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Archive for the 'MMO Games' Category

October 24th, 2007

Avatar Animations and Social Interactions

A lively cheer or clapping, a broad laugh, a back flip or spontaneous dancing can be effective and expressive social interactions in virtual worlds, if timed right. Avatars, however, are sadly lacking in the kind of social development that could make immersive worlds even more realistic and expressive.

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October 22nd, 2007

Voice and Virtual Worlds: Is it a win?

In some virtual worlds, for some specific applications (like raiding in WoW), voice chat works. For purely conversational socializing in 3D, the jury is still out. We are still learning how to use the tools that can make a 3D conversation as informative as a face-to-face chat. We seem to have mastered the sound quality issues. Now we just need to make it more intuitive to use. That won’t be a quick fix.

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Links and citations are welcome. These articles may be reprinted providing the following copyright information remains with each article. Copyright 2005 by Kaye Vivian. All rights reserved.