By Chris Kohler EmailJune 29, 2007 | 4:57:23 PMCategories: Console Games  

SpankingTed Price, of Sony-exclusive studio Insomniac, tells GameDaily that PlayStation 3 has become a scapegoat:

I think the PS3 has become the whipping boy for the press, quite honestly. I think everyone just wants to fill it full of arrows because Sony's had some pretty amazing success over the years. And it's easy to overlook that it's been, I think, the fastest selling PlayStation console. I think it's human nature to want to take down the guy on top[.]

Well, somebody's got to take the beating, and Nintendo's and Microsoft's behinds were pretty red already, so...

Ted Price: PS3 Has Become "Whipping Boy" For The Press [GameDaily]


The Lost Nintendo Sex Ed Tape, and Why We're Linking It

By Chris Kohler EmailJune 29, 2007 | 2:34:52 PMCategories: Culture  

Yes, this is old, but we here at Game|Life are passionate about spreading the word about safe sex, and apparently, in this alternate reality version of my childhood, so was Nintendo. Honestly, the actual sex ed videos we watched in eighth grade weren't any less silly than this.

Yes, this is another one of those blog posts where people get to comment on the low, low state of Wired these days and how non-newsworthy this is. If you'd like a more thorough explanation of why we do this, it's after the jump. If you just want lulz, they are above.

Continue reading "The Lost Nintendo Sex Ed Tape, and Why We're Linking It" »


Gaming is Good for you, Playboy Says So

By Susan Arendt EmailJune 29, 2007 | 2:31:58 PMCategories: Culture  

Dr_mario2_2 Playboy has spoken: gaming is good for your health. A sidebar in the July issue runs down various ways in which gaming might improve your well-being, including sharpened visual acuity, improved spatial reasoning, and weight loss.

They are, of course, correct. After just one week of gaming, my visual acuity increased to the point that I realized Playboy was full of pictures of naked women. Who knew?

I Only Read It for the Articles, I Swear [The Wiicast]


Heavenly Sword Developers Just Working Out The Bugs

By Chris Kohler EmailJune 29, 2007 | 2:14:57 PMCategories: Culture  

HsguyThe guys at Ninja Theory say that their upcoming first-party PlayStation 3 adventure Heavenly Sword is "95% done". But, they caution:

Here's a secret: whenever you hear a developer say "We're 95% done. Nearly there folks!", they'll normally follow it up with something along the lines of "The last 5% is the difference between a good game and a great game and that means lots of testing, tweaking and polishing to make the final experience for the player so much better than the sum of its parts" or something like that.

So, while this is true, they also mean, "We have loads of bugs and we're fixing them at the speed of light... Sometime soon QA is going to stop finding new bugs and we’ll be done!"

Welcome to Ninja Theory! [IGN Blogs]


Browser Game: Phit Puts You in Your Place

By Lore Sjoberg EmailJune 29, 2007 | 1:54:46 PM

PhitThink of it as Tetris on Valium: slide blocks around to fill the space at the bottom of the screen. Part of the challenge is to figure out how the blocks fit together, and the other part is moving them around each other so you can get them in place. Simple, silent, but quite a bit of fun.

Phit [Jeff Wofford.com]



Sci Fi Tech Opines: Second Life too Hard for the Mainstream

By Miguel Lopez EmailJune 29, 2007 | 1:34:26 PMCategories: Virtual Worlds  

Shift_second_life S.E. Kramer's recent column published in Scifi.com mirrors a lot of what Second Life's detractors have been saying for a long time: that the virtual world isn't accessible enough to achieve mainstream success. The world's "newbie island," where new users initially spawn, and are taught the basics of avatar-customization and navigation, is more cumbersome than inviting, he feels:

I'd bet that a lot of potential Second Life citizens never make it off of that first island.

Continue reading "Sci Fi Tech Opines: Second Life too Hard for the Mainstream" »


Video: Resident Evil: The Umbrella Chronicles Trailer

By Susan Arendt EmailJune 29, 2007 | 1:23:52 PMCategories: Console Games  

This trailer for Resident Evil: The Umbrella Chronicles returns to the mansion where all the poor voice acting, horrible camera angles, and zombie killing fun started. *sniff* Meemmmoorieeeeesssss....

Looks fairly awesome, especially that whopping great snake flailing around. Count me in.


Hans Reiser: Linux Visionary, Murder Suspect, Gamer

By Susan Arendt EmailJune 29, 2007 | 12:05:34 PMCategories: People  

Hansreiser Wired has a fascinating--and disturbing--story up about Linux visionary and murder suspect Hans Reiser. Reiser is accused of murdering his wife, Nina, with whom he was engaged in a bitter divorce and custody battle. One of the pivotal elements in the case was Reiser's attitude towards gaming, especially in relation to the couple's young son, Rory:

Reiser claims that Nina may be consulting with "memory creation specialists" in order to implant memories in Rory's mind. He insists that he never told Rory to hide the fact that they play Battlefield Vietnam together and is convinced that the specialist created this memory. "I am just lucky these memories only involve a computer game so far," Reiser writes to the court. "I don't want to find out that my child remembers being satanically sacrificed by me in a past life."

Continue reading "Hans Reiser: Linux Visionary, Murder Suspect, Gamer" »


Final Song List for Guitar Hero Encore: Rocks the 80s

By Susan Arendt EmailJune 29, 2007 | 11:00:05 AMCategories: Console Games  

Kipwinger Put on the spandex and bust out the Aqua Net--the song list for Guitar Hero Encore: Rocks the 80s has been finalized. Just remember, if you're playing "Seventeen," you have to do the ballet turns just like Kip Winger, or it doesn't count. Also, "Radar Love" should only ever be done by Golden Earring. It's the truth.

The newly announced titles are here, the rest of the list is after the jump.

Caught in a Mosh (Anthrax)
Balls to the Wall (Accept)
Electric Eye (Judas Priest)
Los Angeles (X)
Police Truck (Dead Kennedys)
We Got the Beat (Go Go's)
(I Think I'm) Turning Japanese (Vapors)
Seventeen (Winger)
Because, it's Midnite (by Limozeen)

Continue reading "Final Song List for Guitar Hero Encore: Rocks the 80s" »


Germany Edits The Darkness

By Susan Arendt EmailJune 29, 2007 | 10:46:08 AMCategories: Console Games  

Thedarknessps31 It seems that The Darkness is going to have to go through a bit of a facelift before it's released in Germany. First and foremost, all Nazi symbolism must be removed from the game--that's pretty standard for any games released in Germany. They're, uh, kinda sensitive about that part of their history, y'see.

Other changes include the removal of four Darkling kill methods, and substituting a soul-sucking green mist for the heart-ripping-out animation. Sigh...sucking out souls  is cool, and all, but it's just not the same.

The Darkness: Uncut Version in Deutschland verboten [areagames.de, via Kotaku]


See more Game | Life

Centipede Creator Keynotes Women In Games Conference

By Chris Kohler EmailMay 31, 2007 | 7:37:36 PMCategories: Game Development  

Centped2Dona C. Bailey, co-creator of the Atari classic Centipede, will keynote the Women In Games International conference "She's Got Game" in Austin this September.

Bailey will discuss "where games have been, where they are now, and in which direction she'd like to see them develop," said a statement released by WIGI today. Bailey currently works at the University of Arkansas, Little Rock.


Activision: Wii Are Also Sorry, Nintendo

By Chris Kohler EmailMay 31, 2007 | 7:08:58 PMCategories: Business Matters  

Activision160First Ubisoft, now Activision. in a conference call today, Activision CEO Robert Kotick said that while the publisher's stance on GameCube was "non-strategic," it is quite enthusiastic about the Wii development situation:

For a few generations, Nintendo software was better than third-party software. When you look at where we are today…we think we’re actually in the best position and probably even in a better position than the first-party to leverage our development dollars ... We’re reinvesting against the Nintendo platform in a way that in the last cycle we really did not.

Kotick specifies that the company's Guitar Hero franchise will be a great fit for Wii.

Activision Addresses Wii Third-Party Debate [Next-Gen]


Nintendo's Employees Generating $2.5 Million Each

By Chris Kohler EmailMay 31, 2007 | 6:59:52 PMCategories: Business Matters  

Happy_monopolyFortune magazine has a really interesting and in-depth cover story on the Wii in this issue, in which the writer does some fascinating math. Dividing Nintendo's $8.26 billion in revenue by its 3,400 employees, each employee generated $2.5 million.

Comparing this to Microsoft ($624,000) and Google ($994,000), the point is clear.

You should read the piece, if you haven't already.

Wii Wii Rock You
[Fortune, via Game Daily]



DS Girl-Touching Game Includes Boy, Too

By Chris Kohler EmailMay 31, 2007 | 6:52:47 PMCategories: Japan, Portable Gaming  

0531majo05Doki-Doki Majo Shinpan, the upcoming Nintendo DS game where you have to poke and prod at teenage girls with the touch screen in order to find out if they are witches, just upped the ante by adding a bonus stage with a teenage boy.

"Huh? Am I a witch? No way... I mean, look, I'm a boy..."

I'm not sure what else SNK could really do to make this the Creepiest Game Ever. I think they've just won that contest hands-down. Hopefully I'll have this in time to take it to E3 and pitch it around to American publishers, just to see what happens.

Doki Doki kicks it up a notch [Insert Credit]
 


University of Nottingham Studies Second Life Griefing

By Miguel Lopez EmailMay 31, 2007 | 6:36:31 PMCategories: Virtual Worlds  

Virtualtript In an effort to better understand bullying through its all-pervasive virtual manifestation--i.e., griefing--scholars from various departments of the University of Nottingham conducted a focus group on the topic in Second Life. As per Dr. Thomas Chesney, who lead the study, its purpose was to determine the how and why griefing occurs, and what carryover it can have on the victims' real lives.

Continue reading "University of Nottingham Studies Second Life Griefing" »


Gods & Heroes Accepting Beta Applicants

By Miguel Lopez EmailMay 31, 2007 | 5:59:35 PMCategories: Online Gaming  

Gnhhydra Perpetual Entertainment has opened up beta applications for its premier MMO Gods & Heroes. From the looks of it, the game is far from "WoW in Rome"; players will be able to control entire squads of henchmen in addition to their own characters, and the combat system looks much more choreographed than anything I've ever seen before.

If you're interested in testing your legions against the worst that ancient myth can throw at you, put your name in the hat: http://community.godsandheroes.com/betasignup/. Apparently, you get extra props if you speak French, German, or Italian.



Access Your PS3 Wirelessly Through PSP

By Chris Kohler EmailMay 31, 2007 | 5:47:07 PMCategories: Portable Gaming  

PspSony's latest firmware update for PlayStation Portable includes the long-awaited Remote Play feature, which allows users to access video, music, and photos stored on the PlayStation 3 from any wireless internet connection with a PSP.

The update, version 3.50, also includes an index of different RSS feeds that can be accessed directly from the system's main menu.

Continue reading "Access Your PS3 Wirelessly Through PSP" »


Retronauts: Let Me Show You My Megamans

By Chris Kohler EmailMay 31, 2007 | 5:20:27 PMCategories: Retrogames  

Megaman__roll In today's episode of your favorite podcast, Retronauts, we salute the Mega Manniversary by talking about every game the Blue Bomber has ever starred in. Uh, every one that we've played, anyway, which apparently is only the first three plus Mega Man Legends 2.

I attempt to make up for this utter lack of knowledge about the source material by hijacking the podcast and making it about Actraiser. Which I think is totally acceptable in any situation. Example:

Priest: If anyone has any reason why these two should not be wed, speak now or forever hold your peace.

(I stand up)

Crowd: GASP

Me: It's not that; I just need to say that Actraiser has an awesome soundtrack.

(Slow clap)

Retronauts Episode 26 [1up]


Blizzard Won't Ship StarCraft II in 2007

By Chris Kohler EmailMay 31, 2007 | 4:49:34 PMCategories: PC Gaming  

SciiBlizzard vice president Rob Pardo tells MSNBC that the highly anticipated StarCraft II will not ship this year:

The only thing I can give you [that’s] concrete is it’s not going to be this year. Some people were hoping, because of how advanced the game looks, that we’d have it out by Christmas, but that’s definitely not happening.

Not that any serious person really thought that it would, but just so GameStop doesn't sucker you into preordering early.

Can Blizzard Top Itself With StarCraft II? [MSNBC, via Kotaku]


First Super Street Fighter II Turbo HD Remix Pic, Sort Of

By Chris Kohler EmailMay 31, 2007 | 4:36:46 PMCategories: Culture  
Hdremix

There's the first official image from Super Street Fighter II Turbo HD Remix Purple Monkey Dishwasher, coming this year to Xbox Live Arcade and PlayStation Network. You might notice that it's just a sprite. According to Capcom product marketing specialist Brian Dunn, who posted this image to the company's message boards, this is what the game will look like "if you paused the game and took out the background."

Okay.

First Look: SSF2THDRWTFLOL
[Capcom BBS]


GameTap Unleashes Free Ad-Supported Games

By Chris Kohler EmailMay 31, 2007 | 4:26:17 PMCategories: PC Gaming  

GametapgridgreenAs of today, Turner has added a new, potentially very interesting, aspect to its GameTap online games-on-demand service by offering a select group of games for free play.

For the next little while, games like Tomb Raider Legend, Bubble Bobble, and Metal Slug will be playable by all and sundry. Some will only require the smaller GameTap Lite player, rather than the full GameTap client.

Continue reading "GameTap Unleashes Free Ad-Supported Games" »


The Multiverse Network Secures First Round of Funding

By Miguel Lopez EmailMay 31, 2007 | 3:47:56 PMCategories: Business Matters, Virtual Worlds  

Multiverse The Multiverse Network, a Mountain View, CA company headed by web pioneer Bill Turpin, has raised over $4M USD in its first round of funding. The company is attempting to create both a toolkit that will enable developers to efficiently crank out MMOGs and virtual worlds, and a branded network that will help them monetize their creations. According to the press release, the company will use the funding to staff up its operation, in order to complete version 1.0 of its technology platform, which is expected to release late this year, or early '08.

Multiverse states that over 10,000 developers have signed up to utilizes its technology, and that 150 teams are working on projects with what's already available.

Multiverse raises $4M for virtual world offering
[VentureBeat]


Pandemic Ponders Handheld Version of Mercenaries

By Susan Arendt EmailMay 31, 2007 | 3:30:21 PMCategories: Game Development  

Mercs2 Speaking to Eurogamer, Pandemic Studios' Scott Warner declared his enthusiasm for a handheld version of Mercenaries:

At the moment we're only concentrating on the versions of  [Mercenaries 2] we've announced, but I'd love for us to work on a handheld version of Mercs! Anything's possible!

Portable Mercenaries? Yes, thank you. It will be interesting to see how well Mercenaries 2: World in Flames gets squeezed into the PS2. If Pandemic pulls that off, then perhaps a decent  portable version--albeit a significantly smaller one--wouldn't have to be wishful thinking.

Mercs 2 handheld bound? [Eurogamer]


Guitar Hero 3 Gameplay Footage

By Susan Arendt EmailMay 31, 2007 | 2:55:27 PMCategories: Console Games  

If you were expecting Guitar Hero 3 to look significantly different than its predecessors, prepare to be let down. It's pretty much just a prettied-up version of the first two, which is all we really wanted, anyway. Check out the slick camera action during the solo, though. So very cool. You can also check out video of Weezer's My Name is Jonas here.


New Dead Rising Themes, Costumes on Xbox Live

By Susan Arendt EmailMay 31, 2007 | 2:46:34 PMCategories: Console Games  

Frankwest New Dead Rising themes, picture packs, and in-game content are now available on Xbox Live. As for free stuff, you can treat everyone's favorite zombie-killing photojournalist, Frank West, to three new outfits: the Pure White Suit, the Stripe, and the Accountant. The two new themes (Jacket & Comic 1M and Image Board 1M) will each cost you 150 points, and either of the two new picture packs (Rat Man 1M or Cute 1M) will cost you 50.

I'm still terrified to play Dead Rising. Sure, I have a brand new copy and a completely different 360 to play it in, but I'm still too superstitious to actually fire it up.


Need for Speed ProStreet Drives Series in New Direction

By Susan Arendt EmailMay 31, 2007 | 2:13:57 PMCategories: Console Games  

Needforspeedprostreet According to EA, the latest entry in the Need for Speed franchise, Need for Speed ProStreet, takes the series in "a new direction." Executive Producer Larry LaPierre, who has one of the greatest names ever, described the new NfS this way:

Need for Speed ProStreet accelerates street racing culture by providing the ultimate stage for the pursuit of street racing supremacy. This is a game about building the ultimate performance-tuned battle machine, taking it to multi-disciplinary showdowns all over the world and pitting your skills and reputation against the very best street racers.

The cars in ProStreet will be tuneable and show damage, but overall it still doesn't sound all that different from previous Need for Speed titles. ProStreet is due out this fall.


CCP Squares Off Against EVE Online Players

By Susan Arendt EmailMay 31, 2007 | 1:53:46 PMCategories: PC Gaming  

Eve_online_logo In a recent post on CCP's blog, the company simultaneously defended itself against allegations of wrongdoing and took aim at one of EVE's biggest guilds, Goonfleet. For those new to this squabble, here's a bit of background: a GM supposedly joined a corporation in Goonfleet's alliance, made himself a director, then left. This raised suspicions of espionage and other such sneaky shenanigans. There were a few other issues as well, but that one was the biggie. CCP promised to do an internal investigation and deal accordingly with the matter.

Continue reading "CCP Squares Off Against EVE Online Players" »


Blizzard Takes Legal Action Against Gold-Selling Company

By Miguel Lopez EmailMay 31, 2007 | 1:36:38 PMCategories: Online Gaming  

800pxhoard_of_ancient_gold_coins WoW players are familiar with the name "Peons4Hire." Prior to the release of client version 2.1.0--in which were implemented a number of in-game tools to combat this sort of thing-- representatives of the gold-selling outfit incessantly spammed players via private messages, advertising the company's wares. While the reporting tools have curbed the solicitations, Blizzard announced that it will be taking legal action against Peons4Hire. In a post on the game's official message board, Community Manager Eyonix states that:

As part of the lawsuit, the operators of Peons4hire have been asked to immediately cease all in-game spamming efforts by all entities and websites under their control. If this organization refuses to act accordingly, further legal action will be taken.

Granted, Blizzard isn't suing the company for actually selling gold; it simply wants its representatives to quit harassing WoW players. Whether or not Blizzard ends up being the company that challenges the legality of selling in-game assets is yet to be determined. Frankly, I don't think they're wrong to be afraid of opening that can of worms.

Gold Spam: Our Continued Efforts [World of Warcraft General Discussion Forum]


World of Warcraft U.S. Regional Final at the House of Blues

By Miguel Lopez EmailMay 31, 2007 | 1:09:18 PMCategories: Online Gaming  

Ss5 This weekend, what's left of the qualifying U.S. teams in WoW's inaugural arena tournament will congregate at the House of Blues in San Diego for the event's regional finals. The winning team will take home a modest purse, and will advance to the world finals to be held at BlizzCon 2007 this August in Anaheim. At BlizzCon, teams from the U.S., Europe, and Korea will compete for the title of world champion, and a $25,000USD prize.

While many feel that the mass disqualifications that plagued the tournament have completely compromised its integrity, it's nonetheless important to note the significance of this event. Never before has a traditional MMORPG been fielded as an eSport to this degree, and if Blizzard and its partners manage to iron all the kinks out of the process, then the impact this will have on the genre could be immense. Definitely something to keep an eye on.

Regional Finals: World of Warcraft and Warcraft III [World of Warcraft Community Site]


John Carmack "Magic" Fuels New Id Property

By Susan Arendt EmailMay 31, 2007 | 12:55:30 PMCategories: Education  

Johncarmack_2 GamesIndustry snagged Id Software's Todd Hollenshead for a moment recently and discovered that a new id property, complete with a new John Carmack engine, is currently in development:

It is a new id brand with an all-new John Carmack engine and I think that when we show it to people, once again they'll see, just like they saw when we first showed Doom 3, that John Carmack still has a lot of magic left.

Though he wouldn't say much about what it is, Hollenshead was clear about what it isn't, saying "it's not Doom, it's not Quake, it's not Wolfenstein, it's not Enemy Territory, it's not even Commander Keen." What? No next-gen Commander Keen? Booooooo!

Of course, Kohler told us all about this a while ago, and apparently is better at getting details than GamesIndustry is. Not that I'm biased, or anything. *cough*

Carmack "magic" powers new id software franchise [GamesIndustry]


See more Game | Life

Browser Game: VR Defender Y3K Is A-OK

By Lore Sjoberg EmailApril 30, 2007 | 10:55:31 PMCategories: Browser Games  

Vrdefendery3kThis sci-fi take on Tower Defense games puts you in the role of a network security engineer in the year 3000, a time when viruses seem to be designed to entertain as well as invade, because they behave exactly like the "creeps" in other TD games, only more geometrical. You know the drill by now, you need to set up and upgrade defense towers in order to kill off the marching bad guys. This isn't my favorite TD game ever, but apparently I'll happily play anything in the genre.

VR Defender Y3K [Games 4 Work]



Game|Life Giveaway: Still Time To Win Sam and Max

By Chris Kohler EmailApril 30, 2007 | 6:52:04 PMCategories: PC Gaming  

SamdrivIf you're ready to leave your mundane human existence behind, get into a DeSoto, and tear off down the street firing a giant pistol at an animated Abraham Lincoln statue, you are in luck: Game|Life's Sam and Max: Season 1 giveaway is still not over.

By creating a Sam and Max comic that gently pokes fun at some hot gaming industry topic, you -- you -- can win a digital copy of the entire first season of Sam and Max, courtesy Telltale Games. Do you understand how big this is? They've even got a comic strip creator to make it easy for you.

Let me say this also. The field is wide open. There have been a couple of okay submissions, but my socks have yet to be knocked off. You've only got thirtysomething hours to finish up, though, so do get over to the official contest page and get started.

Game|Life Giveaway: Sam and Max Season 1
[just click it]


E3's Tiny, Tiny Floor Plans Revealed

By Chris Kohler EmailApril 30, 2007 | 6:41:39 PMCategories: Business Matters  
E3crop

There have been a lot of crazy rumors about just how small the new fake "E3" will be, but here's the proof. The largest booths on the "show floor" (an airplane hangar in Santa Monica) will be twenty feet by twenty feet. That's smaller than my tiny apartment.

What I've heard is that you'll be able to take a tour of the entire hangar in about 45 minutes. Maybe an hour tops. This means that the real action is going to be happening in private meetings in hotel suites with the publishers, which don't require an "E3" invitation -- just the publisher's say-so. So don't fret too much, smaller publications, if you only got one "E3" invite. You'll totally be able to cover the hangar on your own.

After the break, the full floor plan (obtained here).

Continue reading "E3's Tiny, Tiny Floor Plans Revealed" »



PSP and the Disappearing Downloads

By Chris Kohler EmailApril 30, 2007 | 6:29:04 PMCategories: Portable Gaming  

PspCnet asks if digital movie downloads can help the ailing PSP:

The Financial Times, for instance, reported last December that Sony planned to launch a PSP download store early this year. But as April heads into May, still no store. A Sony spokesman declined to discuss the issue.

To some observers, a PSP video store is an admission by Sony that the company's Universal Media Discs (UMDs), the mini DVDs that play only on PSPs, are a bust.

Continue reading "PSP and the Disappearing Downloads" »


"Wii Blaster" Turns Wiimote Into Shotgun

By Chris Kohler EmailApril 30, 2007 | 6:10:07 PMCategories: Console Games  

WiiblasterIf you want your Wii shooters to be even more realistic, perhaps you'd enjoy this Wii Blaster. Scheduled for release on June 26 by a company called Core Gamer, the Blaster houses the Wiimote in a casing shaped like a shotgun.

Silly? Hell yes. I'm not even sure this thing is a piece of electronics. Judging by the company's other Wii products, which include plastic shells shaped like tennis rackets, this might just be a cheapo mechanical device that pulls the B trigger via pulleys and levers and springs.

Nintendo showed a product that looked similar at E3, but hasn't actually said whether they'll release it or what. Don't be fooled into thinking this is it.

Wii Blaster [Gamestop]


Phoenix Wright Television Shorts To Air In Japan

By Chris Kohler EmailApril 30, 2007 | 4:45:46 PMCategories: Culture, Japan  

GyakutenTomorrow, Capcom will premiere a series of television shorts based on the popular Ace Attorney game series, the fourth of which exploded onto the Japanese sales charts this week.

While it's not known whether the shorts will be animated or live-action, the official site promises that viewers will be treated to a mystery story that they can attempt to solve. Another clip featuring the solution will then be placed on the website.

Gyakuten Saiban 4 Official Site
[via Insert Credit]



Silicon Knights Adds Third Game Project

By Chris Kohler EmailApril 30, 2007 | 4:25:21 PMCategories: Console Games  

LogoskSilicon Knights, already hard at work on Too Human for Xbox 360 and an unannounced next-generation project for Sega, has told Gamasutra that the company will soon be adding a third project to its workload.

While nothing else was unveiled about the project, Dyack added that it will necessitate growing the Toronto-area game developer's staff by 50%, adding another 75 members to its current crew of 150.

The King of Silicon Knights: Denis Dyack's Quest For a New Game Biz [Gamasutra]


Free HDD Transfer Cable For Elite Owners

By Chris Kohler EmailApril 30, 2007 | 4:06:00 PMCategories: Hacks  

DatamigrationIf you've just upgraded to an Xbox 360 Elite and need to transfer the contents of your old hard drive to your new 120 GB hotness, Microsoft has your solution: they'll send you a transfer cable free of charge.

Sadly, rather than just providing a Web form to fill out, they're making you print out a .PDF and fill it in with your serial numbers. I guess they want to make  sure that they don't send out any more cables than absolutely necessary, but surely they could have come up with a more appropriate solution for the Internet Age? Leap into the nineties already, Microsoft.

Hard Drive Transfer Kit For Xbox 360 Elite
[Microsoft]


CNN on PS3: "The Chrome-Trimmed Headstone On the Grave Of Convergence"

By Chris Kohler EmailApril 30, 2007 | 3:56:56 PMCategories: Console Games  

TombstoneThere's likely no sound bites in this CNN Money wrapup of the PlayStation 3 that you haven't heard a hundred times before, but how can I resist that phrase?

Indeed, the PS3 may be the chrome-trimmed headstone on the grave of convergence. It has been a long-held, oft-stated dream of both Sony and Microsoft... that videogame consoles are little Trojan horses. [...] Nintendo took a different tack. When you buy a videogame console, the company says, you want to play games. Period. A console is not a Swiss Army knife. [...] If you want a DVD player, you'll buy a DVD player.

I've never been too big on "convergence," having seen it fail over and over again with CD-i, LaserActive, PSX, and on and on. Then again, I didn't buy a DVD player -- I used my PlayStation 2. Maybe convergence only appeals to people who were going to buy a video game system anyway, which means it doesn't really work at all. What do you guys think?

Where Sony went wrong [CNN]


Dance Dance Revolution Hits NYT Front Page

By Chris Kohler EmailApril 30, 2007 | 3:48:04 PMCategories: Casual Gaming  

Nytimes_logo_180x180Although they're currently in the process of having the instrumental music genre ripped cruelly from their helpless hands, Konami is doing a decent job of keeping Dance Dance Revolution relevant, as evidenced by a front-page article in today's New York Times.

The piece is on how a West Virginia school district is using DDR in their physical education classes, causing children to become actually excited over working up a sweat before history class. Hardly original, but nice to see that it's catching on. Certainly I'd have enjoyed gym a lot more if there were video games. I'd have enjoyed it even more if it was Guitar Hero instead of DDR but I see where that might have defeated the purpose.

PE Classes Turn To Video Game That Works Legs [New York Times]


Richard Garriott Blogs: Sending Stephen Hawking Into Zero-G

By Chris Kohler EmailApril 30, 2007 | 2:57:33 PMCategories: People  

Hawking_011Game designer Richard Garriott was one of the first investors into zero-gravity adventure flight company Zero G, and was present last week when the company took Stephen Hawking up in one of its aircraft.

But don't listen to me -- go read Garriott's blog, where he personally recounts the experience... and Hawking's reaction:

It was amazing.  The zero-g part was wonderful, I could have gone on and on – space here I come!

Somehow I feel a lot better about sending Stephen Hawking into space than, say, Lance Bass.

Richard Garriott blogs about Hawking flight
[Tabula Rasa]


Gameloft Posts Record Q1 Sales

By Chris Kohler EmailApril 30, 2007 | 2:44:30 PMCategories: Business Matters  

GameloftMobile games publisher Gameloft announced this morning that the publisher has reached record first-quarter sales of €22.7 million this year, up 54% from Q1 2006.

Gameloft attributed the sales to its catalog of popular properties, which includes Lost and Desperate Housewives, as well as strong sales of back catalog titles. The company released 45 new games in 2006, more than double its 2005 roster.

Based on this news, the company is now forecasting higher-than-predicted annual sales of €95-100 million.


Virtual Consolation Prize: The View Never Changes

By Chris Kohler EmailApril 30, 2007 | 2:36:38 PMCategories: Retrogames  

Screen2_2On Wii's Virtual Console today, America continues trailing behind Europe and Japan with two games that the rest of Planet Earth played a month ago: Castlevania and Legend of the Mystical Ninja. Two quality pieces of entertainment, to be sure, but sloppy seconds is never fun.

Europe got Final Fight and Mighty Bomb Jack yesterday, so we can probably assume we'll get those sometime in May. At least we also got Shockman today. Don't have that, do you, Europe?

When you're constantly behind, you've got to take whatever little victories you can.


Shivering Isles Patch Available

By Susan Arendt EmailApril 30, 2007 | 2:10:21 PMCategories: Console Games, PC Gaming  

Obliv_shivering_isles Bethesda proved they're as good as their word and posted the patch for Oblivion expansion Shivering Isles today, as promised. Patches for both the 360 version and the PC version have been posted.

The patch, which only addresses the Shivering Isles bug, fixes a Form ID issue that eventually rendered the game unplayable. After about 50-100 hours of gameplay after downloading the Shivering Isles expansion, players would find that in-game objects and items began to disappear, never to return.

Unfortunately, whether or not the patch will help save your game depends largely on how far you were into it when you stopped playing. If you passed the point of no return, so to speak, you'll just plain have to start over. Check out  this thread in the official forum for info on the PC fix.


Mind-Reading Gizmo Could Eventually Control Games

By Susan Arendt EmailApril 30, 2007 | 1:55:58 PMCategories: Tech  

Lightsaber7 At the moment, NeuroSky's biofeedback headsets are little more than nifty parlor tricks, but in the future they could tap into a player's thoughts to control video games. The current demo model of the headset is used to control a light saber right out of Star Wars; concentrate hard enough, and the saber stays lit. Let your mind wander, however, and the Force will not be with you.

The folks at NeuroSky figure that similar technology could be used to make video games a more immersive and personal experience for players. If you're not concentrating enough, for example, your aim will be lousy, or perhaps your dexterity will drop making it harder for you to pick a lock. Focusing your brain power could speed up the time it takes you to reload your weapon, give you special attacks, or even drop you into a bullet-time zen-like state. Just building on the light saber theme, the potential for Star Wars games becomes obvious.

Still, as cool as this tech is, it's not the first time we've been told that some new technothingie will be reading our thoughts, only to have our hopes of VR helmets dashed by an utter lack  of follow-through. Reports like this one surface every so often, but almost nothing ever comes of it. Still, how nifty would a light saber only you could control be?

New Toys Read Brain Waves [Associated Press]


Three Xbox Live Arcade Releases This Week

By Susan Arendt EmailApril 30, 2007 | 1:24:45 PMCategories: Console Games  

Catan We had back-to-back double headers on Xbox Live Arcade the past two weeks, and this week, we're getting a triple helping of games: Catan, Centipede, and Millipede. Ok, Centipede and Millipede are practically the same game, so maybe it's more like 2.5 games than three, but still, we're going to be spoiled rotten if Microsoft maintains this kind of release schedule. About time, too.

Centipede and Millipede you're (most likely) already know, but you may not be familiar with Catan, which is the Arcade version of classic board game Settlers of Catan by Klaus Teuber. (You may not know his name, but he's huge in the world of board games.) Teuber worked with Big Huge Games to get Catan just right for the Arcade, so at least we know it's not some hacked-to-pieces port. The strategy game will offer gameplay for up to four people over Live, and is one of those easy-to-learn/ difficult-to-master titles that will have you obsessing over various strategies and plans of attack.

Centipede and Millipede will run you 400 points each, while Catan will cost the full 800.


Gilbert Arenas Lands NBA Live 08 Cover

By Susan Arendt EmailApril 30, 2007 | 1:06:43 PMCategories: Console Games  

Gilbertarenas EA has announced that the Washington Wizards' Gilbert Arenas will be gracing the cover of NBA Live 08. All-star Arenas was the number three scorer in the league, finishing the season with an average of 28.4 points per game. "Agent Zero," as he's known, seemed genuinely excited about being the NBA Live poster boy:

This is a dream come true. I’m a huge gamer and have been playing NBA Live since 1995. I never imagined that I would see my face on the cover of an EA Sports video game.

It used to be Wheaties boxes. Now I guess it's EA Sports covers.


Burnout Paradise Promises Wide Open Environments

By Susan Arendt EmailApril 30, 2007 | 12:25:36 PMCategories: Console Games  

The Burnout series has always been absurd amounts of fun, but a bit rigid, structure-wise, an issue that will apparently be addressed by the next iteration, Burnout Paradise. Instead having to proceed through an orderly progression of events, unlocking a specified number before being allowed access to new tracks and races, you'll be able to drive anywhere you like, finding events as you go.

No menus, no load times, just driving the way the good lord meant for it to be: with lots of crashes and at super-fast speeds. I may actually pass out from the sheer awesomeness of this. Whilst you ponder the beauty of driving through a city, looking for ideal locations to set up crashes or signature takedowns, check out the trailer.  the trailer up above there. 


Baseball Players Die, But Fantasy Profiles Live On

By Erik Malinowski EmailApril 30, 2007 | 12:02:08 PMCategories: Online Gaming  

Hancock1 It was a sad time in St. Louis Sunday morning, when Cardinal fans awoke with the news that relief pitcher Josh Hancock had died in an early-morning automobile accident. The news undoubtedly affected a wide cross-section of folks, thousands of fans and hundreds of family members, to be sure. And not to be too crass about it, but it also affected some fantasy baseball leagues.

Make no mistake, Hancock was no stud when it came to the fantasy circuit, so he wasn't an extremely popular player in that regard. He was a serviceable middle reliever, who probably filled a need for some 12-team, NL-only leagues. So it's fascinating to see some fantasyheads out there picking up Hancock, if only as a nod to a horrible tragedy and a tribute to a classy ballplayer. Here's a snapshot from today's Yahoo! Fantasy Baseball transactions wire:
Hancock_2


Browser Game: Dealing With Gravity Has Ups and Downs

By Lore Sjoberg EmailApril 30, 2007 | 11:54:00 AMCategories: Browser Games  

DealingwithgravityIn Dealing With Gravity, you're actually dealing with gravity, spiky things, and between one and four balls. Using the arrow keys helps influence the path of your bouncing charges, but only to a certain extent. I like the name, though, I think it could lead to other game titles like "Coping With Alien Invasion" and "So You Want To Steal Cars."

Dealing With Gravity [Albino Blacksheep]



See more Game | Life

EA, MTV Will Announce New Harmonix Game Monday

By Chris Kohler EmailMarch 30, 2007 | 1:28:25 AMCategories: Console Games  

Ea_logo_wt_150Electronic Arts, MTV, and Harmonix will announce the Guitar Hero maker's next game this Monday in an early-morning teleconference.

In an email to media late Friday night, representatives of the companies said that MTV and Harmonix will also unveil a "first of its kind" partnership with major record labels and music publishers; representatives of those labels will be on hand during the teleconference.

Electronic Arts announced at Game Developers' Conference earlier this month that they would publish Harmonix's next game, but did not give any more details at that time.


GTAIV and Urban Anonymity

By Chris Kohler EmailMarch 30, 2007 | 6:32:34 PMCategories: Culture  

Boots 1up's Jenn Frank makes a brief reference to Koyaanisqatsi in her blog about the GTAIV trailer, and the next thing you know, a great li'l discussion is going on about Grand Theft Auto and the anonymity of urban life:

The city is its own mysterious character in the story—you need the Big City. “Grand Theft Suburb” would be a really, really sad game where you have to shoot people you actually know. GTA’s violence relies on anonymity, and the game itself is all about urban anonymity. It’s about the same twenty pedestrians cycling past on the street, about the same certain identical buildings you don’t get to walk into, about how no one notices you unless you run them over with a car.

Urbanity, modernity, identity, and Grand Theft Auto IV [Infinite Lives]


Elsewhere on Wired: Chocolate MP3s, Second Life's Porn Mogul

By Chris Kohler EmailMarch 30, 2007 | 6:23:07 PMCategories: Wrap-Ups  

Amp3easteregg_2_2 Tastes Like A Dippy MP3 Player! [Gadget Lab]
The best Easter gift ever: a crappy MP3 player in a chocolate egg. Eat the chocolate, then listen to like 40 megs of music on your new cheapo MP3 player that smells like chocolate and saliva.

Stroker Serpentine, Second Life's Porn Mogul, Speaks [Wired News]
Regina Lynn interviews Second Life's "pervert at large, erotic facilitator, pornographic mogul." The net is vast and infinite.

Chinese Dragon Doesn't Have Eyeballs [Table of Malcontents]
A Chinese corporation starts building a 13-mile-long dragon to increase tourism, but doesn't bother to ask the government whether it's okay. It's not, apparently, and now there's a half-finished dragon sitting around.



Browser Game: Reno 911 Paintball Is Pretty Bad

By Chris Kohler EmailMarch 30, 2007 | 6:09:42 PMCategories: Browser Games  

PaintballThere's a new Reno 911 Shockwave game over on Comedy Central, and it's bad, and you shouldn't bother. I post this mostly because you might get tempted into playing it -- after all, shouldn't playing 3D paintball versus low-poly representations of your favorite crooked cops be awesome no matter what?

But no, it's totally lame and unfun. It's not even that funny -- it sounds like they're using the original cast, but they don't say much beyond a few throwaway lines. With huge loading times between each level, it's not even a good time-waster because by the time it's loaded you've killed all the time you need to.

Reno 911 Paintball
[Comedy Central]


Retronauts: We're Pirates

By Chris Kohler EmailMarch 30, 2007 | 5:52:16 PMCategories: Retrogames  

PiratesOn this week's episode of Retronauts, Jeremy Parish, Scott Sharkey, Ray Barnholt, Ryan Scott, and myself discuss that sticky situation called emulation.

Obviously we all just talked in circles, since everybody has ROMs on their computer they don't technically own, but that doesn't make it right.

Come listen to us ramble and reminisce.

Retronauts Episode 17
[1up]


Lego Robot Bowls Perfect Game On Wii

By Chris Kohler EmailMarch 30, 2007 | 5:44:28 PMCategories: Hacks  

Wiigobot_2

This is WiiGoBot, a robotic Lego contraption programmed to play Wii Bowling. It can bowl perfect games, which of course makes me feel woefully inadequate on a variety of different levels. Check the site for a bunch more pictures and how it was programmed... and in fact, here's a video of the feat.

WiiGoBot, The Perfect Game [BattleBricks]



Virtual Consolation Prize: Europe Gets Punch-Out First

By Chris Kohler EmailMarch 30, 2007 | 5:30:54 PMCategories: Retrogames  

Crotchpunch_2All kinds of new Virtual Console announcements for all regions are coming down the pipe today, including the horriffic news that Europe is getting Punch-Out first. What gives? Does Nintendo of America know how much this hurts me? If there's no Punch-Out on my Wii by Monday, I'm going on a hunger strike.

Other news in the world of downloadable Nintendo gamez:

  • Europe also gets Legend of the Mystical Ninja and Dragon Curse (Turbo) today. What a significantly better week than mine!
  • Japan, in addition to their current cornucopia of selections, is getting a bunch more games in April, including Punch-Out (ARGH), Star Fox 64, and the wonderful Kirby's Dream Course (!).
  • Nintendo remains mum on what we're getting this month, but Hudson has announced the four games they'll bring to the TurboGrafx in the US: Bravoman, Bonk's Revenge, Battle Lode Runner, and Shockman.


Punch-Out Leads VC Update [Eurogamer]


Ace Attorney 4 Japanese Trailer

By Chris Kohler EmailMarch 30, 2007 | 4:59:12 PMCategories: Portable Gaming  

Are you as desperate for more Phoenix Wright games as I am, that you'll sit and watch a random promotional video with barely-animated teaser artwork and music? I know you are. I doubt the Japanese release of Ace Attorney 4 will have English text. We'll just have to hope that Capcom is totally on the ball here. Hey, don't they have a press conference on April 11? Fingers crossed.

Gyakuten Saiban 4 Promo [YouTube]


Microsoft Outsources New Halo 2 Maps

By Chris Kohler EmailMarch 30, 2007 | 4:49:53 PMCategories: Console Games  

Halo2_tombstoneMicrosoft announced today that two new multiplayer maps for Halo 2, developed by Austin, Texas-based Certain Affinity, will be available April 17.

The maps are both based on popular maps from the first Halo; "Tombstone" is a "reimagining" of "Hang 'Em High" and "Desolation" is a deathmatch-oriented remake of "Derelict." The map pack will cost $4.

Certain Affinity was founded last year by former Halo 2 and Halo 3 multiplayer team lead Max Hoberman. Full release after the jump.

Continue reading "Microsoft Outsources New Halo 2 Maps" »


ABC Uses Game Art Without Permission

By Susan Arendt EmailMarch 30, 2007 | 4:25:23 PMCategories: Culture  

Imagine Mike Thompson's surprise when, while watching a piece on Nightline about every gamer's favorite lawyer, Jack Thompson, he recognized a cartoon that he himself had drawn of Thompson back in December of 2006. (See Jack in the noose? That's his stuff.) Thompson, who currently writes for Gay Gamer, hadn't been contacted by ABC at any point for permission to use his artwork, which was especially vexing since ABC had decided to alter the comic so that it would better suit the broadcast.

Mike showed me the cartoon back when he originally drew it; to my (and his) knowledge, it's never lived anywhere other than his own website or his Flickr account. It's especially stupid since, like all starving artists, Mike would've been more than happy to say "Hell, yeah!" had he only been asked. Bad form, ABC, bad form.


How Phantasy Star Universe Ripped Me Off

By Susan Arendt EmailMarch 30, 2007 | 2:58:19 PMCategories: Console Games, Culture  

Phantasy Although many squawked about Phantasy Star Universe's pay-to-play fee, I was fine with it. I had, after all, invested hundreds and hundreds of hours on the previous version of Phantasy Star Online, and thoroughly expected to do the same with Universe, so paying a bit extra to play each month didn't faze me all that much. The price to play had gone up since the Online days; then it was $15 for a three month block, now it was $9.99 a month, on top of my yearly subscription to Xbox Live. Again, I didn't mind, because a basic change in the game's structure designed to cut down on cheating--keeping all my online data server side, as opposed to console-side--seemed worth the relatively small bump in price, especially if it prevented all those asshats with duped items or hacked Mags. I fired up the game, punched in my credit card info, and started playing.

Want to know what happened next? Of course you do.

Continue reading "How Phantasy Star Universe Ripped Me Off" »


Nyko Hangs Up Guitar Hero Adapter For PS3

By Chris Kohler EmailMarch 30, 2007 | 2:52:07 PMCategories: Console Games  

Untitled3_copy Gaming accessory maker Nyko has put their adapter that would have let PlayStation 3 owners play Guitar Hero on their machine on "indefinite hold" after finding out that, uh, it doesn't actually work:

Citing "limitations in the PlayStation 3 hardware" the company says it has been "prevented from releasing this product with support for Guitar Hero." Given this hardware roadblock, Nyko reps say that "the product has unfortunately been put on hold indefinitely."

Sure, the product likely works fine with regular PlayStation 2 controllers, but who'd bother with that when they're nearly identical to Sixaxis and rumble wouldn't work anyway? This product was clearly for Guitar Hero fans. Sony needs to come up with a solution and fast, because this incompatibility really sucks -- and Guitar Hero for 360 is coming up soon.

Nyko Guitar Hero Adapter "On Hold" [Kotaku]


Jobs: Run Nintendo's Virtual Console

By Chris Kohler EmailMarch 30, 2007 | 2:43:29 PMCategories: Retrogames  

Actraiser1Nintendo is hiring a Virtual Console coordinator! Everybody knows Virtual Console is screwed up, so maybe you can get hired to fix it. Ha ha! By "fix it" I of course mean "take the blame."

