bisoft’s Beyond Good & Evil is truly a rare breed that didn’t set its hook into me right away. You play as Jade, a broke orphanage matron who takes a sketchy job to pay the electric bill. Jade and her pig-person father figure venture down into an abandoned mine shaft to take some wildlife photography for a suspicious, broad-shouldered man. Completing this photojournalistic task, though, is really a test. By successfully finishing the mission, you are invited to join a sort of anti-establishment guerilla group out to prove that the government of Hyllis isn’t being entirely truthful. It’s an engrossing plot that really kicks in after the first few missions.
To complete the reporting tasks assigned by this underground newspaper, Jade is going to use a bevy of action/platform game skills: vehicle based combat and racing, stealth exploration, puzzle solving, and fighting. All of these activities are at least serviceable, but by the same token, all are simplistic in execution. Unfortunately, Jade’s running is extremely floaty and her hovercraft has a better turning radius than she does. In addition, I wanted to be able to stop a combo string and start working on a new enemy. A lot of people will look elsewhere for gameplay depth, but what BG&E sacrifices in control complexity, it makes up for in story and pacing.