Don't forget: GDC is extra early this year - February 18-22!
The core objective of this year's conference is to promote learning, networking, and inspiration. The GDC team has been working hard to create the most exciting and compelling conference yet. If you are going to attend one industry event in 2008, this is the one!

GDC 2008 features five focused summits to foster and facilitate community-building within emerging influential sectors of the industry, held Monday & Tuesday, February 18 & 19. Click on the logos below to read about the lineup at each summit.

Click below to learn more about some of the hottest 2008 mobile sessions.

Don't miss your chance to network with the most in-the-know game industry professionals across the globe before, during, and after the event through the myGDC professional networking system! myGDC allows attendees to:

  • Create and upload your customized profile
  • Search a database of other myGDC profiles
  • Message designers, programmers, publishers, and game professionals
  • Share your GDC schedule, projects, ideas, and more
  • Create new contacts and reconnect with old friends from previous GDC events!
Click here to see a preview and learn how you can participate!

The GDC team has put together an amazing preliminary list of sessions for this year's event. Sample sessions inlclude:

Your Music Is the Game: Designing PHASE, The Other Project at Harmonix
(Chris Foster,Senior Designer, Harmonix Music Systems)

Storytelling In BioShock: Empowering Players To Care About Your Stupid Story ( Kenneth Levine, President/Creative Director, 2KBoston/Irrational)


At The Cutting Edge – Audio Production For Heavenly Sword (Garry Taylor, Audio/Video Manager, Sony Computer Entertainment Europe)

Click here to view these sessions and more now!

Feature 3
With the first round of accepted talks already announced, we've highlighted a few we think you might like. Click the links below to see this week's track highlights:

Key Dates to Remember:


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