Here's the job duties:

  • Coordinates the production of Wii Shop Channel content, including Virtual Console and other digitally distributed titles
  • Works primarily on materials for Wii Shop Channel catalog, including reviewing screenshots for quality and recapturing imagery as necessary
  • Reviews submitted content descriptions
  • Arranges for proof-reading and/or translation of content descriptions as appropriate
  • Arranges for creation of content descriptions as necessary
  • Verifies ESRB ratings and proper copyright/trademark attribution
  • Researches original release dates, tracking progress of catalog materials development
  • Makes suggestions regarding title selection and release schedules
  • Some data accumulation and statistical reporting/analysis is required
  • Makes recommendations regarding product release schedules and online product presentation/sales materials
Sounds like a barrel of laughs! Your first order of business will be to bring out Actraiser (right).

Jobs [Nintendo of America]


Out-drink the Frat Boy, Win a Wii

By Chris Kohler EmailMarch 30, 2007 | 2:06:14 PMCategories: Browser Games  

Drinkpopup

This pop-up ad just got all up in my face, just a minute ago. I'd have closed it, but I was laughing too hard and decided to share it with you. Also, I clicked on it and minutes later, a free Nintendo Wii System showed up at my house!


April Fools! The Top Five Game Console Hoaxes

By Susan Arendt EmailMarch 30, 2007 | 1:59:43 PMCategories: Culture  

Pspboy April Fool's Day is practically upon us, and so what better time to look back upon those instances when the joke was on us, the gamers? Pete over at 99 Lives has compiled what he believes to be the Top Five Hoax Game Consoles evar. Did any of us ever actually fall for any of these? Oh, yeah, we kind of did, didn't we? Dammit. Mind you, he doesn't include the Phantom in there, but we won't hold that against him.

The Top Five Hoax Game Consoles [99 Lives]


First Screens, Details of Nights Wii

By Chris Kohler EmailMarch 30, 2007 | 1:59:35 PMCategories: Console Games  

Nightswide

A Portuguese game magazine has a special feature on the upcoming Wii version of Nights, and sympathetic characters on NeoGAF have posted scans of the images and translated an interview with director Takeshi Iizuka:

Q: Which new flight manoeuvers will this charismatic figure be able to perform?
A: NiGHTS will have a considerable number of acrobatic movements, many of them never seen before, for the player to perform easily using the Wii controller. You can count on loops, spins, and other manoeuvers which will be kept secret for now.

Nights Wii [NeoGAF]


Deus Ex, Thief Now Available for Download

By Susan Arendt EmailMarch 30, 2007 | 1:39:45 PMCategories: PC Gaming  

Deus_ex_wall_298 The world "classic" gets tossed around a lot in the world of gaming, but completely appropriate and deserved when applied to one of the Eidos titles now available for download on Steam, Deus Ex. The graphics of Deus Ex won't exactly make you long for the video cards of yesteryear, but its gameplay and plot are still some of the most engaging and fun you'll ever experience. Its sequel, Invisible War, also now available, doesn't quite live up to its predecessor's legacy, but at least it's a lot easier on the eyes.

Joining the Deus Ex duo are Rogue Trooper, and the colon trio of Project: Snowblind, Tomb Raider: Legend, and Thief: Deadly Shadows. All of the games are being offered at a discount until April 9; after that, Snowblind, Trooper, and Just Cause (which was already on Steam) are being offered in an "Eidos Action Pack" combo.

Oh, one last thing. It's pronounced "Day-us," not "Deuce." I can't tell you the number of people I've heard get that wrong. Drives me batty.

Eidos Brings Deus Ex, Thief to Steam [Gamasutra]


Analysts: Elite 360 Won't Improve Microsoft's Market Share

By Susan Arendt EmailMarch 30, 2007 | 12:54:42 PMCategories: Business Matters, Console Games  

360elitebox IDC analyst Billy Pidgeon thinks that the arrival of Elite Xbox 360, with its sleek black exterior and whopping 120 GB hard drive, will do little to increase Microsoft's market share. Pidgeon think that's it's software, not hardware, that will help Microsoft do battle against Nintendo and Sony in the year to come:

The higher price and the 120GB hard-drive upgrade should increase revenue for Microsoft and for retailers, but system-selling games such as Halo 3 will increase the 360's position more significantly.

Pidgeon also figures that moves like extending Live to Vista users, allowing for things like cross platform play (Shadowrun, mmmm), will be an important factor moving forward. He figures the smart thing for Microsoft to do would be to lower the price of both the Premium 360 and the 120 GB hard drive.

Elite won't improve Microsoft's market share, warns analyst [GamesIndustry]


No PS3s for British Prisoners

By Susan Arendt EmailMarch 30, 2007 | 12:03:41 PM

Alcatrazcell_2 UK Home Secretary John Reid has banned PS3s from British prisons, but it's probably not for the reason you think. One might argue that letting prisoners game their sentences away is a wee bit on the posh side, but that's not the issue here; rather it's the PS3s WiFi capabilities as well as its ability to share info with a PSP that has the government pulling the plug.

A prison break planned via PS3 and PSP would, officially, be the Coolest Thing Ever. Inasmuch as felons escaping into the general population is cool, that is. Expect this scenario to show up in a Hackers-esque movie sometime next year--you heard it here first.

PS3 Banned from Prisons [Next-Gen]


Scary Shooter F.E.A.R. Comes to PS3 April 24

By Susan Arendt EmailMarch 30, 2007 | 11:40:51 AMCategories: Console Games  

Fear If you missed F.E.A.R. when it came out for the PC, and again when it came out for the 360, you're getting one more shot when it comes out for the PS3 on April 24th. The game blends first person shooter gameplay with Max Payne-esque bullet time (but what doesn't, these days?) and scares straight out of Japanese horror movies like Ringu. I tried it on the 360 and wasn't overly impressed, but that's me. Maybe I'm just like my mother. She's never satisfied.

Anyway, the PS3 version will have a few new bells and whistles to tickle your gaming fancy, including "Instant Action Mode," which is an arcade-style, close quarters fighting. (Read: deathmatches.)

F.E.A.R. Arriving on PS3s on 24 April [El33tonline]


See more Game | Life

Elsewhere on Wired, 12.28.06

By Chris Kohler EmailFebruary 28, 2007 | 2:59:00 AMCategories: Wrap-Ups  

Iphone_4Attention Suckers: Fake iPhone for Sale! [Cult of Mac]
Want an iPhone? Too bad. Want a fake papercraft iPhone in a real Apple box? You're in luck! Bidding's up to $150, because the human race is made up of huge idiots!

Vista BSOD, Mac Pro Edition
[Monkey Bites]
Michael Calore tries installing Vista on the Mac Pro we have in the test lab (also known as the corner office I will eventually occupy when I am king of Wired), and gets a BSOD. And is so happy that he takes a whole gallery of pics.

Brits Balk At Vista Prices [Gadget Lab]
The price of Windows Vista is about 66% higher in England, and they're not happy about it. To the point that they're asking Tony Blair to ask Microsoft to lower the price. Maybe if this was Soviet Russia (where OS install you). Advice from me: Wait till PS3 launches, then see how cheap Vista looks.


Use Wiimote Buttons For Flash Games

By Chris Kohler EmailFebruary 28, 2007 | 2:51:16 AMCategories: Browser Games  

Wiimap

Wiicade, the intertubes' premier destination for Flash games that you can play in your Wii browser, have just done the impossible -- they've figured out how to interpret Wiimote button commands in the Web browser. This has led them to develop an API for the Wiimote, which can easily be embedded into existing Flash games to make them playable with the Wii's D-pad and buttons.

I didn't even know the Wii Opera browser even looked for button inputs, considering that all you do is point and click A. But it does. Now, the $64,000 question: does it look for waggle? Might motion sensitive, user-created Wiimote Flash games be next? For the time being, check out what the first few hackers have slapped together -- none of the games are particularly amazing, but as a proof of concept, playing them is exhilarating.

Wiicade API (thanks, Jess!)


Punch-Out!! -- The Movie

By Chris Kohler EmailFebruary 28, 2007 | 2:21:47 AMCategories: Culture  

I don't care what Kotaku has to say on the subject: I am of the opinion that Punch-Out!! The Movie is fantastic. Why? Because one of these two things is true:

  1. This was filmed in the 80's, and only recently spruced up with all the digital enhancements, meaning that this was twenty years in the making, or
  2. This was filmed very recently, and these kids respect their history.

Also, the fact that it will probably make you go blind.

Nintendo, I know you submitted Punch-Out!! to the ESRB for Virtual Console. Let's get it up there. Look what I've been reduced to! Next thing you know I'll be linking Little Mac's Confession again. Oh no!

An Awful Punch-Out Movie, Just For You
[Kotaku]



Things I'm Not Buying on eBay: The Wiimobile

By Chris Kohler EmailFebruary 28, 2007 | 2:13:18 AMCategories: Culture  

B0bc_12

Want a van with the Wii logo on it? You can now purchase, from eBay of all places, the grand prize from Comedy Central's Thanksgiving Wii-kend promotion last year: a customized Scion XB. There's been a lot of custom work done to this car to trick it out -- besides the superfly paint job, there's, like, four LCD monitors inside the seat backs. Perfect for wagglin' on the go.

Or, I mean, you could always just make a Zelda car.

Buy the Wii-mobile [eBay, via Kotaku]


Mercy Killing: Citizen Zero Cancelled

By Chris Kohler EmailFebruary 28, 2007 | 2:04:45 AMCategories: PC Gaming  

Foto_citizen_zeroCitizen Zero, a game you've never heard of and were never going to play anyway, was taken out back and shot today by developers Micro Forte.

Just to give you an idea, Citizen Zero, perhaps best described as an MMO shooter, was first previewed at IGN in 2000, and last previewed in 2004. It was a little mini-Duke Nukem Forever.

And now it's officially dead. Micro Forte only made this announcement so they could start hyping up their next game which will never come out, "a top-secret spy-themed MMO."

More promises in the form of a full press release, after the jump.

Continue reading "Mercy Killing: Citizen Zero Cancelled" »


Riccitiello and EA: Don't Ask Me, Ask These Guys

By Chris Kohler EmailFebruary 28, 2007 | 1:38:59 AMCategories: Business Matters  

RiccitielloSo what does it mean that John Riccitiello is back in charge of Electronic Arts, less than three years after leaving the company? I'll be the first to admit that I have no idea. I just wrote up the story and left it at that.

But this doesn't mean the news isn't important. And quite frankly, when I realized I didn't have an opinion on a story that Next-Gen headlined in ALL CAPS, I had gosh darned well better get one. So I figured I'd do some reading.

Mercury News' Mike Antonucci says:

I believe it’s still, in this day and age, invaluable for an organization to have leadership that exemplifies integrity. That strikes me as Riccitiello’s ultimate  value to EA. You can have someone brilliant running a company, but not believe the individual is a quality person. I think Riccitiello represents quality in that basic sense. And that’s indispensable.

Newsweek's N'Gai Croal speaks to both men, and Riccitiello explains the timing:

It would have been challenging for any new CEO going into one of the most challenging transitions in the history of this industry. Every one of the major publishers has been challenged through this. Larry did all of the right stuff leading it through, and I'm frankly thankful that he did so. It's exactly the right call.

And Next-Gen quotes a Lazard Capital Markets analyst who calls the move a "positive":

While it is too early to judge what impact there will be on the company (and the executive ranks) as a result of the appointment, we believe Mr. Riccitiello is well respected within the company and the industry.

So in contrast to the typical executive shakeup, this is being received as a good thing -- one of EA's best coming home to head the whole show. With more competition for EA than ever (and them still playing catch-up with Wii and DS), we'll see what impact Riccitiello has on the outsider's view of the company.



Namco Bandai: Gundam Musou For Americans, Too

By Chris Kohler EmailFebruary 28, 2007 | 1:25:52 AMCategories: Console Games, Japan  

Gmu_1Can Gundam plus Dynasty Warriors save the PS3's bacon in Japan? Namco Bandai, Koei, and especially Sony certainly hope so. Gundam Musou, which combines Dynasty Warriors' full-on battlefield action with Gundam's walking robots, ships tomorrow in Japan, and 1up has an interview with the game's producer Yoshiyasu Horiuchi:

In order to bring the best possible game and atmosphere to the North American market, we traveled to the US several times to hear the opinions of American players. We heard lots of different views on the Gundam franchise, and in the end, I think that Gundam Musou has turned out to be the kind of game American players will look forward to.

Huh. Well, I guess that means it's coming to America. Now I feel a little dumb having dropped $70 on the import. Uh, expect impressions sooner rather than later, though!

Gundam Musou Interview [1up]


Curious George, The Game, The Outtakes

By Chris Kohler EmailFebruary 28, 2007 | 1:15:09 AMCategories: Game Development  

If you think you can do voice work for video games, just know that it requires that you go in there and do this for basically hours. Here's veteran voiceover dude Frank Welker recording Curious George-type noises for the Namco Bandai game. This should either encourage your ambition or squash it entirely.

Frank Welker as Curious George [Gameoftheblog, via GameSetWatch]


Elite Base Jump

By Lore Sjoberg EmailFebruary 28, 2007 | 10:46:59 PMCategories: Browser Games  

ElitebasejumpYou are, I don't know, some sort of bomb thing, I guess. A bomb thing with a deep and death-defying love of base jumping. The object is to jump as quickly as possible, and deploy your parachute as late as possible, so you're not the last bomb to hit the ground. Of course, if you wait too long before hitting the parachute button, you hit the ground at rather too fast a speed to be completely healthy for a creature already inclined to explode. If you deploy too early, you'll float to the ground later than all your bomb-kin, and explode anyway. The choice is yours.

Elite Base Jump [BubbleBox]



Sega and Shiny's Dark Materials

By Chris Kohler EmailFebruary 28, 2007 | 6:50:44 PMCategories: Console Games  

Aleth_iconSega continues their expansion into the wide world of Western licensed content today, revealing new details about the video game of the movie of the book The Golden Compass, the first in the His Dark Materials trilogy.

Specifically, they're going all Happy Feet on this one, publishing the game for all three next-gen consoles, both portables, PS2, and PC this holiday season. That's a tall order for Sega, but they've got help: Shiny Entertainment, you know, the Enter the Matrix guys, are all over this one.

Okay, those aren't inspiring words. Let's all keep our fingers crossed. Full release after the jump.

Continue reading "Sega and Shiny's Dark Materials" »


Eidos Imports Carol Vorderman Sudoku

By Chris Kohler EmailFebruary 28, 2007 | 6:28:08 PMCategories: Portable Gaming  

Eidos seems to have decided that a good way to sell their Sudoku game for PSP would be to import B-list UK celebrity Carol Vorderman, who hosts TV talk shows about... math and things. Here she is explaining to you, America, how to play Sudoku. In anticipation of you buying it for the PSP next week. I guess we're trading Jack Thompson for her?

Why would anyone want to play Sudoku on PSP? I don't even know how that would work. Picking numbers from a menu? Just buy Brain Age already and get it over with.


Phil Harrison: "We Did A Very Bad Job"

By Chris Kohler EmailFebruary 28, 2007 | 6:19:50 PMCategories: Console Games, Marketing  

PhilsmIn the third segment of a four-part interview with Newsweek's N'Gai Croal, Sony worldwide studios president Phil Harrison admits that, in at least one area, Sony performed poorly last year:

We did a very bad job between E3 2006 and the media event in October. And something which in hindsight I wished we had done--but that's 20/20 vision--I wished we had released a movie showing the Xross Media Bar in action to the Web after E3 2006. Not maybe showing every single feature, but just to give people something to chew on.

Obviously, it's a very small admission (I think on the list of things Sony did badly last year, not releasing a movie of the XMB would probably fall towards the bottom), but acceptance is the first step to recovery.

Loot: The Phil Harrison Interview [Newsweek]


Red 5: Coolest. Recruitment Gimmick. EVAR!

By Susan Arendt EmailFebruary 28, 2007 | 5:34:56 PMCategories: Culture  

Red5studios When Mark Kern, President of Red 5 Studios (and former team lead on WoW) decided he wanted to recruit some new staff, he didn't just place a want ad or send out a few emails--he did something far, far cooler. They sent some very special gifts to folks they found interesting: an iPod Shuffle with the candidate's name engraved on it and loaded with a customized, prerecorded message. The response rate? Just about 100%  And who says the gaming industry is lacking in creativity?

Oh, and if someone sent me an iPod like that? I'd totally have their baby.

Pushing the Envelope: Red 5 Recruiting [The Escapist]


WTF: GameBox 1.0 Trailer

By Chris Kohler EmailFebruary 28, 2007 | 5:23:09 PMCategories: Culture  

I guess I'm really late on this, but apparently GameBox 1.0 is an actual movie. The trailer is phenomenal. It has Topanga. And just when you think it can't get any better, "Bring Me To Life" kicks in at the end.

I hate that someone thought I would be entertained by this.


Luke Smith Interview

By Susan Arendt EmailFebruary 28, 2007 | 4:47:40 PMCategories: People  

Luke Play.d's February issue features an interview with 1UP News Dude Luke Smith that basically credits him with revitalizing not only the formerly lackluster 1UP network, but also game journalism itself. Luke, as famous for his sweaters as he is for his take-no-prisoners attitude, is appropriately humble, attributing his success to the guidance and influence of folks like Dan Hsu and John Davison.

The article's main thrust is that Luke's refusal to suck up to developers or publishers is inspiring folks like you (yes you) to learn more about the industry and to not just take a company's PR at face value. I say anything that gets people to care more about gaming is good, and if a grouch on a podcast gets people revved up, I'm fine with that. (I say that with love,  o scruffy one.)

One thing the article got absolutely right is Luke's dedication to his audience--"the people," as he refers to them.  I joke about the number of asshats you run into in this line of work, but  Luke is definitely what you call  One of the Good Guys.

Luke Smith Interview [play.d]


Video Goggles Make Gaming Personal

By Susan Arendt EmailFebruary 28, 2007 | 2:39:41 PMCategories: Tech  

Argo It's a familiar situation: you want to get your game on, but your roomie is hogging the TV watching a Gilmore Girls marathon. Solution? The Argo + personal display system from 22Moo.

The goggles will make you look like a bit of a tool, but since they're fully compatible with your Xbox, 360, PS2 or Wii, how much do you really care? They'll actually work with anything with an appropriate AV output, like a DVD player or, if you're feeling particularly retro, a VCR. Heck, they're even compatible with iPods and Zunes. The glasses will cost you a cool $349 (yikes!), but work in either NTSC or PAL format.

The question is, how long can you stand watching something that close to your eyeballs? I seem to recall the Virtual Boy making me very, very ill, though that might just've been a reaction to the bloodred color scheme of the graphics.

22Moo intros 11+ new video eyewear products [Engadget]


Konami Kills MGS3 Online Service

By Susan Arendt EmailFebruary 28, 2007 | 2:16:13 PMCategories: Console Games  

Metal_gear_solid_3_cold_war_snake_2 Konami has announced that as of April 2, they will be shutting down the North American online service for Metal Gear Solid 3: Subsistence. Konami thanked folks for playing the game for their continued support, blahblahblah, we're still pulling the plug. They also said this:

The Metal Gear online tradition of stealth, action and team play continues on the PSP system with Metal Gear Solid: Portable Ops with all-new characters, levels and modes of play.

So, does this say "yeah, we want you to stop playing MGS3 so you'll buy Portable Ops instead" to anyone else?

Konami to End MGS 3 Subsistence Online Service in April [GamersReports]

 


American Anime Awards Honor Advent Children

By Susan Arendt EmailFebruary 28, 2007 | 1:56:27 PMCategories: Culture  

Adventchildren_02 The first ever (what, nobody's done this before?) American Anime awards were handed out at Comic Con last week, and Squeenix's Final Fantasy VII: Advent Children took home the prize for Best Anime Feature. Shinji Hashimoto, Producer on the flick, was very gracious with his thanks:

Thanks to the dedication of our loyal fans, Final Fantasy VII has come to enjoy 10 years of undying popularity...we're sure fans enjoyed seeing old friends brought to new life on the screen. As creators, we are very proud of the finished product, and as developers, it is truly an honor to receive an award of this magnitude.

FF VII: Advent Children Named "Best Anime Feature" [Game Daily]


Adventure Game Convention Planned

By Susan Arendt EmailFebruary 28, 2007 | 1:11:30 PMCategories: Culture, Retrogames  

Zorkgif All you fans of ye olde pointe and clicke games, take note: The first ever adventure game convention will be hitting the Mirage hotel in Las Vegas this August. AdventureCon was originally slated as a celebration of the 30th anniversary of Infocom classic Zork (the very game that introduced  me to the genre back in the day), but eventually grew to encompass the entire adventure genre.

Confirmed guests include Leisure Suit Larry creator Al Lowe and adventure game goddess Jane Jensen, author of the Gabriel Knight series whose current project, Gray Matter keeps getting bumped, dammit. Other speakers should be announced shortly, but you can certainly expect adventure game workshops, panel discussions, and vendors galore. Also, a "Zork" room, which will undoubtedly have a tribute to small mailboxes containing leaflets.

By the way, if you're interested in making your own old-school text adventure a la Zork, you just can't beat Inform 7, which lets you use plain English instead of dense coding and rules. Give it a shot!

AdventureCon Plans Adventure Game Celebration [Gamasutra]


Outpost Kaloki X Successor to Land on Wii

By Susan Arendt EmailFebruary 28, 2007 | 12:33:28 PMCategories: Console Games  

Outpostkalokimain I'm one of the few people I know who really tried XBLA game Outpost Kaloki X, so you'll just have to trust me that you should be excited to hear that its successor, Space Station Tycoon, is coming to the Wii. Ok, the name sucks canal water (sorry, Doug, but there should really be a five-year ban on putting "Tycoon" in game titles), but the core gameplay will echo most of Outpost's resource management scheme and will undoubtedly feature Wahoo's trademark humor.

As you might expect, the point of the game is to try to keep a space station up and running while facing obstacles like demanding customers, meteor showers, and abject poverty. The Wiimote (I don't care what Orland says, I'm still using that) is a natural fit for this kind of game, as its pointer abilities make it functionally identical to a mouse, the ideal interface for a Tycoon-type game.

Namco Bandai Signs Outpost Kaloki X Follow-Up for Wii [Gamasutra]


See more Game | Life

Hotel Dusk: Great Cinema, Bad Puzzles

By Chris Kohler EmailJanuary 31, 2007 | 7:50:25 PMCategories: Portable Gaming  

Hoteldusk

Last night, I stayed up really late and finished up Hotel Dusk: Room 215, a new DS game developed by CING, the creator of Trace Memory. It draws a lot from the point-and-click adventure genre, presenting lots of find-item-use-item puzzles, dialogue trees with mysterious characters, and lots of interaction with the touch screen. If you're a fan of adventure games and "digital novels" -- and I am both -- this is a game that you're likely to play.

But you'll find that the presentation and story are way, way better than the gameplay.

Continue reading "Hotel Dusk: Great Cinema, Bad Puzzles" »


Elsewhere on Wired 1.31.07

By Chris Kohler EmailJanuary 31, 2007 | 7:49:00 PMCategories: Wrap-Ups  

CnnadultswimAqua Teen Hunger Force Sparks Bomb Panic in Boston [Table of Malcontents]
Turner distributed a bunch of Lite-Brite lookin' things to viral marketers, who placed them around a bunch of major metropolitan areas to promote Adult Swim. Unfortunately, the city of Boston thought they were bombs and shut the city down while they disarmed all the little Errs.

Vista Unpacking Porn [Monkey Bites]
Michael Calore unpacks a copy of Vista! Well, it's a press review copy in a FedEx envelope, but who cares. This is the closest I'll get to Vista for a while.

All-You-Can-Play Buffet [Wired Mag]
My article on the glories of GameTap, along with some exclusive new info about their upcoming projects. Check it out, along with my mini-review of Phoenix Wright Justice for All further down the page.


Jaffe Liveblogs Calling All Cars Play Test

By Chris Kohler EmailJanuary 31, 2007 | 6:55:45 PMCategories: Console Games  

Focuscopy

I know Dave Jaffe doesn't like journos covering his blog, but uh, how am I supposed to stay away from this story? They're having a focus test session right now for his PlayStation Network game Calling All Cars, and he's liveblogging as it takes place. Very candidly.

1:49- Moving to split screen...man tester #5 is a fucking dolt!!! What the hell?!?! He is just driving in circles...not even playing the game...is that fucking spit drooling out of his stupid fucking mouth!?!?! Ahem,well...anyway.... :)

1:56- IM comment from Adam on player #5...who seems to be unable to do anything but sit upright and not fall over:

adamorth (1:53:11 PM): should i put 5 into split next game or let him drive in circles on his own?

This is a must-read.

Live Blogging the Focus Test [Jaffe's Game Design]



Buy Gizmondo's Old Trade Show Floor

By Chris Kohler EmailJanuary 31, 2007 | 6:42:46 PMCategories: Culture  

Diner

I don't know how Simon Carless finds these things, but he points out today that you can own the biggest piece of Gizmondo history ever -- their whole, massive, ridiculous trade show booth. Entertain your friends in the Gizmondo diner! Take press inquiries at the oil-barrel desk in a seedy back alley! The best part is, this 2-million dollar display is selling for a scant $110,000. You just have to pick it up in Las Vegas. Bonus points if you hitch it to the back of your Enzo, then crash the whole shebang somewhere.

The Frowny, Disoriented Face of Gizmondo [GameSetWatch]


PS3 Updates: Blast Factor, Jet Moto

By Chris Kohler EmailJanuary 31, 2007 | 6:34:23 PMCategories: Retrogames  

Blastfactor_1

Sony has finalized this week's updates to the PlayStation Store. The Blast Factor multiplayer pack -- which I'm still not really sure if it's online or is just local -- and Jet Moto for the PSP will hit on Thursday. $3 for the Blast Factor pack, $6 for Jet Moto.

Then, on Friday, it'll be February and there will still be no news about playing those PS1 games on the actual PlayStation 3, even though it was supposed to happen before the end of 2006.

Full release after the jump, not that there was much in there.

Continue reading "PS3 Updates: Blast Factor, Jet Moto" »


No Ghost Data for Mario Kart 64, No Fix Coming

By Chris Kohler EmailJanuary 31, 2007 | 6:16:35 PMCategories: Retrogames  

Mariokart64Mario Kart 64 fanatics are saying that the version on Virtual Console looks pretty nice, what with all the 480p and all, but they're bummed at the lack of ghost data. If you had an N64 Memory Card, you could save your best track runs and compete against yourself. This isn't possible in the Virtual Console version; apparently Nintendo just wasn't able to emulate the Memory Card properly.

Well, this bites. For Mario Kart, but also for any N64 game that required the Memory Card to save. Which a few of them did, although I'm not sure if any of them were any good (or were ever going to show up on Virtual Console in the first place). I think Nintendo should try to fix this, and offer to update the game if they can get it running. Giving up is not an option!

No fix coming for Mario Kart on Wii Virtual Console
[Pro-G]



Tecmo Bowl Predicts Super Bowl

By Chris Kohler EmailJanuary 31, 2007 | 6:05:58 PMCategories: Culture  

Bits Bytes Pixels and Sprites predicts the Super Bowl -- with a game of Tecmo Bowl. I don't want to make any claims as to the accuracy of their methods, but I would run down to Vegas and put all of your money on the Bears, right now.

We Know the Winner of Super Bowl XLI [BBP&S]


Wii Mod Puts GCN Ports Front and Center

By Chris Kohler EmailJanuary 31, 2007 | 5:49:19 PMCategories: Hacks  

Wiimod

You know what? At first I was going to make fun of this Wii hack for doubling the thing's size while not really accomplishing that much, but the more I looked at it, the more I liked it. Putting GameCube controllers into the Wii is kind of a pain in the neck, since they're located on the top of the machine (or on the side, depending on how you orient it). And the Wii isn't the most stable of consoles, so you have to hold it in place while you insert or remove the pads. This serves as a handy stand while putting the ports in a more convenient place. And it's cleanly and elegantly done. With blue LEDs! And reversible. Good job!

CAG Modifies Wii For Easy GameCube Controller Access [Cheap Ass Gamer]


Xbox In Japan: Is There Salvation?

By Chris Kohler EmailJanuary 31, 2007 | 5:41:25 PMCategories: Japan  

Bd_package_3Can Microsoft get Xbox 360 turned around in Japan? Should the sales of games like Blue Dragon and Gears of War be seen as positive signs, or confirmation of failure? Gamasutra spoke to Japan industry observers John Ricciardi and Brian Ashcraft about the issue, and got two very different takes. Example:

Ricciardi: Microsoft's problems over here run deep--their situation isn't something that can be changed overnight or even in six months. The entire way they approach the Japanese market needs sweeping changes before any real progress can be made.

Brian Ashcraft: The excuse that there are no Japan-centric games went right out the window. The console went from being something you could play Halo on to something else entirely.

My take on the issue is that Ricciardi is right on and that Ashcraft is smoking crack. Well, maybe not crack, but if I were him I would seriously take those crates of Kool-Aid that Microsoft Japan ships him every month and have them inspected for signs of tampering. Remember, if the foil seal is broken, don't drink it!

Was Blue Dragon the Monster Microsoft Needed? [Gamasutra]


Non-News Alert: Price Cuts Possible For PS3

By Chris Kohler EmailJanuary 31, 2007 | 5:32:46 PMCategories: Console Games  

Ps3_large_11 A Sony spokesperson in Japan has said that PlayStation 3 price cuts are not being ruled out. Well, duh. This is one of those news stories that sounds really critical at first, but then you realize that there's no actual information within:

"We may look at the price as part of our strategy to expand the market when the timing is right," [Senior Vice President Takao] Yuhara told reporters at Sony's Tokyo headquarters.

You might recall that every other video game system, ever, has seen price cuts.

Price Cuts Weighed in PS3 Game Console
[AP]


NYT: More Positive Wii Coverage

By Chris Kohler EmailJanuary 31, 2007 | 5:04:53 PMCategories: Console Games  

Nytgame_1

Above: a small girl, bored of Genji, attempts to wrest the Excite Truck controls from her father's cold, uncaring hands.

How happy do you think Nintendo's PR reps were when they got up this morning and saw today's Times? Do you think, at this point, that they all do a little Happy Dance every time this kind of coverage hits? Or is it all just so everyday now that they just yawned, gave each other a cursory pat on the shoulder, nodded their heads knowingly, and then went back to work?

Some of the video game industry’s smartest minds thought that couch potatoes wanted richer graphics and more challenging virtual worlds. It turns out that a lot of potatoes simply wanted to get off the couch.

Nintendo's Wii, Radiating Fun, Is Eclipsing Sony Machine [New York Times]


512MB Xbox Memory Card: Do Not Buy This

By Chris Kohler EmailJanuary 31, 2007 | 4:56:19 PMCategories: Console Games  

5121up reports that GameStop is taking preorders on a 512MB memory card for the Xbox 360, which is slated to ship in March at $50. Why? Why would you buy something like this? Granted, it's slightly less of a ripoff than the currently available 64MB card, which runs $40.

But fifty bucks for only half a gig of Flash storage? If Xbox 360 is the gamers' system, it has a funny way of showing it; both PS3 and Wii take standard memory cards, but Microsoft forces you to buy its proprietary, vastly overpriced memory units.

And since you're locked in to that, you'd be a fool if you bought this instead of the $100 hard drive, which does the exact same thing as the memory card but holds forty times the storage. Sure, $100 is still a rip-off for 20GB, but at least it's the least bad option.

512MB Xbox 360 Memory Card Surfaces
[1up]


Fancy Pants Adventure

By Lore Sjoberg EmailJanuary 31, 2007 | 11:57:01 AMCategories: Browser Games  

Fancypants

Fancy Pants Adventure is a hand-drawn platformer with many similarities to Sonic the Hedgehog, including the hair. In fact, I'd probably call it Fancy Hair Adventure, or possibly Fancy Hair and Extremely Large Oddly-Colored Pants Adventure. At any rate, if you press the down button in time with the music, it looks like he's headbanging.

Fancy Pants Adventure [Armor Games]


Pandemic

By Lore Sjoberg EmailJanuary 31, 2007 | 3:03:00 AMCategories: Browser Games  

Pandemic

You thought Grand Theft Auto was bad. Pandemic will presumably teach impressionable schoolchildren to mutate, infect the water supply, and eventually kill all of mankind. That's becase Pandemic is an interesting, morbid little strategy game where you are an infectious disease with the ability to mutate over time. If you're too lethal, mankind takes extraordinary measures to stop you. If you're not lethal enough, they find a cure before you take everyone out. The graphics are about as un-gory as you can get, but tell that to the first kid who's caught inducing vomiting and night sweats at his school.

Pandemic [Newgrounds]


Elsewhere on Wired... 1.30.07

By Chris Kohler EmailJanuary 30, 2007 | 2:06:44 AMCategories: Wrap-Ups  

640_1_1

8,600 Megapixel Photo of Renaissance Fresco [Gadget Lab]
The biggest freakin' digital image in the world, probably. If you just had the JPG sitting around it would be about 80 gigabytes; instead, there's a really nice Flash-based loader that lets you zip around and zoom in on a giant Renaissance fresco.

Virtual Masonic Fezzes of the Metaverse [Table of Malcontents]
The big fad in Second Life right now? Fezzes. Of the Masonic secret-society kind. Does this represent something? Or is it just another odd meaningless quirk of the virtual existence? Is this tied in to Dan Brown's next book?

Web Site Tells You Song Title Based On Your Singing [Listening Post]
I have always dreamed of something like this. However, I am too embarrassed to use it. Where do the recordings go? Are they being saved to be used against me at a later date?


Telltale Seeks Wii Developer

By Chris Kohler EmailJanuary 30, 2007 | 1:30:13 AMCategories: Console Games  

Samdriv_1

Oh, oh, oh. Telltale Games, makers of Sam and Max, are looking for a Wii developer to start immediately at their San Rafael office.

What could this mean? Well, they certainly haven't announced that Sam and Max are coming to Wii. I think that would be an announcement they would reserve for a later date. Maybe it's Bone. Maybe it's another property altogether. Who freakin' knows, with these guys. They are mystery.

Jobs: Wii Systems Programmer [Telltale]


Vista's Early Impact on Gamers

By Chris Kohler EmailJanuary 30, 2007 | 12:54:45 AMCategories: PC Gaming  

Vistalogo_1I don't know if you guys noticed but Windows Vista is out. For thoughtful, in-depth, entertaining coverage of the launch, check the front page; for flippant commentary about how the new OS will affect gamers, here you are:

  • Online games site WildTangent put out a press release today (after the jump) accusing Microsoft of "failing 70 million online gamers and developers" by making Vista incompatible with many games.
  • Japanese PC gamers figure out that you can run, like, ten porno dating anime games all at once with Vista.
  • ArsTechnica opines that if gamers want to keep the same high performance they get in XP, they should dual-boot Vista. Ouch.

Continue reading "Vista's Early Impact on Gamers" »


Which Way Adventure

By Lore Sjoberg EmailJanuary 30, 2007 | 12:17:46 AMCategories: Browser Games  

Whichway

If you don't mind being amused, confused, and abused by a graphical adventure game (of sorts), trundle on over to Which Way Adventure, a game involving tunnels, time travel, nuclear weapons, and a manticore. Oh yes, indeed, a manticore.

Which-Way Adventure [A Triangle Morning]


Capcom, AIAS, and Media Manipulation 101

By Chris Kohler EmailJanuary 30, 2007 | 11:12:40 PMCategories: Politics  

AiasSomebody needs to stand up for the Academy of Interactive Arts and Sciences. I swear I was going to do it, but veteran game journo Ray Padilla beat me to the punch on his 1up blog.

I neglected to cover the Capcom Versus Academy of Interactive Arts and Sciences brouhaha last week, so here's the quick rundown: The Academy, whose awards ceremony takes place at DICE next week, put out the list of nominees, and great Capcom games like Okami weren't listed. They weren't snubbed: it's because Capcom isn't a member of the Academy, which requires membership fees.

Continue reading "Capcom, AIAS, and Media Manipulation 101" »


Rumor: "A Bunch Of" Wii Games From Konami

By Chris Kohler EmailJanuary 30, 2007 | 10:16:02 PMCategories: Console Games  

WiikShould we prepare for the Konami flood on Wii? The word on the street, the latest rumor, is that the publisher will announce "a bunch of" games for Nintendo's console this week.

Given that their first title was Elebits, might we be looking at more new franchises? Or might they bring some of their hit properties like Metal Gear and Castlevania over? Or, uh, Frogger? I haven't heard any further details, so you'll just have to speculate.


See more Game | Life

Final Fantasy V: The Funnest, Most Boringest Part

By Chris Kohler EmailDecember 29, 2006 | 3:49:00 PMCategories: Retrogames  

Rockstatue As I've mentioned before, Final Fantasy V is probably the last Final Fantasy game that I well and truly geeked out over, even going so far as to put together a FAQ. Having memorized all the ins and outs of the game, I was planning ahead for one crucial moment in the Game Boy Advance version.

About halfway through the adventure, you come across Bal Castle. It's a friendly place, but some tough monsters lurk in its dungeon. With a little advance knowledge (or thorough preparation), you can use these monsters to raise your levels really high. And with the GBA version's added speed and portability, you can really game the system. Check out what I accomplished in just five hours...

Continue reading "Final Fantasy V: The Funnest, Most Boringest Part" »


Holiday Thrifting: Enter Swagman

By Chris Kohler EmailDecember 28, 2006 | 3:03:00 PMCategories: Retrogames  

Mvc007f

I might be home for Christmas but the retrogame search continues unabated. The local Goodwill stores were having a huge day-after-Christmas sale: 50% off everything in the store. As you might imagine, they were pretty picked clean, but that didn't mean totally barren. And a trip to the mall, of all places, turned up some surprising (and surprisingly awful) finds.

Continue reading "Holiday Thrifting: Enter Swagman" »


Review: College Hoops 2K7

By Erik Malinowski EmailDecember 28, 2006 | 2:16:40 PMCategories: Reviews  

Collegehoops2k7

Yes, it’s just about January, but March Madness is a season-long fever for which there is no prescription (except maybe you know what). But as undefeated UCLA continues its march toward a record 12th NCAA crown, there’s an Xbox 360 title that’s more than enough to quench your wintertime thirst for fight songs and busted brackets.

College Hoops 2K7, from 2K Sports, pushes the limits of the 360’s processing power while delivering the real, in-your-face excitement and tempo of Division I hoops. With everyone from Air Force to Youngstown State represented here, College Hoops 2K7 brings back the fun and memories of student sections from years past while providing challenging gameplay for all comers. Now that you’ve got the alley, jump for the oop.

Continue reading "Review: College Hoops 2K7" »



2006: Games of the Year, and Runners-Up

By Chris Kohler EmailDecember 28, 2006 | 1:23:11 PMCategories: Wrap-Ups  

Chibo Your votes have been counted! Actually, I didn't count them, but I do thank everyone who posted in the now-legendary Games of the Year thread. You definitely helped me make sure the best games were represented, even if one of them was included only begrudgingly. Go over to the front door now and check out the winners...

2006: The Year in Games [Wired]

...or check out the runners-up (example left), after the jump.

Continue reading "2006: Games of the Year, and Runners-Up" »


Wired's Vaporware Awards: The Winners

By Chris Kohler EmailDecember 27, 2006 | 3:11:31 PMCategories: Tech  

Just wanted to point out, real quick, that the Vaporware Awards are up on the front door as we speak. (Why were you guys nominating Starcraft: Ghost, anyway? They cancelled it.)

Actually, it was a very game-filled list this year. Gran Turismo Portable got on thanks to hearty lobbying on my part, but it wasn't even close to the front of the pack. The game everyone loves to hate is on there, but so's a game that everyone's just plain in love with.

Vaporware '06: Return of the King [Wired]


Readers Vote: Your Best PC Games of 2006

By Chris Kohler EmailDecember 27, 2006 | 2:45:17 PMCategories: PC Gaming  

Lula3dTomorrow, our official Games of 2006 Extravaganza* should be up on the front door, and most of your suggestions were taken under advisement. Except for PC games.

It's not like I don't like PC gaming, I just don't do much of it. So now it's time to vote again: get in here and tell me why your favorite PC game was one of the best we've had this year.

Then we'll have our own celebration, complete with a blog post full of your comments and visionary statemtents, once I'm back in the office** for the new year.

*actually just an article

**actually an apartment



The Holiday Haul

By Chris Kohler EmailDecember 27, 2006 | 2:33:58 PMCategories: Retrogames  

Mvc002f

Merry Christmas!

My family knows better than to buy me video games for Christmas. Mostly. Christmas is the time when they stop just outright telling me about their good thrift-store finds and start wrapping them up and putting them under the tree. This year was no different; probably the most surprising gift I got was a Donkey Kong Game and Watch. Probably the most common of the US-released Game and Watch toys, but still super-awesome.

Continue reading "The Holiday Haul" »


Elite Beat Agents: Final Stage Hints

By Chris Kohler EmailDecember 22, 2006 | 6:48:51 PMCategories: Portable Gaming  

Jjfsweatin01

Having trouble finishing off Elite Beat Agents? Cracked Rabbit Gaming's Tommy Gun has help -- easy-to-read charts that show you how to nail those final, maddening, blazing fast beats in "Jumpin' Jack Flash."

Elite Beat Agents Note Chart [CrackedRabbitGaming]


Street Fighter: The Later Years Part 3

By Chris Kohler EmailDecember 22, 2006 | 6:42:32 PMCategories: Culture  

Vega

CollegeHumor.com's absolutely wonderful parody series "Street Fighter: The Later Years" continues today with easily its best episode ever. Vega enters the fray, and we see what's left of his acting career and home life. It's not a pretty picture.

Capcom should ditch the idea for the new Street Fighter movie and just make this official. This is the best Street Fighter-related anything in a decade.

Street Fighter: The Later Years Part 3 [CollegeHumor]


Bunnies Can't Stand Christmas

By Chris Kohler EmailDecember 22, 2006 | 6:00:02 PMCategories: Bunnies  

Aww, and here I thought Bunnies were done for now that Rayman is actually out in stores. Guess not. Merry Christmas, unless you're a humbug like these bunnies. Damn bunnies.

Rayman Zone [Ubisoft]


Gran Turismo HD on Christmas Eve

By Chris Kohler EmailDecember 22, 2006 | 5:46:10 PMCategories: Console Games  

Gthd_1

Gran Turismo HD, that would-be-PlayStation 3-launch-title-turned-"concept demo", will be available for free download Christmas Eve in the US, Sony announced today. As reported earlier, the game will feature ten cars (including Mitsubishi, Nissan, and Suzuki) and one course.

While the demo, as touted at E3, will support 1080p display, Sony buried at the bottom of the press release that you'll need an HDMI cable and a TV that supports HDCP. So if you're running 1080p through component cables, you won't be able to do that with GTHD. Of course, I doubt that many people are.

Full release after the jump.

Continue reading "Gran Turismo HD on Christmas Eve" »


Sony Patches Resistance

By Chris Kohler EmailDecember 22, 2006 | 5:32:52 PMCategories: Console Games  

Resistance_2

Still playing Resistance? Time to download a patch. Sony announced this afternoon that an update with a whole bunch of fixes and switcheroos and whatnot is now live. More info is available on the Online Play forums on the official website, and there's a full list of changes after the jump.

Apparently there are several really deep changes to the multiplayer game -- spawn weapons have been altered, the radar's been changed (you now don't show up unless you're moving, attacking, or jumping), etc. I haven't been following the Resistance multiplayer community, so you tell me: good? bad? Don't care?

Continue reading "Sony Patches Resistance" »


Girl Gamer Makes a Killing

By Chris Kohler EmailDecember 22, 2006 | 5:27:02 PMCategories: Console Games  

LeeWired magazine contributor and lovable mascot character James Lee writes about a training session with 15-year-old Halo master Bonnie Burton, who makes $25 an hour teaching people how not to suck at games:

I shadow her futuristic soldier in the game as she speaks. Bonnie has her cyborg jumping off hidden ledges, barely touching the surface, like she's a kung fu actor. I run along and bump into walls like I'm wearing two eye patches. Her soldier stares at my avatar, a hot-pink alien with a large reptilian noggin shaped like a Nerf football. "Uh, you should change your costume. When you're that character it's easier to hit you in the head. I can just kill you faster," Bonnie says. It's good she can't see me blushing across the net.

Girl Gamer Makes A Killing [Wired]


Game|Life: Now Reformatted For Wii!

By Chris Kohler EmailDecember 22, 2006 | 4:42:36 AMCategories: Online Gaming  

Dsc01547

It's true! We've gone and completely redesigned the entire site so it fits right into the zoom area on Wii's brand-spankin' new Internet Channel, the beta of which went up today. It was weeks of hard work, made even harder by the fact that we were just guessing. But it was all for you! Cash donations may be sent c/o me.

Just kidding! Actually, Game|Life's middle body text column just so happens to fit perfectly into the Wii browser's single zoom-in mode. How convenient for everyone involved. So far, this is the only Web browser on a game system worth using, mostly for the fact that it runs YouTube really well (better than PS3 did, if I remember right) and because of Wiicade. Sure, some of the games don't work, but Tactical Assassin does, and that's what matters.

