David Dayton's Nintendo Code Book
Nintendo systems
Codes, tips, tricks, glitches and undocumented features for nearly 2000 Nintendo games.

DOWNLOAD: Code Book Version 12 (654KB zipped text file) or Plucker format (for Palm)
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    The Code Book is now available in Plucker format for all Palm OS devices! Install the Plucker reader and try out the Plucker Nintendo Code Book.
    Welcome to the the Nintendo Code Book. If you want cheat codes or need to find out more about hidden features in games for the various Nintendo game systems, look no further than this pile of ASCII text.
    
    
    
                 GAMES WITH CODE ENTRIES, LISTED BY SYSTEM
    
    
    
    Super NES    478   |||||||||||||||||||||||||||||||||||||||||||||||
    
    NES 8-bit    406   ||||||||||||||||||||||||||||||||||||||||
    
    Game Boy     294   |||||||||||||||||||||||||||||
    
    Nintendo 64  239   |||||||||||||||||||||||
    
    GB Advance   202   ||||||||||||||||||||
    
    GameCube     187   ||||||||||||||||||
    
    GB Color     148   ||||||||||||||
    
    DS           33    |||
    
    Virtual Boy  11    |
    
    Game&Watch;   2     |
    
    Arcade       5     |
    
    
    
               Total: 2000 (Checked: 187 Partial: 136, Unchecked: 1679)
    
    
    This text file is meant to be read using a fixed width font, such as Courier. If you are reading this in a word processor or text editor, please make sure to set the font to a fixed width font. Proportional fonts, such as Ariel, will make the various charts and tables nearly impossible to read.

    Oh, please make sure that you read and understand the following legal notice:

    This entire archive, consisting of all the text data found within, is (C) Copyright 2006 by David Dayton. No reproduction of ANY kind is permitted without express permission of the author. David Dayton is in no way responsible for any damage or injury to the reader, their equipment, or their sanity as a result of reading and using the procedures and information found within these text files. The author hereby grants permission for the free distribution of this work until such a time as the author should revoke this permission. The author retains full ownership of this work at all times. This work must be distributed as a whole. The author may revoke your privilege of reading, using, copying, or distributing this work at any time, with or without any prior notice. Full ownership, copyright, and all other legal rights concerning this work remain in the possession and under the authority of the author.

    With that legal disclaimer out of the way, I hereby grant you permission to:
    1) Read all files found within this archive.
    2) Duplicate and distribute this original archive, untouched and unedited in any way. However, you may transfer of ALL the files found within this archive into a new archive of a different type (ARC, LZH, ARJ, SIT, etc.) You may NOT, however, cut & paste my codes into your website.

    ----- File and Game List Information -----
    Anyway, getting back to the important stuff... this archive should contain the following files:

    
    
    
         NESCODES.TXT          The main file containing the preface and codes
    
         REVISION.TXT          A list of revisions.
    
         INDEX   .TXT          A list of all games covered in this archive
    
         FILE_ID .DIZ          The description of the archive.

    The game entries in NESCODES.TXT are listed in alphabetical order. The articles "A" and "The" are ignored. If a game title begins with the word "Super" merely because it is a sequel to a previous game on a Nintendo platform, the game will be found under the series name (example: Super Castlevania IV is listed below Castlevania III. Super Bomberman is listed below Bomberman); there is one exception to this rule - all Super Mario games will be found in the S listings.

    Next to each game title is an abbreviation used to designate the system the game is for.

    
        nes        Nintendo Entertainment System
    
        snes       Super Nintendo Entertainment System
    
        gb         Game Boy (grey cartridges)
    
        gbc        Game Boy Color (black and transparent cartridges)
    
        gba        Game Boy Advance
    
        ds         Nintendo DS
    
        vb         Virtual Boy       
    
        n64        Nintendo 64
    
        gc         Game Cube
    
        gw         Game & Watch
    
    
    Please note that the GBC code will refer to both dual-compatible games (the black cartridges that will run on both a Game Boy Color and an ordinary Game Boy) and those that will only run on a Game Boy Color (the transparent cartridges). The GB code is only used to refer to games that have no built-in support for the Game Boy Color. This is important, as there are many games being released for the Game Boy Color that have the same title as older Game Boy games, even though the game program may be different (for example, the standard Game Boy Defender/Joust is an entirely different game than the Game Boy Color Defender/Joust).

    ----- Symbols Used in Code Descriptions -----

    To understand the codes given in this code book, you'll need to understand the abbreviations I use to refer to the controllers.
    
    
    
    CNTRL I/II/III/IV  Game controller number 1, 2, 3, or 4. If none are listed,
    
                       use controller number 1.
    
                       [On the N64 and Game Cube, this will be used when the code
    
                        can be entered using either the joypad or the joystick.]
    
    
    
    PAD I              Crosskey Joypad (+) on Controller #1.
    
