INDEPENDENT GAMES FESTIVAL MARCH 5-7,
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  2005 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES | VIDEO  
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  2004 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
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  2003 IGF WINNERS | ENTRANTS | STUDENT ENTRANTS | PICTURES  
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  2002 IGF WINNERS | ENTRANTS | PICTURES  
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  2001 IGF WINNERS | PICTURES  
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  2000 IGF WINNERS | PICTURES  
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  1999 IGF WINNERS | PICTURES  
 
 
 

 
 
 
   
   
   
 
 
 

2006 - Grand prize winner Darwinia gets both digital distribution via Valve's Steam system and U.S. retail distribution from new indie label Cinemaware Marquee.

2005 - Multi award-winner Alien Hominid receives publishing deals in the U.S. (via O3 Publishing) and Europe(via Zoo Digital), much critical acclaim, and even spawns a mobile version.

2005 - Fan favorite N wins the audience award. N+ is currently announced as in development for Xbox 360 Live Arcade, Nintendo DS, and Sony PSP.

2004 - Innovative casual strategy game Oasis wins the web/downloadable grand prize, going on to launch on major online portals the following year.

2003 - Super X Studios' Wild Earth, a photographic game based around a worldwide safari, takes multiple prizes and subsequently becomes a motion simulator ride.

2000 - Tread Marks, created by the late Seumas McNally, which the IGF's grand prize is now named after, wins 3 major awards.

1999 - Vicarious Visions, now a major handheld / console developer, honored for Terminus.

 
   
   
   
   
 
 
 
 
 
 
 
 
  1999 IGF Pictures  
   
 

Members of the Cognitoy team demonstrating their game, Mind Rover.
 
   
 

At the Vicarious Visions pod, demonstrating Terminus.
 
   
 

The Singularity Software team holding up their Grand Prize check, in the amount of $10,000. Their game, Fire & Darkness, won a number of awards during the first annual IGF.
 
 
 
 

Members of the Singularity Software team holding a television interview after winning their awards.
 
   
 

 

 

 

 
 
 
 
 
     
 
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