Opera just sent out a press release with info for Web developers who want their pages to work on Wii. It's after the jump.

Continue reading "Game|Life: Now Reformatted For Wii!" »


Elsewhere On Wired 12.21.06

By Chris Kohler EmailDecember 21, 2006 | 10:50:13 PMCategories: Wrap-Ups  

ZunepornHey, it's another exciting day, filled with thoughtful and hilarious posts from around the Wired blogs network. Let's see what we've got here.

  • First Sony, now Microsoft -- I'm telling you, sooner rather than later Nintendo's going to have to deal with a Wii SD card that's been loaded up with porn. This week, a Zune bought at Wal-Mart for a 12-year-old girl had an hour and forty minutes of gay porn pre-loaded.
  • I'm a huge Harry Potter dork, but I figured I'd leave it up to Table of Malcontents to cover today's big announcement. I wrote up a post on NeoGAF about what I think it all means...
  • Scott on Monkey Bites linked to A Special Christmas Box, so quite frankly I think I can too. You know: for the three of you who haven't seen it.

And Your Dot-Link Choice Is...

By Chris Kohler EmailDecember 21, 2006 | 9:42:42 PMCategories: Culture  

Linkass

Front!

Thanks to all who voted. For what it's worth I think you made the right decision. Not the least because of the tiny change I got to make to the design. Putting this together wasn't so bad, although I got kind of sick of it when I was done -- and this was only one of the tiny ones! The real thing is four times as large. It's way easier and cheaper than building sprite characters out of Legos, though.


Bethesda's Free Oblivion Download

By Chris Kohler EmailDecember 21, 2006 | 8:46:21 PMCategories: Console Games  

DemonfreeBethesda's bringin' the kind of microtransactions that I like to see -- the kind that don't cost anything! During Christmas week, which runs from tomorrow through the end of the month, you'll be able to grab Mehrune's Razor for a mere 0 Microsoft Points (US$0).

Check out a review of the add-on quest over at Team Xbox.

Special Oblivion Offer [Xbox Users Group, via 1up]


Vote Your Favorite Dot Link

By Chris Kohler EmailDecember 21, 2006 | 7:10:02 PMCategories: Culture  

Dsc01540

Alright, so I also ordered one of them there Nintendo dot picture things when I ordered Dawn of Mana. (If you've ever used a Play-Asia coupon, you know why.) So I'm gonna put it together later on, but I don't imagine I'll ever take it apart again. So I'm gonna pick one of the two possible designs -- frontLink or sideLink -- and stick with it, forever.

So... you guys pick which one. I'll go with the majority, which is more than I can say for the upcoming Games of 2006 article.


Pachter on Xbox 360's Slow Sales

By Chris Kohler EmailDecember 21, 2006 | 7:03:03 PMCategories: Business Matters  

Xbox360top2_02Wedbush Morgan Securities' Michael Pachter is one of the best-known analysts covering the games industry. He was also, by his own admission, "probably wrong" about his bullish stance on the Xbox 360's sales. It's definitely worth a read.

Is there anything Microsoft can do to accelerate demand for the 360 besides a price cut and the release of Halo 3?

I'm not sure a price cut will do it. I am beginning to think that A) there are fewer price-insensitive hard-core gamers than we all believed, B) high-definition matters, and over 70 percent of households don't have it yet, and C) people are conditioned to wait for price cuts. It's still early, so maybe December will surprise us.

Michael Pachter: Xbox's Unmerry Xmas [Newsweek]


Retronauts Takes On Dragon Quest IX

By Chris Kohler EmailDecember 21, 2006 | 6:55:10 PMCategories: Culture  

Dq9logo_1Hey! Retronauts is back, this time with an all-star cast including myself, Parish, Jenn, and 1up's EIC Sam Kennedy, talking and fighting and punching each other in the face over Dragon Quest IX.

Actually, we're all quite agreeable but download it anyway. And for those of you who love me bitching about Virtual Console, there's plenty of it!

Retronauts 12/21 [1up]


See more Game | Life

EA Dedicates New Studio to Wii

By Chris Kohler EmailNovember 30, 2006 | 2:52:54 AMCategories: Game Development  

Electronic Arts announced today that their latest developer purchase, Utah-based Headgate Studios, will be renamed EA Salt Lake and concentrate solely on Wii development.

This follows news from earlier this year that EA had set aside a dedicated Wii development outfit up there in EA Canada. I should also remind everybody of what happened earlier this month, when Disney announced a studio entirely devoted to Wii development.

Remember all those GameCube-centric development studios from five years ago? Yeah, me either.

Late Night Consoling [ShackNews]


PS3 Video Output Updates in Future?

By Chris Kohler EmailNovember 30, 2006 | 2:46:05 AMCategories: Console Games  

Ps3_large_8

There's a bunch of technical information available in some Japanese-language articles about PS3 right now, and Engadget has summarized the salient points. It seems that through future software updates, PS3 will be supporting 1080p/24 (that's 24 FPS, the same as film prints), internal YCrCb image processing (right now it apparently does its images in RGB, which then get converted to component video by... I don't know, some arcane inaccurate magic or something), and -- the big one -- DVD upscaling.

Fingers crossed hard.

PS3 To Get Upscaled DVDs
[Engadget]


I Hate It There: Pixel Sumo in Pictures

By Eliza Gauger EmailNovember 30, 2006 | 1:26:23 AMCategories: Online Gaming  

Sumo1


Thursday night, and the sunglasses twirl.  I arrived two minutes early to tonight’s Pixel Sumo match, intending only to observe, annotate, and heckle.  How was I to know  that what lay before me would change the very face of simulated sumo wrestling, and of amateur lepidoptery, for generations to come?

Continue reading "I Hate It There: Pixel Sumo in Pictures" »



Halo 3 Beta Test Starts in Spring!

By Chris Kohler EmailNovember 30, 2006 | 6:57:47 PMCategories: Console Games  

Halo3adstill

How close is Halo 3, anyway? I always assumed it was their big Christmas Two Thousand Seven game. But apparently it's coming sooner than that. I mean, they've already announced the details of the packaging; 1up had that big cover story and play test, and now they're running commercials for it on ESPN's next Monday Night Football?

Oh, and they're starting a beta test program in the spring, which you guys can sign up for starting Dec. 4 by visiting www.halo3.com.

I guess Bill Gates was, in a sense, right when he said "The day Sony launches, they walk right into Halo 3." Only he meant advertisements and announcements, not so much the actual video game. But with a spring beta test, they can't mean to hold the retail product back much longer than that, can they?

Full release after the you-know-what.

Continue reading "Halo 3 Beta Test Starts in Spring!" »


Sam and Max 2! Sam and Max 2!

By Chris Kohler EmailNovember 30, 2006 | 6:36:46 PMCategories: PC Gaming  

Sm2

Why is this rabbit smiling? Because Telltale Games just announced the name and date of Sam and Max Episode 2, that's why! The subtitle is Situation: Comedy. Lovely. It'll premiere on GameTap December 21, and be available for standalone download on January 5.

Screens, a very funny gameplay video, and more details at the official site. Also, buy the first game if you haven't already. At a mere $8.95 how could you not?

Sam and Max Episode 2 [Telltale Games]


Gaming's Hottest Lesbian Kisses

By Chris Kohler EmailNovember 30, 2006 | 6:28:40 PMCategories: Culture  

Fe

Does this even really need a description? What could I possibly add. There... there are even movies.

The Top 7... Girl-on-girl Kisses [GamesRadar]



Wario Ware Smooth Moves: 9-Volt Video

By Chris Kohler EmailNovember 30, 2006 | 6:21:48 PMCategories: Console Games  

You may want to not watch this video if you don't want to be spoiled as to the contents of Wario Ware: Smooth Moves, which hits US Wiis in January but is available now in Japan. However, if you are like me and are desperate to see what Nintendo classic games get shoved into 9-Volt's stage this time, well, here's your video. Highlights include 1:25 and the boss stage, which starts around 2:40.

Actually, having watched this I kind of hate myself because now I won't be surprised. But... wow.


Financial Times: Sony to Quit Making Game Hardware?

By Chris Kohler EmailNovember 30, 2006 | 6:12:51 PMCategories: Business Matters  

Could Sony's management merry-go-round mean an exit from the game hardware business? I don't believe this, but when the idea is being floated in the Financial Times -- that authoritative pink newspaper! -- you have to pay attention:

Analysts said that Mr Hirai’s promotion to a global role at SCE could mark a critical shift in management thinking, with Sony changing its emphasis so that the current generation of games console will be its last as a hardware manufacturer.

“The appointment of Hirai could be the start of a shift from hardware to software,” said Yuta Sakurai, an analyst at Nomura. “I cannot now imagine a PlayStation4.”

Hm. Between this and the Bloomberg piece, it seems as if Sony can't escape the negative media spin.

Sony sidelines PS3 mastermind Kutaragi [Financial Times]


Reggie's Second Life Interview

By Chris Kohler EmailNovember 30, 2006 | 3:47:26 PMCategories: Business Matters  

Rsl_2Nintendo of America president Reginald Fils-Aime talked with Reuters today. Not an uncommon occurrence, except for the fact that this interview was conducted in Reuters' virtual bureau in Second Life. Complete with a cute li'l (cross-eyed) Reggie avatar.

Besides a few fluffy questions on virtual worlds and Miis and that sort of thing, there's this interesting exchange:

AR: We’ve got a question from Howie Lament: ?Why is Nintendo keeping the region lock system on the Wii console? People have to jump through hoops to play the games they love.’

RFA: The region system is focused on us having great games in the U.S. for the way the TVs are set up, versus PAL, the way that European TVs are set up, so quite frankly we needed to do this this way to manage the technology.

Good question, Howie. Notice how he skirts the issue of whether Japanese games -- which are NTSC, same as ours -- might be playable on US systems. There's no technology management necessary there, much like the Nintendo DS. Plus, the furor over region locking seems to come entirely from Europe, specifically the UK, who gets the shit end of the stick when American games are brought over there prior to the official release.

If Japanese Wii games play on an American system I will be the happiest boy in the world. Only two days left until we find out.

WHOOPS JUST KIDDING: Matt says Play-Asia has their Japanese console and software, and it is locked up tighter'n Fort Knox. Dear mod community: time to get crackin'.

Nintendo's Fils-Aime On Wii and Second Life [Reuters]


GameSpot PS3 Coated in 360 Ads

By Chris Kohler EmailNovember 30, 2006 | 3:35:11 PMCategories: Business Matters  

Gsps3

Go check out GameSpot's PS3 portal. Now look at every other console portal. See the difference? (Hint: massive advertising banners for Xbox 360 and nothing, respectively.)

Those have got to be some pretty expensive ad slots, as they're not filled anywhere else. And clearly they're sold per console channel. Now the question is -- for how long, exactly, did Microsoft pay to slather their branding all over Sony's PlayStation 3 channel?

Beats McGriddles Any Day [GameSpot]


Necro-nesia May Cause Cramps, Vomiting

By Eliza Gauger EmailNovember 30, 2006 | 5:38:07 AM

                     

Just what the hell is this supposed to be?

Necro-nesia, touted as the ?first horror game for the Wii’, seems to be boasting hideous graphics, completely unimaginative enemies, totally inexpressive protagonists, and an intensely irritating score.  Mighty Joe Young with glowing red eyes, grabbing at a Cloud clone in a puffy vest? This is spooky to you people? I've seen slashfic, albeit along similar themes, that caused more fear than this abortive nonsense.

If this were meant to be some hilarious sendup of Harryhausen and Hammer House, I’d be more charitable.  But let us be honest with each other…it really, really doesn’t look that way.


Guild Name Hall of Fame

By Eliza Gauger EmailNovember 30, 2006 | 4:36:54 AMCategories: Online Gaming  

Picture_5_1 One Bemani_Ninja in the WoW LJ community shares a few of their favorite amusing guild/player names, and asks for contributions from the peanut gallery.

I've officially seen some of the greatest guild names on my RP server (Feathermoon) and others that I think I'm ever going to find.

Pancake Vendor (There's only one guy in the guild.)
Gnomebodys Home
Gnomeland Security
Snakes on a Plainstrider
You Just Got ArPeed

Some of the comments are Grade A, such as the person who is attempting to make an all-warlock guild, Bagels and Locks.  My Little Pwnies is gold, as is Snakes on a Plainstrider.

I once got ganked by a posse of rogues from Stabbity Stab Stab, and I regularly see Orly and Yarly the twin Tauren just kicking back in Orgrimmar.  They’re signed on with Forthewin.

And no post about guild names would be complete without a hats-off to Dunemaul's the Order of the Tapeworm, which boasts Mikkrib, Spaceshuttle, and Waffledonkey.

Because I'm bored... [Livejournal]


Blowjobs as Comparative Currency

By Eliza Gauger EmailNovember 30, 2006 | 3:24:30 AMCategories: Online Gaming  

Sexdaq In a purely academic pursuit, of course, sociological gaming blog Terra Nova has sought a standard unit of value by which to compare currency from across the multiverse of MMOs, and found it…in the Quickie Blowjob.

Then it struck me that there might be at lest one comparator that could be common across worlds which might cast a slightly different light on in-world currency values, and that’s sex. More specifically paid for in-world sex, and potentially the ultimate unit of measure may be the ’15 min quickie blowjob’, giving us the QBJ index.

[…]

From my limited sample set I worked out that the Average SL-QBJ rate is about L$360.

Which if I have my sums right is about $1.5.

A buck fifty for oral gratification?  The appeal of Second Life suddenly becomes viscously clear.

The author of the post then asks for comparable data from other worlds, but doesn’t really get a response.  I suspect that in-person queries would have to be carried out by researchers, in which one approaches a person of negotiable affection and asks them exactly how much a 15-minute blowjob would be.  I will do so at the earliest opportunity, and report back.

cyber-sexdaq [Terra Nova]


Hella Weird Fairys: Roleplaying in WoW

By Eliza Gauger EmailNovember 29, 2006 | 2:17:36 AMCategories: Online Gaming  

Caraudio With a keen eye for screenshots, and a generous sense of objectivism, Something Awful’s Art of Warcraft has examines the most dedicated species of WoWer to sully the serververse: roleplayers.

Using an addon called FlagRSP, the intrepid Caylen “Abraham” Burroughs has amassed a rogue’s gallery of RPing players’s self-descriptions, and offered them without comment. Really, no comment is needed.

The Art of Warcraft: The Wonders of FlagRSP and Roleplaying [SomethingAwful]


Jack Tretton New SCEA President

By Chris Kohler EmailNovember 29, 2006 | 1:54:26 AMCategories: Business Matters  

Pixeltretton_3 Whoa! Mere weeks after my back-to-back interview sessions with Sony's Jack Tretton, he got into his flying breakfast car and zoomed off to the office of President of the North American division of Sony Computer Entertainment, taking Kaz Hirai's old job! Way to go!

Hirai will move to Tokyo and become President and Group COO of SCEI, running the worldwide operations. This is the position formerly held by "father of the PlayStation" Ken Kutaragi, who is now Chairman and Group CEO of SCEI.

What does this whole game of Executive Musical Chairs mean? Your guess is as good as mine, at this point. The big change here would seem to be that Hirai will now take the worldwide reins alongside Kutaragi. Maybe they weren't entirely happy with the way the Tokyo headquarters were being run, and Hirai's going in there to shake things up Stringer-style? Again: heck if I could tell you.

Full release after the jump.

Continue reading "Jack Tretton New SCEA President" »


Blizzard Flaunts Those Measurements

By Eliza Gauger EmailNovember 29, 2006 | 1:43:59 AMCategories: Online Gaming  

Looted2 For no discernible reason, Blizzard has decided to give us game-wide statistics on a number of variables: most auctioned items, most created items, most gathered items, most dangerous NPCs, most completed quest and most looted items.

Perhaps the burgeoning frequency of studious, data-hungry MMO blogs inspired the new page, but whatever caused it, I find it obscurely delightful.

World of Warcraft Top List [World of Warcraft, via WoW Insider]


GameCube Auction: What The Hell Is This Thing

By Chris Kohler EmailNovember 29, 2006 | 1:31:50 AMCategories: Game Development  

Dolusb

This just went up for auction on eBay. But what on earth is it? It's used in GameCube development. It reads "USB-Adapter," and the seller says it is also called a USB2EXI. But he doesn't know anything else about it (except that it's OMG RARE!). Does anybody know what this is, what it would plug into, and what it's used for?

Also note the dolphin on the seal, which of course was GameCube's original development code name.

USB2EXI [eBay]


Dallas Clark: Football God

By Chris Kohler EmailNovember 29, 2006 | 1:11:08 AMCategories: Culture  

A chronology of events, as I understand them:

  • In an attempt to convince the public that they are not soulless, humorless automatons, Electronic Arts hires Rooster Teeth, the guys who did the Red vs. Blue Halo machinema skits, to make commercials for their video games.
  • Rooster Teeth happens to feature the virtual version of Colts player Dallas Clark playing the part of tacklee in a Madden '07 commercial.
  • The 6'3", 257-pound Clark expresses his disapproval of the commercial, saying "it makes me look like a punk."
  • Rooster Teeth posts a tongue-in-cheek apology and a hilarious "Director's Cut" version of the commercial (embedded above) in which Clark is made out to be a superhuman football legend.
  • I blog it.

Street Fighter: the Later Years, Episode 2

By Eliza Gauger EmailNovember 29, 2006 | 12:57:00 AMCategories: Retrogames  

The second episode of College Humor’s Street Fighter: The Later Years is just as good as the first and moreover features a kitten.  Click the box.  You cannot go wrong.


Use Old Controllers on Wii

By Chris Kohler EmailNovember 29, 2006 | 11:22:48 PMCategories: Console Games  

Retroport1_largeTheoretically, it should be easy to use NES and SNES controllers on Wii. It would just involve some kind of dongle that rearranged the pinouts. Oh, if only there were some organization devoted to jerryrigging old controllers to work with modern-day ports!

WAIT A SECOND

Brilliant. The gang over at Retrozone, famous for their NES-to-USB convertors, are taking preorders on devices that'll do the same thing for Wii. The adapters, for NES and SNES controllers, will cost $19 each and plug right into the GameCube controller ports on the Wii's side.

RetroZone: Wii


See more Game | Life

Japan Gets Way Better Virtual Console Lineup

By Chris Kohler EmailOctober 31, 2006 | 9:42:52 PMCategories: Console Games  

DemonwtfThe list of titles that Japanese Wii buyers will be able to download from Virtual Console in 2006 is up now, and it's safe to say that it's significantly better than the US list. I mean, way, way better: they're getting Street Fighter II, Donkey Kong Country, Super Mario World, Super Castlevania, Contra III, Link to the Past, and New Adventure Island while we get the shaft, according to the list NOA sent out this evening.

If this list is right, we're not even getting Super Mario Bros. at launch.

Not to mention that the Genesis games are only 600 points, not 800. Kick a man when he's down, why don't you.

Check out how the lists compare after the jump.

Continue reading "Japan Gets Way Better Virtual Console Lineup" »


Sega's Virtual Console Games: $8 Each

By Chris Kohler EmailOctober 31, 2006 | 8:24:37 PMCategories: Console Games  

Gunstar

Sega of America just announced the lineup of downloadable classic games that it will have available on Wii before the end of 2006. There are some decent games -- like Gunstar Heroes! -- but Sega says the titles will "start" at 800 Wii Points each, which works out to eight of your American dollars.

Eight freakin' bucks? Xbox Live Arcade is cheaper.

Update 1: Matt over at IGN has Nintendo's first-party VC pricing -- $5 for NES games, $8 for SNES, $10 for Nintendo 64. $10 for a game like Super Mario 64 is ok, and there are definitely SNES and Genesis classics worth $8. But not all of them. Altered Beast? I'd rather buy Urban Champion.

Update 2: Chris Remo of ShackNews says that Hudson's Virtual Console lineup, including Bonk's Adventure and Bomberman among others, will be priced at a more reasonable $6 each. Still a little bit pricier than I'd expect for emulated, completely un-enhanced ports of very old games. But slightly better.

Full release (including lineup of games) after the jump.

Continue reading "Sega's Virtual Console Games: $8 Each" »


Rumor: Three Versions of Halo 3?

By Chris Kohler EmailOctober 31, 2006 | 7:24:51 PMCategories: Console Games  

Halo3_1

NeoGAF poster "helium121" says that EB Gamestop will start preorders for Halo 3 tomorrow -- all three versions. You'll be able to pick from the regular edition (what we used to call the "only" edition), the Collector's edition, and then the superdeluxe Legendary edition. So he says. I'm filing it in the rumors category for now, but a Microsoft community manager posted in the thread and didn't call bullshit.

Apparently it'll cost $5 to preorder Regular, $10 for Collector's, and $25 down for Legendary. Twenty-five bucks down? How the heck much is that thing gonna cost?



Bunnies Can't Scare People

By Chris Kohler EmailOctober 31, 2006 | 7:05:55 PMCategories: Bunnies  

Happy Halloween. Oh, bunnies. Is there anything you can't not do.

Rayman Zone


More on Ubi's Wii Games

By Chris Kohler EmailOctober 31, 2006 | 5:44:01 PMCategories: Console Games  

Bunnywii

You devoted Game|Life readers already got the full story on Ubisoft's Wii launch lineup via my slate of impressions blogs last week. We wanted to pull all of that together for a more mainstream-focused Wired News story for this week, and so we did. We're crazy like that.

At any rate, just thought you might want to go check it out, if you wanted to read a more general piece that synthesizes the salient points down into a delicious, easily digestible biscuit.


Super Smash Bros. Rumors Debunked

By Chris Kohler EmailOctober 31, 2006 | 5:27:07 PMCategories: Console Games  

Ssbb

There are rumors flying around that new characters for hotly anticipated Wii title Super Smash Bros. Brawl will be unveiled at Nintendo's upcoming Nintendo World 2006 exhibition in Japan. They are not true.

Here's where it's coming from -- designer Masahiro Sakurai's official Smash blog, which says (in the Japanese):

新キ?????ゲ??画面上?動???る???世界?公開?
機会??る?????見????。

Apparently a few first-year Japanese students are looking at the beginning of this paragraph, seeing the construction shin-kyara ("new characters") and assuming the rest of the sentence says WILL BE REVEALED!!!1 when what it actually says is "For the first time, the general public will be able to see the new characters moving around in actual game screens!" So basically it just means real-time game footage with the characters that were already revealed. Cool -- but not what they're saying it is.



Play PS3 in Times Square Toys R Us

By Chris Kohler EmailOctober 31, 2006 | 5:05:12 PMCategories: Console Games  

Ps3_large_2

New York City dwellers who want to play the PlayStation 3 might want to head on down to the Toys Backwards R Us in Times Square. NeoGAF poster "John Harker" says that they've just set up a bunch of demo units with a "bevy" of games.

No word on which ones are available. Any NYC readers want to go check?


The Price is Kaz!

By Chris Kohler EmailOctober 31, 2006 | 4:56:52 PMCategories: Culture  

Pricekaz

This is probably really, remarkably old, but I just spent a solid minute or so laughing my ass off at The Price is Kaz. Therefore, you get to deal with it, too.

Will the PlayStation 3's built-in browser be able to run YTMND? I certainly hope so.


EA Link: New and Improved Ways To Give EA Your Money

By Chris Kohler EmailOctober 31, 2006 | 4:33:50 PMCategories: PC Gaming  

Ealinkmasthead

Joel forwarded me an email, just now, that Electronic Arts sent out announcing their new and improved download service, now called EA Link:

You're receiving this message because you are a current customer of the EA Downloader. Your EA downloader [sic] service is being upgrade [sic] to and [sic] new and improved service called EA Link.

At first I seriously thought it was a phishing scam, but it appears to be a legitimate email. Maybe EA is running a public service program and letting the brain-damaged write their mailers?

At any rate, EA Link will provide several new and fun ways to give EA your money, such as additional payment options, pre-order bonuses for when you buy and pre-load data for an upcoming game title, and downloadable patches for when the games don't work. Full list of features post-jump.

Continue reading "EA Link: New and Improved Ways To Give EA Your Money" »


10 Worst Computer Mag Covers: Furries, But no Ferrets

By Chris Kohler EmailOctober 31, 2006 | 3:37:37 PMCategories: Culture  

R10

Kevin "Magweasel" Gifford's latest column over at GSW draws on his voluminous collection of old computer magazines to present the ten worst retro-computer-mag covers ever. Sadly, the above fursuit pic only made it into the runners-up at the end. Also check out this way-cool Edward Gorey cover for Hot CoCo.


New Yorker profile of Will Wright

By Chris Baker EmailOctober 31, 2006 | 3:05:26 PMCategories: Game Development  

John Seabrook has written an exhaustive 10,000 word profile of game design genius Will Wright. Seabrook has been working on this forever--we talked a bit about his planned piece at the GDC's annual Game Design Challenge this past March. The Game Design Challenge is a fascinating event in which the biggest brains in the industry are tasked with seemingly insurmountable design challenges. Wright was retiring from the event. He'd won handily in 2004 [Challenge: Design a game built around romance instead of violence] and again in 2005 [Challenge:Design a game built around the life and works of Emily Dickinson], and his repeated brilliance was removing all the drama from the competition.

Seabrook's piece will cover some familiar territory for regular gamers, but it's still a must-read. People hungry for more should check out this essay by Wright, which accompanied a package he guest-edited for Wired's April issue. Also, here's video of Wright and his buddy Robin Williams doing a hilarious demo of Spore at a Wired event from E3 this past May. Also also, here's an interview Wired did with Wright way back in 1994 in which he discusses the germ of an idea for a new game he had in mind:

I'm hoping to strike out in a slightly different direction. I'm interested in the process and strategies for design. The architect Christopher Alexander, in his book Pattern Language formalized a lot of spatial relationships into a grammar for design. I'd really like to work toward a grammar for complex systems and pre-sent someone with tools for designing complex things. I have in mind a game I want to call "Doll House." It gives grown-ups some tools to design what is basically a doll house. But a doll house for adults may not be very marketable.

Of course, "Doll House" became The Sims, which went on to become the most popular game franchise ever.


Stormtroopers Play Wii

By Chris Kohler EmailOctober 31, 2006 | 2:31:51 PMCategories: Bunnies  

Stormtroopers can't aim, but they sure can waggle. Check out these dudes playing Rayman Raving Rabbids on Wii (part 1, part 2). You'll never look at a Stormtrooper the same way again. The best part is the guy in the back wearing the bunny mask. Even Sonic the Hedgehog got into the act.


Japan Gets DVD-Enabled Wii

By Chris Kohler EmailOctober 31, 2006 | 2:06:40 PMCategories: Japan  

Wiimed_1GamesIndustry.biz says that a Nintendo (UK, likely) representative has confirmed to them that a combination Wii slash DVD player will be released next year in Japan:

Speaking to GI.biz, a spokesperson declined to comment on when the new machine will hit the shops, but did confirm, "There are currently plans to release a version of Wii in Japan featuring DVD playback."

The Wii was originally slated to feature a slot for a small attachment that would enable DVD playback. This feature was eventually cut.

Of course, the GameCube also had a DVD-enabled counterpart in Japan, called the Panasonic Q. If this situation is similar, it may not be released in the US or Japan at all... unless, that is, Wii proves significantly more popular than GameCube.


Takahashi v. Dyack: Where Is Too Human, Anyway?

By Chris Kohler EmailOctober 31, 2006 | 1:58:39 PMCategories: Game Development  

Dyack_a_denis_small

Dean Takahashi sits down with Silicon Knights' Denis Dyack and grills him on the hot topics of the day, like where the hell is their game <cite>Too Human</cite>, 720p vs 1080p, and the winner of the console wars:

"It's a tough one. Microsoft is looking really good. Everyone is looking pretty good. At the beginning, everyone thought Sony would walk away with it. We won't know for sure for two years."

Still no information on that game Silicon Knights is developing in partnership with Sega, though...


GameSetWatch Takes the Piss Out of IGN

By Chris Kohler EmailOctober 31, 2006 | 1:54:45 PMCategories: Game|Death  

Limelife03_2

And me too, now that I think about it. Parodying the latest trend of game sites making big news stories about opening packages that they get in the mail, the acidic, slightly citrusy Frank Cifaldi at GameSetWatch has posted a whole massive piece about opening a press kit for cell phone games maker LimeLife.

 

If I'd known they were watching I'd never have written about the Brain Age snowglobe.


Rumor: eBay, EB, and Sony to Cancel Playstation 3 Pre-Order Auctions?

By Joel Johnson EmailOctober 31, 2006 | 7:48:16 AMCategories: Console Games  

According to a forum poster on Evil Avatar who implies he's a manager of an Electronics Boutique in Canada, eBay, Sony, and EB will be working together to track down and cancel any pre-orders of the Playstation 3 that appear on the auction site.

Today during a conference call, managers of EB Games stores in Canada were told that a list is being made of all pre-orders for Playstation 3's that have been posted for sale on eBay. Lists will be distributed to individual stores and all pre-orders that have appeared on eBay will be canceled by EB in the very near future. According to the information I've been given, this is a joint initiative between EB Games, Sony and eBay. eBay's new policy  regarding pre-order sales has made this possible by requiring that all pre-order listings include a photo of the receipt.

Referring to an eBay policy restricting console pre-order auctions that requires a picture of the receipt, the Evil Avatar poster claims that EB will remove the Playstation 3 pre-order from their system for any receipt from EB that shows up in an eBay auction.

I don't yet know if it's true, but the general lack of bluster from the poster gives it some air of plausibility. And if EB Canada is doing it, perhaps Gamestop and EB in the US will do the same - giving me a shot at picking up a PS3 pre-order again.

EB Games to cancel PS3 pre-orders [Evil Avatar]

Update: According to Next Generation, the rumor is baseless. A pity!


We Read From Your Comments

By Chris Kohler EmailOctober 30, 2006 | 8:39:28 PMCategories: People  

WtfWe're happy you guys are commenting. Really, we are. But sometimes you comment on old entries that nobody's going to look at. To reward your diligence, I was thinking I could pull out a bunch of comments, once in a while, and respond in public. Huh? How does that sound?

On Koji Igarashi and the future of Castlevania, "Daedelus" says:

imagine the size of 2d game on a next gen console...it would be huge. and the detail would be tremendous. I just think that he's misunderestimating our wii controler swinging ability. we could prolly swing for more than 5 minutes...

I do love the idea of 2D games on next-gen consoles, although I don't necessarily think the games will be larger. Assuming a constant budget and staff, the more detail you add in, the smaller the game gets. That's why portables lend themselves well to 2D, these days: because you can get away with a lot less detail.

As far as controller-swinging, I think developers will learn a lot about what people will -- and won't -- be able to do with a Wiimote in their hands once they actually get them into ordinary folks' homes.

Continue reading "We Read From Your Comments" »


Virtual Console Promises "Significant" Revenue, Says Nintendo

By Chris Kohler EmailOctober 30, 2006 | 8:23:58 PMCategories: Console Games  

Mario_coins Cha-ching. Nintendo worldwide president Satoru Iwata tells the New York Times today that Virtual Console -- Nintendo's name for the game download service on Wii -- is gonna rake in the big bucks.

“In the long run,” Mr. Iwata, Nintendo’s president, said, “I think the virtual console could become one of the most significant revenue streams for Nintendo.”

That's some serious coin, if it's going to be the "most significant." Considering they're pulling it down hand over fist, these days.


Podcasts Ahoy: Angry Gamer, Retronauts

By Chris Kohler EmailOctober 30, 2006 | 4:54:03 PMCategories: Culture  

AngrygamerI have some exciting talk radio for your Monday afternoon. First up is the latest Angry Gamer podcast, in which the usual gang of grumpy Aussies discusses things that piss them off from Lumines Live to collector's edition games.

There's actually a video version of the podcast, too, but it's just a bunch of Sims gesticulating wildly (right).

Also, in case you need your podcasts to have excessive amounts of Kohler in them, I appear on the latest Retronauts (.mp3), which discusses Sam and Max. Join in for my awful impersonations of both!


Nikkei: Japan Launch PS3 Numbers Cut by 20%

By Chris Kohler EmailOctober 30, 2006 | 3:42:03 PMCategories: Japan  

Brokenps3_3More bad news for would-be buyers of the Japanese PlayStation 3. The Nikkei Shimbun, via their IT Plus website, reports that a mere 80,000 units will be available when the system launches on November 11. That's 20% fewer units than the original 100,000 figure.

"Among retailers, there has been a growing feeling that there won't be enough units," says the piece. No shit.

Tsutaya Online sold out their allocations in six minutes. Brick-and-mortar seller Geo said they sold out of preorders in two or three days. But word on the street is they might not actually be able to guarantee those preorders on day one.

I've got plenty of pals with PS3 preorders, so we'll see how it all goes down in less than two weeks. Me, I'm just happy the system is region-free so I don't have to worry about getting two...


See more Game | Life

Commodore 64 Games on Wii

By Wired Blogs EmailSeptember 29, 2006 | 10:12:45 PMCategories: Console Games  

From Nintendo 64 to Commodore 64.

The latest issue of Nintendo's in-house magazine Nintendo Power reveals that the Wii will be able to download and play Commodore 64 games, reports Gamasutra this morning.

While no specific titles have been announced, it is known that classics from the late, great Epyx will live once again on Nintendo's download service. This would probably mean that the publisher's more famous titles like Winter Games and perhaps Impossible Mission will be available.

Earlier this month at a Japanese press event, Nintendo revealed that games that originally ran on the MSX -- an early PC format most popular in Japan -- would be available on Wii's download service, called Virtual Console.

Previously announced formats include Nintendo's own NES, SNES, and Nintendo 64 legacy systems as well as the Sega Genesis and NEC TurboGrafx-16. 


The Great NeoGAF News Cycle

By Wired Blogs EmailSeptember 29, 2006 | 2:53:40 AMCategories: Japan  
  1. Piece of news is posted to renowned gaming forum NeoGAF.
  2. Other websites pick up on the news.
  3. Excitable newbie NeoGAF poster posts the news as a thread on NeoGAF.

It's a fun cycle to watch in action. The latest victim is Itadaki Street DS, a video board game recently announced by Square Enix that will -- for the first time ever -- merge the worlds of Super Mario and Dragon Quest, Japan's two most legendary game franchises.

Too bad it had to happen in the context of a video board game that will most likely never be released outside of Japan. OH WELL


Pokemon Bomb Hits Japan

By Wired Blogs EmailSeptember 28, 2006 | 12:49:24 AMCategories: Japan  

Japanese games site Famitsu reports on the launch of Pokemon Diamond and Pearl for the Nintendo DS this morning in Tokyo. As expected, it's a big opening day. Outside Yodobashi Camera in Shinjuku, 150 people lined up before the store opened. 

What's most impressive about the Nintendo DS is how well it's managed to do for itself without a Pokemon game. When things looked worst for DS, around the time everyone was drooling over PSP's graphics and wondering if Nintendo wasn't about to go out of business, the one weak line of defense that could be said about DS was "Well, it'll have Pokemon."

Now, with come-from-nowhere megahits like Brain Training and Animal Crossing, the DS doesn't even need Pokemon anymore. But Pokemon it gets. New Super Mario Bros. set a DS first-week sales record with around 900,000 units. Will Pokemon Diamond/Pearl break that?



46 Inches of Link

By Wired Blogs EmailSeptember 28, 2006 | 12:29:45 AMCategories: Culture  

Is your Legend of Zelda costume missing just a little something? Try this 46" replica of the Master Sword, available now on fine retailers such as eBay.

There's a better picture at this page, just as you can see up close how well and truly gaudy this thing is. Constructed of only the finest stainless steel and featuring a hilt wrapped in luxurious blue faux leather, this heirloom-in-the-making can be yours for just $49.99. 

I'd rather have the Songbird Ocarina. No, really, I would. We tried to get one for review in Gadget Lab but they wouldn't send one over; something about not wanting us to fill it with our nerd spit. 


Skip Shrine Blossoms Fully

By Wired Blogs EmailSeptember 28, 2006 | 10:53:10 AMCategories: Culture  

Hey check it. The good people at game developer Skip, remembering my fondness for random doodads based on their quirky games, loaded me up with rare whatsits on my last trip to Tokyo. The Skip Shrine in my apartment has blossomed.

New additions include all the Bit Generations titles (Skip designed 6 out of 7), Giftpia keychains, the soundtrack to UFO (apparently very rare), UFO temporary tattoos, UFO cellphone strap, the PS2 game Coloball 2002, and a mockup Wii controller that they gave me. Wiii!

Upgrades for XBLA Castlevania?

By Wired Blogs EmailSeptember 28, 2006 | 9:26:10 AMCategories: Online Gaming  

Might there be some graphical updates to the Live Arcade version of Castlevania: Symphony of the Night? I was just transcribing my TGS interview with Castlevania producer Koji Igarashi and came upon this little exchange:

Wired News: At the Microsoft press conference, they had "Castlevania" on the list of Xbox Live Arcade titles. Which one is that?

Koji Igarashi: Symphony of the Night.

WN: Based off the PlayStation version?

KI: Yes.

WN: Is it going to be identical to the PS version?

KI: We're talking about possibly upping the quality of the backgrounds. That's what I hear. I'm not working on it. Also, I'm really sorry but I haven't seen the actual code yet. So I can't judge what's really going on.

A bit odd to hear that Iga's not involved personally (and hasn't even seen the game running) but nice to hear it might be upgraded.

That'd kick the hell out of the XBLA port of Fatal Fury Special, which now looks like total ass. They applied a Photoshop sorta filter to the graphics so they looked like fractals instead of proper pixels. IGN has pics. I call shenanigans. 

 



Adult-Rated Dead Rising Buried in Japan

By Wired Blogs EmailSeptember 28, 2006 | 8:14:29 AMCategories: Japan  

The Japanese release of zombie adventure Dead Rising was hidden away in Tokyo retail stores due to its eighteen-and-over rating, reports Game-Science:

Bic Camera: No cases on display. No advertising in store. Willing buyers must take a small, non-descript card to the cashier to purchase. Game not present in Z-rated section.
Sakuraya: Poster on display on game floor, but 75% concealed by a Pokemon display. Game boxes on display in small Z-rated section at the back of the floor.
Tsutaya: No cases or advertising at all. It didn’t appear the game was on sale, in fact. The game was not even present in the Z-rated section.

Previously, a similar adults-only rating was applied to several Japanese games, but the change in ratings system was accompanied by a new law making it illegal to sell the "Z" games to minors, says Game-Science.

This is exactly what free-speech advocates mean when we say that making sales of violent video games to kids illegal will have a "chilling effect" on creative output. Capcom heavily censored the Japanese release of the game, but it seems to have been all for naught, as it still received a Z-rating -- and has subsequently been all but hidden away in Japanese stores. 

What happens now? It's highly likely that no other games publisher will want to repeat this scenario -- they want their games actually displayed on shelves, after all. So they'll probably engage in heavy self-censorship to make sure their games don't get slapped with the Z-rating kiss of death.

And it's not even as if Dead Rising is that grotesque of a game. Its brand of campy, cartoonish, over-the-top dismemberings and beheadings were more along the lines of a comedy slasher flick, which remain entirely legal to be viewed by (and in many cases the near-exclusive province of) minors. 

Game-Science calls it "unnerving." That's a heavy understatement.


TGS: Game Impressions Roundup!

By Wired Blogs EmailSeptember 27, 2006 | 4:09:28 AMCategories: Japan  

I actually did play several video games at Tokyo Game Show -- although not nearly as many as I'd hoped. Lines, even on the "business day" of the show in which only press and industry types are admitted, were outrageously, impossibly long.

The only realistic way that I was going to get any hands-on time at all was at private showings (of which were was one: Sony's) or by getting PR people to escort me to the game stations.

Ha ha. Like that was going to happen. In fairness to the PR people, TGS is a public showing at which the media are considered to be a minor, even annoying, part of the equation. Reps of Capcom, Square Enix, and Sega wouldn't allow me to go in. Thus, I had to mock up what it might have looked like had I played Phoenix Wright 4 (left).

Microsoft, however, did usher me back to play Blue Dragon and Lost Odyssey. So thanks! And I did wait in line to play Dawn of Mana on the press day. In all, that means you can click this very jump link (below) to read highly opinionated hands-on impressions of:

Xbox 360: Blue Dragon, Lost Odyssey, Trusty Bell

PS2: Dawn of Mana

PS3: Lair, Genji 2

For all of Microsoft's failings in Japan, you've got to give them this: when the TGS show floor opened, I was most interested in rushing down to their booth to get my hands on their first-party software. And you've got to give them this, too: it was nearly impossible unless I was willing to wait in a line that stretched between one and two hours long.

I wasn't, but they let me in anyhow. I left most impressed with Blue Dragon. People who look at Square Enix's current output and wonder, "Hey, why don't they make games like they used to?" will be pleased as punch with BD's style, which is kind of an amalgam of early FF, Dragon Quest, and Chrono Trigger. Battles are turn-based, although rather than selecting your whole party's actions at once, there's a turn order like FFX's at the top of the screen that lets you know who'll be up next.

But there ain't much else to differentiate it from straightforward old-school battling. You can fight, use magic, use each character's special ability, or use an item. One welcome addition is the ability to do a karate-chop looking move while still on the field screen, in order to "back attack" the enemy and get the first licks in for the battle.

A few people around the Interweb are no doubt knocking the battle music, which is a silly sort of anime-theme-song vocal tune. I thought it was clever, although I can see getting tired of hearing it after a little while. Maybe it's only for boss battles, though, so you won't have it drilled totally into your head.

The fact that the demo closed with an action-based shooting game that was actually halfway decent should give people hope that BD won't simply confine itself to the formulas that Sakaguchi made a name for himself with a decade ago. All in all I'm pretty hyped for this one.

Can't say the same about Lost Odyssey. Yes, I was really impressed with the gameplay that was shown at the press briefing, and felt the same way when I got my own hands on it -- the blending of an interactive battle with what looked like a dramatic, cinematic scene was incredibly skillfull and fun to experience.

But after that, it became a very sterile, lifeless plod through a series of segmented, empty junkyard-looking areas, with nothing to break up the monotony except random battles that were easily won in seconds and crates that exploded on touch, occasionally revealing an item. I was bored, and this after fighting my way in there! At least they gave me a little figurine present for my troubles as I left. 

Here's something else discomforting to gnaw on. Microsoft's pouring the bulk of their Japan efforts and money into these two Mistwalker games. They're basically staking their reputations on them. So how is it that Trusty Bell, an Xbox 360 RPG from Namco, managed to be hands-down more fun than MS' homegrown games?

I refer mostly to the game's battle system, which is a unique cross between turn-based and action. Your characters and enemies are set onto a square arena, where they can move freely. But rather than run around constantly, you can only control one character at a time and then only for a few seconds. As an onscreen timer rapidly drops to zero, you have to approach enemies, hit them, use special attacks, heal -- do whatever you need to. Apparently there are no magic points or mana level: you can do whatever you have the time for, but you've got to decide rapidly and execute hastily.

It's exhilarating.

Speaking of action RPGs, I did actually wait in line -- albeit one of only a half hour or so -- to play Seiken Densetsu 4, aka Dawn of Mana, on PS2. I'm a big Mana fan going all the way back, even though all the recent entries in the seminal action-RPG series have ranged from mediocre to shit. Maybe I just like taking abuse.

But Dawn of Mana? Pretty okay. And I mean that. It uses the Havok physics engine and fills the world with realistic moving cartoony objects -- a tree trunk, barrels, etc. But these aren't just window dressing. If you roll one of these things at a group of enemies, you can send them into Panic Mode. Doing so will make them drop more items when you kill them.

Graphics? Okay. Music? Couldn't hear it, but it's being composed by the iridescent Yoko Shimomura, whose soundtrack to Legend of Mana on PSone I listened to for long after I'd put the stupid POS game down.

Enough of PS2. There were also pretty lengthy wait times just to play Sony's PS3 games at their private party, and why would I do that when people like Phil Harrison and Ken Kutaragi were just sitting around, practially begging to be interviewed?

I did play through the Genji 2 level. My goal here was of course to take on the giant enemy crab, flipping him over to hit his weak point for massive damage. And I totally did. Along the way, I found the game to be a very pretty adventure, but vastly similar to a host of other games I've played before. If I expect more from PS3 than "same old games with better graphics," well, that's more the fault of Sony's hype than my own inability to be pleased.

Played a hole of Hot Shots Golf Eleventeen and felt the same way.

Lair, though. Lair couldn't be called "same as before" by any means, mostly as it's a dragon-flying game controlled entirely with the PS3's motion sensitivity. It doesn't feel so hot. Although I like the concept, the dragon's control is far from intuitive.

To put this in perspective, when I played the first Wii demos at last year's TGS, there was an airplane-flying sim. Everything I did with the controller translated into movement on the screen -- if I flipped the controller around, the plane would loop-the-loop. Well, this didn't happen with Lair's dragon. Rather than give me an intuitive, nearly interface-free method of control, it just confused me into having to experiment and figure out how to get the thing to turn itself around.