                       [On the Virtual Boy, PAD I is the joypad on the left side of
    
                        of the controller, and PAD II is the joypad on the right]
    
    
    
    STICK I            Joystick on Controller #1.
    
    
    
    cU cD cL cR        Up, Down, Right, and Left on the C buttons OR C Stick
    
    
    
    U D L R            Up, Down, Left, or Right on the joypad or joystick.
    
    
    
    U+R U+L D+R D+L    The four diagonal directions possible on the pad/stick.
    
                       U+R is the upper right diagonal, D+L the lower left, etc.
    
                       These rarely appear in the code book.
    
    
    
    A B X Y Z          The A, B, X, Y, or Z (trigger) buttons.
    
    
    
    [R] [L]            The R and L shoulder buttons on the top of the controller.
    
                       [On the Virtual Boy, these are the two triggers on the
    
                        underside of the controller]
    
    
    
    SELECT             The Select button
    
    
    
    START              The Start button
    
    
    
    RESET              The Reset button on the system itself
    
    
    
    
    Symbols used for special code moves:
    
       +           Press two buttons at the same time. For example, "Press A+B"
    
                   means you must press A and B at the same time. It might also
    
                   mean that you should hold the buttons down in the order given;
    
                   that is, hold A and then also hold B.
    
    
    
       x           Number of times a button must be pressed. Ax4 means you
    
                   must press A four times, or "A A A A".
    
    
    
       ()          Repeat a set of buttons a certain number of times.
    
                   For example, "Press (A B)x2" means you must press A B A B.
    
                   "Press U (A+B)x2 B" means you must press U A+B A+B B.
    A little piece of advice: often, you can make a one player cheat code into a two player one by pressing SELECT before you press the final START in the code on the title page, as this highlights the 2 Player option usually available.

    ----- Checked Codes & Assistant Editors -----

    You'll probably notice that every game title has a small line under it which reads CHECKED-something. This is my system for determining which codes are fully confirmed, and which codes ... aren't.

    CHECKED-YES These codes work. I guarantee it. CHECKED-NO These codes probably work. Please tell me if they do or don't CHECKED-PART Some of these codes are confirmed, some aren't.

    Every code in the book is preceded by a small ASCII arrow. In CHECKED-PART entries, these arrows tell you if a code has been confirmed (=>) or if it hasn't been confirmed (->). CHECKED-YES and CHECKED-NO entries only use the => arrow, as I think it looks nicer. So remember, a -> arrow means that the code hasn't been tested by me yet; if it doesn't work, let me know.

    Some codes are split into multiple sections using * asterisks. When a code is marked as -> to indicate that it is partially confirmed, I may use . periods instead of * asterisks to indicate that a piece of the code has not yet been confirmed.

    Any comments? You can always write to me at DavidDayton@ISNTJUNKMAILLOVELYpotchgult.com and I will try to respond!

    
              - David Dayton
    
                Video Game Enthusiast
    
                7/7/06
    
    


    What's New?
    
    
    
    Ver. 12   - July 7th, 2006
    
      Wow. 12 years. I feel old.
    
    
    
    New 
    
    ======
    
    BRAIN AGE: TRAIN YOUR BRAIN IN MINUTES A DAY (ds)
    
    DANCE DANCE REVOLUTION: MARIO MIX (gc)
    
    DIG DUG: DIGGING STRIKE (ds)
    
    DK: KING OF SWING (gba)
    
    DONKEY KONG COUNTRY 2 (gba)
    
    DONKEY KONG COUNTRY 3 (gba)
    
    LOST IN BLUE (ds)
    
    MARIO SUPERSTAR BASEBALL (gc)
    
    METROID PRIME PINBALL (ds)
    
    NANOSTRAY (ds)
    
    NEW SUPER MARIO BROS. (ds)
    
    ODAMA (gc)
    
    PAC'N ROLL (ds)
    
    THE RUB RABBITS! (ds)
    
    SPACE INVADERS REVOLUTION (ds)
    
    SUPER PRINCESS PEACH (ds)
    
    TETRIS DS (ds)
    
    VIEWTIFUL JOE 2 (gc)
    
    VIEWTIFUL JOE: DOUBLE TROUBLE (ds)
    
    YOSHI TOUCH & GO (ds)
    
    ZOO KEEPER (ds)
    
    
    
    Updated
    
    =======
    
    FEEL THE MAGIC: XY XX (ds)
    
    MARIO KART DS (ds)
    
    SUPER MARIO WORLD 2: YOSHI'S ISLAND (snes)
    
    TRAUMA CENTER: UNDER THE KNIFE (ds)
    
    YOSHI'S ISLAND: SUPER MARIO ADVANCE 3 (gba)
    
    
    
    

    N64 Joystick Repair/Lubrication

    Final version of the SNES Cheats and Spoilers List. The Code Book effectively replaces it.

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