Archive for the 'Academia' Category
23 Oct
Well, not quite ‘death’ but an indefinite hiatus. I’m powering down this blog for a few reasons, one of which is my desire to finish my PhD. I’ve tried for the last year and a half to do PhD writing and work and this blog, but found the mindsets are somewhat incompatable. I’ve decided to […]
Posted in Radio, Digital Cinema, Digital Games, Stage, Mobile, Film, Internet, Writing, Performance, Pervasive Gaming, Locative Arts, Real World, Narrative, ARG, Music, Print, TV, Media Usage, Participatory Design, Audiences, Cross-Media Courses, Creative, Repurposing, Research, Industry, Technology, Academia, Mobile Content, Virtual Worlds, Culture, Marketing, Advertising, Event, UGC, Cross-Media Design by: christy
8 Comments
09 Oct
After my post about Danah Boyd’s exploration of the history of social network sites, Trebor Scholz has developed his own. It is pretty comprehensive:
This is a cross-cultural, critical history of social life on the Internet. It captures technical, cultural, and political events that influenced the evolution of computer-assisted person-to-person communication via the net. Acknowledging the […]
Posted in Culture, Internet, UGC, Academia, Audiences, Research by: christy
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07 Oct
Last November, the MIT Comparative Media Studies Department and Convergence Culture Consortium ran the Futures of Entertainment conference. Details of last years conference with podcasts are online. Registration for the next one, to be held on the 16-17th November at Cambridge, has opened. The event is described as follows:
The logics of convergence culture are quickly becoming ubiquitous within the […]
Posted in Academia, Industry, Research, Cross-Media Design by: christy
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03 Oct
At the beginning of their book, Digital Aboriginal: Radical Business Strategies for a World Without Rules, Mikela and Philip Tarlow set forth their manifesto:
We are witnessing the birth of a new generation, described not so much by their age, as by their actions in the world. They are using the freedoms of the new economy to […]
Posted in Digital Games, Culture, Academia, Participatory Design, Industry by: christy
3 Comments
03 Oct
Ivan Askwith, Jonathan Gray, and Derek Johnson have started a group blog called The Extratextuals, which they explain in their birth post as:
This is a blog about the media. However, with other blogs on television, film, and the media in general, we wanted to carve out a specific niche. So our blog will focus primarily on […]
Posted in TV, Film, Digital Games, ARG, Culture, Marketing, Research, Industry, Academia, Cross-Media Design by: christy
1 Comment
01 Oct
One of the presentations I really enjoyed at perthDAC 2007 (which I reviewed here) was Axel Brun’s ‘The Future is User-Led’. In particular, I appreciated his ‘common characteristics’ of Blogs, Wikipedia and Second Life. Here is his ppt:
The full paper is online [PDF] and detail about the book this paper is a part of.
Posted in Media Usage, Internet, Culture, Academia, Audiences, Research by: christy
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28 Sep
I attended and presented at my first Digital Arts and Culture conference at the perthDAC 2007 held 15-18 September (though I co-wrote a paper for the 2005 DAC). The 2007 programme is on the site, but the full proceedings will be available online soon. In the meantime, I thought I’d share some of my impressions/experience of […]
Posted in Digital Games, Culture, Academia, Technology, Research by: christy
3 Comments
22 Sep
Although not everyone realises it, I am actually based in Australia. I spend alot of time online checking out what is happening around the world. The Net is great for this, but at the same time I hardly ever get to meet my colleages in person. This year I’ve travelled to five countries and meet […]
Posted in ARG, Locative Arts, Virtual Worlds, Academia, Industry, Research by: christy
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13 Sep
Tomorrow I’ll flying to Perth:
Perth DAC: The Future of Digital Media Culture:
The Future of Digital Media Culture
In the early 1990s, the very term digital was new and novel. However, it has taken only fifteen years for e-mail, the Internet, mobile phones, the power of searchable databases, games, film and TV special effects and workplace software […]
Posted in Event, Film, Academia, Industry, Research, Cross-Media Design by: christy
3 Comments
11 Sep
SPACE TIME PLAY. COMPUTER GAMES, ARCHITECTURE AND URBANISM: THE NEXT LEVEL
Edited by Friedrich von Borries, Steffen P. Walz and Matthias Böttger In cooperation with Drew Davidson, Heather Kelley, Julian Kücklich“Space Time Play” is a journey through the past, present and potential spaces of computer and video games.
Have you ever wondered what’s behind a perfect Tetris-wall?
Have […]
Posted in ARG, Digital Games, Academia, Industry, Cross-Media Design by: christy
2 Comments