Anyway, we'll see if it's even necessary: the game's senior producer told me that while it's entirely controlled with motion sensing right now, they'd been getting a lot of requests for traditional joystick controls. I think I'd be happier with that.


TGS: Final Photodump!

By Wired Blogs EmailSeptember 27, 2006 | 2:23:05 AMCategories: Japan  

Here's everything that was left on my digital camera after a whirlwind couple of days spent roaming the TGS floor (and of course the outside world).



Now this is how you sell an HD-DVD drive. If Sony wants to convince the gamers of the world that they need Blu-Ray, why not just ship a half-dressed woman with it? Lord knows the price wouldn't go up that
much.

Microsoft used a bunch of headshots of random people in the signage for the media briefing, apparently to give the impression that the 360 is played by people, or something. We think this is funny, but maybe it was news to Japan.

At any rate, all the pictures looked like arrest mugshots of heroin addicts. I wish I'd thought to take a picture of the people they had onscreen as the event began, as they looked even more strung out.

Boston-born teenage chanteuse Nadia Gifford belts out the theme songs from Steambot Chronicles atop a lifesized Trotmobile at the Irem booth. Apparently she hit it big in Japan when she was five years old, and it's clearly all been downhill from there.

Over in the stuff-for-sale corner, sober and dignified game publisher Tecmo kept up their family-friendly image with offerings such as this dakimakura "hugging pillow" for otaku to rub up against at night.

This is actually a much more strategic, targeted ad buy than it initially seems. Microsoft bought up the sides of all these columns in Shinjuku subway station. So what's the big deal? Well, if you're going to the Makuhari convention center from anywhere in the western part of the city, you'll likely get on the rapid express line to Tokyo station -- the main (if not only) entrance to which is right in front of this rack of signs.

In a testement to Japan's incredible efficiency -- not to mention the palpable transcience of Tokyo life -- the signs were up Sunday morning for the final-day showgoers, but completely replaced by early that evening.

Interestingly enough, Nintendo actually has a permanent video screen advertisement installation right here as well.

Currently running an ad for Cuisine Navigator. Thus shooting my whole Long Tail analysis all to hell, as what I thought would be a limited but profitable niche title has become a certified hit, moving close to half a million copies and very likely to pass that in a couple of weeks or so. It's on the front cover of Nintendo's current advertising pamphlet that it distributes in Japanese stores.

And on that note -- I wonder if you guys remember that The Shitstorm hits Japan in less than two days?

 


TGS: The Podcast

By Wired Blogs EmailSeptember 26, 2006 | 1:22:05 AMCategories: Japan  

I'm severely jetlagged, but back. I am reminded that you cannot cheat jet lag: I stayed up until midnight and had twelve hours of fitful sleep adorned with bizarre dreams, then had to drag myself out of bed this afternoon.

Now that I've escaped the insanity of Tokyo, I'm ready to post a slew of final updates. Pics, game impressions, and whatever I haven't forgotten. You'll laugh, you'll cry.

While you're waiting, why not go listen to the sixth episode of The New Adventures of the GAFCast? Since all three of us were in Tokyo this week, we sat down in the same room to record it. A treat! We talk about TGS, games, etc.

There'll be a video version of the 'cast up later this week, with special bonus content. 


Ironically Appropriate Parting Gifts

By Wired Blogs EmailSeptember 24, 2006 | 4:57:09 AMCategories: Japan  

Convention swag isn't unique to Tokyo Game Show, but it's unique in the way that it is institutionalized. It's expected that every company will have copious amounts of exclusive giveaway crap -- some of it legitimately awesome, some of it entirely disposable -- for the hundreds of thousands of fans who pass through.

But you also have to work for it. Most of the swag is offered as a reward for standing in line for three hours to get your hands on a game for a few minutes. Appropriately enough, the best place to find swag is near the games nobody would play without significant incentive.

I played a version of Street Fighter Alpha for a new line of high-powered cell phones at the NTT booth. It's really kind of freaky how Microsoft and Koei are in the lesser-trafficked hall, whereas two cell phone companies have the prime space. And it's not like at E3, where Nokia would get a giant booth that would go entirely without visitors during the three-day show. Cell phone games are getting stupidly huge here.

Anyway, Street Fighter Alpha. It played exactly as you might imagine it would on a cell phone, which is to say that it was almost unplayably bad. And I think they knew it, too, which is why they gave this out afterwards.

For the Japanese-impaired, Chun Li is saying "gomen ne!" ("Sorry!) on this hand towel. "Sorry you had to play a shit game! Tee hee."

And then, if you played Square Enix's Before Crisis Final Fantasy VII cell phone RPG -- which released something like three years ago and for some reason keeps popping up at every goddamned TGS since then -- you got...


A privacy screen guard for your cell phone. "You know," said my friend Rob just now. "So people don't see you playing Before Crisis."

 


 


Wii @ TGS

By Wired Blogs EmailSeptember 24, 2006 | 4:40:07 AMCategories: Console Games  

As expected -- even though it's the hot-button topic in the Japanese games biz right now and everybody's excited about it -- the Wii didn't have much of a presence at Tokyo Game Show. This isn't anything to get worried about, though. It's just that Nintendo doesn't participate in TGS. They hold their own shows for the press and the public -- it's likely they'll put on some kind of touring Wii carnival before launch.

Also, they're protective -- as you might imagine -- of the product. So TGS attendees weren't able to go hands-on with third party Wii games. They did get the next best thing, however. Sega and Konami set up dedicated stages where talented, lively, skimpily-dressed booth babes played Wii games all day.

At Konami, Elebits and short shorts went together like peas and carrots.


Sega sold Super Monkey Ball gyrations with fruit-clad vixens. But that wasn't all!


Yes, they also had Bleach and Sonic for the Wii being demoed. But look at the Bleach player. Doesn't she look kinda bored?


Yep, she's falling asleep at the wheel. Jesus, lady, you get to play the Wii. Try to crack a smile.

TGS: The Cosplay

By Wired Blogs EmailSeptember 24, 2006 | 4:20:39 AMCategories: Japan  

In the outdoor space between the convention center halls of the Makuhari Messe, cosplayers arrange themselves to be photographed by the throngs of otaku. I didn't participate much, but every once in a while there's a shot that simply begs to be taken.


Kingdom Hearts cosplayers taking photographs of other Kingdom Hearts cosplayers. How something.

Actually, it seemed like I saw this a lot. Cosplayers do tend to be into other people's cosplay.

In fact, the only people who I actually stopped and asked to take shots of were these Shadow of the Colossus cosplayers. This deserves recognition just on principle.

Note that the girl on the right took her shoes off for the picture. That's dedication, people.


Sony Execs Talk PS3

By Wired Blogs EmailSeptember 22, 2006 | 4:20:00 PMCategories: Japan  

In a rare opportunity, Wired News was able to speak to all three of PlayStation's grand masters -- creator Ken Kutaragi, US president Kaz Hirai, and worldwide studios head Phil Harrison -- in one night.

We took the opportunity to have the men clarify and expand on some of the announcements that had been made earlier in the day as Tokyo Game Show kicked off. All comments are my paraphrasing unless in direct quotes, as my (Sony brand!) voice recorder took a dive on me earlier in the day.

Phil Harrison:

Why won't the US price of PS3 be lowered along with the Japanese price?

We started by calculating the price for the US and European territories by looking at what consumers considered the 'magic price points'. In these territories, the prices we announced were very well accepted. We then converted that price to yen without giving consideration to 'magic price points.' The feedback was not supportive, so we lowered the price.

Retailers in the US "vastly prefer" the 60 gigabyte, $599 model, he said. Well, of course they do. They make more money off of more expensive things.

You said at GDC this year that PS3 would be region-free. Still true?

Yes, for games but not movies. 

You're the head of Sony's worldwide development studios. What the hell is up with that Africa game? 

Video games have a function in life, and that is: wish fulfillment. You can become a mercenary, a fighter pilot. On PS3, we can expand the realm of that experience. Africa allows you to experience a very interesting part of the world, a safari in the plains of Africa. The gameplay is entirely non-violent. You don't kill the animals. It emphasizes the positives rather than the negatives. 

It's about collecting experiences and keeping them for posterity.

What's up with the guy riding in the Jeep, shown at the end of the trailer?

That's you. Or rather, that's one of the people you'll control. (He stops himself from saying anything else.)

Kaz Hirai:

What's the breakdown going to be in terms of 20 gig vs. 60 gig units for the US launch?

If you'd asked me last night, I'd have given you a completely different and more concrete answer. It may change now that HDMI has been announced for all PS3 models, or it may not. I will say that after we made our E3 announcements, retailers predominantly opted for the 60 gig model in the US.

We may adjust this. We were looking at predominantly 60 gig models. Of course, once we've shipped units, the consumers will decide.

Will the PS3 include component video cables in the box?

I'm not sure, but I think the answer might be "no."

Ken Kutaragi mentioned at his keynote that you'll be able to download Sega Genesis and Turbo-Grafx 16 games on PS3. Can you say anything more about this?

It's not something we're having ready for day one or anything. It's more like something they're looking into doing. The point is, downloads won't be limited to PlayStation or PS2 games only.

Ken Kutaragi:

(Was accompanied at all times by PR handlers who wouldn't let him answer certain questions)

What's the breakdown of 20 gig vs. 60 gig units for Japan?

(No comment)

Retailers in Japan can set their own price for the 60 gig model. Do you have any indication as to what prices they are considering?

(No comment)

[BELATED POST-TGS EDIT: I goofed here -- he actually gave an answer, which was that he didn't know. -CK]

Will there be component cables in the PS3 box?

Kutaragi didn't commit to an answer, but was leaning heavily towards "no."

The PS3 will be region-free. Will this be for packaged games only or also downloadable games?

There are no physical barriers in that case -- only language barriers.

Would that be a "yes"? We'll see whether or not we can download Japanese games in America. I'd be all for it!


Lower PS3 Price for Japan, HDMI For All Models

By Wired Blogs EmailSeptember 22, 2006 | 5:13:38 AMCategories: Console Games  
At the Tokyo Game Show today, PlayStation chief Ken Kutaragi announced that the Japanese price of the low-end PlayStation 3 system would be lowered from 59,800 yen to under 50,000 yen (about US$430).

Representatives of Sony's American branch confirmed to Wired News that the US price of the low-end console -- $499 -- would not be affected by the announcement.

It remains to be seen how this will affect Japan, as it is not yet known how many of the PlayStation 3 consoles that Sony will ship will be in the low-end configuration, which includes a 20 gigabyte hard drive.

The US price is $499 for the low-end model and $599 for the high-end model, which includes a larger hard drive, Wi-Fi capability, and various media slots for Memory Stick, SD cards, etc.

In Japan, the higher-end model will be "open price", meaning that retailers will set their own prices. Sony has announced that it will ship 100,000 PS3 units to Japan on November 11.

Kutaragi also announced today that an HDMI port would be included in the low-end model. Previously, it was only going to be available if users bought the more expensive version.

HDMI's "time has come earlier than expected," said Kutaragi in a question-and-answer session following his keynote speech. He noted that while at first, people complained that HDMI was unnecessary, things have changed.

"If the complaints continue, it becomes difficult to materialize the world of dream," noted the awful English translator over our headset earpieces.

Photodump: Super Potato

By Wired Blogs EmailSeptember 21, 2006 | 9:01:00 AMCategories: Japan  

Do we really need any text for this? Here are some inside shots of Super Potato, the discriminating retro gamer's favorite Akihabara store. If it's old games you're after -- especially if it's Nintendo products -- you want to hit up the Potato.

The company is based in Osaka, where rare, old Nintendo products are much more common than in Aki. I suspect that's where they get their stock.

Retroporn follows.




 


They Have Everything in Japanese Vending Machines Now

By Wired Blogs EmailSeptember 21, 2006 | 9:01:00 AMCategories: Japan  



Blue Dragon, Lost Odyssey First Impressions

By Wired Blogs EmailSeptember 20, 2006 | 10:57:06 AMCategories: Japan  

At today's media briefing in Shibuya, Final Fantasy creator Hironobu Sakaguchi took the stage to show off his two new RPGs for Xbox 360 -- Blue Dragon and Lost Odyssey. But rather than just playing a video or two of cinema clips, he actually got up and played through a little bit of the demo versions that'll be on the Tokyo Game Show floor.

I was surprised at just how much Lost Odyssey looks like a Final Fantasy game, only much more dramatic. The cinema scene led directly into the battle -- a Final Fantasy style menu with Fight/Magic/Item popped up right where it should be, and the transition was seamless. Sakaguchi really is the man, as far as I'm concerned -- I'm glad he's back developing games.

Blue Dragon, appropriately enough, seems like Dragon Quest fused with Chrono Trigger. Fused with Grandia, maybe? The battles aren't random; you can see enemies on the map screen and encounter them or run if you want. Sakaguchi mentioned that (yes!) the Job Change system from such games as Final Fantasy V would be in BD, meaning you can change the girl to a fighter or put the boy in the back casting support magic if you want (his explanation).

Honestly, I'm excited to play these. Look for impressions once I get onto the show floor Friday -- I'll be making a beeline for the Microsoft booth.


do! do! do! Singing Xbox Truck

By Wired Blogs EmailSeptember 20, 2006 | 3:16:01 AMCategories: Japan  

Microsoft's Xbox 360 press conference starts in just a few hours. I think at this point there isn't anyone who seriously believes that they might get things turned around in their weakest territory. But they're likely to raise brand awareness by getting "do! do! do!", the new song from the band TOKIO, as their commercial jingle.

I was in Harajuku today and saw an advertising truck driving around, blaring the song. I thought I'd share it with you. How thoughtful of me.

 



Legendary Arcade: Shibuya Kaikan

By Wired Blogs EmailSeptember 20, 2006 | 3:06:30 AMCategories: Japan  

Right at the entrance to Shibuya's labrinthine network of pedestrian shopping streets, and directly across from curry kings Little Spoon, sits Shibuya Kaikan. Tokyo does not want for flashy, multi-floored arcades featuring all the latest and hottest games, and so one would be forgiven for thinking Shibuya Kaikan wasn't worth going into.

As it turns out, it has a legendary status among game otaku. The last time I was here, the Shadow of the Colossus developers took me straight inside to play games. They've got five or six floors full of everything dating all the way back to the earliest days of Japanese arcade gaming, everything in beautiful working order.


There's actually a map at the entrance to help you find the games you're looking for. It's color-coded by genre and the little game names are removable in case the staff swaps them out.


And I nearly forgot to mention the best part -- the old games are all a mere 50 yen per play, making the Kaikan one of the best entertainment bargains in the city. I always put 50 yen into Vs. Super Mario Bros., just on principle.



See more Game | Life

Developers, Kids Can Now Make 360 Games

By Wired Blogs EmailAugust 31, 2006 | 2:04:57 AMCategories: Console Games  

Get ready to rock. Microsoft has announced that as of right now you can hit up the XNA development environment home page and download XNA Game Studio Express, which will let aspiring developers get to work on creating Xbox 360 games.

Uh, eventually. As of right now, you can only build Windows binaries with the beta version of the software. But Microsoft says that, "this holiday season," you'll be able to "migrate" those games to Xbox 360 if you "pay them some money":

The games built on Windows can be migrated to the Xbox 360 console system starting this holiday season as part of the XNA Creators Club subscription for $99 a year, or a four-month trial cost of $49, opening up retail console game development to anyone for the first time.

But that's not the best part of this announcement. Microsoft also announced that they'll be working with Redmond, WA game development school Digipen to let kids as young as ten years old develop Xbox 360 games over the summer:

Through its ProjectFUN software running on XNA Game Studio Express and summer workshops starting in 2007, DigiPen will bring Xbox 360 console game development for the first time ever to thousands of children ages 10 through 16.

"XNA Game Studio Express is an incredibly accessible tool for making games for Microsoft's game platforms and will provide our university students with modern tools and console development experience," said Claude Comair, founder and chairman of the board at DigiPen Institute of Technology. "And now with our ProjectFun for XNA Game Studio Express, we're eager to extend our educational offerings on Windows and Xbox 360 to include young children."

Seriously, how awesome is that going to be.


Bomb-erman: The Photoshopping

By Wired Blogs EmailAugust 30, 2006 | 1:53:45 AMCategories: Culture  

Let's play Good Idea/Bad Idea. Was it a good idea for a representative of game developer Hudson -- whose Xbox 360 game Bomberman Act Zero just scored a terrible 2 out of 10 over at 1up.com -- to:

  1. Start a "photoshop this picture" thread over at NeoGAF, home of the internet's most acerbic and merciless game fans?
  2. Use a picture of a guy with piles of Bomberman Act Zero games stacked up on him, as if they're literally assaulting him with their 2/10ness?

Watch the drama unfold. GAF is always great for 'shop threads.


NIS Asks Disgaea Fans For Help

By Wired Blogs EmailAugust 30, 2006 | 9:24:10 AMCategories: Portable Gaming  

Seems like Disgaea Portable's having some problems getting out of Japan.

Just got a press release from NIS America, small-time publisher of cult favorite strategy RPGs like Disgaea and Phantom Brave. The PSP is getting a port of the original Disgaea, but there hadn't been any announcement of it coming to the US. I thought that's what the release (a seven-page PDF laden with graphics) was going to announce... but as it turns out, it's asking fans to "make some noise" about the product to try and get it to the US.

So what's the deal here? Here's my guess: NIS wouldn't be asking fans to raise their voices and make some noise if Disgaea were going to sail through Sony's approval process. So they must have failed to greenlight the game for the US. We'll see if NIS' grassroots campaigning can sway the big S. It's certainly a unique tactic. 




Can the PS3 Save Sony?

By Wired Blogs EmailAugust 29, 2006 | 11:53:38 PMCategories: Console Games  

I alluded to this article, which appears in the new issue of Wired magazine, a few days back. Now it's online for your perusal. I think certain segments of the gamer crowd need to read this to realize that the down-on-Sony attitude as of late is most definitely not something relegated solely to the fanboy-wars crowd: it's a very real concern shared even by mainstream observers and serious grown-ups:

Delays are nothing new in tech, but Sony seemed intent on making the worst of it. The crowd was kept waiting nearly an hour. Then Kaz Hirai, who heads PlayStation in North America, took the stage to declare, "The next generation doesn't start until we say it does!" He meant it as a dig at Microsoft, but to gamers who'd been salivating for a year, his words were like a bitch slap. The demos that followed were no more impressive than those the year before. Finally, PlayStation chief Ken Kutaragi came forward to make the one announcement everyone wanted to hear: the price. $600 for the high-end model? The room gasped, then fell silent. Almost immediately, the blogosphere lit up with denunciations: Sony has turned its back on gamers. The PS3 will be a failure. Kutaragi and Hirai are idiots.

PR fiascoes tend to be a sign that nobody's thinking about the customer. E3 was Sony's second in seven months.

I'd like to say something: I don't think for a second that the PlayStation 3 will be some kind of huge failure or that Sony will go out of business. The PlayStation brand is so ridiculously huge in the industry that name recognition alone will sell millions upon millions of PS3s, and they'll live to produce PS4 and PS5. And they'll all have great games -- Sony's internal studios continue to churn out masterpieces.

At the same time, Sony has certainly opened a big hole in their plans for Microsoft and Nintendo to walk on through. I could see Microsoft selling more Xbox 360s in the US than Sony sells PS3s, and Nintendo selling more Wii consoles in Japan.

But Sony is the only hardware maker right now with strong appeal in both of those markets, which means that when all is said and done, one very likely scenario is that Sony will move more units worldwide than either of its competitors' machines. This would be a dubious distinction, however.

 


How to Polish a Wii Game

By Wired Blogs EmailAugust 29, 2006 | 11:28:36 PMCategories: Console Games  

This article by MTV's Stephen Totilo is right in line with what I imagined polishing a Wii title would be like: collect data from players as they swing their arms around, then use that to fix up the gestural movements and hit the proverbial sweet spot:

He said a system developed by a Vicarious colleague, Jesse Raymond, a few weeks ago has been crunching the data of dozens of players who have tested the game on the Wii, analyzing the results of requests for players to do 10 swipes in a row or 10 stabs in a row, recognizing which moves the current version of the game fails to recognize as the intended gesture, tweaking the code, checking the pool of data from the gesture trials again for any new misunderstandings, repeat and recode, again and again. The result? "Within a week it went from being 60 to 70 percent reliable to 97 percent reliable," Chrzanowski said.

This is going to be the difference between good Wii input and bad Wii input: the amount of time designers are willing to devote to finding out what players, when given a certain instruction, will naturally do. Bad designers will try to fix this by shoving a lot more text onto the screen by way of instruction; good ones will do the above.

 


SFII XBLA Updates: Cheater Pwnage Imminent?

By Wired Blogs EmailAugust 29, 2006 | 2:53:32 AMCategories: Online Gaming  

Via Xbox Live Arcade Community Manager Or Whatever The Hell He Is Major Nelson comes the news that Capcom will be releasing an auto-update for Street Fighter II Hyper Fighting on Xbox Live Arcade.

You may remember that we were having a decent amount of fun with this, but that the incessant timeouts were really annoying. The update should fix at least some of that.

Another thing that might get fixed, or at least pile-driven, is the cheaters who drop matches at the last minute so they don't get a loss. I think this is the reason Jared doesn't play this anymore. Not sure exactly how they plan on doing anything about this -- the message on Major Nelson's page says something about "clearing the Leaderboard" -- but it's nice to know they care.

Or more accurately, have been bitched into action. I don't think they care. 



Final Fantasy V Advance Looks Sooo Good

By Wired Blogs EmailAugust 28, 2006 | 12:31:09 AMCategories: Portable Gaming  

The good folks at GameVideos have a four-and-something minute video of Final Fantasy V Advance. It's shaky-cam -- very, very shaky-cam -- but any and all Final Fantasy diehards simply must go watch this. The game's been given an even more extensive remake than Final Fantasy IV got last year.

Why, the music's been entirely overhauled! Seeing as how FFV had some of the series' best tunes, this is a pleasant surprise. And look, battles go blazing fast! That'll make leveling up (and building ability points for new Jobs!) a lot less tiresome. And the dialogue is, as expected, fantastic (bad, bad chocobo!).

I'm a Final Fantasy V fan. Hell, I wrote the FAQ


Game and Watch Collection: Opened.

By Wired Blogs EmailAugust 27, 2006 | 10:45:00 AMCategories: Game|Death  

So, does everybody remember how I got a copy of Game and Watch Collection for Nintendo DS, the really rare promo-only game sent to members of Nintendo's customer loyalty program -- in Japan?

Remember how most of you guys, in the comments section, told me to never, ever open it and leave it in the shrink wrap, never to be touched?

Well, half of me agreed with you. Which is why I needed to drink that half into silence before I did the unthinkable. Click the faux YouTube picture below to be zoomed off to the video. WARNING: contains scenes of graphic collectible abuse and alcoholism. 

 Oh, and the game isn't very good. Yeah, it's just recreations of three dual-screen Game and Watch titles. Fun lasted about as long as this video.


Sam and Max Are Real! A Visit to Telltale Games

By Wired Blogs EmailAugust 25, 2006 | 1:38:22 AMCategories: PC Gaming  

You might have surmised from reading previous entries on this very blog that I am a fan of Sam and Max Hit The Road. It's fair to say that the classic LucasArts adventure game was "one of the defining events of my mid-adolescence," as I put it to one of Telltale Games' marketing gurus as he drove me from the bus station to their office in San Rafael.

Oh!

Did I mention that I took the bus up to San Rafael to visit the offices of Telltale Games? And saw a real live demonstration of their upcoming Sam and Max title? And took pictures? And entered into a round of agonizing negotiations with Telltale's public relations department to secure NEW EXCLUSIVE SCREENSHOTS?

Actually, their public relations department is a very nice person named Emily, who took the screengrabs her very own self. That's a tiny little snippet of one of them on the left. To see the rest -- and read all about Sam and Max -- you'll have to click the jump!

Telltale Games' office is in a strip mall. Okay, it's not RIGHT in the strip mall, but that's where we pulled into, at first. I thought for a second that maybe  their office was one big Jell-O and whipped cream fight and we had to go get me some factory seconds at the Ross to wear in there. Or that after my long bus journey over the Golden Gate bridge, they thought I wanted to go get some orange chicken.

No, as it turns out, they're next to the mall there, right in the middle of suburbia. Their local coffee shop is the one in the Borders -- doubly convenient since they can read all the game magazines while they're in there. I didn't get the feeling that they bought any of them -- just that they'd sit there and get coffee stains all over them, then put them back all dog-eared and brown. Although they did mention that they cleared the place out of Computer Gaming World last month when Sam and Max was on the cover.

Sam and Max, Sam and Max.  It's an absurdist comic by Steve Purcell (now gainfully employed at Pixar, but helping out with the new game) starring a gruff detective dog and his naked homicidal rabbit pal. But I didn't know that in 1993; all I knew was that Hit the Road was the single best, funniest adventure game I'd ever laid hands on. 

LucasArts announced that they were going to produce a sequel, then cancelled it. Then many of the key team members on that project left the company and formed Telltale Games a few years back. The intent was to produce episodic content, and they got started with two chapters of a game based on Bone.

But now, with all the attention being given to Sam and Max, the Bone games are on hold -- Telltale says we won't see Bone part three until after the first six-game "season" of Sam and Max finishes its one-per-month run. Telltale seems confident in their ability to hit this target, and I can't wait for things to get rolling.

Telltale's office is just what you'd expect: an open-floor environment filled with designers clicking things on computer screens, and every other inch of available space filled with piles of random and not-so-random crap. 

Here's designer Brendan Ferguson working on the driving action sequences that punctuate the game's puzzle-solving. I don't know if he was doing this for my edification, just waiting for me to come and take a picture. Probably not. It's nice to think so, though, isn't it?

Driving. Telltale realizes -- oh yes, they realize -- that some of the action sequences in Bone didn't sit well with would-be puzzle solvers. So don't worry -- the driving isn't that major a part of the experience. And in fact, if you're worried about running into stuff, rejoice: that's the whole damn point. Rear-ending other cars on the road lets you pull them over, then write them up for some infraction. Like broken tail lights. Which you can shoot out with Sam's ever-handy pistol.

In fact, at any time in the game, you can get out the pistol, which turns the cursor into crosshairs. Sam won't shoot things indiscriminately (well, not everything), but there are plenty of objects that you can bounce a bullet off of just for fun. And, of course, filling things with holes plays a part in the game's puzzles right off the bat.

Sam and Max begins just as its predecessor did: in Sam and Max's perpetually trashed office. Quickly, it moves to the convenience store next door, where you'll get your first taste of some of the game's characters. There's the Soda Poppers, a gang of former child stars who haven't quite let go of the old days...

click for full size! 

There's Bosco, the delusional convenience store owner, who has booby-trapped his aisles with land mines sells things like Organ Trader magazine and Not-Chos brand snack food product (free toilet brush!) Almost immediately you'll begin to uncover a crime conspiracy centered around Eye-Bo, a line of 'ocular fitness' video tapes.

Typical.

The senior designer on the project is none other than Dave Grossman, who worked on Monkey Island and was part of the two-man superteam, along with Psychonauts' Tim Schafer, responsible for Maniac Mansion Day of the Tentacle.

Additionally: I only found out this afternoon, from reading Frank's interview with him, that he's responsible for that awesome fake-Sierra-death joke in Monkey Island 1. Well, shit. I was only sitting right across from him. At a table. He's probably also responsible for this elegant display in Telltale's conference room.

I almost made them an offer on all four, but then I saw the "Not For Resale" stickers. I also assume these weren't for sale:

Actually, apparently not a single item in that fabulous display is an actual piece of Monkey Island memorabilia, but placed all together like that it sure as hell looks like it, which I guess is the point.

Anyway, Grossman says that the first episode will be a little smaller than Telltale's last product Bone: The Great Cow Race, but more difficult. Whereas Bone had an extensive hint system that would outright tell players what to do, Sam and Max's gameplay hints are more subtle. Talking to your little rabbit pal might nudge you along, but it'll be more "opaque," says Grossman.

It's not all find-items-use-items, either. At one point, Sam will end up in the office of tattoo artist slash psychiatrist Sybil, and you'll have to use logic and intuition to give her the right answers to her tests (ink blot, free association, and dream analysis) and convince her that you have a personality disorder. You'd think it'd be easy.

again: click for full size! 

Dialogue trees also play a large part. You can swap between Sam and Max, who play the good-cop/psychotic-cop game well while interrogating suspects. The whole thing is voiced, of course, although not by the original actors. The new crew sounds noticeably different -- Max is a little less Jersey, Sam a little less growly -- but it works.  

When it launches this October, Sam and Max is going to be exclusively distributed on the GameTap service -- for a little while, anyway. What this means is that you'll have to sign up for the $9.99/month all-you-can-eat buffet of gaming if you want to play. Eventually, you'll be able to buy and download the game permanently from Telltale's site, but they're staying mum on exactly how long GameTap's exclusivity period is going to last.

And there's more news: while you're waiting for new episodes of the game to ship out, there will be a new Sam and Max animated short cartoon every week on the site. Can you guys even wait? I can't. The end. Wait! Here's one last OMG EXCLUSIVE screenshot.

no, srsly: click for full size.

Sam and Max. Buy it. Rent it. Do whatever you need to do.


Lumines Live: Insert Coin to Continue

By Wired Blogs EmailAugust 24, 2006 | 7:52:08 PMCategories: Online Gaming  

Photo credit: the fantastic poster "jarosh" on GAF
 
The parade of nickel-and-diming over Xbox Live Marketplace is set to continue. Only this time, Microsoft is giving us the parade's Grand Master, riding the biggest float of all, sitting fat and happy on his throne of micropayments.
 
Like the lights-and-sound orgy that is the puzzler Lumines? Sure, we all do. Want to play the Xbox Live version? Well, you'll first have to pony up 1200 "Marketplace Points" (US$14.99), already a premium price for downloadable content.

But then, once you hit a certain point in the "Mission" or "Vs. CPU" modes of the game, you'll be asked to pay up again for the ability to keep on progressing. All in all, you'll have to spend another 700 points ($8.75) to get the rest of the levels, bringing the real cost of Lumines Live to nearly $24.
 
What lesson can we take from this? Clearly, Microsoft understands that there's a major disconnect here between what they'd like to make off direct-download game sales and what customers are willing to pay based on their perceived value. That's why, rather than go with straight dollar amounts, everything is priced in "points." 1200 points seems somehow cheaper than $15.
 
But when not even that is enough, they split a once-complete game up into chunks, then hit you up for extra payments while you're playing the game you thought you purchased.
 
I'm hardly against the idea of modular downloadable content in general, and honestly I think Lumines Live, above all other Live games, is well-suited to the idea. After its release, the developers could get crackin' on brand new levels, then sell them later. That's added content. This is just subtracting content that was already in the original release until they decided to yank it out and charge more. 

Sony Shares Tumble 3.1% On Brokerage Downgrade, PS3 Shipments Cut in Half?

By Wired Blogs EmailAugust 24, 2006 | 8:21:58 AMCategories: Console Games  

Man, Sony can't seem to catch a break these days. Just as they're beginning the Tokyo Game Show hype by releasing a list of games to be shown, the news out of Japan is that their stock has dropped 3.1% after Mitsubishi UFJ, a brokerage firm, lowered their rating on the company. Worse for gamers is the reason why:

Mitsubishi UFJ Securities lowered its rating on Sony to "3" from "2" and slashed by half its estimate on PS3 sales for the current business year ending March 31 to 3 million units, citing difficulties in procuring enough cutting-edge parts.

 Ouch. You might remember that at E3 last May, Sony promised six million units worldwide by the end of the fiscal year. While they haven't revised their own stated figures, it always seemed like a rather optimistic figure given the complicated nature of the machine (Cell processor, Blu-Ray drive). Not to mention the fact that SCEA president Kaz Hirai recently let slip that the $599 machines aren't even in manufacture yet.

Not good. Especially when you've got tech industry pundits looking at the PS3 as the One Big Product that's going to determine the future of the company as a whole: Can The PS3 Save Sony?

The company behind the transistor radio and the Walkman finds itself at the precipice. If its new $600 console doesn't blow gamers away, it may be time to say so long.

(You can read the full article in this month's Wired magazine, or wait until it goes online August 29.)


The Back of My Head Is On a Video Podcast

By Wired Blogs EmailAugust 23, 2006 | 3:55:06 AMCategories: Culture  

I play a supporting role in the inaugural edition of 1up's new Retronauts podcast, which premieres today. Go check it out to see six geeks yell about Metroid and the Super NES for half an hour, set to videos of game footage and the back of my head.



The Wizard Hits DVD Today

By Wired Blogs EmailAugust 22, 2006 | 11:12:38 PMCategories: Culture  

And I do not understand how any sane person couldn't be happy about this.

Generally recognized even by the small children who saw it in 1989 as being a ninety-minute ad for Nintendo, The Wizard is quite frankly a masterpiece of our time. It starred Super Mario Bros. 3.

Favorite moments? You can go on about the lunchbox in the dinosaur or how bad the Power Glove (right) was1, but my money is on the moment where future Rilo Kiley frontwoman Jenny Lewis shouts, "AIIIEEEE! HE TOUCHED MY BREAST" even though she was not, at that point in her storied career, possessed of same.

This is what we call "suspension of disbelief." 

1So bad.


Just How Bad Is Tenchu DS, Anyway?

By Wired Blogs EmailAugust 22, 2006 | 3:40:28 AMCategories: Portable Gaming  

So we found out a ways back that Nintendo's ninja slash-em-up action game for DS -- Tenchu Dark Secret -- was going to be exclusively sold at EB Games and GameStop stores.

It's shipping out today, apparently. Should be in stores later this week.

There was speculation -- by which I mean "people who live in Japan said so" -- that the game isn't any good. But just how bad, I had no idea. And it seems like Nintendo's hoping no reviewers find this out, as they are taking the unprecedented step of actually not sending out review copies.

I'm thinking of just going to the store and putting down $34.99 of my own money on this one, just to see how awful. Apparently Nintendo Power -- the company's own internally-produced magazine -- gave it a 5.0 out of 10. Ouch. 


Wii Is Not $170

By Wired Blogs EmailAugust 22, 2006 | 2:41:37 AMCategories: Console Games  

Please ignore anything you hear today that purports to confirm that fact. Thank you.

This all stems from comments made by EA executive VP David Gardner to gamesindustry.biz, who misinterpreted them like crazy. What the man said was: "I've heard in Japan that the price is about $170, but I don't know if the price has been set in Europe yet."

What he means is that the Japanese price has been speculated to be in the neighborhood of 19,000 yen, which would equal about $170. But in no universe is the US price of a piece of electronics set at the dollar equivalent of the yen price.


The Case For Wiimakes

By Wired Blogs EmailAugust 22, 2006 | 2:40:13 AMCategories: Console Games  

Shigeru Miyamoto's just given a lengthy, in-depth interview to the folks at Nintendo Dream magazine (in Japan). Jonnyram, from GAF, translates some of it:

Miyamoto: ...I'm also thinking I can remake some of my GC games for Wii, making use of the Wiimote [Jonnyram's wording -- Ed.]. [...] Of course you can wander into a second hand shop and buy a lot of these games still, so I don't think we can release these Wiimakes [ahem -- Ed.] at full price. Since a lot of the development cost has already been accounted for, we'll be able to release these at a much more affordable price. And if others also take advantage of this and release Wiimakes, there's a high possibility of a lot of software from third parties also.

Wow. Just when you thought Nintendo couldn't swim any further into the proverbial Blue Ocean, they're now going to take old GameCube games, add in Wii controls, and throw them on shelves for a budget price?

Crazy. I guess it only seems so, though, when you're thinking in terms of the way this industry usually works -- games ship, they become obsolete, and they're never heard from again. But if you go to the Blu-Ray section in the Sony Style store here in SF, what's on the shelves? Old movies like The Fifth Element, given a minor facelift and used to sell the new format.

With that strategy in mind, this makes sense. Super Mario Sunshine -- just to name one example; Miyamoto didn't call out any titles specifically --  is still a totally viable and fun video game, but typically it would just get lost in the console transition. Considering that one of the most sought-after games for GameCube, this time around, was the straight-up port of The Legend of Zelda Ocarina of Time on N64, this would probably resonate with players more than you'd think at first glance.

Plus, this might allow GameCube games that never made it to the US -- anyone remember Giftpia? -- to finally get over here. 


Discovery Channel: Video Game History Documentary

By Wired Blogs EmailAugust 21, 2006 | 12:29:11 AMCategories: Culture  
A 45-minute documentary on game history that ran on the Discovery Channel is up on Google Video right now. It looks old, but I've never seen it before. (And I haven't watched it, myself, yet. Waiting until later...)

In Which I Yell At You

By Wired Blogs EmailAugust 20, 2006 | 2:27:19 AMCategories: Culture  

Podcasts.

I'm listening right now to the Angry Gamer podcast, which is basically the only gaming podcast that I always make it a point to listen to. It's put together by a bunch of very cranky industry Aussies, who pull no punches and bar no holds, especially when it comes to ripping game publishers apart.

It's better than that podcast I'm in. Which I'm not even in this week. Wait till next time for more Kohler-yelling-at-you.  If you absolutely can't wait, check out last week's episode of the WAMC radio show Weekly Rundown, which features a segment with me talking about Nintendo DS. (Direct link to .mp3)


P. O. V.

By Wired Blogs EmailAugust 19, 2006 | 8:19:14 AM


 

 


Final Fantasy Overload in November

By Wired Blogs EmailAugust 17, 2006 | 11:11:26 PMCategories: Console Games  

How on Earth is this a good idea? We were already going to get slammed, Final Fantasy-wise, this holiday season, with FFIII on DS, FFXII on PS2, and FFV on GBA.

Now, as it turns out, they're all releasing within a two-week period of each other. FFXII on October 31, FFV on November 6, and FFIII on November 14 (as per 1up).

While I certainly feel vindicated, now, for coming to the conclusion that Final Fantasy III had been delayed, this is just crazy. How'm I gonna play through all these? I think my interim solution is to just import FFIII when it hits Japan later this month...

Other fun news, from NeoGAF: apparently the US version of FFXII will have a widescreen mode. Hooray!


See more Game | Life

ESA Confirms It: E3's Done -- Smaller Event in July?

By Wired Blogs EmailJuly 31, 2006 | 8:07:15 PMCategories: Game|Death  

UPDATE 5:51: E3 2007 in "Two Hotels". Doug Lowenstein tells WSJ that 2007's show will be called "E3 Media Festival," take place in two hotels, bring in only 5,000 attendees. As if we needed even more evidence that it's really a cancellation...

UPDATE 1:32: Group of Four? Next-Gen says that the presidents of Nintendo, Sony, Microsoft, and EA all got together and decided to pull out in unison...

UPDATE 12:27: July? EA tells IGN that the small, intimate E3-branded event will take place in July 2007...

UPDATE -- GAME|LIFE REAX: 

Okay, so every bit of wild speculation on the part of Next-Gen and others turns out to be true: while there will indeed be something called E3 Expo taking place in Los Angeles in 2007, what will transpire will be so different that it is entirely correct to say that E3 as we commonly understand the term has been cancelled.

The ESA, as expected, puts a happy positive face on the whole thing. I don't buy it -- while Lowenstein's opinions on whether or not the industry really needs a glitzy trade show right now are certainly thought-provoking and quite possibly true (and I'm not gonna argue with Doug Lowenstein of all people about the game business), you have to believe that the ESA would give anything to keep E3 exactly as it is -- an amazing spectacle, a show of power, a media frenzy. They're the reason that E3 got so ridiculous in the first place, because they kept building it up and building it up.

So as many have speculated, this is all likely because certain key E3 players have taken their football, their football autographed by John Madden, if you will, and gone home. At this point I go down to EA's studios for preview events literally three times a year, and I think if you add the cost of all of those events up, it is probably roughly equivalent to the margin of error on EA's E3 budget.

As our capable illustrator Peter pointed out yesterday, I'm not sure whether to laugh, sigh exasperatedly, or curl up into a fetal position and sob at the reactions from some of the hardcore gamers. I'm stunned at the sense of entitlement they have, as if E3 was somehow for them, whether they went there or not, and that this is somehow going to ruin everything. I suppose if I was a teenager with a fan site I'd be a little miffed that one of the only (if not the only) oppportunities I had in any given year to preview early games was taken away, but who is to say they couldn't swing some access to the new, more "intimate" E3? Times change. Adapt!

However, at the same time that I am sure that a smaller show will only be a positive for we who cover the event, I can't help but think that this is just another symptom of the industry's overall belt-tightening. I don't want to say "crash" again, but then again it did get me a lot of hits last time. We'll see how well the business rides out this particular console transition. It's definitely looking like 2007 could be another 1995: the big players aren't going out of business, but we'll see a lot of big-name games fall far short of expectations, and retailers will begin to cut orders in response.

Bold prediction: we haven't seen the last company close up shop, this time round. In two years' time, another big player will be gone. 

To close: in every likelihood I will be going to Los Angeles next spring and playing a whole bunch of awesome new video games. We'll still have press conferences full of RIIIIDGE RACER and massive damage. The show will go on, in every respect save for the fact that the show has been cancelled.


After a very long Sunday full of speculation, the ESA sent out their press release this morning. As I predicted: lots of positive spin, but E3's done. Reactions coming later today. For now, read on (salient points bolded by yours truly):

Entertainment Software Association Announces Evolution of E3Expo for 2007

E3Expo 2007
WASHINGTON, D.C.--(BUSINESS WIRE)--July 31, 2006--To better address the needs of today's global computer and video game industry, the 2007 Electronic Entertainment Expo (E3Expo) is evolving into a more intimate event focused on targeted, personalized meetings and activities, the Entertainment Software Association (ESA) announced today.

"The world of interactive entertainment has changed since E3Expo was created 12 years ago. At that time we were focused on establishing the industry and securing orders for the holiday season," said Douglas Lowenstein, President of the ESA, the trade association representing U.S. computer and video game publishers and the owner of E3Expo. "Over the years, it has become clear that we need a more intimate program, including higher quality, more personal dialogue with the worldwide media, developers, retailers and other key industry audiences."

The new E3Expo will take shape over the next several months. As currently envisioned, it will still take place in Los Angeles, described by ESA as a "great and supportive partner helping to build E3." It will focus on press events and small meetings with media, retail, development, and other key sectors. While there will be opportunities for game demonstrations, E3Expo 2007 will not feature the large trade show environment of previous years.

"E3Expo remains an important event for the industry and we want to keep that sense of excitement and interest, ensuring that the human and financial resources crucial to its success can be deployed productively to create an exciting new format to meet the needs of the industry. The new event ensures that there will be an effective and more efficient way for companies to get information to media, consumers, and others," said Lowenstein.

Additionally, the evolution of the video game industry into a vibrant and expanding global market has led to the creation of major events in different regions, such as the Games Convention in Leipzig, the Tokyo Game Show, and company-specific events held by Sony, Nintendo, Microsoft, and others around the world. As a result, Lowenstein said, "It is no longer necessary or efficient to have a single industry 'mega-show.' By refocusing on a highly-targeted event, we think we can do a better job serving our members and the industry as a whole, and our members are energized about creating this new E3."

Additional details about the new E3Expo event will be forthcoming in the next few months.

 


DS Cookbooks and Long Tail Economics

By Wired Blogs EmailJuly 31, 2006 | 9:28:03 AMCategories: Portable Gaming  

Hey check it out: Clive Thompson, who writes Wired News' Games Without Frontiers column, is on vacation this week, and they asked me to fill in for him. Big shoes, big shoes. It took some doing, but I came up with something about DS cookbook software, Long Tail, and Wonder Momo.

Mario has sold nearly 3 million units, but nine more productivity applications that sell only as well as O-Ryouri Navi would equal that amount. And because the development cycle of something like an interactive cookbook is significantly shorter than that of a sprawling, epic adventure game, Nintendo could churn out a number of different products with little difficulty.

Nintendo is also in an excellent position to capitalize on Long Tail economics with its upcoming home game console, Wii. Specifically, the company's planned digital delivery service, which will allow users to download games from the company's 20-year back catalog, has some advantages over Microsoft's competing Xbox Live Arcade service.

My word, what could those advantages be? You'll have to click the blue underlined text above. 


A Sad Day for the Little Guys

By Wired Blogs EmailJuly 30, 2006 | 11:21:43 PM

 


 

 



HOLY SHIT: E3 Cancelled?

By Wired Blogs EmailJuly 30, 2006 | 8:41:52 PMCategories: Game|Death  

Next-Gen reported something this morning that has the games industry, or at least the part of it that resides in my studio apartment, all aflutter. The headline? "EXCLUSIVE: E3 FINISHED."

It's looking as if the ESA will be making an announcement in the next 48 hours to the effect that several of the largest E3 exhibitors have decided not to attend E3 2007, which was originally slated for May 16-18 of that year. The reasoning seems to be that the massive costs don't justify the returns.

Could we really see, next year, what so many journalists have secretly hoped for: a low-key show, or even seperate events, where we can see games in private meeting rooms without the three days of blaring, deafening music, glaring lights, and masses of sweaty Gamestop cashiers?

Also, I believe this says something about the state of the industry. Dear rosy-cheeked everything's-gonna-be-just-swell Pollyannas: E3 just got cancelled. What up now? Think this solves all the problems?


Ouendan: One Year Later

By Wired Blogs EmailJuly 28, 2006 | 9:01:00 AMCategories: Portable Gaming  

On July 28, 2005 -- one year ago today -- something wonderful happened. With little fanfare, Nintendo released a DS game called Osu! Tatakae! Ouendan in Japan. A close look at the pages of Japanese game magazines like Famitsu revealed that it was developed by iNiS, who (as only the hardest of the hardcore music game fans knew) were the people behind the cult-hit PS2 game Gitaroo-Man.

I knew the second it was announced that I was going to at least import it immediately -- I'm happy to call the good folks at iNiS my friends, and I had been looking forward to their next project since the Gitaroo-Man days. But I don't mind saying that I was a bit hesitant -- what if Gitaroo-Man turned out to be a fluke, and this oddly-named project (it translated to Hey! Fight! Cheer Squad) wasn't very good?

Fortunately, not only did this turn out not to be the case, Ouendan ended up being one of my favorite games of all time. Have you ever played a music game and enjoyed it? You'll like Ouendan more. Even Gitaroo-Man, in retrospect, isn't nearly as good. The object is simple -- as "beats" appear on the DS screen, you tap and drag them with the stylus pen to the rhythm of fifteen well-known and very catchy Japanese pop, rock, punk, and rap songs. All the while, crazy scenarios play out on screen as your squad of male cheerleaders leads hapless people to success.

Ouendan manages to be what so many games fail to: it is both novel and deep. Most video games with totally new, innovative mechanics end up losing their charm after the novelty wears off. But the deeper you dig, the further down the rabbit hole goes. The game starts out difficult, gets much harder, then gets even harder on top of that. In the end, you'll attain enlightenment; like Neo, you'll be able to see the Matrix.

The game received a very respectable score of 35 from Famitsu. But even though the DS had begun to outsell the Sony PSP by then, the console hadn't yet reached the atmospheric heights it would soon be enjoying. So Ouendan didn't do so well at retail. But it got itself a fiercely loyal fan base, on both sides of the Pacific -- it's the top-selling DS game on import site Play-Asia.

So anyway, as readers of my E3 Awards ceremony know, an American version with all new crazy scenarios and songs, called Elite Beat Agents, will be out here on November 6. But why wait? Buy Ouendan -- it's a mere $49.90 at Play-Asia, which is $10 less than I know you've spent on awful Xbox 360 launch filler -- and experience the original first. It is quite frankly the best $50-plus-overseas-shipping you'll spend on a game all year. It's been a year and I'm still playing it, just for the simple joy of playing.

And to those of you who've already took the plunge, we bring to you a special message from Keiichi Yano, Ouendan's designer, and the good people at iNiS:

=======================================
The staff at iNiS really appreciates everyone's support of our
games.  Ouendan and EBA are very special games for us and
we are currently working very hard to make sure it can meet
everyone's high expectations.  We'll be featuring great stories,
great music and great gameplay so stay tuned for Nov. 6th !!
 
Until then...
Ossu! and GO!
 
Keiichi Yano @ iNiS
=====================================

Xbox Bundle on August 1?

By Wired Blogs EmailJuly 28, 2006 | 7:13:24 AMCategories: Console Games  

The latest rumors are saying that, in lieu of a price drop this holiday, Microsoft is going to start selling an added-value bundle pack for the 360 starting this Tuesday, August 1. And according to the latest rumors from CheapAssGamer -- a site that I have found is often too cheap to be wrong -- the bundle will contain:

  • Xbox 360 Premium pack
  • Four months free Xbox Live Gold
  • 1250 Marketplace points
  • Project Gotham Racing 3
All for the low, low price of $399. Note that there is no Core pack to be found in this deal -- I suspect they might just stop shipping them entirely, but we'll have to wait for this holiday to see how it shakes out.


360 "Sopranos" Shot in Head, Chopped Up, Placed in Several Dumpsters

By Wired Blogs EmailJuly 28, 2006 | 3:46:25 AMCategories: Game|Death  

In a rare moment of honesty, THQ held a conference call today and advised investors and the media that the Xbox 360 version of its Sopranos game would be cancelled.

The reason given? As paraphrased by Game Informer: "The company claimed that the next-gen version didn't look all that much better than the PlayStation 2 version, so why not focus both teams on one project?"

In other words, THQ actually wised up to what everybody already knew: the game looked like crap. Better it live as a slightly-above-average PS2 game than a shoddy Xbox 360 one. 

BUT WAIT: A GAF poster thought of something I didn't: maybe they weren't going to be able to make the holidays with two versions, so they had to pull the team off the 360 and put everybody on PS2 or else. That certainly makes more business sense than "we don't want to ship a game that looks this bad," even if I was sorta proud of them for just manning up and saying so.


Fuzion Frenzy 2, Or, How I Might Use These Other 360 Controllers I Have Lying Around

By Wired Blogs EmailJuly 27, 2006 | 12:01:26 AMCategories: Console Games  

I mean: shit. I went and bought these extra controllers for the Xbox 360 and then nothing -- my friends don't like first-person shooters, and quite frankly I'm not even that into them. Maybe single-player adventures, sure, but not multiplayer split-screen FPS. Ain't my thing. So here I am waiting for Microsoft to release some kind of party game, and they announce, just today: Fuzion Frenzy 2.

This came as a bit of surprise to anyone who played or even heard of the first game, which was a roundly awful launch window release for the original Xbox, created under the mistaken assumption that Microsoft would win the console war if only it could publish at least one game in every conceivable genre, regardless of whether said game was a huge steaming pile.

This is not to say that Fuzion Frenzy 2 must necessarily go down the same road; for one, it's being developed by Hudson, makers of the at least playable Mario Party series; two, it's going to be online. Unless, of course, it isn't online. Quite frankly, the press release isn't as clear on this as I'd like it to be:

Players are able to create their own unique tournaments that can be shared on Xbox Live while building achievement points.

That's all it says on the subject of online functionality. Note that multiplayer isn't mentioned. I don't know -- maybe I'm reading too much into this? I'm gonna go have a drink. It's whiskey o'clock somewhere.

UPDATE: I'm an idiot and can't read. Of course it has online multiplayer.


BusinessWeek on Nintendo's "Winning Streak"

By Wired Blogs EmailJuly 27, 2006 | 11:24:19 PMCategories: Console Games  

We here at Game|Life are, of course, fans of the Wii. This should come as no surprise. What is a bit surprising, however, is how this doesn't make us as "special"1 as we were when we were fans of the GameCube.

For example, check out what BusinessWeek said today about Nintendo and Wii:

In the Game Wars, Nintendo's All Charged Up

Building on the DS's success, its Wii console—cheaper, and geared to a gamut of cool games—could rack up points against Sony's new PS3

I mean, this is a far cry from the coverage Nintendo got in 2001, which was more like:

Microsoft's Xbox the Second Coming of Jesus Christ

Irrelevant console maker Ninetendo also set to release shitty system that nobody should care about

1"Weird."


Intervention

By Wired Blogs EmailJuly 27, 2006 | 6:09:24 AM

It's not clear whether or not video game rehabs are the next Starbucks, but the concept has been getting some press lately.  Although the jury is still out, Joystiq posted a follow up article on the Dutch game addiction clinic making news recently, basically proclaiming that business is indeed booming.  Being married to a shrink who happens to specialize in addiction treatment, and having been a substance abuse counselor myself years ago, I say you can't start looking for the clues too soon for early prevention!



 

 


Don't Wait for Xbox 360 Price Drop

By Wired Blogs EmailJuly 26, 2006 | 1:52:07 AMCategories: Console Games  

I'm reviving the delicious officially licensed Xbox 360 baby-shit-green sausage (right) in honor of today's hottest news item: a report from Taiwan that predicts a $100 price drop for the Xbox 360 this year.

Like most things Made In Taiwan, this falls apart the second you poke at it. Yes, I am sure the facts of the story -- that Microsoft is re-negotiating contracts with its Taiwan-based component suppliers to bring the prices down. But this isn't so they can turn right around and pass said savings on to consumers. Microsoft is in the Xbox 360 business to make money, and they want to start profiting off the box as soon as possible. Price drops when no price drops are necessary does not fit into that plan. QED.

When, you ask, would a price drop would become necessary? As I've said before, here and elsewhere, there are basically two reasons why a video game hardware manufacturer would drop the price of its console. One would be if they wanted to force a competitor to match the price, which is for example the reason why Sony lowered the PS2 to $199 in the spring of 2002 -- to force Microsoft to lower the Xbox by a hundred bucks, even though that was the last thing they wanted to do.

Another reason would be because -- like Microsoft in the previous story -- a competitor forced them to.  Neither of these scenarios are currently the case: at $299/$399, the Xbox 360 is two hundred dollars cheaper than the PS3. 

What I could see happening is this: Microsoft knows that it would be better if that hard drive -- currently only available in one of the system's configurations -- were standardized, so that game devs could count on it being there. They can count on it for the PS3, so 360 does need to catch up there. So what I could see them doing is moving to a single SKU, priced as low as $299, which includes the console, HDD, and one wireless controller, but eliminates the extraneous stuff in the current Premium pack -- component video cables, headset microphone -- that could be sold seperately.

That's the best I think anybody could really hope for this Christmas. What I think is more likely, though, is the effective elimination of the Core Pack -- they're already hard to find, and Sony's outrageously expensive PS3 has given Microsoft the opportunity to be the low-cost alternative even at $399.


Objection! Creator

By Wired Blogs EmailJuly 25, 2006 | 11:49:12 PMCategories: Portable Gaming  

User "sp0rsk" on GAF found this fun Phoenix Wright timewaster. Enter in your very own Objection! and have the characters from the game voice your irrefutable evidence

Here's the best one I could think of on short notice. Speaking of which, I'd better go edit that post...

 


UPDATE: Nintendo Release Dates, Zelda DS Delayed to 2007

By Wired Blogs EmailJuly 25, 2006 | 9:33:21 PMCategories: Portable Gaming  

UPDATE: Nintendo has confirmed the delay. Zelda Phantom Hourglass and Hotel Dusk are now on for 2007.

More release dates in the inbox this morning, more potentially big delays. First Final Fantasy III looks like it's bumped, and now The Legend of Zelda Phantom Hourglass for Nintendo DS might be getting moved to 2007.

Nintendo's recently-announced DS lineup for the rest of the year resembles something like the following:

  • Oct. 9: Clubhouse Games(TM)
  • Oct. 16: Nintendogs(TM) (Dalmatian)
  • Oct. 23: Magical Starsign(TM)
  • Oct. 30: Pokemon(R) Ranger
  • Oct. 30: Children of Mana(R)
  • Nov. 6: Elite Beat Agents(TM)
  • Nov. 13: Yoshi's Island(TM) 2
  • Dec. 4: Custom Robo(TM) Arena
  • Dec. 4: Kirby(TM) Squeak Squad

Leaving aside for the moment the fact that ELITE BEAT AGENTS, the best DS game ever, finally has a release date (and the fact that Kirby Squeak Squad is a wonderful product name), my second- and third-most anticipated 2006 DS releases -- Hotel Dusk: Room 215 and Zelda -- are nowhere to be found.

At first I thought maybe they were holding back on the Zelda release date because they were going to ship it on the same day as Twilight Princess for the Wii, which ships on the same day as the console, the release date of which is secret. But then I realized that would be kind of stupid, and it's probably delayed. Also, this guy says a Nintendo rep told him that Zelda would "most likely" fall back to '07, hence its not being shown at Comic-Con.

Speaking of Wii release dates, doesn't the second half of November -- which contains some of the biggest shopping days of the year -- look a bit... I don't know... void of releases in that list? I think we may have found Wiitime.

As with the FFIII story, I've got a request in to NOA for comment.


UPDATE: Square Enix Release Date Shuffle: FF3 Delayed?

By Wired Blogs EmailJuly 25, 2006 | 8:41:50 PMCategories: Portable Gaming  

RPG powerhouse Square Enix has just sent out a press release (in PDF format, no less!) that, judging by the language therein, lists the company's entire "sizzling summer lineup":

  • Valkyrie Profile Lenneth, PSP: July 18
  • Dirge of Cerberus FFVII: August 15
  • Dragon Quest Heroes Rocket Slime: September 19
  • Valkyrie Profile Silmeria PS2: September 26

Fans of Valkyrie Profile will no doubt be ecstatic that the long-awaited PS2 sequel has been bumped up from its original November release date. But something's missing from this lineup: the just-as-long-awaited or maybe even longer-awaited DS remake of Final Fantasy III (above right), which was originally scheduled for a September release here in the US.

Since the press release covers the entirety of September, it would seem as if this signals a delay. The game ships in Japan next month.

Trying to reach Square Enix for comment right now.

Two other Square Enix games, both published by Nintendo, also got firm US release dates this morning: Children of Mana (DS) on October 30, and Final Fantasy V (GBA) on November 6.

UPDATE 14:51 PST: Hi. No word yet on FFIII, but something has been brought to my attention: first, Valkyrie Profile was always on for September -- in fact, they announced it at their E3 conference and I covered it, then apparently promptly forgot. I take a tiny fraction of blame. But this is what the press release that came in this morning looked like:

I think you can see how I might have been fooled.


Microsoft's Music Player "Doomed"

By Wired Blogs EmailJuly 24, 2006 | 11:46:32 PMCategories: Portable Gaming  

Eliot's new Listening Post column today on the main site has some harsh words for Microsoft's no-longer-an-open-secret handheld device:

Prior to Friday's announcement, some were calling the new device the "mPod" (Microsoft + iPod) killer. But given Microsoft's typically tone deaf approach to usability and Apple's market lead it will be a miracle if its next nickname isn't the "iClod" (iPod + clone + awful).

Microsoft's entry into music-player manufacturing is obviously a last resort, undertaken kicking and screaming.

What do you guys think? I'm rather a Luddite when it comes to digital music players; I was using a crappy Sony Hi-MD player for the longest time and only just recently started carrying tunes around on a 4GB iPod Mini that I won from Konami. I've talked about getting a Video, but it's not that important to me. Plus I wonder if Apple won't release something even cooler this holiday, to counteract Microsoft's entry -- Eliot would probably argue that they don't need to, though. 


Game Addiction? There's No Such Thing

By Wired Blogs EmailJuly 24, 2006 | 6:27:11 PMCategories: People  
Just recently, I got a letter from Daniel Folmer, one of the addicted gamers featured in an article I linked last week. Here's the cut down version:

While I appreciate the press, it seems you overlook the real issue in the article and accurately depict the issue in your comments section. 

How many MMORPGs have you played with dedication? With the easymode on WoW and the alternate life of EQ and EQ2, theres a niche for every person who needs a way out of reality.

Many types of addiction therapy don't use outside factors to try and sway the person, it lets them look inward and truly examine the effects of their habit on their life. Without any form of outside emphasis, a TRUE gamer (9 hours a day raiding every epic on the server every night) only has the input of his "friends" (guildmates, raiding buddies), who probably just push them further and further into the depths of the game. Best gear, best equipment, best player, these things take true dedication and make people believe they have actually achieved something other than a virtual item. Take the guy in beijing who stabbed his buddy who sold his online sword for 700 bucks, or the guy in minnesota who was mentally instable to begin with shooting himself in the face after his friend stole his ingame item? These people did not just "really like halo." They put their faith and happiness inside of an environment that did not really exist.

I wasn't really happy with my initial blog post; I think I skimmed over or neglected entirely to make some points that were sloshing around in my brain at the time. Let me attempt to elaborate now: while it would be foolish of me to contest that there are in fact numerous people who had an unhealthy addiction to video games that had a significant negative impact on their lives,  I think it is false to infer from that that video games are addictive.

That's what this news piece is attempting to do: create the sense that there is something intrinsically wrong with video games that makes them a harmful substance. All smokers are addicted to smoking because there is an addictive substance, nicotine, inside cigarette smoke. That certain people are indeed addicted to video games is a problem, but not with the thing itself. It's just another example of media hysteria, trying to create an epidemic where there is none by jumping on a hot-button topic.

But don't just take my word for it. Folmer linked me to the website of Nick Yee, a Stanford Ph.D. candidate, who elaborated on this:

Not everyone gets “addicted.” If [addiction] were solely caused by aspects of the technology, then either everyone or no one would get addicted. ...

The emphasis on the media creates the illusion that the blame belongs to the media itself. It portrays the Internet as a predator that every person can fall prey to. But the more we look, the less this seems to be the case. Being addicted to one thing makes you more likely to be addicted to other things. People who are depressed are more likely to spend too much time online. People who are diagnosed as online gaming addicts typically have other problems - such as depression or low self-esteem. Recent studies show that one out of ten teenagers is depressed.

For a long time, we've known that people who are severely depressed may do harmful things to themselves, but whether we create a whole new set of "addictions" to explain it (and shift the blame from the person to the technology) [...] is very much a social decision that is tied to the paranoia and mindset of the world we live in. If [addiction] were really about the person rather than the technology, then taking away the technology alone won’t solve the problem. And if the technology isn’t really the problem, then why create a disorder that stigmatizes a technology and its users?

"Singling out only a few activities as potentially addictive seems disingenuous and arbitrary," Yee concludes. Bingo! People can be addicted to video games even if there is no such thing as "video game addiction." What drives people to repeat a behavior compulsively and destructively comes from within, not from without -- otherwise, as Yee says, we'd all be addicted.


Stop-Motion Human Space Invaders

By Wired Blogs EmailJuly 24, 2006 | 9:32:27 AMCategories: Culture  

This is really neat when you think about the logistics of it. A whole mess of people, well over sixty of 'em, got together and recreated Space Invaders in the seats of an empty auditorium, shifting around in the seats and filming it frame-by-frame:

[I guess I can't embed YouTube videos anymore? Here's the direct link.]

Okay, now do Super Mario Bros. Come on. 


Sweet and Sour DS Pork

By Wired Blogs EmailJuly 24, 2006 | 9:17:29 AMCategories: Portable Gaming  

Mmm-mmm. Japan-livin' GAF poster Jonnyram used Shaberu! DS Oryouri Navi, the new interactive cookbook for Nintendo DS, to make sweet and sour pork the other night.

 


Apparently his wife loved it, so: success. Says the man:

Sure I could resort to cookbooks too, I guess, but it's so convenient being able to yell at the DS to turn the page and having it speak to you so you don't need to be hovering over the pages every other minute.

Also, it has this awesome feature where you can select the number of people you want to cook for and it automatically changes the ingredient amounts.

 

  


Kutaragi, Wada to Keynote in Tokyo

By Wired Blogs EmailJuly 19, 2006 | 1:16:44 AMCategories: Japan  

Ruh-roh. Speculation that Nintendo pres Satoru Iwata would show up to keynote the Tokyo Game Show again this year and drop new bombs about the Wii have just been put firmly to rest. As it turns out, none other than Sony's Ken Kutaragi will deliver the keynote this year, the title of which roughly translates to "Next Generation Entertainment, Originated by PS3." Expect one of two things:

  1. Some shocking announcement or another that makes people think again about the next-generation console wars;
  2. Damage control.

We'll have to see. Immediately following Kutaragi's address will be Yoichi Wada -- president of Square Enix but speaking in his capacity as one of the leaders of CESA, Japan's equivalent of the ESA -- talking about the possibilities and problems that the Japanese game industry faces. So, kind of like a rebuttal.


Google Earth + Battleship = ???

By Wired Blogs EmailJuly 19, 2006 | 12:56:57 AMCategories: Tech  

What's the name for these things? Enhanced Reality Games? Augmented Reality Games? At any rate, some crazy kids have come up with a brilliant fusion of Google Earth, Battleship, and GPS tech. I think you could figure out how it's played, if you thought about it a little bit, but here's the details:

One person places their ships using Google Earth and the other person goes out in the normal world with a mobile phone, a GPS connected to the mobile phone. The phone has a small Python script on it that reads the GPS and sends the data to the game engine, which then updates the Google Earth KML model showing the current state of the game grid. When the player who's trying to sink the ships wants to try for a hit, they call into the game engine and say "drop". The game reads back the coordinates at which the "peg" was dropped and shortly thereafter, the other player will see the peg appear at the coordinate it was dropped. If the peg hits one of the ships, it's a Hit, otherwise it's a miss.

"Damn" is what I have to say about that. Imagine if this catches on; it could be one really big massive game involving people from all over the world. I could place a submarine randomly somewhere in the world and challenge the entire Earth to try to go find it. Then -- wait for it -- tell them they don't find it within 24 hours I'll detonate a nuke. I'd better call Jerry Bruckheimer fast. This idea is ready to pop.


See more Game | Life

Racially Blind?

By Wired Blogs EmailJune 29, 2006 | 11:02:40 PM
Over at next-gen.biz, this article explores an editorial that accuses Loco Roco of "institutional racism". It's an interesting debate. Any thoughts?



More English Training Needed

By Wired Blogs EmailJune 29, 2006 | 7:14:48 PMCategories: Japan  
Akihabara attracts a lot of foriegners with money, which is why English-language signs are all over the place. They are translated just about as well as the old video games they advertise.




Oh, and then there's this one. This was placed in a box full of what's known here as janku-hin or broken consoles and games sold as-is.



When this mark adheres, it is not warrantable.
It breaks.
It doesn't move.
It doesn't confirm it.
Important.
All sales are final.
Money cannot be returned.
The discount cannot be done.
The question is not answered.
English cannot be spoken.
It puts the fucking lotion in the basket.

Shinjuku Sportsland

By Wired Blogs EmailJune 29, 2006 | 6:51:24 PMCategories: Japan  



Shinjuku Sportsland is a well-known arcade here in Tokyo; it's where most new games go through beta testing ("location test") before they hit the rest of the country's arcades. It's not as if they make any drastic changes after the location test is over, of course. I'm still not sure why they bother. (Anyone with actual information is welcome to comment.)

I decided not to go into the Irish pub across the street and instead to go to the arcade. Nothing was on test, but I did note that the UFO Catcher prizes had apparently gotten even weirder since I'd been here.



This is a Famicom/NES clone branded with bizarre unlicensed World Cup logos and such. I suppose you could indeed play soccer games on this.



Next to it, you could try and pluck up a standalone Dance Dance Revolution clone console that, it reminds you, also features a soccer mode. I guess if you flip it over?

This reminds me of something I saw the other day:



I thought, "Whoa, Cassette Vision?" (Cassette Vision was an old 70's-era game console only released in Japan.) But it's just a Famiclone again, albeit one with unusually nice controllers.

So did I see anything other than weird stuff in UFO Catcher machines? Actually, yes. The new version of Taiko Drum Master includes the Super Mario Bros. theme song, and it's an awesome arrangement. If you get the chance, play it! :) Sadly you will only get the chance if you are in Japan. :(



Learn English With Mario

By Wired Blogs EmailJune 27, 2006 | 6:26:30 PMCategories: Japan  
Posted next to American copies of New Super Mario Bros. in an Akihabara store that specializes in US imports.



The Mario Suicides

By Wired Blogs EmailJune 27, 2006 | 6:24:21 PMCategories: Game|Death  
#1) Hanging.




#2) Suffocation.



Akihabara: The Funny Pictures

By Wired Blogs EmailJune 26, 2006 | 10:40:57 AMCategories: Japan  
I'm ready to take this sticky, useless keyboard in this internet cafe and bash it over the head of the guy at the front counter. So: less words, more pics.




It's rainy season. It rained on Aki today. Stores rushed to put up tarps and bring in the outdoor displays. Luckily it cleared up fast and just drizzled the rest of the day.




I guess that DS Lite we saw yesterday for 20,000 yen was a good deal -- the going rate in Aki, when you can find them, is 26,000 or so. Note that these are actually on sale; the regular price is 28,000 yen. To put this in perspective, the MSRP on the DS Lite is 16,800 yen or so. I did see a single DS Lite for that price here. It was an imported US version.




Japan also loves the Power Glove. It's so bad.




There is perhaps no other image that so clearly illustrates the decadence of Tokyo's "Electric Town" than the Twin Towers of Liberty. Eight story, neon-encrusted towers of games, music, and movies are a dime a dozen here, but these are two entirely seperate branches of the same chain of stores, sitting right next to each other and thriving. There are at least four other Liberty stores, all selling the same things, within two or three blocks of these.




This sign sits in front of the vast swath of print club sticker machines in a Shibuya arcade. I'll leave it to you to figure out the reason for this policy.



These Guys Were Rocking the Taiko

By Wired Blogs EmailJune 26, 2006 | 10:24:45 AMCategories: Japan  
This was like fifteen minutes ago. Look at this attractive young couple wail!


Mission Accomplished

By Wired Blogs EmailJune 26, 2006 | 10:23:14 AMCategories: Japan  
Last night, I saw a copy of Famicom Mini Super Mario Bros. 2 in a store near Rob's apartment. I nearly bought it -- I got the display box up to the counter and everything -- but then the guy was like, "I'm very sorry, but the only copy of this game that we have is cartridge-only."

So I was like, "Hey pal, what did the five fingers say to the face?"

I walked out of there with a mission. I was going to find and purchase Super Mario 2 in Akihabara, and I was going to do it today. I will not keep you in suspense any longer: I did find one. "Chris," you might say to me if we were on a first-name basis, "what's the big deal? Surely this game can't be as hard to find as you say." Oh, but it is. With the recent rise in demand for anything Mario-related that has accompanied Nintendo's return to glory in Japan, Super Mario 2 (playable on both the forgotten Game Boy and the hot, hot DS) is coveted by many.

But the thing is, it was produced as part of the limited-edition Famicom Mini series that was intended to appeal only to a select few nostalgic nerds. They reprinted the original Super Mario Bros (and have since sold over a million and counting), but not 2. There are only a few hundred thousand of them out there.

It is easily one of the hardest-to-find games in Akihabara. I saw a grand total of two. I have thus chopped Aki's supply of SMB2 in half.



Scientific Fact #2: Bunnies Can't Vacuum

By Wired Blogs EmailJune 26, 2006 | 10:08:41 AMCategories: Bunnies  
Man, if Rayman Raving Rabbids isn't awesome...


Poor, Poor Xbox 360

By Wired Blogs EmailJune 25, 2006 | 3:32:02 PMCategories: Japan  
I really kind of feel bad for the Xbox 360, especially since I think Microsoft has a real shot at outselling PS3 in the States. Not so much in Japan, where the console is the sad little whipping boy of the industry. What's it like to be a 360 in Japan? Well, your games get discounted heavily almost as soon as they hit shelves; used copies of Enchant Arm go for maybe 3000 yen and some are even lower. You're hidden away in the corners of most stores. You're regularly outsold by pretty much everything else save the GameCube.

And then there's this.



"But Chris," you say, "you jackass, that's an original Xbox." Not so. What this store did to advertise the fact that they had an Xbox 360 in stock was to take the original faded-ass display box for the Xbox and slap a label on it saying that they had Xbox 360s in the back. Which is actually a slight step up from this, in Shibuya Tsutaya -- the premier retail location where Microsoft held their launch event.



Well, that's not a bad display. There's the cables, controllers, faceplates... uh... where are the Xbox 360 hardware units?



Oh, there they are. Hidden behind all that stuff. How silly of me for not noticing.


How to Ruin a Good Video Game

By Wired Blogs EmailJune 25, 2006 | 11:03:16 AMCategories: Game|Death  
Dub it in English really really badly. Oh, Sega.


Getting To The Best Video Game Store In Japan

By Wired Blogs EmailJune 25, 2006 | 10:56:35 AMCategories: Japan  
Akihabara is considered the Mecca of video game shoppers, and it's true that of any place in the entire world, Aki is the most densely packed with game stores, offering every video game ever made. But for me, the Best Video Game Store in Japan is Mandarake Galaxy. Here's how you get there.

From Shinjuku, take the Chuo Rapid Line to Nakano station (one stop away). As you exit the station you'll see the entrance to Nakano Sun Mall, a covered pedestrian street lined with shops.



As soon as you go in, you'll see this store on your right. It is actually a sock store.



Try not to get into the habit of taking pictures of every wacky thing you see in Japan; you will never actually make it to your destination for all the picture-taking you'll have to do. Plus you're on a mission.

Eventually, you'll enter a building called Nakano Broadway, which is again filled with shops. The second, third, and fourth floors of Nakano Broadway are all taken up by Mandarake, a comics/anime/action figures/various otaku goods emporium. Galaxy is their games-specialty store.



Besides being great for finding extremely rare games at very reasonable prices -- this is where I got a 64DD and all the launch games for about $250; note that I said "reasonable", not "cheap" -- Mandarake Galaxy also had some of the lowest prices and best availability of more recent games.

There were plenty of things to take pictures of, and these are what I chose.



An old Sega game that taught English vocab words to tech-savvy kids in the 1980s. In 1983, when a Japanese person thought about "America," this is the mental picture that popped into his or her head. It is largely the same today.



The soundtrack recording to Super Mario Bros., on a 45. Very few things make me as holy-cow as this did. Not pictured: soundtrack to The Legend of Zelda on a cassette tape.


UFO Catcher Madness

By Wired Blogs EmailJune 25, 2006 | 10:39:15 AMCategories: Japan  
In the Japan, "UFO Catcher" is what they call skill crane machines. You can win things like this fantastic Famicom-shaped alarm clock. There were about five different versions, each with a different "game" stuck inside that displays the time.



I didn't win. But then again, it's not really a trip to Japan unless you drop a bunch of coins into a UFO Catcher, win nothing, then realize you just spent the equivalent of ten dollars in two minutes.



It's also not really a trip to Japan unless you can get very personal undergarment clothing out of a vending machine. This UFO Catcher was just stuck right in among the ones filled with stuffed toys.


Japan, Summed Up In One Picture

By Wired Blogs EmailJune 25, 2006 | 10:29:19 AMCategories: Japan  



It is like this everywhere.

We did see one DS Lite today. It was used. It was two hundred dollars.

Used PSPs are in ample supply for significantly lower prices. My friend Ota, who actually worked on a PSP game that just shipped, does not own one.


Makudonarudo!

By Wired Blogs EmailJune 25, 2006 | 10:25:51 AMCategories: Japan  
Before we could really do anything, we had to go to McDonald's and get food. Newcomers to Japan are generally shocked to see the menu at Japanese McDonald's, as it typically includes things that seem to make absolutely no sense. I present to you:




This item, cutely referred to as EbiChiki, combines three standard-issue Chicken McNuggets with two Shrimp McNuggets. And hot chili sauce. Why aren't the Shrimp McNuggets sold seperately? They were damned good. But not as good as...



THE TAMAGO DOUBLE MAC!

(dun dun duuuuuuuuun)

Anyone who believes that the Japanese are healthy eaters needs to look at this monstrosity. Two beef patties and cheese topped with a fried egg and bacon. Cutely referred to as "heart attack on a bun." However, I think it gets a bit of a bad rap. Really, it's just convenient. If you missed breakfast, but it's already lunchtime, you can get your breakfast INSIDE your lunch, all in one handy package.


I Am So Totally in Japan

By Wired Blogs EmailJune 25, 2006 | 10:10:38 AMCategories: Japan  
I have made it to Tokyo in one piece. I sit here in an internet cafe, a night of heavy drinking/karaoke and an afternoon of video game shopping already under my belt. When I say "internet cafe," I don't know if you guys understand what I'm talkin' about. Internet cafes, in Japan, are vast sprawling complexes with private individual booths in which you can not only use the Web but also play PS2, watch satellite television, and drink free soda, all for the extremely low price of around three or four bucks an hour.

It's not nearly as high-tech, though, as the karaoke booth we were in last night. In San Francisco, we pay hundreds of dollars a night to sit in a dingy room with an ancient laserdisc system and sing old songs on an older tube television. In Tokyo we sat in a room decked out with a massive flatscreen TV and a thumping sound system, using a touch-screen computer that sat on the table to look up songs, some that had hit the radio waves just days ago. If we wanted to spend even more money we could have clicked a few buttons and recorded a CD full of our performances.

Anyway I need to recover from that, so I'm gonna kick back, see, and start posting entries. There are pics in the camera, so let's find out -- together -- how they came out.

Take on Utada Hikaru in Tetris DS

By Wired Blogs EmailJune 23, 2006 | 10:05:10 AMCategories: Japan  
Nintendo's just announced its latest awesome contest for Club Nintendo members living in Japan. Starting today, you can enter to win the chance to play Tetris DS versus Japanese pop sensation Utada Hikaru.

Thirty lucky winners will get to attend an event on August 12 to be held somewhere in Tokyo, where they will play Tetris DS against the pop star, well known even in the US for her work on the Kingdom Hearts games (and a solo album aimed at Western fans that released a year or so ago).

504 winners will each win a pair of tickets to the "Utada United 2006" concert tour, which will play dates all over Japan throughout the summer. But that's second place, and that's not good enough. I want one of you guys to win this thing, go to the show, and beat her ass at Tetris. Do it for me.

House of Fools

By Wired Blogs EmailJune 23, 2006 | 4:51:44 AM
If you happened to have watched 'The Daily Show' on Wednesday, you were treated to a nice segment on the recent congressional hearings regarding the video game rating system. Aside from the usual mockery, Jon's harsh assessment of the House of Reps, quoted below, was priceless.





I Am Going to Japan

By Wired Blogs EmailJune 23, 2006 | 4:44:08 AMCategories: Japan  
I've mentioned it before, but I thought I'd post before I left. Tomorrow, I shall haul myself and a mostly empty suitcase to SFO, then zoom wildly across the ocean to Nippon. The day before our great nation's birthday, I shall come winging back here. That once-nearly-empty suitcase shall be full of vidjo games.

I am going, mostly, so I can hang out with people I haven't seen in a while. Shoring up contacts, and all that. And drinking. And buying stuff. And, when I get the chance, blogging. Japan is full of internet cafes, and I will visit them and I will tell you what's going down. It'll be fun for all of us. Mostly for me.

Pre-Japan Thrifting: The Final Sweep!

By Wired Blogs EmailJune 23, 2006 | 3:09:58 AMCategories: Culture  
I just played the Xbox 360 build of Prey at a secret location downtown. Maybe if you're lucky I'll write about that later. Maybe you could just download the demo your damn self. I don't have to do everything for you.

Anyway, since I have little else to do today other than laundry, suitcase packing, and DS recharging -- and since riding the bus is free today courtesy the dubious "Spare The Air" campaign -- I figured I'd meander home by way of the thrift stores. What came of it? Besides Lee Trevino's Fighting Golf, which you can very obviously see pictured? Read on to find out.

Actually, the adventure started yesterday, right after another game preview event (for the Russian vampire flick-turned-game Nightwatch). The event was at the Roxie, which is situated in the Mission district right next to a few giant thrift stores. Goodwill was a bust -- well, there was a sealed Zoo Keeper for DS, but it was $8.99 and I already have it -- but Thrift Town turned up... look!



Bizarrely enough, it's a Super Mega Key, used to play all sorts of import games on the Genesis. US? Europe? Japan? Brazil? Pick your poison, then adjust the dip switches on the backside of the cart. Apparently this was used with the copy of Shinobi II that I found with it. Oh, and Stinger for NES. They also had Shatterhand and Thundercade, but I passed.

Anyway, back to today. The first Goodwill I hit was not terrible -- they were having a buy-one-get-one-free sale on books, tapes, CDs, DVDs, and games, so all this stuff cost me like eight bucks:



You might be wondering what the hell my problem is at this point. Let me ask you a question before I go any further: if there was no sale going on and I only had $5 to spend on any one of those items, which would be the best bargain?

It's not the book (Free Culture by Lawrence Lessig); I just grabbed it so I could get it free. It's not Prize Fighter for Sega CD, which is maybe the worst digital-video game ever on the system (and if you know anything about Sega CD, you know that means it's spectacularly bad).

A complete copy of Actraiser for Super Famicom, right? Also incorrect. It's not exactly that rare of a game in Japan. Oh, and also when I opened it...



Heh, whoops -- that's not Actraiser inside, it's Super Ghouls n Ghosts! I'll have to check when I'm in Tokyo whether or not I got skunked or got a more expensive game as a surprise. We'll see. Either way, all I have to do is grab a cart-only copy of Actraiser, probably for pennies, and I'll have another complete one. Yes, another.

Anyway, by process of elimination you have probably already determined that the one item I'd have bought, if I could only buy one, was the Where in the World is Carmen Sandiego soundtrack. Why? Well, it's a collector's item: it's the first CD to feature Rockapella, and it sells for this many monies on eBay. I'll be rich!

Finally, brief stopoff at the Goodwill closest to my home yielded, as usual, a whole truckload of Sega games, many of which had been there for months. But among the usual worthless pieces of crap were...



...two more worthless pieces of crap! Well, they would be, if they weren't boxed and in really nice condition. Or, in the case of Lee Trevino's Fighting Golf -- sealed. I think we all know why. Probably some kid got it for a gift and of course decided that it was best returned. Or it was purchased on super duper clearance by a parent, maybe as an emergency birthday gift in case another kid's party came up unexpectedly. (Parents do this.)

Either way, it's mine now, and it shall remain sealed so that its suckitude shall not escape the boundaries of the box.


See more Game | Life

Or How About: 'Pornstation Portable'?

By Wired Blogs EmailMay 31, 2006 | 12:29:53 AM



Will the adults ever catch-up? Nah.


Fox News Scared of "Magic" PSP Porn

By Wired Blogs EmailMay 31, 2006 | 8:34:22 PMCategories: Game|Death  
What if we were to travel back in time and show the Puritans some bukkake porn on our PSP, not that we have any? Their reactions would probably be something like this Fox 9 News (Minneapolis) story about how our children are "magically" accessing pornography "out of thin air":

What mom thought was just a game is actually a very sophisticated piece of electronics that a clever kid can use to capture pornographic images out of thin air. In the school's library, Jeff was eager to show his friends his new Sony Play Station Portable, or PSP. On a dare, Jeff showed his pals how the PSP could magically display images of naked women.

The school district quickly decided that Jeff and his friends were witches, and burned them at the stake.

The piece goes on to harass two people who run a completely legal service in a ham-fisted attempt to frame them as corruptors of children:

Reporter: "Are you trying to target kids with this?"
Website Operator: "Not at all, because its really hard to get money, or advertising if you have only kids coming to your site."

Oh, and there was one more line from the story I wanted to point out:

There's no doubting the popularity of loading porn onto a PSP. Its even been nicknamed the play station "pornable".

Oh, has it now? Thank you, thank you.

Target, Wal-Mart Breaking DS Lite Street Date

By Wired Blogs EmailMay 31, 2006 | 9:01:00 AMCategories: Portable Gaming  
Want a DS Lite? Ya might want to run over to your local Target.



The ever budget-conscious crew over at Cheap Ass Gamer are reporting that the big chains like Target and Wal-Mart already have their supply of Nintendo DS Lite hardware in stock -- and some are selling it right now, twelve days in advance of the street date.



Zelda: The Light Of Courage 3

By Wired Blogs EmailMay 30, 2006 | 11:21:51 PMCategories: Culture  
I am really excited.

Zelda: The Light of Courage Part 3 is done. In case you have no idea what I am talking about, here's the distilled version. The first two LoC animations (also available at that link) were elaborate pranks played on an unwitting fan fiction writer who honestly and truly believed that DIC, animation studio of yore, was going to turn his awful Zelda movie script into an actual licensed feature.

It actually tricked a few fans, too, when the video started getting passed around on Google with the DIC logo amended to it and no explanation.

Anyway, everyone is now in on the joke, and Light of Courage 3 is the final installment. It's much longer than the others and astonishingly well done -- I think they knew how much attention it would get, and really put the effort in. Check it.

Wii in October?

By Wired Blogs EmailMay 30, 2006 | 11:04:54 PMCategories: Console Games  
Jeux-France has a copy of a leaked GameStop retail document that lists an October 2 release date for three key pieces of Wii software: Rayman, Avatar, and Spongebob.

These could just be placeholder dates with no real connection to the actual launch of the console. But there are some reasons why they might be real. First, they're all from different publishers -- why would they all give the same made-up date? Second, an early October launch would put Nintendo far enough away from PS3's drop date that they can drum up their own media coverage. A launch close to the PS3 debut would likely relegate Nintendo to a brief mention in a volley of articles all about Sony.

Reasons this could be untrue? One, Nintendo knows they don't really need to launch until late November, as far as capturing the Christmas market goes. Two, Red Steel -- slated for November, as per the document -- is supposed to drop on launch day.

There is the possibility, of course, that both these things can be true, and that the first few Wii games are shipping out in advance of the hardware. It happened with Xbox 360 just last year.

NYC Students' Real-Life Mario Game

By Wired Blogs EmailMay 30, 2006 | 9:25:31 PMCategories: Virtual Reality  
Interesting piece up on the front page today about how some NYC students are creating a real-life Mario "amusement park" that lets people strap themselves into a device that lets them jump four times their height:

In this first, homemade step, the project consists of a 40-foot-high motorized truss, bungee cords and a military harness to enhance players' jumping power. Once outfitted with a Mario or Luigi costume, players can pop yellow balloon "coins," punch a power-up box 15 feet above their head or avoid a Bob-omb that is chasing them. Meanwhile, sound effects sync up with their movements to add to the Super Mario Bros. feel.


"Common Sense Training" for DS

By Wired Blogs EmailMay 30, 2006 | 9:20:29 PMCategories: Japan  
The Japanese blogs are reporting that the next title in Nintendo's "Touch Generations" game lineup for DS (which currently includes megahits like Brain Training and English Training) will be a game that teaches people... common sense?

Ima sara Hito ni ha kikenai Otona no Joshikiryoku Training loosely translates to "Questions you can't ask people: Common Sense Training for Adults. It'll feature over 2,000 different questions and be released in October, according to what they're sayin'.

Additionally, Nintendo formally announced today that the "Touch Generations" branding will soon be launched in the US with the adult-oriented brain-training titles Big Brain Academy, Magnetica, and Sudoku Gridmaster, all scheduled to hit in June. Apparently the brand will also be applied to already-released games like Nintendogs and Tetris DS.

Upscale PlayStation Merch

By Wired Blogs EmailMay 30, 2006 | 9:10:51 PMCategories: Japan  
Perhaps realizing that the PlayStation 3, which will cost more than a good used car in Japan, will be a bit of an upmarket item, Sony has launched a line of PlayStation-branded goods aimed at the well-to-do.

From $130 T-shirts and $200 notebooks all the way up to $700 crocodile leather wristwatches, Sony is making the $600 PS3 look like an absolute bargain. The slightly less affluent will have to content themselves with $20 clear plastic PSP stands and wine glasses (right).

I personally would rather have one of those $9.99 Parappa the Rapper hats they have at the PlayStation store downtown.

Missing in Action at E3

By Wired Blogs EmailMay 26, 2006 | 12:42:28 AMCategories: Console Games  
Interesting take on E3 from FiringSquad today -- the games that were conspicuous by their absence:

Without a doubt the most impressive looking trailer at Sony's initial PS3 press conference at E3 last year was for Killzone, a PS3 version of Guerilla Games' PS2 sci-fi shooter. The detail. The effects. The explosions. The fact that it was just a pre-rendered CGI clip. So with a year in development we should have seen a real gameplay clip from the game at E3 2006, right? Nope. Not only was there nothing shown of Killzone PS3 at the expo this year but Sony representatives refused to even talk about the game to us or anyone else.

Totilo vs. Miyamoto

By Wired Blogs EmailMay 26, 2006 | 12:29:52 AMCategories: People  
MTV News' Stephen Totilo interviews Shigeru Miyamoto at E3. Being more of a game fan than your average mainstream outlet reporter, Totilo coaxes much more interesting comments out of Shigs than most can manage:

MTV: You've talked about the gamer stereotype — a solitary figure in a dark room with only the reflection of the TV screen illuminating their faces — and your intention for the Wii to change that image. You've been in the gaming industry a long time — when did that stereotype start to concern you?

Miyamoto: I've actually been concerned about that image for a long time because we've been seeing it for a long time. You may recall a book [about Nintendo's history] called "Game Over" that came out many years ago. That may have been when I first started growing concerned about that image because in the beginning there's a photo of a child playing a [game on a] TV in kind of a darkened room. We've been looking at that image since the days of the NES and I think it's important we break out of that image ... I think it's time to break free from that stereotypical definition of what a gamer is, because until we do, we'll never truly be part of the national or worldwide culture.

First PSP Modchip?

By Wired Blogs EmailMay 26, 2006 | 12:05:04 AMCategories: Politics  
The hacker community is abuzz today with word of a modchip for PSP. Branded with the name Undiluted Platinum, which I think may have been taken off one of Frank Chu's signs, the gigantic piece of silicon doesn't even look like it would actually fit into a PSP. Also I am not sure what exactly the benefit is: yeah, it replaces the PSP's firmware and lets the system run unsigned code, but... you can already run unsigned code on the PSP, as long as you don't upgrade the firmware (and hey, there's those firmware downgraders, too). So what's the point?

Onion Does Games

By Wired Blogs EmailMay 26, 2006 | 11:55:50 PMCategories: Culture  
The Onion's A.V. Club is all about video games this week, including Wil Wheaton's take on E3 and the ten strangest moments in game history (including a lot of stuff I've never heard of but also a few very respect-worthy references to Jane, Desert Bus, and Eternal Darkness).

Wheaton also provides analysis of Congo Bongo:

Kids today might not like it because: They quickly run out of different ways to say, "That's such bullshit! I fucking jumped!"

X-Play: Odama Review, Plus Videos!

By Wired Blogs EmailMay 26, 2006 | 11:51:02 PMCategories: Console Games  
X-Play has revamped their online game reviews -- now, you can actually see the video clip from the show right next to the review itself. Check out the Odama review I wrote, and compare it to the version that aired on the real live television.

There's also Me and My Katamari and Steambot Chronicles. I find it absolutely tickling to hear Morgan Webb say things that I wrote. HAHAHA YOU ARE MY PUPPET.

Beggar Prince: Now Shipping

By Wired Blogs EmailMay 26, 2006 | 8:56:53 AMCategories: Console Games  
Word on the street is that copies of brand new video game Beggar Prince are now shipping. What's so special about this announcement? Beggar Prince is a brand new game developed for the Sega Genesis. Yay.

I went ahead and bought one on the spur of the moment -- they're $46 each, which includes shipping. Now I just have to go get a Genesis somewhere.

Sony: Preowned PS3 Rumors "False"

By Wired Blogs EmailMay 26, 2006 | 8:53:11 AMCategories: Console Games  
Sony's UK division officially laid the smack down today on rumors that the PlayStation 3 would use an end-user license agreement strategy to make sales of used software illegal in the country:

GamesRadar yesterday reported that Sony was warning high street retailers that the sale of pre-owned games would be illegal due to the licensing terms of PS3 software, which would mean that discs technically remained the property of Sony.

However, a Sony Computer Entertainment UK spokesperson today outright denied that any such message had been conveyed to retailers - telling GamesIndustry.biz that following conversations with the firm's European parent company, neither division has "any knowledge" of such a strategy.

Doesn't change the fact that this rumor does jive with the way things seem to be going in the industry, though. I wonder what will really happen.

Da Vinci Code Review: The Director's Cut

By Wired Blogs EmailMay 25, 2006 | 12:29:32 AMCategories: Console Games  
Oh man oh man, The Da Vinci Code video game is so stupid. I don't really think it had to be. I could see some very smart people kicking this project off and producing a design document that had the potential to be a decent video game. Puzzles. Item-based problem solving. Not that much emphasis on combat. Stealth that let you dispatch enemies quickly if you were smart enough.

All of these things are in the game, but none of them are any good. The puzzles are so easy -- I might have gotten stuck on some of the letter-substitution ciphers had they not used the same symbols to represent the same letter across different puzzles, and then taken it a step further and actually made some of the symbols look like the letter they represent (oh, the one that looks like a backwards "E" is standing in for "E"? Crazy. Oh, and look, the word "the" appears three times in the plain text. I wonder what the symbols for "T" and "H" are).

The only challenge to the puzzles was staying awake long enough to get through the whole game. I desperately want a good Da Vinci game with difficult puzzles -- hell, even something that approached the level of the original Web quests would have been great. But no.

Wii: "Under $250"

By Wired Blogs EmailMay 25, 2006 | 12:15:43 AMCategories: Console Games  
Another Nintendo press release today says that Wii will retail for under $250 in the US and less than 25,000 yen in Japan (roughly $224).

I'm still pretty certain this will end up being $199; I think they just wanted to give themselves some wiggle room. In Japan, it'll probably be right in the neighborhood of 25,000 yen, making it significantly less than half the price of PS3.

Nintendo also announced global shipment plans for Wii: they'll hit 6 million units between launch and March 2007, and expect to sell 17 million Wii games in the same time period. I'm wondering if they're also planning a global launch -- will they hit Europe in 2006, as well? It hasn't been nailed down yet, but they promise that fuller details -- including launch dates, launch titles, and more information on the Virtual Console game download service -- "soon."

Promotions All Around at NOA

By Wired Blogs EmailMay 25, 2006 | 12:06:06 AMCategories: People  
Nintendo of America announced three executive promotions today, although the actual power structure within the company doesn't seem to have changed much. Former president Tatsumi Kimishima has been recast as Chairman and CEO, former executive VP and the company's public face Reggie Fils-Aime is now president and COO, and longtime senior VP of biz-dev Mike Fukuda is now executive VP of same.

In short, Kimishima is still the number-one guy at NOA, but Reggie's position has been changed to clarify that for all intents and purposes he is the one running the show. Reg is the first non-Japanese to occupy the President position, which was held for decades by Minoru Arakawa, son-in-law of Hiroshi Yamauchi (whose grandfather started the company in 1889).

Seems pretty significant to me -- I get the feeling that Nintendo's worldwide president Satoru Iwata has a genuinely international outlook on things, and has no problem bucking tradition to get somebody up at the head of NOA who knows the American business world inside and out, not just the Japanese one.

Da Vinci Code at PS3 Launch?

By Wired Blogs EmailMay 24, 2006 | 12:23:54 AMCategories: Culture  
Looks like The Da Vinci Code, the film, will be released on Blu-Ray video when the PlayStation 3 launches. Could we see a repeat of the Japanese launch, where the most popular "launch title" was The Matrix on DVD? Did I just post this to make that joke? Is that joke even funny anymore? Answers to none of these questions when Game|Life returns next season.1

1Tomorrow.

Sony to Block Used PS3 Sales?

By Wired Blogs EmailMay 24, 2006 | 12:09:09 AMCategories: Console Games  
Here's one from the so-crazy-it-might-be-true department. GamesRadar's news hounds are reporting that UK retailers are being told by Sony that there will be no sales of used PS3 software:

It seems that Sony is planning to adopt a licensing system that will mean gamers won't own the PS3 titles that they've paid money for. Instead, they will only be purchasing the licence to play the game and that the software itself will still be Sony property - meaning that the disc won't be the customer's to sell.

This isn't as far-fetched as you might think. It's already been done with a few titles in Japan -- Final Fantasy VII Dirge of Cerberus has a registration key tied to each piece of software, which you have to enter to play the game's online mode. Since the key can only be used once, stores won't take back your used copies of DoC.

You won't find a game buyer who doesn't love used game sales, but they represent a big problem for the industry. Japan in particular is struggling with it, as the turnover of brand-new games is so high there. I could easily see this happening -- in fact, maybe this is a bit of what Kutaragi was getting at when he said that the hard drive would be "required" for all PS3 software.

See more Game | Life

Wii Still Care!

By Wired Blogs EmailApril 29, 2006 | 7:18:36 AM



Reggie: Wii Racing Revs Up E3

By Wired Blogs EmailApril 29, 2006 | 3:23:19 AMCategories: Console Games  
Nintendo's executive VP Reggie Fils-Aime made his scheduled autograph-signing appearance at Nintendo World in Rockefeller Center today, and let the assembled fans in on a little secret:

"I'm going to give one little secret," Fils-Aime said. "Only one little secret, and hopefully I won't lose my job. We're going to show a racing game at E3 where you use the core controller in a very different way. That will answer all the questions to how you'll play a racing game."

That's all he said, but, well, add "Untitled Racer" to the Wii games list, which isn't so wii anymore.

Gitaroo-Man Lives! on American PSP

By Wired Blogs EmailApril 28, 2006 | 12:52:55 AMCategories: Portable Gaming  
The word today from Koei is that Gitaroo-Man Lives! -- a port of the amazing PS2 rhythm action game with added features for PSP -- is indeed coming to the US. It should be playable on the show floor at E3.

Originally, the game was only announced for a Japanese release, so fans can breathe a sigh of relief. The PSP version of the game will feature a new Duet mode that lets two players jam cooperatively on some all-new tunes.

Gitaroo-Man Lives! hits Japan on May 25th. US release date is currently up in the air, but here's crossing our fingers for sooner rather than later...


Halo 3 at E3

By Wired Blogs EmailApril 28, 2006 | 11:45:10 PMCategories: Console Games  
You knew this was happening. How could it not? The idea that Microsoft would let this year's E3 pass by with no mention of their biggest franchise, and just let Sony and Nintendo suck up all the attention, is absolutely ludicrous.

So it's little surprise that Doug at IGN 360 says Halo 3 will be at Microsoft's press conference in the form of a two-minute trailer.

Is it a bit of a misstep that it's not playable? Sure. I'm not about to call their lineup of playable games bad, there are definitely gems in there, but the Microsoft booth is hardly the place to be this E3, what with PS3 and Wii out there for the first time. Halo 3 would have made the trip to South Hall a day-one necessity rather than a stop-off for the curious.

Xbox 360 Sales, Losses Up

By Wired Blogs EmailApril 28, 2006 | 11:23:37 PMCategories: Game|Death  
The plan for Xbox 360 is, as always: lose a little on every sale, make it up in volume.

TheStreet.com reports on Microsoft's financial guidance, noting that while revenue for the Home and Entertainment division is up on increased 360 sales, this has only caused losses to go up by a larger factor:

One big culprit: spending on the Xbox 360. Sales have gone up significantly, but because Microsoft loses money on every unit sold, the company's profitability suffers. Liddell said the delay of Sony's PlayStation 3 was an opportunity for Microsoft to grab share, and he forecast heavy spending on the console throughout the rest of the fiscal year, but not into 2007.

The company's Home and Entertainment segment, which makes the Xbox 360, increased revenue by 80% to $1.1 billion due to strong demand for the console. But the division's loss grew even faster, ballooning by 121% to $388 million.

Are Wii Getting Punk'd?

By Wired Blogs EmailApril 28, 2006 | 11:12:38 PMCategories: Console Games  
Snark Hunting, the "naming and branding blog," thinks that Nintendo is setting up us the bomb:

Wii has got to be the most savvy name announcement we have seen in many years, and it could be the most viral name announcement since Yahoo! Sure, the buzz is a all negative (News, Blogosphere) but that’s part of the beauty.

Because we don’t believe that Wii is the real name. We think Nintendo is setting you all up to be Punk’d at E3, generating a massive amount of positive buzz when the scam and the real new name are announced.

Well, I'm sure they'll get plenty of hits for that. But I am pretty damn sure they're wrong. Snark Hunting says they haven't found any registered trademarks for Wii in either the US or Japan. Okay. But apart from that, their only 'evidence' is that they don't like the name. Sounds like wishful thinking -- and nothing I've heard from Nintendo's public relations representatives indicates that Wii is anything but a final name.

Plus, the distrust that such a move would engender between Nintendo and certain members of the media, who would have all been tricked into writing false stories... I hardly think they'd do that.


Wiiping?

By Wired Blogs EmailApril 28, 2006 | 9:25:15 AM



In Defense of Wii

By Wired Blogs EmailApril 27, 2006 | 12:28:14 AMCategories: Console Games  
Nintendo has named its new system, and it's called Wii. Pronounced 'we'.

You don't need me to tell you that the Internets have exploded. That GAF has slowed to a crawl and isn't even accessible half the time. That 1up's editor blogs are currently almost entirely dedicated to discussing why the name is a major misstep.

I often find myself in the position of having to explain why Nintendo's latest move isn't stupid. Why not -- I'll pick up that task again today. Wii isn't a bad name.

Let me start out by saying that it's not as if I like the name Wii. In fact, as I glance up at the Title: field that I filled in two minutes ago, it looks utterly oxymoronic. Wii doesn't sound like something that's defensible. It isn't the name of a video game system.

And that's where its power lies.




Again: I'm not saying that the particular name choice strikes me as brilliant. But the type of name is really what matters. It's distinctive, it's simple, it's iconic. It's half-word, half-picture. And damn if it's not going to get people talking.

Is it a homophone for a British slang word that means "urine"? Yes. But so is the first-person plural pronoun. If I said, "What are we doing tonight," would you repeat back to me, "What are wee doing tonight? Huh? Huh? Get it?" I would wonder what the hell your problem is, quite frankly.

The French word for "yes" also rhymes with "wee," and indeed this was the subject of much hilarity in French class. When I was in sixth grade. By seventh grade, when we turned thirteen, we were over it. That the Internet in toto is less mature than a group of thirteen-year-olds is not surprising, but neither is it damning to Nintendo's fortunes.

Of course, I expect the Internet to brim over with toilet humor; that is what the Internet is for. But the Internet is not real life. They've already proven this in a variety of ways related to Nintendo product announcements. Remember the almost universal outpouring of disdain following the announcement of the Nintendo DS? Nintendogs?

And look where that got the Internet. Nintendo DS is nothing short of a nationwide cultural phenomenon in Japan. Nintendo pushed hard away from the traditional notion of a video game system and did quite well for their efforts.

In short, the fuss over Wii is an Internet Problem, not a Real Life Problem. In real life, the name's soundalike will pass almost entirely without notice. The positives of Wii will vastly outweigh the negatives.

I do like something about Wii. I like that it is further evidence -- very strong evidence -- that Nintendo has stopped paying lip service to the mainstream and started aggressively pursuing them. You can't run after the mainstream with a ball and chain that reads VIDEO GAMES around your ankle. There needs to be a clean break.

Nintendo is so intent on breaking free from the shackles of traditional notions of "video games" that it is even abandoning its own name.

It's not the "Nintendo Wii." It's the Wii.

Why not stick with Revolution? Because global branding is of paramount importance. The "Genesis/Mega Drive" days are over. One world, one name. And "Revolution" was never going to fly in Japan, where the word is nearly unpronounceable. The end. If it's a shock to anyone, it's only to those who can't imagine a world beyond their tiny corner of it.

In the comments thread of my original news post, Peter B. pointed out quite well why Wii:

Talking to people that have worked in games retail, you find that normal people can’t/don’t/won’t keep the names of the systems straight. People ask for “PlayStation 360s” and “PlayCubes” and “Mario on Xbox” even though they actually own a GameCube – to them the system names are confusing and completely interchangeable.

This is basically Nintendo trying to create a name and brand that is in no way similar to the others, in order to be distinct in the minds of consumers. They see the ad, they actually retain the correct name, and they go and ask for it at the store.

Also, while it may sound dumb to us, you know that they focus-tested the hell out of it in all three territories and, at the very least, it’s not completely repellent to those focus groups.

In short: it's not a video game name; that's the whole point; and you can bet that Actual People, as opposed to the Internet, won't have a problem with it.

And Peter, for the record, isn't in love with the name either. But you don't have to like something in order to think it's a good call. Eventually -- possibly by the end of the day -- we'll all be totally used to it.

Still, the core gamers are anxious to be appeased. Not just name-wise, but content-wise. Nintendo's gently patting the Internet on the head and telling them that it will be alright, but all the while they're pushing hard in the opposite direction. Nintendo has decided that if they had to choose, they would choose the vast market of non-gamers and not the smaller market of core gamers.

But this doesn't mean you get left out. PCs are the preferred gaming environment for a certain subsection of core gamers, and indeed they offer the richest, deepest, most detailed game worlds in existence. But PCs are also the current home of the casual gamer, in ever-growing numbers that vastly exceed the dwindling hardcore PC gamer crowd.

If PC makers and software developers had to get together and choose between the casuals and the core, who would they pick?

If you're feeling enraged, picked on, or left out, I highly encourage you -- as I would have encouraged you yesterday -- to go out and buy an Xbox 360 or PlayStation 3. If Nintendo is right, and I think they are, you'll end up with a Wii anyway.

The Internet likes to complain, but they don't call the shots. Nintendo knew the reaction it would get. That's why they unveiled it now, not at E3. At E3, the focus will be back squarely on the games. And they'll still be amazing.

I'm not in love with Wii -- but Wii works.

Tom Cruise Won't Do Games?

By Wired Blogs EmailApril 27, 2006 | 10:45:12 PMCategories: People  
Stephen Totilo at MTV News does some digging into why Tom Cruise seems reluctant to star in video games. He wasn't a part of the Top Gun game, nor Mission Impossible, nor Minority Report. What's the deal? Is there something in the laws of Scientology? I'd make a wittier crack but you don't really have to with Scientology. You just say it three times* and it's guaranteed comedy.

*Scientology

Capcom Vs. Family Guy

By Wired Blogs EmailApril 27, 2006 | 10:40:36 PMCategories: Online Gaming  
To celebrate the DVD release of American Dad Season 1, Fox and Capcom have teamed up to unveil the new Flash-based Web game American Dad vs. Family Guy Kung Fu.



So, Capcom programmed it? Not quite. They just gave Fox permission to cast Ryu from Street Fighter as the game's final boss character. Unfortunately, the game is such utter crap that I can't even be bothered to play past round one of Peter vs. Stewie. There's this little thing called "collision detection" that the people who programmed this might want to read up on.


Texas Senator Proposes Game Tax

By Wired Blogs EmailApril 27, 2006 | 10:29:00 PMCategories: Politics  
Another knee-slapper from the wacky world of state government: Texas state senator Juan “Chuy” Hinojosa is proposing a 5% tax on video games.

For no real reason other than, quote, "I think that we can generate (money)." Well, no shit you can. The revenues from the proposed tax -- estimated at $65 million every two years -- would go towards building and improving schools.

I know exactly what you are thinking: Juan "Chuy" Hinojosa is an anagram of "achy juju onion ash." I'm scared too.

Worth Your Wait in Gold

By Wired Blogs EmailApril 27, 2006 | 7:50:46 PM



It's like sweatshops for the talented and educated. Think of the children!


Nintendo Revolution Now Called "Wii"

By Wired Blogs EmailApril 27, 2006 | 7:07:09 PMCategories: Console Games  
The Revolution's got a new name, and it's Wii. Not "Nintendo Wii," just Wii. Pronounced "we." Head over to revolution.nintendo.com for a brief movie and the reasoning behind it all (or just click the jump for a transcription of the promo material).

Honestly, I know enough to not get all upset about game console names, having lived through the time when PlayStation was thought silly and Dreamcast was openly mocked. In a month Wii'll all be used to it.

Introducing … Wii.

As in “we.”

While the code-name “Revolution” expressed our direction, Wii represents the answer.

Wii will break down that wall that separates video game players from everybody else.

Wii will put people more in touch with their games … and each other. But you’re probably asking: What does the name mean?

Wii sounds like “we,” which emphasizes this console is for everyone.

Wii can easily be remembered by people around the world, no matter what language they speak. No confusion. No need to abbreviate. Just Wii.

Wii has a distinctive “ii” spelling that symbolizes both the unique controllers and the image of people gathering to play.

And Wii, as a name and a console, brings something revolutionary to the world of video games that sets it apart from the crowd.

So that’s Wii. But now Nintendo needs you.

Because, it’s really not about you or me.

It’s about Wii.

Programmers Win EA Overtime Suit

By Wired Blogs EmailApril 27, 2006 | 6:24:50 AM
Looks like EA owes its programmers some $14.9 million in unpaid overtime, reports Gamasutra:

According to the new settlement, some of the entry level programmers will be reclassified as hourly workers, making them eligible for overtime pay. In return, they will be allowed a one time grant of restricted company stock, but will no longer receive stock options or bonuses.
...
The settlement is expected to be a catalyst for changes, not only in other video games publishers and developers, but in other software companies outside of the games industry.

Retro Gaming Hacks Reviewed

By Wired Blogs EmailApril 26, 2006 | 10:27:45 PMCategories: Culture  
Thanks to Slashdot for reviewing Retro Gaming Hacks like way, way after its release. You can't buy that kind of publicity. I know, I tried. I waved a shiny new quarter in their face and they wouldn't even take it.

This Guy I Know Gets Kicked In The Nuts For a Copy of FIFA

By Wired Blogs EmailApril 26, 2006 | 10:24:44 PM
(title)

http://www.youtube.com/watch?v=nzSiHVZQBDU

Super Monkey Ball: Banana Blitz on Revolution

By Wired Blogs EmailApril 26, 2006 | 10:12:03 PMCategories: Console Games  
As expected.

AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.


This news is a few hours old, which means there's really no point to me posting it unless I provide some level of unique commentary or analysis or humor or something, I guess.

So uh.

...yeah.

SEGA ANNOUNCES 'SUPER MONKEY BALL: BANANA BLITZ' FOR NINTENDO'S REVOLUTION CONSOLE


New Controller Revolutionizes Ways to Have Fun with AiAi and the Super Monkey Ball Gang

SAN FRANCISCO & LONDON (April 26, 2006) - SEGA? of America, Inc. and SEGA Europe Ltd. today announced Super Monkey Ball™: Banana Blitz developed by SEGA Studios for the Nintendo Revolution system. AiAi and all his friends have rolled their way onto Nintendo's new console with new mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Revolution controller. Other titles will have a difficult time matching the multitude of possible variations in game control as presented in Super Monkey Ball: Banana Blitz.

"The Nintendo Revolution presents a totally unique avenue for our developers to explore the art of game design," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "Super Monkey Ball: Banana Blitz will present a mind-boggling array of gameplay innovations that will excite and challenge gamers while pushing the boundaries of imagination forward."

The single-player puzzle levels in Super Monkey Ball: Banana Blitz have been innovatively designed to challenge gamers' skills like never before. For the first time in the Super Monkey Ball franchise, AiAi and his friends will have the ability to jump when players flick the Nintendo Revolution controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a whole new way to interact with the franchise; this time in true three-dimensional fashion.

The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever. An abundance of new Party Games have been creatively designed to take advantage of the Revolution controller in a multitude of ways. Gamers will find themselves competing in a traditional game of ring toss, or even smacking pesky moles in a game of "Whack-a-Mole." Super Monkey Ball: Banana Blitz's large library of Party Games is sure to inspire friendly competition anytime.


BVG to Publish Lumines 2, Meteos Disney Edition, E3

By Wired Blogs EmailApril 26, 2006 | 7:32:36 PMCategories: Portable Gaming  
Holy crap.

Buena Vista Games will publish the upcoming titles: Lumines II, a mesmerizing sequel to the highly popular action and music puzzle game, for the PSP system (PlayStation Portable); Lumines Plus*, a pulsing new version of the original title for the PlayStation2 computer entertainment system; Every Extend Extra, an electrifying action puzzle shooter game for PSP; and Meteos: Disney Edition, a new version of the popular galactic action puzzle title Meteos featuring beloved Disney characters, for the Nintendo DS?.

Lumines II, Lumines Plus, Every Extend Extra and Meteos: Disney Edition are slated to hit retail stores in Fall 2006.


BUENA VISTA GAMES ENTERS AGREEMENT TO PUBLISH
FOUR NEW GAMES FROM Q ENTERTAINMENT

Lumines II, Lumines Plus, Meteos: Disney Edition and Every Extend Extra to Hit Retail Shelves This Fall

BURBANK, Calif. — (April 26, 2006) — Buena Vista Games, Inc. (BVG), the interactive entertainment arm of The Walt Disney Company (NYSE: DIS), today announced it has entered into an agreement with Tokyo-based Q ENTERTAINMENT, Inc., to publish four new titles in all international regions except Asia.

BVG will publish the upcoming titles: Lumines II, a mesmerizing sequel to the highly popular action and music puzzle game, for the PSP? system (PlayStation?Portable); Lumines Plus*, a pulsing new version of the original title for the PlayStation?2 computer entertainment system; Every Extend Extra, an electrifying action puzzle shooter game for PSP; and Meteos: Disney Edition, a new version of the popular galactic action puzzle title Meteos featuring beloved Disney characters, for the Nintendo DS?.

“We are looking forward to enhancing our relationship with the talented team at Q ENTERTAINMENT to bring gamers unique and innovative gaming experiences,” said Graham Hopper, senior vice president and general manager, Buena Vista Games. “With BVG’s expertise in publishing a broad portfolio of video games for the entire family, these new titles are a perfect fit because they appeal to a wide variety of gamers.”

“Q ENTERTAINMENT established itself last year as the premier creator of action puzzle games with the best-selling and highly addictive Lumines for the PSP system and Meteos for the Nintendo DS. This year, our goal is to build upon that success and reach new heights around the world with our new publishing agreement with BVG. We are also very excited to introduce another music-based game, Every Extend Extra,” said Q ENTERTAINMENT CEO Shuji Utsumi.

Lumines earned widespread acclaim and has sold more than 700,000 units worldwide to date. According to video game review score compilation site Gamerankings.com, Lumines is one of the highest rated PSP system titles to date with an average review score of 90%.

Meteos is one of the top-rated Nintendo DS titles to date with an 88% review score average, according to Gamerankings.com.

Lumines II, Lumines Plus, Every Extend Extra and Meteos: Disney Edition are slated to hit retail stores in Fall 2006.

Oklahoma Passes Anti-Game Bill

By Wired Blogs EmailApril 26, 2006 | 6:21:34 AMCategories: Politics  
Ooooooooooklahoma
Where we don't let minors buy cool games


Just a reminder to the great state of OK: a federal judge just struck down an identical law in Michigan. But enjoy your fun while it lasts.

Full Auto to Rip Up 360 Again

By Wired Blogs EmailApril 26, 2006 | 6:10:30 AMCategories: Console Games  
I liked Full Auto. I liked it more than I thought I would, and I liked it more than other people did. But I thought it could use work. Therefore it is nice to hear that a sequel is almost definitely on the way.

"...more stunts. Better destruction. More destruction. Different environments."

Hot.

See more Game | Life

Pac-Man Embraces Evil

By Wired Blogs EmailMarch 30, 2006 | 1:23:14 AMCategories: Console Games  
Every video game character's got to have a twisted alter ego, these days. Mario has Wario. Ryu has Evil Ryu. Prince of Persia has, uh, himself, I don't know.

Anyway, new screens of the racing game Pac-Man World Rally released today show off a new character: Pac-Devil. He's like Pac-Man... but red! With purple horns. And fangs, and stuff. Raaaaaar.

I mention this mostly because I played Pac-Man World Rally last year or something, and the demo was actually quite good. Not sure if it's gonna be up to the Mario Kart gold standard, but it's worth mentioning that Namco *was* contracted to make the Mario Kart GP arcade game, so they are intimately familiar with the form.

PMWR, with crazay evil Pac-Man, will be out on PC, Xbox, GameCube, PS2, PSP, Game.com, Colecovision, and VIC-20 at some point this year.

Top Ten Game Research Findings

By Wired Blogs EmailMarch 30, 2006 | 1:03:22 AMCategories: Game Development  
Gamasutra has an in-depth piece of reporting from GDC on a final-day panel that ran down what the organizers believe to be the top ten academic research findings about video games. No pomp and circumstance about video game violence and its effect on the young ones here -- just good, solid research about the medium. Example:

9. What do players really think about voice chat and its usefulness in gameplay?

Number 9, by K. Hew, M. R. Gibbs, and G. Wadley of The University of Melbourne, uncovered aural feedback that players actually found disruptive, such as noise, speech not intended for them, and trash talk. Poor voice chat usability, in other words, hinders the players' attempts to be social, subverting the very goal of voice chat. Consalvo explains that the research participants slowly could adapt to the ambient and distracting noises, but usually removed their headsets when the sounds became “too troublesome.” If developers choose to use voice chat, she advises it be targeted in a way that's very specific to the game.

More condensed findings from smart people hide behind the link.

Condemmo!

By Wired Blogs EmailMarch 30, 2006 | 11:49:33 PMCategories: PC Gaming  
Remember how I said Condemned: Criminal Origins for Xbox 360 was awesome? Remember how you're a cheap bastard? Well, now we can both win. Condemned ships for PC on April 11th, and today, a demo just went up on FilePlanet.

I haven't played it, of course, as my computer is such garbage that it throws a hissy fit when I try to run, just to name an example, blog updating software. But YOU can play it and YOU can comment, because you are a special butterfly.


Video Games Live vs. Play!

By Wired Blogs EmailMarch 30, 2006 | 11:18:12 PMCategories: Culture  
My piece on this year's two seperate concert tours of video game music is up on the main page. We worked pretty hard on this one, so do go check it out.

Oh, and my home phone number was accidentally printed in the final story due to a production note being left in the body text. I would like to point out that the final totals are:

  • Thirteen emails
  • Nine "missed calls" (Earliest: 3:31 AM)
  • Eight voice mails (Earliest: 5:30 AM)
  • One text message
  • AND A PARTRIIIIIDGE IN A PEAAAAR TREEEE

"Tetris" Creator Unleashes New Game

By Wired Blogs EmailMarch 30, 2006 | 10:55:19 AMCategories: PC Gaming  
So, what is Tetris designer Alexey Pajitnov doing these days, besides raking in many many rubles thanks to Free Market Economy?

He made a puzzle game! It's called Dwice, and I'm not going to play it. Rather, I think you should download the free demo and tell ME how it is. I don't need to be doing all the work here.


Dwice – New Game from Creator of Tetris, Alexey Pajitnov

March 30th, 2006 - WildSnake Software (www.wildsnake.com) is excited to announce their collaboration with Alexey Pajitnov, famed creator of Tetris, has produced the first title in their new line of puzzle games. Alexey’s Dwice represents an innovative new approach to action puzzle games.

Alexey’s Dwice is a game of action matching where you are on a race against the clock to save a village from an impending avalanche. Match together the icy blocks that are the same shape or isolate them from their chilly friends to eliminate them from the board. Move fast because more blocks are always sliding down the mountain. Collect special power ups, like explosives, fire lines, and ice picks to help clear the blocks.

Alexey’s Dwice comes with two different game modes. The adventure game mode lets you travel from location to location, saving the many villages from a long winter. Arcade Mode represents a more traditional Alexey’s products, where a never ending avalanche awaits the skill and speed required to push it back for as long as possible.

"It is a great honor to work alongside someone as well respected as Alexey," said Andy Nick, owner of Wildsnake™ Software, "We look forward to producing more titles along the same lines and quality levels as Alexey’s Dwice in the near future."

Future of UMD Video Format in Serious Doubt, say Hollywood execs

By Wired Blogs EmailMarch 30, 2006 | 8:59:31 AMCategories: Portable Gaming  
Sony was banking on the PSP to make its Universal Media Disc portable video format a success. But after a surprisingly robust start, with every major studio pledging support and rushing out dozens of titles, the dream seems to be over, says the Hollywood Reporter today:

Disappointing sales have slowed the flow of movies on the proprietary Universal Media Disc to a mere trickle. At least two major studios have completely stopped releasing movies on UMD, while others are either toying with the idea or drastically cutting back.

The piece is positively filled with negative quotes from Hollywood execs regarding the format's future, or lack of one.

  • "Releasing titles on UMD is the exception rather than the rule. No one's even breaking even on them." -- Paramount Pictures exec
  • "No one's watching movies on PSP" -- 'president of one of the six major studios' home entertainment divisions'
  • "It's awful. Sales are near zilch. It's another Sony bomb -- like Blu-ray." -- Universal Studios exec

Ouch. And Blu-ray isn't even out yet.


Gitaroo-Man Coming to PSP?

By Wired Blogs EmailMarch 30, 2006 | 5:26:55 AMCategories: Portable Gaming  
Well, this product page from Japanese game retailer Rakuten would seem to indicate so. Gitaroo-Man is one of the rockingest music games ever ever ever on PS2, so a PSP version would be awesome -- no news yet on whether it's a remake, sequel, port, or what; though.

The title looks to be "Gitaroo-Man Live!" and the release date in the last ten days of May. If that's true, we should be hearing about it pretty much any damn minute now.

Iwata: $60 Games Suck

By Wired Blogs EmailMarch 30, 2006 | 5:13:10 AMCategories: Console Games  
I got to talk with CNN Money's Chris Morris a lot at GDC; you might say I was stalking him, I don't know about that. My feelings on the subject were that he was showing up everywhere I was planning on being, two minutes before I got there.

At any rate, he interviewed Nintendo president Satoru Iwata and what came out of it was that Nintendo pledges that, at the very least, its first party games won't go above $49.99 next generation, in sharp contrast to the shelves full of $59.99 Xbox 360 games:

"In the US, we're going to see the next generation cost an awful lot," said Iwata. "I really don't think that there's going to be a lot of acceptance by current customers of the $60 price tag. They may allow that for a limited number of premium titles, but not all."

I certainly don't like it. Remember when SCEA made that big push to get first-party titles down to a flat $39.99? Those days are seeming further and further away.

GameVideos.com goes beta

By Wired Blogs EmailMarch 29, 2006 | 10:12:14 PMCategories: Culture  
The latest web initiative from those crazy kids at Ziff-Davis is in beta test as of about, I don't know, three minutes ago.

GameVideos.com takes the 1up.com mentality into the realm of game-related videos. Rather than just offer trailers of upcoming games, GameVideos also sports a wide collection of viral Internet vids pertaining to games -- that Mario opera from a while back, the finals of the Penny Arcade Expo tournament, an old TV commercial featuring William Shatner hocking the Commodore VIC-20, etc.

Also, the 1up Show weekly video podcast is also on the site, but then, of course it is.

Best Mario Shirt Ever?

By Wired Blogs EmailMarch 29, 2006 | 5:28:24 AMCategories: Culture  



Yyyyyyyes.

Powerup Tees | Mustache Rides -- $17.99


Yee: I Am Not Crazy

By Wired Blogs EmailMarch 29, 2006 | 5:21:56 AMCategories: Politics  
California State Ass'y Speaker pro tempore Leland Yee, best known for being a thorn in the side of the games business for quite some time now, spoke at the Game Developers Conference last week (check out quotes from the heated debate at Joystiq, from where I stole the picture at right).

Most recently, Yee spearheaded a bill that actually seriously became law that prohibits the sale to minors of games where you kill a human being, which is effectively all of them.

GamePolitics caught up with Yee yesterday and got some post-debate reax from him. Most notable is the following, in which he refers to himself in the third person:

"All in all, I thought it was a good opportunity for me to at least correct some of the misunderstandings and put a face behind this Assemblyman Leland Yee. He's clearly not a crazy radical anti-video game [person]..."

There you have it, folks: not crazy.

The law's still junk, though. Whoops!

Original Xbox Now More Expensive, Dying

By Wired Blogs EmailMarch 28, 2006 | 9:28:02 PMCategories: Console Games  
Joystiq has some analysis up of a GameIndustry.biz interview with Vivendi Universal's Adam Roberts. Roberts is talking about the bleak future of the original Xbox hardware.

Well, I coulda told you that. Half the reason Microsoft released the 360 so early is so they could get that giant black monkey off their back.

This reminds me of Saturday. I was heading home from San Jose, but by coincidence I ended up with a bunch of Australians, and we went to Fry's. It was my first time in a Fry's, and I was head over heels in love. You can tell easily if they have something in stock and how much of it they have, because the actual video games, consoles, accessories, and everything else are placed directly on the shelves, in alphabetical order. There's none of this "ask the clerk so he can check in the back" crap or the ol' "thumb through a completely unorganized pile of display boxes, one of which they might actually try to sell to you as new."

At any rate, I could see exactly how many original Xbox consoles the store had in stock. And I noticed something interesting about them: they all included a copy of Forza Motorsport, and they were $179.99. I just figured this was a special bonus pack, but apparently this is the only retail package available.

So let me get this straight: Microsoft releases a new system, then raises the price of the old model? That's even worse than what I thought.

PSP vs. DS: One Year Later

By Wired Blogs EmailMarch 28, 2006 | 4:17:50 AMCategories: Portable Gaming  
1up.com has an article right now about the handheld wars, one year later: the PSP hit the US on March 24, 2005, which means it's time to take stock of the situation:

It's not rare to see games ported across the PS2, the PSP, the Xbox, the Xbox 360, and the GameCube. This is excellent for the overall health of its release calendar, but potentially boring for gamers who are looking for a more diverse experience. When a developer does come up with an "original" PSP game, it's often a spin-off of a popular console series with heavily reused assets (Liberty City, Burnout, Katamari).

It's not as if the DS is faring much better. Yes, third parties are in love with the little odd-shaped-portable-that-could in Japan. But in the U.S., the DS is seen as more like the successor to the Game Boy. Far from the brief flirtation with adult games like Sprung, Western devs are looking at the DS and thinking, "kids." But then again, considering how big a business the cartoon-licenses-on-GBA racket is -- and that Nintendo sold nearly 5 million GBA units in the U.S. last year -- the DS is in an excellent position to take that market home in 2006.

Oh, and I wrote this article. And, may I say, I love seeing my articles when they finally hit 1up, as the original artwork that accompanies them is usually fantastic. And trippy. And sometimes nonsensical. Today's is all three, and I love it.

Wired Magazine's Games Issue Online (Mostly)

By Wired Blogs EmailMarch 28, 2006 | 4:06:50 AMCategories: Culture  
So the new issue of Wired is online now, and even in bookstores and such. It's a special issue all about the world of video games, guest-edited by Will Wright. You can check out some of the major pieces, like an editorial on the essence of gaming by Wright himself, a David Kushner-penned piece on Nintendogs, etc. But I recommend picking up the mag itself, if you can, for the awesome layout and the succession of Mario sprites on each page that I think I helped pick, I don't remember. If I get a check in the mail for like $20 next week, that means I did.

Nintendo Apology Watch: DS Games Delayed, End of Shortage Near?

By Wired Blogs EmailMarch 28, 2006 | 3:51:15 AMCategories: Portable Gaming  
We here at Game|Life have been keeping tabs on Nintendo's dedicated apology page (Japanese), and there's an excellent one up today. I'm not gonna translate it word-for-word; just know that Nintendo, from the heart of their bottom, apologizes once again for the fact that you cannot, technically, buy their product.

However, they point out that even though they had promised 450,000 Nintendo DS Lites for the month of March, they are in fact on track to ship 550,000 of them, with an additional 700,000 units earmarked for April. If you think that this will result in you getting a DS Lite: you moron. I don't mean anything personal by this, only that if you think you stand a chance of buying one of these things any time soon, you are a stupid idiot. For one, recent reports indicate that the population of Japan is still 127,417,244 and rest assured that every one of them is gonna buy one of these suckers before you can.

While they were already apologizing, another bit of news was tacked onto the document: five pieces of anticipated productivity software, originally scheduled to ship this month, have been bumped back to dates in April. "Kanji Sono Mama Rakubiki Jiten", a dictionary in which you can write Chinese characters using the stylus to look them up, is delayed to April 13, five days before my birthday and now you know what to buy me. And a series of translator software that lets you travel to foriegn countries and communicate by touching will ship by the 27th.

In related news, import house Play-Asia said that this week, the Lite units will finally begin shippin' to those who preordered them back in January. The Ice Blue and Enamel Navy colors will ship first, followed by the considerably scarcer Crystal White later in the week. Knowing this, I am pretty sure you can guess which color I ordered. :(

Just so we can be reminded of what we're missing, here is a sneak preview of my interview with Animal Crossing designer Katsuya Eguchi:



I mean, holy hot damn would you look at that screen quality.


GDC 2006: Previews of Coming Attractions

By Wired Blogs EmailMarch 25, 2006 | 10:24:55 PM
I'm still in the Ramada Inn here in San Jose. I can hear Robert Johnson's "Crossroads" through the paper-thin walls, which means that somebody is playing Guitar Hero. I guess not all the developers have cleared out, either.

Over the next few days, I'll be putting together blog posts on some experiences I had that I wasn't able to throw together during the week. Like:

  • Hands-on impressions of Phillips' amBX ambient entertainment accessories
  • A chat with Katsuya Eguchi, creator of Animal Crossing
  • New information on Nintendo Wi-Fi Connection and an interview with one of the principals
  • An update on Tommy Tallarico's Video Games Live concert


Be there! Be here, really, but later. I now have to ditch this place and get on the train.

Amazing New Pokemon DS Stylus

By Wired Blogs EmailMarch 25, 2006 | 10:19:13 PMCategories: Game|Death  
Via "shuri" at GAF comes a picture of the most awesome DS stylus I've ever seen.



What in the name of pluperfect hell were they God damned thinking?


Eye-Catching Indie Games

By Wired Blogs EmailMarch 24, 2006 | 10:28:09 PM
On the final day of GDC, after all the big news stories have died down (and after many people have left for home), it's always fun and instructive to hit up the Independent Games Festival's booth. As I shoved my way through the tiny corridor, which was packed to bursting with kiosks and bodies, these are the games that made me want to stop and play them:



Dodge That Anvil!

The winner of a $5,000 prize from Adult Swim, this throwback to classic Warner Bros. cartoons puts you in the role of a cartoon rabbit pulling up carrots and other veggies from a 3D field... while trying to dodge a mysterious anvil storm. Anvils plummet down from above as you harvest the crop. I really liked the writing, actually, which is probably part of the reason Adult Swim is eager to work with these guys.



Rumble Box

Produced by students at Digipen, that ancient breeding ground for up-and-coming developers (many of whom, it seems, end up at nearby sponsor Nintendo Software Technology), Rumble Box puts an interesting twist on the fight club concept. You're in a box, beating up enemies. But every one of them is made up of several blocks, and as you defeat them the blocks stay in the box. Your goal is to build a hill of body parts high enough that you can escape from the box. If it were rendered realistically instead of with simple geometry, this could be the most gruesome game ever made. As it is, it is merely adorable.



Dad 'N Me

I guess you can already get this on the Interweb? At any rate, I'd never seen the followup action title from the creators of last year's cult classic Alien Hominid. You're Rage, a purple-suited, skull-masked schoolyard bully who beats up anyone he can get his hands on. But since your dad drives you to the playground, it's a family story. Heartwarming. Gameplaywise, it's a Final Fight-inspired beat-em-up in most ways. You can't jump, and you automatically grab enemies when you walk up to them, making them ripe for the pummeling. I'd like to see if they can swing a console release deal for this as well.

Ah well, back to the show...


Talkin' Animal Crossing, parties, etc.

By Wired Blogs EmailMarch 24, 2006 | 5:28:08 AM

The last panel of the day is a presentation by Katsuya Eguchi, producer of Animal Crossing for DS. I actually just interviewed him earlier today about a lot of the things he's speaking on. So I'll transcribe all that in the next few days.

One thing I thought I should blog immediately is that Eguchi confirms that the series is on its way to Revolution, and that is his 'next challenge.'

And I'm out. Thursday night at GDC is interesting. Lots of parties, so many that you couldn't go to all of them if you tried. Most people will just end up hanging out in the aforementioned (and aforepictured) Fairmont Hotel, whether in the lobby or at suite parties.


Iwata: The Summary

By Wired Blogs EmailMarch 23, 2006 | 2:09:44 AM
I've got to run back to the convention center in a few minutes, but here's what happened this morning. By now you've seen the blurry, awful pictures I took of the Zelda DS trailer. The actual trailer itself, along with much better pics, is available elsewhere, so go check it out.

I love it. Not only is it exactly what I anticipated -- a cel-shaded, cartoony 3D "Wind Waker" style game that uses the stylus -- but it's coming out this year. Cel-shaded graphics are perfect for the DS' limited 3D capabilities. So far, the uses of the touch screen seem many and varied. You're drawing the path of projectile weapons, plotting the course of a boat, drawing symbols to unlock doors... all kinds of awesome stuff.

The news that Revolution's download service would feature Sega Genesis and TurboGrafx-16 games surely brought tears to the eyes of the older gamers in the audience. Having Sonic, Mario, and Bonk's Adventure on one Nintendo platform isn't just a pipe dream anymore. And it seriously ups the value of Nintendo's e-distribution proposition.

Other than that, Iwata didn't reveal much -- just a talk about the development of Brain Age. Nice bits of news, though, and it only makes me more excited to see what happens at E3.

See more Game | Life

Videogames as Cerebral Palsy Therapy

By Wired Blogs EmailFebruary 28, 2006 | 8:22:02 PMCategories: People  
The Herald News (New Jersey) reports on uses of specially designed haptic-feedback video games to aid in therapy for cerebral palsy patients:

Scientists have shown how one-on-one physical therapy can rewire the brain so it can move once limp limbs. [...] But positive results come only after long periods of tedious, focused and repetitive exercise sessions. [...]

The therapy is also costly, and most insurance providers will only pony up part of the tab. One estimate for treating CP over a lifetime has a price tag of $800,000. But game-based therapies could drive down costs because therapists would not always need to be present to guide a patient. They also could monitor several patients at once.

thx 2 jane @ 1up

Design the Handheld Versions of Spore

By Wired Blogs EmailFebruary 28, 2006 | 8:14:40 PMCategories: Portable Gaming  
Want to work alongside game design genius Will Wright? Now's your shot. Electronic Arts is looking for "an experienced designer that will be responsible for designing, creating and maintaining game systems and content for SPORE Handheld titles."

Spore, as you had damn well better know if you're applying for this gig, is the SimCity creator's most ambitious project yet. I suppose it's most accurately and succinctly described as SimEverything, which indeed was its original code name.

I would imagine that any designer handed the task of distilling a game that attempts to simulate all life down to the Nintendo DS would have his work cut out for him. And, of course, be ready for the Japanese version of your game to be titled Touch! Bacteria Mystery Adventure.

Hat tip: Kotaku

The Life of a Gaming Referee

By Wired Blogs EmailFebruary 28, 2006 | 9:53:16 AMCategories: People  
*looks around*

I think they're gone.

At DICE, I met MTV News' games beat writer, Stephen Totilo, and I told him that if he had any interesting stories to send them my way and I'd put them here. So two weeks later, he forwards me a great piece about Robert Mruczek, who is a referee for the game world's official-unofficial record-keeping organization Twin Galaxies, and so of course like an idiot I forget to link it.

Anyway, here it is a week late but still fascinating. Mruczek actually offered rewards for top scores in arcade games out of his own pocket, which turned out to be a great motivator to get people to break long-standing records but ended up making Mruczek broke. He's still working on paying people the bounties he promised.

At any rate, check the piece out. It's one of the more interesting things you'll read today, I promise.


I Have Returned From the Dark World and Now I Am RED Chris Kohler

By Wired Blogs EmailFebruary 27, 2006 | 12:11:27 PMCategories: Console Games  
It would be neglectful of me not to make some further comment on the firestorm that ensued this weekend and indeed rages on.

At the preview event -- a preview event which some devoted fans of Elder Scrolls have convinced themselves that I did not actually attend -- the Bethesda folks, who are nice people and probably aren't threatening to have me crucified right now, asked that we play only up to the entrance of the flaming, gaping gate to Oblivion. They requested that we not breach its perimeter, to refrain from observing what lay beyond the hellish portal.

It's just as well; after reading the missives sent my way from a thousand scorned Elder Scrolls fans, I begin to understand the burning agony that might lie beyond its borders.

Returning from the event, I wrote a shoot-from-the-keyboard blog post, the contents of my brain dumped unceremoniously to the World Wide Internet. It wasn't supposed to be a full, traditional "preview" of the game -- just a brief observation on how a game could impress me with its scope, but thoroughly underwhelm me with its visuals. That I did not include seven paragraphs on all the different kinds of stat bumps you could bestow upon your character was by design.

Does that excuse the fact that my brain, which is a ripe old doddering addled twenty-five years old, replaced the number "sixteen" with the number "six"? It does not. The number in question was quickly changed when the discrepancy was brought to my attention.

But as I said, somewhere in that giant, ever-growing mass of commentary that follows my original post: it doesn't change how I felt about my experience. I'm not "dismissing it based on two hours"; in fact, I would really like to be clear that I didn't dismiss it at all, not in my mind and not on the page. But the issues it has aren't imaginary... and they don't magically disappear after two hours.

Headlong into Oblivion

By Wired Blogs EmailFebruary 25, 2006 | 12:23:27 PMCategories: Console Games  
Update: Whoops! The game world is sixteen square miles, not six. I'm being called an idiot on the game's official forums for this. Fixed. Although I don't know how exactly this changes anything.

So yesterday, I played Elder Scrolls IV: Oblivion, the highly anticipated Xbox 360 RPG set to hit shelves this spring. Note: this will not be a gushing preview. There will be complaints.

I'm actually late to the party on this -- most other people had their impressions up at midnight, which was when the press embargo was lifted. (Clever, actually, to embargo the only hands-on coverage of an incredibly anticipated game until Friday evening, meaning that all this weekend, the major feature on practically every games website will be on their game.)

Also note that I put exactly zero hours into the game's Xbox predecessor, Morrowind. So these are impressions from a total newbie.



Here's what I liked. If I felt like it, I could have spent another hour or so just screwing around with Oblivion's character-creation system. By this I don't mean "rolling D20s for stats," although I could have done that too. I mean the physical editing, which lets you adjust every little proportion, color, and size of facial features.

Sadly it's a first-person game. So you very rarely actually see yourself. Since this is a standard D&D-inspired American RPG, you do a lot of slashing rats for the first hour. Lots of rats. Then the occasional goblin. Combat feels solid. Ever wondered why you can't pick up weapons from the bodies of dead soldiers in other RPGs? You can here. In fact, all sorts of weapons, armor, and other items (bones, rotting food, sticks, cups) litter the opening dungeon, and you very soon realize that just like in real life, you are not supposed to just run around picking up everything that's not nailed down. Eventually you can't move anymore and have to start throwing things away. But when you do, the stuff you drop stays there. Forever.

Developer Bethesda says the world of Oblivion is about sixteen square miles large, and I have no reason to doubt that from what I played. Imagine walking sixteen miles in real life. That's how long it would take you to walk from place to place in Oblivion.

They're pushing the realism angle hard, which is going to turn off as many players as it attracts, I think. Towns are full of guilds that will let you start to branch off from the main storyline and start taking all manner of side quests and alternate paths, should you choose. Bethesda didn't say how many quests were in the game, but again I was in no position to argue. They could have handed me a press release that said there were sixteen bojillion possible stories and from what I saw I'd have printed that verbatim.

Here's what sucked. You don't see the problems for the first hour, because you're exploring a massive underground pathway that takes you through dank sewers and pitch-black caverns. You can't see more than a few feet in front of your face, sometimes, so everything looks decent -- not incredibly impressive, but fair enough.

When I got outside, things got hairy. I could see across to the other side of a lake, but it was completely undetailed. Just big, formless blobs of blues and greens. I turned around and looked at my more immediate surroundings and realized that the draw distance was awful. As you walk around, the ground teems with individually rendered blades of grass, bushes, mushrooms, all sorts of stuff. But only a small radius around your character is fully realized -- the rest of it is drawn in, quite visibly, as you move around.

This is the HD Era? Watching bushes and trees pop up out of thin air as I walk around? At one point I was heading towards what I thought was an empty forest clearing, when big-ass chunks of building started magically appearing. Come on. (Or maybe I was doing so well in the game that its denizens had started building shrines to my glory.)

Things get even worse when I jump on a horse. Now, I'm actually trotting at a steady clip, and Oblivion starts not just to have draw-in issues but framerate problems as well. It's chugging. It can't keep up with my speed, and quite frankly the horse isn't even going that fast. At some points, I keep seeing the "Loading Area..." message pop up every couple of seconds, which brings with it another framerate stutter. It's herky-jerky-all-over-the-place as I climb up the hill to the gate of Oblivion. My reation to the graphics has, over this sequence, gone from "unimpressed" to "nonplussed" to "annoyed."

But this ain't the next-gen experience I was promised. Weren't these kind of massive game-worlds supposed to be running in high-def grandeur, with smooth framerates and seamless transitions, by now?

Zelda II: The 20-Year-Late Review

By Wired Blogs EmailFebruary 25, 2006 | 10:13:13 AMCategories: Console Games  
Zelda Week comes to a close shortly, and what have we learned? We've learned that it's okay that Zelda: Twilight Princess isn't out until the fall. We've learned that Nintendo's official advertisements are actually more embarrassing than fan projects. And we've learned that the theme to Lon Lon Ranch is the best piece of music ever on the N64 (and if you didn't learn that, go read the retrospective again.

And now we get to learn about Zelda II: The Adventure of Link. I never played this game back in the day -- I really only became a Zelda fan with the first Super Nintendo installment. I'd always heard it referred to as the "black sheep" of the series, but now, as referenced earlier this week, it's cool to like Zelda II. Who to believe? My findings are below.


First off, I should probably say for the record that I played the Classic NES version of Zelda II on my Game Boy Micro, and boy do I really like the Game Boy Micro now. At first I was nervous that its tiny size wouldn't be comfortable for all-out action, but it handled itself like a little champ.

Here's what I liked about Zelda II.

  • The novel mechanics. Combining side-scrolling swordplay with RPG elements is one thing, but doing it with the panache of Zelda II is another. The controls are perfect -- jumping feels fluid and responsive, and you can change position on a dime. Once you learn Link's downward-thrust attack that lets you stab an enemy's head while jumping forward, it gets even more fun.
  • Exploration and puzzle-solving. I really liked the early parts of the game where you're encouraged to just go out and explore your surroundings, with no real prodding as to where to go. It feels even more like a complete world than the original Zelda did, especially thanks to the towns full of people who give you hints as to what your next move should be.
  • The music. The music kicks ass.


Okay, here's what I don't like, though.

  • It's too friggin' hard. This would have utterly punished me as a child, because I was loathe to repeat segments of a game I'd already tackled. If you die in Zelda II, you start very close to where you kicked the bucket -- but you only have three lives. You'll burn through those like they were money and you were Infinium Labs. After that, you go all the way back to the beginning of the game and have to trek out to where you were. Repeat ad nauseum.
  • No, really, it's too friggin' hard. This is compounded by the fact that you lose experience points when you die. All of 'em. You keep your levels, but if you have 1800 experience points out of the 2000 you need for the next upgrade, and you kick it? They're gone.
  • It's not really filled with the kind of puzzles that made Zelda so cool. You're not trying to solve any mysteries in the dungeons. You're just trying to not die. Eventually I just wanted to get further in the game, so I cracked open a FAQ and started wasting no time or energy exploring the dungeons -- I just figured out where the necessary items were, and made a beeline for them. Zelda I didn't have any dead ends or utterly useless paths, but this is full of them. Hell, there really aren't even any key-door puzzles, since you can skip some keys and fly right through doors once you have the Fairy spell.


I'd always thought that Zelda II was the odd-man-out of the series because of the sidescrolling gameplay. As it turns out, this isn't it at all. It's because, even though it actually has more RPG elements (no other Zelda game features leveling-up), it is at its core a balls-to-the-wall action game that will kick the shit out of you. Which definitely qualifies it for cult-street-cred-bragging status too.

So everybody's right. Or wrong.





Best Thrift Store Run Ever? No. But It's On The List Now.

By Wired Blogs EmailFebruary 25, 2006 | 9:07:11 AMCategories: Console Games  
Zelda Week is not over! There are still two hours left, and I'll be delivering on my promise. But first, this.

If you've read Retro Gaming Hacks, you are well aware that I know my way around thrift stores, flea markets, and what-have-you. I like collecting classic video games, but I don't like spending a lot of money on them. I'd rather spend hours scouring out-of-the-way places for deals than drop too much on eBay.

So far in San Francisco, I can't say it's paid off as well as I'd hoped. Yes, I've made a few good hits here and there -- mostly of older Sega stuff, which actually makes sense considering that the company is located here. I've hit on complete copies of rare games like Lunar, Lords of Thunder, and Herzog Zwei. But overall it's been disappointing.

Today, though? Today was awesome.


So inside one dark, sort of creepy thrift store, I glance at the bookshelves and see boxed copies of Donkey Kong and Super Mario Bros. for the NES. This alone would have totally made it worth ducking in the store, as they were mint, and Donkey Kong is tough to find. But what do I see when I look over on the other shelf?



That's right -- a whole friggin' stack of NES launch titles, one after the other. And they're all in absolutely beautiful condition. And here's the best part -- two dollars each. At that price, I was willing to take a few more games that I ordinarily wouldn't have, especially since they were mint and boxed (the stack at left).

But Final Fight 3? That, I thought at the time, would be the gem of the haul. Strangely, it's actually more common than the Japanese version (called Final Fight Tough, it usually fetches upwards of $150). But it still isn't easy to find.

Anyway, I soon noticed that these were NES launch titles in every sense of the word -- these were the original print runs, which have a couple of identifying characteristics (see, now's when we learn something):



A punch-out hang tag on the back, which were eliminated once Nintendo started shrinkwrapping the games; and...



A matte-black security seal with the Nintendo logo on it, which I have personally never seen before. If you rip the sticker off, it leaves residue on the box that reads VOID, like a rental sticker.

This alone was pretty cool. But once I got everything home and started opening them up to make sure the instruction booklets were present (yes) and pristine (oh boy were they), I noticed something fantastic -- the copy of Gyromite was noticeably heavy.

My heart leapt. I ran to get my electronics screwdriver kit and set about opening it up. (Another characteristic of first-run games is that normal ol' phillips-head screws hold them together, not the weirdo triangle head screws that kept the vast majority of NES circuit boards safe from the prying hands of curious preteens.)



A WINNAR IS ME. That's not a normal NES board in there -- that's a Japanese Famicom version of Gyromite, stuck into a convertor board that lets it run on the NES. You see, when the NES was launching and time/money/energy was at a premium, Nintendo didn't want to be manufacturing seperate American versions of games that were identical to the Japanese carts. So they made a bunch of adapters, stuck the Japanese game inside, and crammed the whole thing into an NES cart. But they soon abandoned this process, and these carts are not easy to find nowadays. I'd never found one 'in the wild' before -- not in my own collection, not searching through piles of games at a FuncoLand, never.

So imagine my surprise when I found I'd actually bought three of them in one fell swoop.



Yep -- Pinball and Wrecking Crew had 'em, too. The great thing about these adapters is that they work with any Famicom game -- just take them out of the cart, plug in a Famicom game, then plug the whole contraption into your NES and you're good to go.

The weird thing is that even though finding these games in this condition is amazingly unlikely, they're not really worth that much money -- yet. Certain collectors would pony up substantially more for first-run games in this condition, but these games were printed in such quantity that there's less demand for the first-run ones. If anything, the most in-demand game in this pile is Final Fight 3, which can command upwards of $50 complete.

But it doesn't matter, because they're all staying right here!


Nintendo Very Sorry Again

By Wired Blogs EmailFebruary 24, 2006 | 11:19:57 AMCategories: Japan  
You might remember back when the Nintendo DS sold out and Nintendo released an official apology for the shortage. Well, they're sorry again. This time it's not a patting-ourselves-on-the-back wink-wink nudge-nudge sorry, though; this time they really screwed up.

Potential purchasers of the Nintendo DS Lite will be saddened to know that the two alternate colors of the portable redesign will not ship on March 2 owing to production problems. If you're on track to get a white unit, you're okay; if you wanted the navy or the sky blue, you're waiting until March 11.

What's hilarious is that the apology is at the same goddamned URL as the last one. This means that they've just got this one apology URL they use, and you can check in daily to see what they're sorry about. That's awesome.

Anyway, I would like to say that I reserved a white unit the day that Play-Asia started taking orders. But now I'm not even sure I'm gonna get that on time, considering that demand for the white units will probably soar upwards following this announcement.

The good news is that the shortage of the original model of the DS is apparently over; weekly shipments will begin again soon. You know, now that nobody wants one.

Zelda Week: It's time once again to watch the Zelda Rap.

By Wired Blogs EmailFebruary 23, 2006 | 1:24:14 AMCategories: Console Games  
I hadn't seen the Zelda Rap in a while, maybe a few days, so I figured Zelda Week would be an excellent time to link it. Be aware that this was possibly the most expensive and ambitious advertising campaign that Nintendo of America had ever attempted by this point. Somehow I think the later success of the series was in spite of this, not because of it.

In case you've already seen the Zelda Rap, I figured I could go and find some other Zelda stuff on Google Video so you don't have to do the legwork. But then I figured I'd just link the three trailers for The Light of Courage, which is really difficult to explain -- it's a bad fan project making fun of somebody else's bad fan project, which means it has about three different levels of subtext on which it must be read to make any sense.

Sega's "Yakuza" hits US, Europe this summer

By Wired Blogs EmailFebruary 23, 2006 | 12:55:03 AMCategories: Console Games  
Okay, so I usually don't do straightforward game announcements here, but Yakuza has been getting a lot of buzz among the Japan-gamin' community. And the complex nature of the game -- it's a deep adventure game in the style of Sega's groundbreaking but flawed epic Shenmue -- meant that nobody was really sure if it would make it out to the US.

But it will. In Yakuza (aka Ryu Ga Gotoku, or "like a dragon"), you play a Japanese mobster trying to rebuild his life after ten years in the can. Unfortunately for his plan to go straight, he gets drawn into a web of murder, intrigue, &c.

It's a bit of a change for Toshihiro Nagoshi, who is best known for the saccharine-sweet Monkey Ball games. (But if you go and look at his picture on his blog, you start to think, maybe the yakuza life is more up his alley? If I randomly saw him on the street I might surreptitiously check for the missing pinky, you know?)

Take Your Fast Car and Keep on Drivin'

By Wired Blogs EmailFebruary 23, 2006 | 3:41:46 AMCategories: Game|Death  
So, it's been well-known for some time that a lot of the cash that Gizmondo has been taking in from venture capitalists has been funneled straight to top-level execs in the form of exorbitant salaries and perks -- like extravagant cars.

As the company and product itself continues to spiral into oblivion, it is particularly poignant that a former Gizmondo exec just crashed an extravagant car in Los Angeles. Gamasutra reported this morning that Stefan Eriksson destroyed his $1 million Ferrari Enzo. But it gets better. Pick for yourself what the most awesome part of this story is:

  • The crash was allegedly the result of a 120 mph street race vs. a Mercedes-Benz SLR
  • Eriksson had a blood alcohol level of .09
  • He told the police that he was not the driver, and that the driver was a German man named Dietrich
  • The police cannot find nor confirm the existence of any such person
  • About that fact, the officer in charge said this: "if he's a passenger, that's OK. But he had a bloody lip, and only the air bag on the driver's side had blood on it. The passenger-side air bag did not. My Scooby-Doo detectives are looking closely into that."

Zelda Week: Rethinking Zelda II

By Wired Blogs EmailFebruary 22, 2006 | 10:19:27 PMCategories: Console Games  
1up's webcomic artist John Pading points out today that "Zelda II has become the avant-garde cred game. Of the franchise, it gets the least love, ergo it's the Velvet Underground of video games."

For a while, Zelda II was the black sheep of the series -- it played completely differently than all the others, with an action-centric side-scrolling battle focus and heavy RPG elements.

I never played Zelda II. And I thought we were still supposed to think it was a tragic misstep. Apparently no. I think I have the Game Boy Advance version somewhere around here, and I make this promise: sometime before Zelda Week is up, I will investigate further.

Zelda Week: Zelda Late, Mario Early

By Wired Blogs EmailFebruary 22, 2006 | 4:10:28 AMCategories: Portable Gaming  
Okay, so Legend of Zelda: Twilight Princess for the GameCube isn't going to be released until the fall. Get over it. Remember when it was normal for Nintendo games to be delayed a year? You couldn't wake up in the morning without finding out that a Nintendo game just got pushed back twelve months. Let's not fret.

Let's just enjoy the fact that New Super Mario Bros. for Nintendo DS (left) just got an official release date, and it's soon: May 7. Also, if you pick up this month's new issue of Nintendo Power, there's a lengthy interview with Takashi Tezuka, who's been Miyamoto's second-in-command ever since the first SMB back in 1985.

Many people have pointed out that May 7 is a Sunday, but nearly every other Nintendo title is always released on a Tuesday. What gives? Can't help but notice that Sunday is the preferred day for hardware launches, and May 7 -- just before E3 -- might be an opportune time to have the DS Lite take its bow.

Just speculatin' again. Lord knows I been wrong before.

Xbox's Shane Kim talks Halo 3, launch afterthoughts, etc.

By Wired Blogs EmailFebruary 21, 2006 | 10:31:14 PMCategories: Console Games  
Next-Gen's Colin Campbell caught up with Microsoft's Shane Kim at DICE, which is funny because Campbell also caught up with me at DICE and I thought I had some interesting things to say, and where's the feature about me?

Maybe next year, but for now there's lots of tidbits to be gleaned from Mister Kim, including this part where he says there's no Halo 3, wink wink nudge nudge:

Shane Kim: I call it The Mythical Halo 3 - we haven't announced any such game yet! [...] if there were a Halo 3 we would be careful about how we announce and introduce it.

Is it coming out this year?

It depends. If it's the game that everyone is expecting then, yes. For us it's about making a proper impact on the platform. It has to be something with huge significance, so we won't be rushed.

He also mentions Too Human in the same breath as Gears of War, which gets me so excited.

Happy! Zelda 20th

By Wired Blogs EmailFebruary 20, 2006 | 12:37:04 AMCategories: Console Games  



It is officially Zelda Week here at Game|Life, except I only just decided that about five minutes ago and so I have no content whatsoever to post in celebration of Zelda Week. Hopefully other people have planned ahead -- actually, I know that Parish is on the ball with this, since I contributed to a feature he's working on -- and I'll be able to link to their tributes all week in lieu of having to work up stuff of my own.

The reason for all this celebration is that The Legend of Zelda celebrates its 20th anniversary today. Well, technically tomorrow, but it's already February 21 in Japan, so you can start drinking right now if you want.

ZOMG UPDATE: My vast network of spies has informed me that Parish's feature is already up. Guess I've got to come up with something better for tomorrow.


Dave Perry Quits Shiny, Except Not Really

By Wired Blogs EmailFebruary 20, 2006 | 12:10:07 AMCategories: People  
It's Presidents' Day and I think everybody is off work, so technically I don't even think I'm supposed to be updating. But I noticed this Gamasutra story and, after I was done wondering why they're updating today, figured I'd link it.

Dave Perry is the founder of Shiny Entertainment, which is one of the Atari studios that Bruno Bonnell is selling off. In the wake of that announcement, we now know that Perry is planning to quit Shiny. This would seem like some kind of horrible disaster, except apparently what he's going to do is use his newfound freedom to work with potential buyers, then rejoin once the sale goes through. I don't get it either, but this is what he says:

"If I’m an employee of Atari, then I’d be stepping all over them. This way, I’m representing a buyer. I can act swiftly and get buyers on the table … To be clear, I cannot sell the company but I can get publishers excited about the company enough to get a bidding war going on."

Okay. Hopefully this all goes well and the new Earthworm Jim game will get a publisher...

Katamari Damacy 2 announced, developed, released (and it's a Flash game)

By Wired Blogs EmailFebruary 17, 2006 | 2:41:40 AMCategories: PC Gaming  
I was seeing stuff all over the Internet today about a Flash game based on Katamari Damacy. I ignored it basically because I assumed, and I don't think you could really fault me here, that it was a fan-made ripoff.

As it turns out, "Katamari Damacy 2" (its proper name) is a legit project by the Katamari guys. What if Katamari Damacy were created years ago as an old-school PC game? Well, you'd drag the mouse around to guide the rolling ball, then try and snag up successively larger objects as they float by. All to the beat of a tinny MIDI version of the famous theme song.

Fun enough.

Atari Selling off its Heroes

By Wired Blogs EmailFebruary 17, 2006 | 10:23:32 PMCategories: Game|Death  
The morning brings another entry in the ongoing saga of Atari, a company described by CNN/Money's Chris Morris as "hovering on life support".

After a terrible Q4, UK trade mag MCV reports that CEO Bruno Bonnell plans to sell off the company's internal development studios. And he puts an absolutely precious little bow on the whole package, too:

“Ahead of all this, we had decided in December that we should refocus our creativity efforts on external studios, rather than internal development,” he told MCV.

If Game|Life ever goes down in flames rest assured that the final post will be an announcement that I am "refocusing my creativity efforts" on assembling full cigarettes from butts I find on the ground.

And Next Gen reported that things got even cuter when Bonnell said: "People love the drama of speculating about Atari. But they should think of us as heroes." I'm glad somebody's upbeat and chipper about this; I really am. It beats threatening to kill himself with a warm croissant.

Jesus Saves (Directly to the Hard Drive)

By Wired Blogs EmailFebruary 17, 2006 | 8:24:59 AM
Most people said "Jesus Christ!" when they opened their Xbox 360, but that was generally because of the size of the power adapter. When this guy said it, he meant it -- they found Jesus The Christ, or at least a brown gloppy cigarette-burn looking stain that may vaguely resemble Him, on the back of an Xbox 360.

Having seen this apparition, presumably sent by God as a message of hope and goodwill to the people on Earth, the beneficiaries of this miracle chose to share it with the world by selling Jesus on eBay for three thousand dollars.

And yea, they did rejoice that the Lord was gracious enough to put His image on a Premium pack and not a shitty Core system.

The pictures attached to the auction also include, helpfully, an image of the Shroud of Turin, just in case a potential buyer forgot what Jesus looks like.

Next-Gen Gets Scoop on PS3 Online Plan, Release Window

By Wired Blogs EmailFebruary 15, 2006 | 12:52:32 AMCategories: Console Games  
I think the article's strapline says it all:

Next Generation can reveal that Sony is planning to launch an online games service, largely modelled on Xbox Live, currently called PlayStation HUB. We also understand Sony is aiming for a September launch for PlayStation 3 in Japan and North America.

Click through for a few more details.

I personally doubt that Sony's gonna launch the hardware in the same month for both territories. In the US, it really doesn't make much of a difference whether you launch in September or November, just as long as it's in advance of the Thanksgiving shopping season. If Sony is really gonna blow their "spring" date and launch in September in Japan, I could see a US launch getting pushed back a month or two, just to give them as much breathing room as possible.

And if Europe isn't thinking they'll have to wait until 2007 at this point, well.

See more Game | Life

Brain Age dated for US; Sudoku included

By Wired Blogs EmailJanuary 30, 2006 | 2:18:53 AM
Yeah, yeah, I've been talking too much about Brain Training games for Nintendo DS, but they announced the release dates for the US versions today.

Brain Age: Train Your Brain in Minutes a Day (left) will be out on April 17, which is one day before my birthday and I think you know what to get me. Picking up on the Sudoku number-puzzle craze, the US version of the game will actually include the puzzles (the Japanese version didn't, if I remember right).

And Big Brain Academy (aka Yawaraka Atama Juku in Japan) will be out on May 30. Check out the whole press release after the jump.

PLAYERS FLEX THEIR MENTAL MUSCLES WITH BRAIN AGE FOR NINTENDO DS

Incredible 'Brain-Training' Craze in Japan Moves across Ocean to the United States

REDMOND, Wash., Jan. 30, 2006 – After decades of exercising players' thumbs, Nintendo is now moving to their minds. Brain Age™: Train Your Brain in Minutes a Day for Nintendo DS™ will help players flex their mental muscles. Brain Age represents the first in a series of U.S. brain-training titles that already have taken Japan by storm.

Brain exercise has been a hot topic lately. Baby Boomers and test-prepping school kids alike want to challenge themselves. In fact, a recent Time magazine article cited Brain Age in its exploration of the trend of people looking for ways to exercise their brains.

But Baby Boomers picking up a video game system? It's not as far-fetched as you might think. Three separate titles in the brain-training series are currently a huge craze in Japan. Each of them has achieved sales of more than 1 million units, with the most recent title hitting that milestone in less than a month. The craze has been fueled largely by older players, many of whom had never played a video game system before.

Brain Age (known as Brain Training in Japan) was inspired by the work of Professor Ryuta Kawashima, a prominent Japanese neuroscientist. His studies evaluated the effect of performing reading and mathematic exercises to help stimulate the brain.

"Young or old, everyone looks for ways to get a mental edge," says Reggie Fils-Aime, Nintendo of America's executive vice president of sales & marketing. "Our brain-training series, led by Brain Age, builds on the popularity of word and number puzzles and acts as a treadmill for the mind."

Brain Age presents players with a series of fun mental brain-training challenges that incorporate word memorization, counting and reading. It even includes sudoku number puzzles, which have become extremely popular features in newspapers around the country. The distinctive touch screen of Nintendo DS lets users write their responses, just as though they were using a PDA. Players even turn the Nintendo DS sideways to make it feel more familiar, like a book. The more often users challenge themselves, the better they become at the tasks and the lower their estimated DS "brain age."

Nintendo's brain-training series of games represent a cornerstone of Nintendo's aim to expand the world of video games to new audiences. The second title in the series, Big Brain Academy (known as Brain Flex in Japan) offers players 15 fun activities that test their brain powers in areas like logic, memory, math and analysis. Up to eight people can play with a single game card, and each activity takes less than a minute to complete.

Brain Age: Train Your Brain in Minutes a Day is rated E for Everyone and launches on April 17. Big Brain Academy is Rated E for Everyone and launches May 30.

Gamers with Disabilities want a Revolution?

By Wired Blogs EmailJanuary 30, 2006 | 1:56:27 AMCategories: Console Games  
After the controversy that sprung up around Star Wars Galaxies and disabled gamers, I paid particular attention when I saw a San Jose Mercury News story today about a quadriplegic player who's excited about the Nintendo Revolution's one-handed controller:

Taft, who lives in Pacific Palisades, has struggled to satisfy his game cravings while he waits for the Revolution's new controller. His efforts include using a childhood game system that can be played by moving a joystick with his right hand and slamming his more rigid left hand into one button.

Nintendo was focused on innovative game design when it decided on a one-hand controller. But Beth Llewelyn, senior director of public relations, said the Mercury News inquiries about Taft's reaction are "something we're looking into now."

I doubt this will become a major part of Nintendo's marketing for the console, but I wonder if they might license the technology to a physical therapy provider, or something along those lines.

Cooper: Sell your Take Two stock

By Wired Blogs EmailJanuary 27, 2006 | 2:05:17 AMCategories: Game|Death  
Embattled Grand Theft Auto publisher Take Two Interactive took another two punches to the gut this week. Says Next Gen:

Banc of America analyst Gary Cooper downgraded Take-Two's stock from "neutral" to "sell", pointing out that the company is burning cash "at an alarming" rate.

In the wake of audit committee chairwoman Barbara Kaczynski's resignation, Cooper also said that he thinks more key resignations will take place.


Traditional Card Games get DS-ified in Kyoto

By Wired Blogs EmailJanuary 27, 2006 | 1:52:29 AMCategories: Japan  
Kotaku's Japanese correspondent is currently posting a series of updates about something really interesting. Nintendo has set up a remarkable game of cards in a Kyoto museum. The game, called hyakunin isshu, is an old card game in which players compete to pick up cards with matching lines of classic poetry.

In the museum, players stand on a floor made of HD monitors that show all the cards. They then use special DS systems that sense where they are in the room, and walk around the room trying to match the cards that appear on the DS with what's on the floor.

Additionally, there are all sorts of other things they can interact with in the room -- at one point the floor display changes to a giant interactive map of Kyoto.

Check out the original post here and the series of updates about the gameplay here.

Microsoft Mulling Portable Xbox (Seriously)

By Wired Blogs EmailJanuary 26, 2006 | 1:21:02 AMCategories: Portable Gaming  
From BusinessWeek today comes the news that Microsoft, all aflutter over the success of the iPod and PSP, might want in on the game. BusinessWeek says that while Microsoft has stopped short of announcing their intentions to create a game/music/video hybrid device, they have indeed put together a team to investigate, quote, "the business end"* of such a move.

What makes this story more than idle speculation is that Microsoft reps have commented extensively, rather than give the usual "we don't comment on rumors" response:

Xbox boss Peter Moore says any Microsoft media device would have to leverage the company's most significant consumer strength, video gaming. [...] Microsoft would probably use the Xbox brand to market the gadget. "I think the brand is an opportunity," Moore says.


And then there's this little snippet, which suggests that Microsoft is indeed realigning "the business end"* of things such that a push to create such a hybrid all-in-one device would be streamlined from an organizational standpoint:

The company gave some clues in December, when it put its digital media software unit and its MSN Music service under Robert J. Bach, president of the Entertainment & Devices division [and former Chief Xbox Officer - CK]. "It's a lot easier to talk about the end-to-end scenarios, because it's all under Robbie," says Microsoft's Moore.


PSP, meet Xboy.

*lol

Sam and Max Comic: Still Goin'

By Wired Blogs EmailJanuary 26, 2006 | 1:08:20 AMCategories: PC Gaming  
Hey, remember that Sam and Max webcomic that Telltale Games was printing so as to satiate fans who are still waiting for the next Sam and Max adventure to get released already? Well, it's still going strong.

The fourth installment hit yesterday, and anything that references Ginny Weasley is an automatic win. Check 'em out!


Holy Crap: Nintendo DS Lite hits March 6 in Japan

By Wired Blogs EmailJanuary 26, 2006 | 12:36:56 AMCategories: Portable Gaming  



I got home really late last night and thought I was seeing things before I fell into bed. This morning it all became clear: the Nintendo DS Lite is the new hotness.

I'd heard a smaller, thinner DS was in the works. I didn't know it would be so awesome. It's as sexy as the original DS was workmanlike, which is to say "quite." The DS we have now, it's not an UGLY system, but it's no iPod. It's not even a PSP. But the DS Lite... wow. It's like a little miniature Revolution. With four levels of screen brightness!

Time to start buttering up everyone I know in Japan, where it comes out on March 2.


KONAMI KONAMI KONAMI

By Wired Blogs EmailJanuary 26, 2006 | 7:05:00 AM
Konami had their annual Gamers' Day today, and that's why I was out of the apartment instead of sitting here updating like I know you were all waiting for. Sorry. :(

The most interesting part of the event was finding out how they continue to expand the Bemani music game series in the US. Dance Dance Revolution has pretty much lost its shine in Japan; most arcades just have a single DDR machine gathering dust in a corner. But music games are at the peak of their popularity in the US right now, which is why the new DDR arcade machine, called Supernova, is gonna hit the US first.

Basically, it's the first DDR machine made specifically for the US market that doesn't suck; the last attempt (DDR USA) was a flop with fans and arcade owners just ended up importing the latest Japanese machines. Supernova was well-received and put through its paces mightily by the crazy DDR fans at the event, though, so it's all good.

I personally am looking forward to Beatmania, which you probably are already aware is an extraordinarily hard music game that plays basically like DDR except you use your fingers and a mock DJ turntable filled with buttons and a spinning disc. It kicked the hell out of me at the show and I cannot wait to get it home and show it who is the master.

Lula 3D: More You-Know-Whats than Brains

By Wired Blogs EmailJanuary 25, 2006 | 7:42:36 PM
Went down to Absinthe, a restaurant/bar downtown, last night, mostly to drink top-shelf bourbon on somebody else's dime. I needed to be slightly under the influence of something to play Lula 3D, an erotic adventure game in which you play a hot, slutty producer of porn films attempting to solve the mysterious disappearance of two of her stars.

"It's like Leisure Suit Larry," you say, but it's not. Whereas the goal of Leisure Suit Larry was to get through all sorts of wacky, yet only somewhat risque, misadventures in order to get to a couple of heavily censored, comedic sex scenes, Lula begins with explicit, hardcore 3D renditions of the human reproductive act and goes on from there.

Amazingly, however, it is in fact a revival of the classic adventure game. You walk around, find items, figure out where to use them, talk to people for hints, the whole bit. Sadly, it makes a lot of classic design mistakes -- there are certain puzzles that make you ask the same person the same question twice before you can solve them; that sort of thing.

I will say this for Lula, it did have quite a bit of people sitting around the monitor, trying to get as far into it as possible har har har before they totaled up the bar tab and kicked us out. Of course, we were all mostly laughing at the terrible acting and script (although it might be trying to stick as close as possible to the content of a real porn movie, who knows).

Here's the interesting industry tidbit: Lula's already available in Europe, but the US release will be entirely digital distribution because retail stores here won't touch it. I have a UK retail copy, which I am thinking of sending to Jack Thompson along with some flowers.

WTF Happened to Majesco

By Wired Blogs EmailJanuary 24, 2006 | 12:52:59 AMCategories: Game|Death  
Who doesn't love Chris Morris' Game Over column? The CNN/Money gaming guru strikes again this week with an examination of why publisher Majesco tanked in its financial earnings and subsequently decided to pull out of the "premium console market." Even if numbers make your head spin, it's worth a read:

Even Majesco's safety valve – plug and play television games and video products for the Game Boy Advance – fell through, said Michael Pachter, senior vice president of research for Wedbush Morgan Securities. GBA Video failed to take off as the company had hoped. And Majesco found its plug and play games up against stiff competition from Jakks Pacific, Atari, and Midway. Ultimately, its products floundered.

"It was a perfect storm," said Pachter. "One could say it was a bad strategy; I would say instead of bad it was a very risky strategy. Essentially, they played blackjack and put a quarter of their money on each hand and busted every time."

Fake Zelda Revolution Controller

By Wired Blogs EmailJanuary 24, 2006 | 11:56:57 PMCategories: Console Games  
Okay, so the diligent (if fake-stuff-obsessed) fellows over at Kotaku have a mock-up of a Legend of Zelda-themed Revolution controller that presents an intriguing (and entirely plausible, given the controller's capabilities) concept for playing the Zelda adventures of tomorrow. But is this a good idea or a bad idea?

Let's ignore the fact that the sword, as designed, would be a huge health hazard -- a commercial version would be smaller and softer. Even then, I'm of two minds on this issue, so I've decided to let them both speak out:

Good idea: How ridiculously awesome. Standing in front of the TV, swinging your sword to attack and holding the shield up to block? It works in arcade games like Mocap Boxing (one of the most fun, exhilarating, and legitimately taxing arcade games I know of). And of course, there was Kenshin Dragon Quest, a standalone Japanese TV plug-and-play game that worked in quite the same way (and was a huge hit).

Bad idea: Are you retarded? Zelda games aren't about randomly slashing things with a sword. They're about intricate puzzles and a vast explorable world. They're about many, varied, sometimes wildly different kinds of gameplay mechanics, not just one. This would be a mess. You'd have fun for five minutes and then be disappointed as all hell.

Okay, I think I've figured it out. There should definitely be a Revolution game like this, with the attachments and everything. But if it's going to be branded as a Zelda title, it should be clear that it's a spin-off and not a main series sequel. I totally want to play this, but I'd be pretty annoyed if the only Zelda game we got for Revolution was Slashy Slashy Sword Adventure.

Gizmondo Files for Bankruptcy

By Wired Blogs EmailJanuary 23, 2006 | 2:22:56 AMCategories: Game|Death  
I mean, come on. Of course they did.

Predicting that Tiger Telematics, makers of the ill-conceived Gizmondo, would file for bankruptcy in 2006 is like betting that Michael Jackson will do something inappropriate involving a minor child. It wouldn't make you Nostradamus.

I suppose I could point out at this point that filing for bankruptcy isn't the end of everything, but it's a popular stopover on the way. It's the big sign that says Welcome To Disney World while you're still on the interstate; you're not riding the teacups yet, but you will be.

Games for Grown-Ups, Part 1: Practical Intelligence Quotient

By Wired Blogs EmailJanuary 23, 2006 | 2:09:40 AMCategories: Portable Gaming  
What with portable systems either becoming much more expensive (PSP) or oriented towards a non-gamer audience (DS), there's going to be a surge in games marketed towards adult sensibilities.

One such stealth release that just slipped out for PSP is called Practical Intelligence Quotient, or PQ. At ite essence, it's a series of puzzles in which you manipulate various kinds of blocks and obstacles in order to get a man from one side of the room to the other.

It's wrapped in a package reminiscent of Rez and Lumines, that is, a trippy light show with trance music. But rather than to be used as a chill-out synaesthesia experience, PQ promises to "actually measure your intelligence," as per the back-of-box text.

Yes, thanks to the massive success of the academia-backed Brain Training on DS, professors at Japanese universities have suddenly found themselves in high demand with game developers. PQ was produced under the supervision of Kyoto University psych prof Masuo Koyasu.

Of course, I doubt how accurate the game's assessments (in areas like logic, efficiency, and perceptiveness) truly are. For one, I haven't been rated yet -- I only played the first ten puzzles, and realized afterwards that you actually have to play through all one hundred before you get any results. This sucks. People need rapid feedback.

For another, the puzzles are identical every time you play the game, so you can go back and play them again. This would run contrary to the idea of a test that measures your intelligence -- at the end of the day, all it measures is either how well you remember what you learned or how obsessive-compulsive you are based on how many times you'll play the exact same thing to achieve perfection.

An interesting adjunct to this story is that PQ is the first game published by the new American arm of D3 Publisher, Japan's leading provider of low-budget, low-price generic software. (Which is apparently a lucrative and expanding business!) They'll probably do pretty well for themselves this quarter, as they've secured US publishing rights for games based on the Naruto anime series.

Ape Escape Academy: More Fun than a Barrel of Monkeys?

By Wired Blogs EmailJanuary 23, 2006 | 11:01:00 AMCategories: Portable Gaming  
My review of the two new Ape Escape games is up today, and if you go read it you'll see exactly what I thought of Ape Escape Academy on PSP. Unclear goals, fiddly controls, and agonizing load times make it one of the worst games on the system. So bad that it's worth going over one more time.


The press mailing of the retail Academy disc came with a monkey-themed kids' game -- or rather, a cheap knockoff of one called "Monkeys In Barrel" -- and it got me thinking about the old adage. Which IS more fun? I subjected both games to a battery of scientific tests and present my results below.

Monkeys In BarrelApe Escape Academy
Rules Easy to Understand?
YesNo
Appropriate for:
Ages 3 and upNobody
Monkeys Made Of:
PlasticHeartbreak
Frustrating?
OccasionallyImmeasurably
Shameless, sub-par ripoff of:
Barrel of MonkeysWario Ware
If and when you chuck it out the window, you're out:
$1$39.99
Loading times?
Yes (have to pour monkeys out of barrel)Yes (more loading than actual game)
Choking Hazard:
"Severe"You may choke on your own vomit while playing
WINNER: Monkeys in Barrel

More EA Price-Slashing Abounds

By Wired Blogs EmailJanuary 21, 2006 | 3:58:59 AMCategories: Game|Death  
Banc of America security analyst Gary Cooper has got me humming "Puttin' on the Ritz" again today; TheStreet.com quotes Cooper as saying that Electronic Arts has once again cut the prices of its top-tier games.

Madden 2006 and Need for Speed Most Wanted, two of the publisher's biggest holiday titles, have dropped between $10 and $20 off their original street prices.

Now, maybe they can shave a few bucks off the cost of those $59.99 Xbox 360 games?

Selling Brain Training with Sudoku and Mensa?

By Wired Blogs EmailJanuary 21, 2006 | 3:43:14 AMCategories: Portable Gaming  
Brain Training has been huge for the Nintendo DS in Japan, but is that going to translate to success in the West? Nintendo of America has been reticent thus far on the subject -- they're certainly going to give it a shot, but they've never really spoken on the specific marketing strategies they're planning on implementing.

The Times Online has a piece on the game today that describes some of Nintendo of Europe's strategies for marketing Brain Training, described as "a handheld puzzle game aimed at the over 45s":

  • ads in Saga magazine, a title for the over-50 set
  • promotional partnership with Mensa
  • TV ads on programs like Countdown
  • sponsoring newspaper crosswords and Sudoku puzzles

The piece also mentions that Nintendo's larger marketing strategy for the UK, called "Keep Evolving," will be unveiled on Tuesday.

Why is the Nintendo DS so popular in Japan?

By Wired Blogs EmailJanuary 20, 2006 | 3:14:45 AMCategories: Japan  
New Game Journalism superstar Tim Rogers engages in some Old Game Journalism over at Next Gen today, summarizing and expanding upon a recent article in Japanese games weekly Famitsu about why the Nintendo DS is so damn popular, anyway.

As you might expect, it has quite a bit to do with Brain Training (shown left). But also popular actresses and Wi-Fi game downloads.

Penny Arcade's first book available now

By Wired Blogs EmailJanuary 20, 2006 | 3:04:54 AMCategories: Culture  
Those crazy kids over at Penny Arcade have announced that their first book, Attack of the Bacon Robots, is available now at their direct retail site. Since it's published by Dark Horse Comics I imagine you'll be able to find it in your local bookstore as well, only not just yet (Amazon still lists it as "coming soon," frinstance).

It's the first two years of PA comics, now in a format suitable for reading on the toilet (unless you take your laptop in the toilet, I suppose, but I really wouldn't do that).

Final Fantasy live CD hits Japan February 15

By Wired Blogs EmailJanuary 19, 2006 | 3:47:26 AMCategories: Japan  
While researching the last post, I went over to the page for PLAY!, the other live game-music concert tour currently scheduled to start in the US this spring. No dates have been announced yet, but the "shop" page at that site had an intriguing announcement.

Specifically, a CD of the live recording of "More Friends," the Final Fantasy concert that was presented at E3 last year, will go on sale in Japan on February 15. I can state pretty much categorically that this CD will be awesome, having been there when it was recorded.

PLAY's website suggests that a US CD release could be forthcoming. I imagine it would be available at whatever Final Fantasy concert Square Enix cooks up for this year's E3.

More Friends CD Preorder (Amazon.jp)

"Video Games Live" Live Again, Sort Of; Tix on Sale Now

By Wired Blogs EmailJanuary 19, 2006 | 3:40:08 AMCategories: Culture  
Longtime readers of this blog will remember the relatively longish early post about the cancellation of the Video Games Live concert tour.

Well, the tour's back on -- sort of. The only date that's been announced thus far is on Friday, March 24 in San Jose during the Game Developers' Conference. Tickets have been available to the GDC community for a couple weeks, but this week they were opened up to the public.

So if you're in the Bay Area, hit the official site for the Ticketmaster page. Tickets actually seem quite a bit less expensive than they were before (ranging from $20-50), so that's a plus. Whether or not they'll be able to mount an extensive nationwide tour after this is entirely up in the air.

See more Game | Life

It's a Christmas Miracle!

By Wired Blogs EmailDecember 24, 2005 | 10:44:47 PMCategories: PC Gaming  
Hey, so I bet all you guys have noticed that link over yonder to my new book "Retro Gaming Hacks", right?

Right?

Contributor Josh Glover lets us know -- actually he didn't even bother to tell me, I had to find it myself -- that his magnum opus, which was unfortunately cut out of the final book because it was way too freaking long, is now available as a three-part series of articles on the O'Reilly site LinuxDevCenter.



Above: The man himself


So if you ever wanted to learn how to write your very own Pong game, you're in luck! At least, you will be when the third and final part is posted next year. But check out the first two today! Because I'm not entertaining you otherwise.

Holidays: Imminent. Updates: Infrequent.

By Wired Blogs EmailDecember 21, 2005 | 11:01:00 AM
If you're reading this, that means it's the 21st of December and I am very likely on a plane to Connecticut. Yes, it's home for the holidays, to drink spicy seasonal ales, to revel with old friends, to sleep on the pull-out-sofa and be woken up by the delicious, heady, intoxicating smell of the dog's breath.

One day next week, I'm going to try to get down to the Nintendo World store in NYC and talk with Charles Martinet, who will, from 12-2 PM EST every day, be performing as the virtual-Mario-head-on-a big-screen-TV, chatting with customers.

Other than that I'll probably find myself too busy with family stuff to update most days. Game|Life won't exactly lay dormant -- my parents DO have computers in their home -- but updates won't be as frequent. Those who read my old website know that this sort of vacation is usually a death knell, because I end up never coming back, but I promise that regular daily updates shall appear, as if magic, in the new year; much like bargain bins full of month-old EA games.

EA Not Exactly Optimistic

By Wired Blogs EmailDecember 21, 2005 | 5:30:10 AMCategories: Game|Death  
Simon over at Gamasutra has put together a piece on the recent announcements from EA and their conference call. It's all pretty much a big ball of disappointment; sales are down, franchises aren't pulling in anywhere near the numbers they're supposed to, the stock dropped, adoption rates of next-gen consoles aren't going to hit targets, etc.

Especially notable, just to back up all this bad news I keep throwing at you guys, is this quote from chief financial officer Warren Jenson:

"... we have no reason to believe that this abrupt change in demand for current generation software will reverse itself."

It's no fluke, all this. I'm not saying the bottom's going to fall out of the industry -- just that the chickens seem to be coming home to roost. Pump out barely upgraded franchise-based games year after year, and people will eventually get bored.

The door is wide open, I think, for any company that wants to shake up the way things are done. Whether Nintendo's Revolution will walk through that door or slam face-first into the molding has yet to be seen. But when consumer interest is dropping like a rock, there's something to be said for a product with the potential to snap people out of the same ol' routine.


Power-Up, in Japanese

By Wired Blogs EmailDecember 20, 2005 | 12:09:03 PMCategories: Culture  
If you ever glance over at that left-hand menu bar you know I wrote a book called Power-Up. Well, a Japanese-language version of said book has been in the works for quite some time, and guess what? It's just been published.

I don't have a copy yet (working on it, of course!), but the product page does contain some interesting tidbits, like the new subtitle, which is "An American Game Otaku Writes About Japanese Games' Path to Prosperity" which I think is pretty awesome.

The table of contents seem to be pretty much translated right down to the word. So I'd say this book will preserve my original intent, and thus the Japanese will probably think I am crazy.

SOE applies hotfix for mouse-only Galaxies gaming

By Wired Blogs EmailDecember 19, 2005 | 1:37:25 AMCategories: Online Gaming  
In response to the complaints from Star Wars Galaxies players like Nick Dupree, who could no longer play the game because of the new control schemes, SOE has implemented a new mouse-only control method.

Anyone who's tried the new method is welcome to comment ! Thanks to SOE for passing along the official method for activating mouse-only controls; click the jump for the full scoop.

Mouse-Only Game Play Feature!

Our new fast-action combat control scheme inadvertently presented a hardship for some without the use of both hands; for this reason we are introducing mouse-only play which allows all movements and abilities to be controlled through the mouse exclusively. This is live in the game right now and can be accessed through the options menu.

How to enable Mouse-Only Play:

1. Open your Options menu (press "O").

2. Click the button that says, "Keymap".

3. On the bottom half of the Keymap window, you will see a list of options.

4. Check the boxes that say:

* "Middle mouse drives movement" and
* "Scroll through default actions with mouse."

5. Click the button that says, "Apply" and then "Ok".

Now your mouse-only play feature will be enabled!

Here's how it works:

Left click is still used to fire your weapon.

1. Right click is still used to trigger your specials.
2. The middle mouse wheel will scroll through the abilities on your toolbar.
3. Holding down the middle mouse button will move you in the direction that you are facing.
4. You can use the "+" and "-" keys to control your camera zoom.

X-Treme Turretball

By Wired Blogs EmailDecember 19, 2005 | 1:29:58 AMCategories: Online Gaming  
In a fit this morning of what could only be described as "web surfing" I ended up on Scott Sharkey's page reading about Turretball, a game that players of the online superhero MMORPG invented after discovering a glitch that causes a certain item to slide wildly around the playfield.

For some reason I found it entertaining enough to link to, and there you have it.


Pokemon Trozei! to hit DS in March

By Wired Blogs EmailDecember 19, 2005 | 11:25:14 PMCategories: Portable Gaming  
Announcements of new games are few and far between these days, but for some reason or another Nintendo's just added a game to its 2006 lineup. I mention it here mostly because of the bizarre choice of name -- "Trozei" is a weird Romanization of the Japanese word "Torouze!" (roughly, 'let's get').

So in Japan, the title means "Let's get Pokemon!" Here, it means... nothing. Ah well; there was a time when "Tetris" meant nothing too. And this is a Tetrislike falling-stuff puzzle. Near as I can figure, you use the stylus to drag Pokemon, match them up into rows of four (a Trozei), then try to create chain combinations and rack up more Pokemon snagged.

Like Movie, Like Game: King Kong Drops Price

By Wired Blogs EmailDecember 19, 2005 | 11:06:25 AM
King Kong, the movie, opened to disappointing box office numbers last week. That didn't really upset me.

But now it seems like the game, which I thought was awesome, isn't doing too well either... it looks like the PS2 and Xbox versions have dropped to $29.99.

Ah well. Seems like it's happening to everyone nowadays. In any case, KK was worth it at $50; it's definitely worth it at $30.

Somebody Gets Killed? Quick, Figure Out What Video Game It's Like!

By Wired Blogs EmailDecember 17, 2005 | 5:13:47 AMCategories: Politics  
So a prostitute was run over by a car, deliberately, in New Zealand. That's sad. What's ridiculous is that everyone is now falling all over themselves trying to find a link to video games.

Another said: "Isn't this scenario the kind of thing that the PlayStation game, Grand Theft Auto, requires of players? Perhaps there is a connection."

"Another" who, you ask? A witness to the crime? The investigating officers? No: some random person who wrote in to the newspaper.

Read the actual piece and you'll find that the "link" in the headline is that a prostitute got run over by a car, and you can run over a prostitute with a car in Grand Theft Auto, according to random people with absolutely no connection to the case whatsoever.

Meanwhile, only after ten paragraphs of this absolute twaddle, are the actual details of the actual crime discussed.

I'm going to go bash my head against the wall now.

Why Isn't Xbox 360 $700?

By Wired Blogs EmailDecember 17, 2005 | 4:38:35 AMCategories: Console Games  
Slate's Tim Harford takes a long, hard look at the Xbox 360 shortage and wonders why Microsoft doesn't sell the things for $700 each, commensurate with the going rate on eBay. After all, in most cases price increases as supply decreases, right?

He suggests that Microsoft should have sold consoles on online auctions through Christmas, then sent the same units to stores for $300 when they became in ample supply.

In other words, "you can have this for $700 now, or $300 in a month."

I think consumers would have been wary of that deal. I think software publishers would have pulled their games from shelves. I think Microsoft would have kissed any hope of being market leader goodbye.

Ultimately, the reason Microsoft launched at $400 instead of $700 is that they have more to accomplish this generation than simply selling a few pieces of hardware; they have to beat Sony or they're not going to make any money.

Disabled Fans Shut Out of Star Wars Galaxies

By Wired Blogs EmailDecember 16, 2005 | 5:11:41 AMCategories: People  
I got quite a bit of mail regarding the Star Wars Galaxies article that ran earlier this week, and only sixty percent of it or so was from people calling me an [expletive] moron, so that's actually a surprisingly good ratio.

One letter, though, that caused me to think about the situation in a way that I hadn't even considered before I wrote the piece was from Nick Dupree, a disability rights activist and writer. He is confined to a wheelchair and his mobility is severely limited -- he can move one thumb and an index finger. This was enough to play Star Wars Galaxies, and he was a devotee of the game.

With the New Game Enhancements described in the article, he can't play anymore, since it requires users to use the mouse and keyboard seperately:

"Now the NGE has the mouse solely for combat and movement solely reserved for the WASD keys, no customization possible. So since left click is a basic attack and right click is a special, how do I move forward? Now I can't even walk my character to the starport."

He mentioned that LucasArts claims they are working on a patch for the game that will allow players to play it using only the mouse, but for the time being, the "demographic most reliant on games to socialize," in Dupree's words, are left without a game.

Tis the Season for Game Boy

By Wired Blogs EmailDecember 16, 2005 | 5:01:18 AMCategories: Portable Gaming  
To continue the use of a too-often-used cliche: rumors of the death of the Game Boy have been greatly exaggerated. Nintendo just sent over the beautiful red and gold 20th Anniversary Edition of the Game Boy Micro.

The Nintendo Entertainment System launched in October 1985. The 20th Anniversary Micro looks absolutely nothing like an NES. How can this be? Well, actually the design is based on the Famicom, the Japanese version of the NES. But think about it: would you really want a Micro that's black and grey? If you did you could just buy the Micros currently on shelves and pretend that they're NES-colored. I'd much rather have the incredibly sexy, shiny, golden Micro. But buy one fast; they're limited edition.

And if you buy one, you get a coupon for $10 off any GBA title. And yes, I do know what you should spend it on. With all the games competing for my attention this month, I've been absolutely glued to Final Fantasy IV Advance. I'll be writing more about it in a story on the main site next week; for now suffice it to say that if you enjoyed the original, you'll love the new content added to this nearly-15th-anniversary rerelease.

Awesome Homebrew PSP Shooter

By Wired Blogs EmailDecember 14, 2005 | 2:51:43 AMCategories: Portable Gaming  
Continuing today's trend of Happy News Only is a really impressive PSP homebrew game. rRootage is a port of a PC shoot-em-up that takes lots of inspiration from Rez as well as Japan's screen-full-of-bullets boss battle vertical shooters. Thumping techno soundtrack. Nifty vector-style graphics. Frantic action.

And it's entirely free. If your PSP's still running the 1.0 or 1.5 firmware, all you need to do is download the program and copy it over to the memory stick. This version of the game probably works with 2.0 firmware but they're not entirely sure if it's 100% yet. Give it a try.

The larger issue here is how far homebrewed PSP software has come over the past six months. It was just before E3 in May that hackers got a "Hello World!" program up and running; days later they had a working Game Boy emulator. Now they're getting pretty close to churning out games that rival commercial PSP software.

And Sony is desperately trying to stop them by upgrading the PSP's firmware as often as Kutaragi changes his socks. I think the whole thing is patently ridiculous; if I were Sony I would attempt to benefit from and legitimize independent software development.

But whatever. You can download it anyway!

Katamari Damacy T-Shirts

By Wired Blogs EmailDecember 14, 2005 | 9:57:23 PMCategories: Culture  
What's a good Christmas present for the indie gamer who has everything? Well, the go-getting kids over at Mac software developer Panic have just launched their line of beautiful and artsy Katamari Damacy T-shirts designed by the game's creator Keita Takahashi.

These are the only Katamari goods, besides the games' official soundtracks, that Takahashi has EVER approved for release. Takahashi's staunchly anti-commercial stance shines through in these shirt designs, which are far more subdued and artistic than anything the marketing department would have come up with. You could wear these and only those in the know would know you were wearing a video game shirt.

Or you could buy the deliberately commercial Balloon design, shown left, and everyone within a ten mile radius will know you're wearing a video game shirt.

Even if you have no designs on buying any of these $24.95 pieces of apparel, click on each shirt to see Takahashi's unedited, brutally honest appraisals of each.

G4: No More TV For Gamers

By Wired Blogs EmailDecember 14, 2005 | 3:07:26 AMCategories: Culture  
Something else that a lot of us had seen coming a mile away: G4, the formerly game-centric cable channel, seems to be pretty much ditching the "TV For Gamers" label. And the content. G4TV.com is gone, as is Filter, as is Icons.

Also, I saw a poster for "The Man Show," now in reruns on G4. Nothing related to 'games' was to be found on said poster.

Add to this the fact that my game-industry friends have been leaving the company and it's all a bit sad. Sorry for the downer news posts today. I've got something in the works that will bring happiness to the world, though. Watch this space.

Working Designs No More

By Wired Blogs EmailDecember 13, 2005 | 2:56:45 AMCategories: Game|Death  
It's the end of an era. Although many of us had seen it coming for quite a while, it's official: game publisher Working Designs is dead.

President Victor Ireland posted a message to the official forums last night with the sad news as well as the simultaneous announcement and cancellation of the company's final aborted project:

All the staff has been laid off and the office is closed and has been for some time... Though almost finished and substantially improved from the Japanese release, Goemon is dead for the US, and that was really the final straw. If I can't guarantee that the games I personally choose for us to release in the US can actually get approved and come out, there's no business to be done.

Working Designs was at one time one of my favorite game publishers; in the 16- and 32-bit eras their output was phenomenal and their dedication to fans was superb. It's not just that they did an excellent job localizing each game, but that the packaging (like that of their final release, Growlanser Generations, shown left) was always deluxe, much like the limited-edition packs sold in Japan.

But it's hard to ignore the fact that the company had become irrelevant in the modern era. Games that Working Designs would once have been the favorite to localize were going to other publishers, who were ramping up their translation quality without taking the excessive amount of time that WD was notorious for. Players found that they'd rather have the games a year earlier with a standard package and lower price.

Working Designs never did find its role post-2000, and although it's a sad thing, this was entirely expected.

Smashing the Myth of Violent Games

By Wired Blogs EmailDecember 13, 2005 | 7:14:04 AMCategories: Culture  
I love MIT professor Henry Jenkins, and I love Kotaku for linking to an article on PBS in which the professor takes a sledgehammer to eight of the myths perpetrated by the media about video games, violence, and "the children."

Here's what gets the beatdown:

1. The availability of video games has led to an epidemic of youth violence.
2. Scientific evidence links violent game play with youth aggression.
3. Children are the primary market for video games.
4. Almost no girls play computer games.
5. Because games are used to train soldiers to kill, they have the same impact on the kids who play them.
6. Video games are not a meaningful form of expression.
7. Video game play is socially isolating.
8. Video game play is desensitizing.

Click the link for the facts.

Piles of Unsold 360s... in Japan

By Wired Blogs EmailDecember 12, 2005 | 10:13:01 PMCategories: Japan  
If you're one of those poor, unfortunate souls who are sitting around waiting for EB Games to call with the news of the possibly mythical pre-Christmas second shipment of Xbox 360 systems, feast your eyes on the sad set of photographs over at Kotaku today.

It's been over two days since 360 launched in Japan, and stores still have massive, behemoth green cages full to the brim with unwanted, unloved Xboxen. It's almost like they're in jail and they want to be set free. But they will not be.

Maybe when bouncy fighting game Dead or Alive 4 hits on the 29th.

Oh, and if you are in America, apparently December 16th-18th is the time frame to pay attention to. Somebody got hold of allocation numbers for each Best Buy store (who is holding their systems until the 18th), and already there is talk of people lining up that evening. Like a second launch day.

New Sam and Max comics at Telltale Games

By Wired Blogs EmailDecember 12, 2005 | 10:07:17 PMCategories: PC Gaming  
If you're as excited as I am about TellTale Games getting the Sam and Max license and creating a new PC game based on the dog and bunny, check this: they're going to be hosting all-new comics from creator Steve Purcell, and the first page is online NOW. RIGHT NOW.

There's not much to it at first, but run your mouse over each panel in succession to see the surprise. Then bookmark the page and await more.

Konami launches direct retail site

By Wired Blogs EmailDecember 09, 2005 | 10:35:57 PMCategories: Console Games  
Finding games from smaller publishers at retail stores or even websites can be a serious hassle, which is why I like direct retail websites. Konami announced today that they've just launched one. There don't seem to be any special offers or exclusive products, but Castlevania and DDR fans might want to keep an eye on the site.

The only other direct retail website that leaps to mind is Capcom's, which does occasionally do special bonus goodies when you buy games direct. If anyone knows of others, feel free to post them in the trusty ol' comments section.

See more Game | Life

New Orisinal Game: Bugs

By Wired Blogs EmailNovember 30, 2005 | 2:33:34 AMCategories: PC Gaming  
Via EvilAvatar comes your dose of happy news for the day. I love game designer Ferry Halim's site Orisinal, a collection of creative Flash games with beautiful art design and music.

There's a new game up now called Bugs (it's in the upper left corner). It's awesome. If this is your first time visiting, check out some of the other games. Try starting with my favorites: Pocketful of Stars and Cats.

Obligatory Post Full O' Links To Blog Search Engines

By Wired Blogs EmailNovember 30, 2005 | 12:30:16 AM
Move right along, nothing to see here. Go about your business. You never saw this post.

Gaming

Banc of America Sez: Brace For "Surprisingly Bad" 2005 Sales

By Wired Blogs EmailNovember 30, 2005 | 12:00:57 AMCategories: Game|Death  
My good friends over at Gamasutra, who just started up a new games industry blog called GameSetWatch because they think they are so special, are reporting some hilarious news from Banc of America industry analyst Gary Cooper:

Cooper is suggesting that overall revenue will decline 30% from November 2004 figures, and singled out Activision's True Crime: New York City game and PlayStation Portable hardware sales as particular disappointments, alongside obvious shortages of Xbox 360 hardware.

For those of you bad at math, Cooper summarized by calling the situation "surprisingly bad."

I know who's not gonna be puttin' on the Ritz this month...


N-Gage: Dead or What?

By Wired Blogs EmailNovember 30, 2005 | 8:52:59 AMCategories: Portable Gaming  
On the one hand, we've got the story going around that Nokia doesn't plan on releasing any more N-Gage units or games. Choice quote from a Nokia exec: "N-Gage... was not a success in the sense of developing a new category." (Not to mention in any other sense.)

But then we've got an email I received this morning from Ketchum, the public relations service that handles the N-Gage in the States:

Attached are a couple cool N-Gage announcements:

* Arena Tournament: Beginning 12/2, fans play one another on the top-five most popular N-Gage games for exclusive prizes
* New SNAP Mobile Title: Previously known as Space Shooter, Space Alliance is a massive MMOG available on select Java technology-enabled phone via the Nokia SNAP Mobile service

Please let me know if you have any questions/like to set up an interview/need more info!


Maybe somebody needs to inform Ketchum that the N-Gage is dead? Maybe this is damage control from a company that would like to still sell units even in the wake of its own public admission of failure?

Who knows. I can definitely tell you that using an N-Gage makes one an object of derision in the video game journalism community, or maybe people just don't like me.

Clinton Introduces Federal Game Regulation

By Wired Blogs EmailNovember 30, 2005 | 4:21:39 AMCategories: Politics  
Oh, that crazy federal government. Looks like they're bringing the heat down on the operation. In the wake of The National Institute on Media and the Family releasing its shocking findings that games rated "Mature" have violence in them, Senators Hillary Clinton and Joseph Lieberman have announced that they will introduce a bill with the oh-so-Orwellian appelation "The Family Entertainment Protection Act" that, when you get past all the doubletalk, would give the federal government an unprecedented level of control over the games industry.

The ever-vigilant GamePolitics has a pair of reports today: one with a summary of the bill and the response of the Entertainment Software Association.

I love Clinton's talk about "putting power back into the hands of parents" and "putting parents in the driver's seat." Ahem. Parents are in the driver's seat. This bill would put the federal government in the driver's seat.

But this bill actually goes further than the state laws recently enacted in California and elsewhere, because it would give the Federal Trade Commission the task of investigating the ESRB's rating system to find out whether or not there is a "pervasive problem" with misleading ratings:

This bill requires the FTC to conduct an investigation to determine whether what happened with GTA: San Andreas is a pervasive problem. It also includes a Sense of Congress that the Commission shall take appropriate action if it determines that there is a pervasive problem.

I would like to make a prediction here. If this bill passes, ten bucks says that the Commission -- surprise! -- does indeed find a "pervasive problem." And that they will indeed elect to take "appropriate action". Which will consist of "establishing a federal ratings system" with stringent content requirements that spit in the face of the first amendment.

That's if it passes, and isn't laughed off the Senate floor as the unconstitutional, frightening, censorship-in-a-pretty-package sham that it is.

Game|Life Over The Airwaves

By Wired Blogs EmailNovember 29, 2005 | 5:05:50 AM
The two radio segments we taped last week have attacked America's eardrums and are now semi-permanently available as webcasts.

Check here for my interview with NPR show "The Business" in which we talk about Xbox 360 and the game industry's relationship with Hollywood.

Then click this to hear me on Northeast Public Radio's The Weekly Rundown talking about much the same sort of thing! (Eventually the next week's show will be moved to the front spot; if you're reading this entry late, search for the November 25, 2005 show.)

Note that in both cases I committed some screw-up or another. Ubisoft didn't time the embargo on the King Kong reviews until the release of the movie (the movie's out next month, reviews are already a go) and I said "it's like Moore's Law" in the Rundown interview when what I really meant was "it is not like Moore's Law in any way."


Feature Films on GBA Video

By Wired Blogs EmailNovember 28, 2005 | 2:32:40 AMCategories: Portable Gaming  
Even though the content has never really appealed to me, I've always had a soft spot in my heart for Game Boy Advance Video. I saw the prototypes over at Majesco's booth at E3 maybe three years ago, and thought the idea of doing kid-oriented video in color on the GBA was excellent -- but didn't see how they'd cram enough content onto a cartridge to make it more than a novelty.

This was the year that I kept seeing the Video Now player, with its tiny black and white screen and comparatively massive disc housing, in toy departments. It was a hot Christmas gift at $50, but surely kids deserved more than black and white?

Then came the launch of the GBA Video line. Given that most kids who want on-the-go electronic entertainment already have Game Boy systems, the $19.99 carts (that held two full-length cartoons) were a no-brainer stocking stuffer.

So this year, Majesco's upped the ante with three animated feature films crammed onto GBA carts: Shrek, Shrek 2, and Shark Tale. They're still $19.99 each and even include a pair of headphones (that are only compatible with GBA SP). The frame rate is just as choppy as the cartoons they've released, and it's a little more noticeable since the source material is more complex than Pokemon.

But it's still totally passable for a $20 video on an $80 piece of hardware that has 90 minutes of animation. Kids'll still love the films. And of course the videos work on all the Game Boy models and the Nintendo DS (but not the Game Boy Player that hooks up to the GameCube -- and it's a good thing, because imagine how awful that would look on your TV).

Review: Confessions of the Game Doctor

By Wired Blogs EmailNovember 28, 2005 | 12:23:07 AMCategories: Culture  
As co-founder of Electronic Games, the first magazine devoted to video games, Bill Kunkel is well-known as one of the pioneers of game journalism. But that's not all he's done: throughout his career, Kunkel has designed games, consulted on them, written comics for DC and Marvel, and quite a bit more.

His new book, Confessions of the Game Doctor, recounts his best and worst memories of two decades in the industry, spilling sordid tales of drugs (lots of coke in the Electronic Games office), sex, and courtroom drama (Kunkel has served as an expert witness against companies like Capcom and Nintendo).

The book is available this week from Rolenta Press, publisher of game-related books like Phoenix and the autobiography of the inventor of video games Ralph Baer.

Ultimately, Confessions of the Game Doctor (named after Kunkel's famous Q&A column that resurfaced in the 1990s revival of EG) is exactly the sort of book that anyone interested in the game industry wants on their bookshelf. This is no objective, fact-packed history nor is it a rambling, pretentious thesis on the cinematics of Donkey Kong (ahem). Rather, Kunkel's book exposes the seamy side of the industry with shocking candor.

One of my favorite bits, for obvious reasons, is the story of how Kunkel and crew knocked up an unauthorized strategy guide for Final Fantasy III in one week, even though the only person on the project who read Japanese was a local college professor who wasn't familiar with the game. So much of the work was spent figuring out that an "Randwum" was an "Land Worm" and "ransu" meant "lance."

This isn't a book for everyone. If you're not a total geek for the industry, the behind-the-scenes stories and revelations aren't going to be relevant to you. But if you grew up reading Kunkel's work and currently have more game-related books on your shelf than you can count on two hands, then you definitely want to add Confessions to the stack.

I demand more tell-all books. It's been long enough.

Classic Designers Talk Modern Remakes

By Wired Blogs EmailNovember 28, 2005 | 10:56:11 PMCategories: Console Games  
How do the designers of classic games feel when their babies are given a modern-day overhaul... without their input?

I wrote just such a story for Wired magazine, featuring Al Lowe (Leisure Suit Larry), Jordan Mechner (Prince of Persia), and Eugene Jarvis (NARC). It was finally given life in the latest issue, and you can read it online right now.

Once you're done clicking on that link, reading the finished piece, and buying two copies of the magazine, click the cut tag below for exclusive snippets of interview that were left on the cutting room floor, as well as a chat with Pitfall! creator David Crane!


Al Lowe, designer of Leisure Suit Larry, on new entry Magna Cum Laude:

They made many choices that I would not have made.

The original games were a result of my personality. My personality is very similar to the game's, and I don't mean Larry -- I mean the narrator. I'm the guy who's making fun of Larry. I've been happily married for a long time and I have two kids -- I never go to bars and pick up girls. This was my take on that scene.

I didn't want to go a game that was pornographic or that was over the top, sexually and explicitly. Because that's not me, I'm not that kind of guy. I drew a line in the sand and said: I'm not going to cross that. There was always tittilation and innuendo, but nothing you couldn't show a teenager. I think I defined the "Teen" rating for games.

I was frankly shocked at Magna Cum Laude. They were trying too hard to be modern and edgy. The first thought I had was, well, they didn't draw a line.

The games were always supposed to be about laughing at the odd situations that Larry got himself into. The women were always superior in my games. The joke was about this bumbling guy who went after hot gals, mostly getting humiliated, but eventually getting lucky. But Magna Cum Laude was about date rape. "Can you get the girl drunk enough that she'll go to bed with you?" And that's not funny, man.

Lowe's Current Projects:

Runs a humor site, allowe.com, and is currently putting the finishing touches on "You've Got Laughs!: Al Lowe's Big Book of Internet Humor."

Eugene Jarvis on the new NARC (Midway):

Game fans being the fanatics we are, we just can’t get enough of the classic titles that we cut our teeth on. We always want more, more, more. But too often more is less. A lot less. If I had a nickel for every piece of shovelware masquerading as an updated classic... well, you get the point.

But I could see the high concept guys at Midway salivating. Mix one part ‘80s cult classic + 1 part Grand Theft Auto + $19.95 price point = Surefire Hit!

And who can complain about the free PR from the controversy? The downside is that it doubles the challenge for the game team, and may turn off some fans of the original "Say No or Die!" classic.

Jarvis' Current Projects:

Currently with Raw Thrills doing arcade games, including "The Fast and the Furious" and "Target: Terror".

David Crane on the new Pitfall! series

From the publisher’s perspective, a classic license can help the game. If the original game is remembered fondly, its use for marketing purposes can be beneficial. The game business is a tough market to crack, and anything that helps get a game on the shelves should be used.

The platform game has gone the way of the dinosaur, and is not a viable game play mechanism for today’s players or today’s game systems. So ironically, the real essence of the original Pitfall!? game cannot be captured today.

I have followed the evolution of the Pitfall sequels through their various versions. Each version has shown some neat feature or cool animation sequence that I have liked. I have found them all to be fine looking games that should not disappoint the buyer once he got them home.

The fact is that if they know what’s good for them, the designers of a modern game based on a classic license should virtually ignore the classic game. No game player wants a game that has been shoehorned into an existing mold. The designers should simply design a brand-new, custom game using the characters and their capabilities, personalities, and tendencies. Then even though the player may have bought the game because of the license, he or she will judge the game on its own merits.

Crane's current projects:

Crane's company Skyworks is a leading provider of web-based "advergames." Their clients include BMW, CNN/Sports Illustrated, Comedy Central, ESPN, MTV, and Pepsi.

American Developers Talk Revolution

By Wired Blogs EmailNovember 24, 2005 | 3:11:47 AMCategories: Console Games  
1up has a great series of interviews today with American game developers concerning the Revolution controller. But rather than just ask general questions, each developer was asked to talk about what he sees as the pros and cons of developing a specific sort of Revolution game -- a lightsaber duel, a music-conducting sim, etc. Harmonix's Alex Rigopulos and Foundation 9's Chris Charla are among the guest stars.

Game Industry Looking At Sales Slump for 2005?

By Wired Blogs EmailNovember 23, 2005 | 2:53:56 AMCategories: Game|Death  
Year-over-year dollar sales for the US video game industry are almost sure to see a drop, as per a Wedbush Morgan Securities report (at Next Gen).

After a strong first half of the year (up 9% over last year), sales growth has stalled over the last four months, declining by 17% year-over-year. Year-to-date sales are down 2.1% through October.




This is significant insofar as the game industry has been on a steady, nearly unflinching rise in dollar sales for pretty much as long as anybody can remember. The chart above comes from the ESA's latest report (PDF).

And if you think the launch of the Xbox 360 will bump the business over the top, look carefully at the graph -- the one time over the past several years that dollar sales DID take a hit was in 2000, the year the PlayStation 2 was introduced.

Whether 2005 will be similarly remembered as an anomalous blip on the chart -- or the start of a downward trend -- is yet to be seen.


Kevin Bachus Quits Infinium; Media Stop Pretending To Take Phantom Seriously

By Wired Blogs EmailNovember 23, 2005 | 4:05:32 AMCategories: Game|Death  
Members of the gaming media who didn't notice this Next Generation story on Monday for all the 360 noise now have permission to breathe a sigh of relief. Kevin Bachus has resigned his post as CEO of Infinium Labs, taking with him any and all vestige of credibility from the on-again-off-again makers of the Phantom console.

Greg Koler, to whom I am probably not related, has been appointed interim CEO.

With Bachus (famous for being one of the core creators of Xbox) as CEO, game journalists were kind of forced to take Infinium somewhat seriously. Now that he's gone it is pretty safe to say again that the Phantom gaming console, a two time winner of Wired News' Vaporware Awards (and, with this news, a front runner for a 2005 nod), will never ever come out.

Well, okay, maybe they'll ship a few. But it'll make the Gizmondo launch look like the PlayStation 2's.

Xbox 360 Not Actually Sold Out

By Wired Blogs EmailNovember 23, 2005 | 3:21:31 AMCategories: Console Games  
Just got back from the local radio affiliate, and swung by the EB Games referenced in my launch story again. I was surprised to hear that they still had four Xbox 360 Core Packs -- that's the lame-o no hard drive, no wireless, no HD cable, no remote, no headset, no ethernet cable, and only a hundred bucks cheaper set -- still sitting around.

Nobody had preordered them. Nobody wanted them. I saw a man ask if they had any Xbox 360s left, then slink dejectedly back to his wife and child and say, "They only have core packs."

They left.

UPDATE: Also note that the indispensable Mark MacDonald has light-hearted musings about lines and the journalists who cover them, which intersected, for a brief and brilliant moment, with my own adventure.

Nintendo: 45% of Mario Kart DS Buyers Playing Online

By Wired Blogs EmailNovember 22, 2005 | 10:36:45 PMCategories: Online Gaming  
Just have time for one entry this morning before I run out the door to have one of my famous Fireside Chats with America over the nation's radio waves.

Nintendo says 45% of the people who bought Mario Kart DS in its first week of availability are playing the game online.

Of course, Nintendo had said that their goal was to get ninety percent of players to try the game's online mode. But considering that (as per their release today) only 18% of Halo 2 buyers played the game online in its first three weeks, that's still a good sign.

112,000 copies in the first week on a system with a two-something million install base is nothing to sniff at, either, these days.

The Super Mario Playset 2

By Wired Blogs EmailNovember 22, 2005 | 5:35:04 AMCategories: Culture  
Batshit insane Flash animators let loose on a pre-fab set of Mario-themed drawings. Something Awful brings us Super Mario Playset 2, which is not safe for work, children, or anyone. But is very funny, just like Super Mario Playset 1 was. You should definitely watch this. note: if you are nintendo you should definitely not watch this thanks

I Will Be On The Radio Talking About Xbox

By Wired Blogs EmailNovember 22, 2005 | 5:21:05 AMCategories: Console Games  
I was gone all today because I went down to the local public radio station to tape an interview regarding the Xbox 360 launch. The thing is, it's for a show called The Weekly Rundown on Northeast Public Radio. If you live in New England or thereabouts, you can listen to my voice on the ACTUAL RADIO. FM 90.3, Friday, 9 PM.

If not, there's a webcast, which I will post later.

Northeast Public Radio is not to be confused with National Public Radio, who is interviewing me tomorrow on a similar subject. Again; details when available.

We Now Return To Your Regularly Scheduled Wall-to-Wall 360 Noise

By Wired Blogs EmailNovember 18, 2005 | 9:42:53 PMCategories: Console Games  
My piece on the Xbox 360 is up this morning. The executive summary is that I think there are basically two kinds of people who should buy an Xbox 360 this week: hardcore gamers who cannot function unless they have the latest system, and HDTV owners looking for something that's going to show off the power of their expensive-ass new TV set that they bought with the rent money.

Everybody else, wait six months until it drops price. Oh, and as it turns out you'll pretty much have to, says the Seattle Post-Intelligencer today as they do a bit of digging into whether or not the Xbox 360 shipment cuts were a devious marketing trick or what.

My requisite witty observation here is that the letters in "Seattle Post-Intelligencer" can be rearranged to spell "Elegant Little Penis Corset" which would seem to cast some doubts on their credibility.

Embed Your Live GamerCard

By Wired Blogs EmailNovember 18, 2005 | 9:03:10 PMCategories: Online Gaming  


If Kotaku can do this then what the hell, so can I. There's a script up on Xbox.com that lets you embed your GamerCard -- the personal little box o' info that stores your user name and a few stats for Xbox Live multiplayer -- into your blog, webpage, rootkit exploit virus, whatever. Hypothetically, should I actually do anything on XBL that image up there will update in real time to show you I don't know what. Maybe it will take candid pix of me while I play Condemned.

Holy Crap: Original Street Fighter Coming to PSP

By Wired Blogs EmailNovember 18, 2005 | 8:51:02 PMCategories: Portable Gaming  
This is awesome. When I say "original Street Fighter" I am not talking about Street Fighter II, the game that launched the fighting game genre. I mean flipping Street Fighter, that total abortion of a first attempt with its garbage controls, unintentionally hilarious voiceovers (think a monolingual Japanese guy trying to speak English phonetically), and bug-riddled, nonsensical gameplay.

Awesome.

The last home version of this game shipped on the TurboGrafx-CD in 1989. Since then there have been upwards of four "Street Fighter" collections on consoles and Capcom has never included this. For excellent reason.

I mean, I wish this had been on the PlayStation 2 version of Capcom Classics Collection in the first place, but they're putting it on the PSP's version, subtitled Remixed, scheduled to ship in March 2006. Other games exclusive to the PSP include Captain Commando, Strider, Magic Sword, and a few other games I wish had been on this year's console version.

Hey, what gives anyway? I can understand Street Fighter: knowing how screwed up the PSP's D-pad and square button are anyway, Capcom figured they might as well give you a game with controls so fuxx0red that you don't notice. But I wanted Magic Sword on my HDTV, dammit.

Perfect Dark, But Just Barely

By Wired Blogs EmailNovember 17, 2005 | 2:27:19 AMCategories: Console Games  
Here's something just a little scary. Next Generation has the inside scoop on the manufacturing process for Xbox 360 flagship shooter Perfect Dark Zero -- apparently, to get the game out on time Microsoft actually started manufacturing the discs before the code had passed certification.

Having ordered replication of the disks, Microsoft and Rare had to cross their fingers for a positive certification. If Microsoft's notoriously strict procedure - which we understand was not eased for PDZ in any way - had failed, the disks would have been trashed and the game would have been late.

Come on -- are they really saying that there wasn't any pressure, not even just the teensiest bit, to let non-fatal bugs slip through? What tester wants to be The Guy who torpedoed Microsoft's most important product launch ever?

And that's not even mentioning how Microsoft is producing 700,000 copies of the game, which is a 1:1 tie ratio with the first run of the hardware. All I'll say to that is, expect PD0 to drop price fast. Unless they bury the leftovers next to the copies of 2600 E.T. out in the New Mexico desert.

See more Game | Life

I Have Entered the HD Era

By Wired Blogs EmailOctober 30, 2005 | 7:28:29 AMCategories: Tech  
I don't know what pushed me over the edge.

Maybe it was playing Gun at an Activision preview event.

Perhaps it was the way my lower back positively sang operatic with burning pain as my father and I carried my nine hundred pound six-year-old Trinitron up three flights of stairs to my current apartment.

In any case, though I thought for a long time that I would resist the siren's call, I decided that I was going to take Microsoft up on their challenge to my wallet and enter the HD Era in preparation for the release of the 360.

So I headed down to Circuit City today and had a Long Talk with two fine, upstanding young gentlemen about high-definition displays.

Then I went home, and bought the one I liked the best on Amazon, where after coupon codes and no sales tax it ended up being about $300 cheaper. It's the Samsung 26" LN-R268W and I should have it within a week...

..gee, now all I need is about nine hundred dollars worth of cables and I'll be all set. Oh, and a brand new $100 A/V selector. Yikes.

It is a bit creepy how I lined right up and purchased the exact TV set that Microsoft wanted me to. They announced a marketing partnership with Samsung at the Game Developers' Conference in March; by April the 23" model of this TV had become the Official TV Set Of The Xbox 360.

If you go to a Best Buy or Wal-Mart or whatnot and see an Xbox 360 display, that's the TV that'll be hooked up to it. It lists for $999. (That's actually about what I paid for the 26" model, which lists for $1399, after a pretty massive Amazon discount.)

It should come in handy, though. With the current generation of game hardware, only certain games support high-definition video output, and even then it's often 420p only. But Xbox 360 games, at a minimum, will all support 720p.

My first job is to hunt down component cables for the PlayStation 2 and GameCube. The former should be easy -- they're still sold in stores and I think I even saw one during the aforementioned Circuit City recon mission -- but Nintendo's actually discontinued the GCN cables. In fact, they've even removed the component port from the hardware.

Luckily, I have a launch unit, and I'm a rabid game importer, so I'm perfectly comfortable ordering a Japanese cable (they're available in stores there) from National Console Support or somewhere.

Revolution won't have special HD features, but I imagine it'll at least have progressive scan...

Joystick Wrapup

By Wired Blogs EmailOctober 29, 2005 | 8:28:41 AMCategories: Console Games  
If you like the blog, check out some of the actual stories that I wrote this week! These stories have the benefit of being looked at by editors, who are magical creatures that make sure I don't make an utter fool of myself.

Review of Stubbs the Zombie
A game that teaches non-violent conflict
Shadow of the Colossus is gosh darned amazing
The Gizmondo, not so much

Florida Introduces Violent Games Bill

By Wired Blogs EmailOctober 27, 2005 | 9:01:00 AMCategories: Politics  
Soon enough, California might not be the only state with a constitutional fight brewing over violent video games.

Earlier this week, Florida state senator Alex Diaz de la Portilla introduced legislation that Reuters calls a "near clone" of the bill passed by the Schwarzenegger government earlier this year.

The bill would make illegal the sale of violent video games to persons 17 and under. The game industry umbrella organization Electronic Software Association plans to take the state of California to court over the bill. Expect similar action in Florida should its bill pass through the legislature and be signed into law.

In a related story, the media continues to add fuel to the fire with a story of how a man was shot in his home by violent intruders "while playing video games."

Had the man been reading a book, would that have appeared in the headline?


Did you buy tickets to

By Wired Blogs EmailOctober 26, 2005 | 9:01:00 AMCategories: Culture  
Did you buy tickets to Video Games Live, the oft-delayed nationwide concert tour of game music from Mario to Halo? Well, it's been delayed again, this time to "never."



Although the tour was planned to continue on through the United States (passing through San Jose and San Francisco early next month, dates I'd planned to attend and cover for this site), it was announced with little fanfare on the tour's official web site that the rest of the tour has been called off.

Two final shows will go on this weekend in Seattle and Vancouver; all other tickets will be refunded.

On the site, the show's producers, video game music composers Tommy Tallarico and Jack Wall, offer their apologies to fans for the disaster. Curiously, Tallarico's missive suggests that the concert's cancellation wasn't the fault of its organizers...

I know you are all angry... and so are we. But you must PLEASE understand that directing that anger and frustration towards us is really "barking up the wrong tree" as they say (...) But calling us names and blaming us for something which is completely out of our control doesn't really help the situation at all.


...while Wall says that it was indeed their fault.

The bottom line is that the goals we established for this tour were simply too ambitious. We clearly overestimated the demand for a concert that relatively few people understand at this time.


So what gives, especially when Square Enix's nationwide tour of Final Fantasy orchestral music was so popular?

Call me crazy, but I think Final Fantasy music has a built-in fan base desperate to hear their favorite music played live. Whereas I have a very hard time believing that people seriously wanted to hear the love theme from Halo.

A Remote Control For Humans

By Wired Blogs EmailOctober 26, 2005 | 9:01:00 AMCategories: Virtual Reality  
An Associated Press reporter headed down to Japanese electronics magnate NTT's lab to try on what could be described as a remote control for humans.



The controllee wears a headphones-like device that sends alternating electric current near the ear, upsetting her balance. This causes them to reflexively walk to the right or left, depending on the whims of whoever's holding the joystick, which looks quite a bit like a remote control for a model airplane (Dad: don't get any ideas).

She reports that NTT is exploring how the device might be used for video games to create a more immersive experience -- one demo she tried combined the headset with a racing game to make her literally feel as if she was careening around turns with the car.

Pardon me if I'm just a bit freaked out by the other possible applications, though. Quoth the AP writer:

There's no proven-beyond-a-doubt explanation yet as to why people start veering when electricity hits their ear. But NTT researchers say they were able to make a person walk along a route in the shape of a giant pretzel using this technique.

Video Games Can Save Your Relationship

By Wired Blogs EmailOctober 25, 2005 | 9:01:00 AMCategories: People  
Online lifestyle mag Metro says video games -- far from being the relationship-destroyer they're often made out to be -- can help couples hash out their problems and work as a team when played together.

"When we play fighting games, it's more 'who killed who,' or 'who beat who,' " explains Gary, a 26-year-old entrepreneur from Chicago. "But in co-op mode, we try to work together, like giving hints about what to do and alerting each other if there's a guy behind them. I like to think it brings my girlfriend and me closer together."


As it turns out, I've got all the video games I need for a successful relationship. Now all I need is the girlfriend to go with them...


Gamer Buys Virtual Space Station For $100,000

By Wired Blogs EmailOctober 25, 2005 | 9:01:00 AMCategories: Online Gaming  
The BBC reports today that a longtime player of the online game Project Entropia has purchased a new virtual segment of the game world -- a space station -- for 100,000 real, actual dollars.

Apparently it's not as crazy as it sounds: since he's purchased the entire space station, player "Neverdie" now owns the "mining and hunting taxation rights," "mall shopping booth and market stall owner deeds, a land management system, a billboard marketing system, and space station naming rights."

So now, since Project Entropia lets players buy and sell virtual items with real-world cash, Neverdie can sell off bits of his investment to other players -- and it's likely that he'll make a substantial profit.

Hmm. How does one start up an online RPG?

Japan Watch: Super Princess Peach

By Wired Blogs EmailOctober 25, 2005 | 9:01:00 AMCategories: Japan  
Nintendo likes to tout the fact that over half of registered Nintendogs owners in Japan are female. So how are they going to keep this new crop of girl gamers happy with their DS systems? Answer: Super Princess Peach.



It's the dream of every feminist gamer. The Super Mario Bros. manage to get themselves captured, and only the princess is left to save them. So she takes her magical umbrella and sets out on a traditional side-scrolling 2D adventure, smashing up enemies and finding all the hidden secrets that Mario games are always packed full of.

Of course, feminists might not like that Peach's powers are all based on her wild mood swings -- you know how women are so emotional! Tap a button on the touch screen and she'll start to cry a river, running at top speed off the screen as she bawls. Tap another and she gets so angry she literally sets the screen ablaze.

There's no US release info yet -- but promise not to be shocked if it shows up here next year.

See more Game | Life


We just keep on trying till we run out of cake

EDITOR: Chris Kohler |
CONTRIBUTOR: Susan Arendt |
CONTRIBUTOR: Lore Sjöberg
CONTRIBUTOR: Miguel Lopez |
WIRED MAGAZINE: Chris Baker
November 2007
Sun Mon Tue Wed Thu Fri Sat
               3 
                   10 
 11   12   13   14   15   16   17 
 18   19   20   21   22   23   24 
 25   26   27   28   29   30   

* : Tech News, Gadget Reviews, and Special Offers - all delivered to your mobile device.