Interview with Lead Designer and Producer on Harvey Birdman

January 17th, 2008 Seth "s-kill" Killian

Impressario Paul Semel chats with the men behind Harvey Birdman, Attorney at Law, Kevin Sheller (Producer) and Micah Skaritka (Design Lead).

HOW INVOLVED IN THE GAME WERE THE WRITERS AND PRODUCERS OF “HARVEY BIRDMAN”?

MICAH: Incredibly. The writers were involved in the back and forth of scripts during the whole process. They even led the voice over sessions with the super talented “Harvey Birdman” actors.





Street Fighter IV Unwrapped: Interview with Producer Yoshinori Ono

January 8th, 2008 Seth "s-kill" Killian

Next-gen digs deep with SFIV producer Ono-san in a new four-page interview. They talk about everything from art style, to Ono-san’s dedication to the series’ history, inspiration and pressures for the future, and even his thoughts on the differences between Americans and Europeans. Choice quotes include:

“You begin by looking at the foundations of the series, to try and create something inspired by the feel, the gameplay, the atmosphere and everything about that game,” insists Ono. Isn’t that a little dangerous? “Yes! I’m not aiming to create a game that will be better than SFII, but I suppose I am aiming to follow in its footsteps. SFII is like a bible – every time I play it, it inspires me to strive and try harder.”

“You Europeans are more reserved than Americans,” says Ono, before laughing. “Then again, Americans are quite vulgar!”

The article also calls out Sirlin’s articles about balancing Super Street Fighter II Turbo HD Remix. If you missed them, check out the most recent one here, which contains links to the earlier articles as well–essential reading for any fans of the series!





Interview with the Voice of Ryu

January 7th, 2008 Seth "s-kill" Killian

StreetFighterDevotion chats with Skip Stellrecht. Though you may recognize him as “Corky” from The Bold and the Beautiful, Skip is also the voice of Ryu from Street Fighter II: The Animated Movie.

Click here to check it out. Also be sure to check out their Street Fighter art site, with lots of good submissions.





New Street Fighter IV video: Gameplay nuts and bolts

January 3rd, 2008 Seth "s-kill" Killian


It’s another fireside chat between the 1UP crew and SFIV producer Ono-san. This time they get down and dirty with discussions behind the mysterious (and soon to be renamed) “saving system” that replaces the parry from Street Fighter III, the Revenge system, game speed, balance, super moves, and how Street Fighter IV can draw in new players while giving the hardcore plenty of options.

If you’ve missed anything else from the heaps of SFIV goodness being released, head over to the 1UP.com hub to get the goods.





Attention, Achievement Whores! Dead Rising Achievement secrets revealed!

December 18th, 2007 Chris "Kramez" Kramer

You know you are

That got your attention faster than news of Avatar’s easy Achievement hack, didn’t it? MTv’s games blog, Multiplayer, has been digging in to the glorious mystery of everyone’s favorite invisible nerd points and just set their sites on Dead Rising. MTv conversed via email with DR game designer Goda Hidehiro about inspirations behind the Achievements, why all the game’s Achievements are the same worth regardless of difficulty and his personal take on why we keep chasing those points which are worth less than your epic WoW mount du jour.

Dead Rising is not only a truly awesome game, but also boasts some of my favorite Achievements, such as points for walking 33 feet on zombie heads (”Zombie Road”), knocking over zombies with an umbrella (”Raining Zombies”) and an Achievement for escorting 8 female survivors simultaneously (”Frank the Pimp”). IMHO, The single most creative Achievement in this or any 360 game is “Zombie Genocider,” which comes from killing 53,594 zombies — the population of the town, as seen on the Welcome to Wilamette sign on the helicopter ride to the mall — and rewards the player with 20 measly points and Mega Man’s MegaBuster weapon. Dope!





Interview with Devil May Cry 4 Strategy Guide Author: Dan Birlew

December 12th, 2007 Seth "s-kill" Killian

Writer Dan Birlew talks about the ins-and-outs of his game guide-writing dream job, dishes Devil May Cry 4 details, and then, for some reason, quotes Van Gogh. You can preorder his masterpiece from Prima here.

1. Can you give us a little background about you and the strategy guide world and how they coalesced with the Devil May Cry franchise?

The day I started writing about the first Devil May Cry, I knew that players of the game would be seeking a competent strategy guide to help control the mayhem. I was already quite experienced by that time, having written thirteen guides for other games. But this project proved to be a bigger challenge than my previous titles. I was excited by the style and play of the game, knew it would be an immediate success, and looked forward to the public’s reaction.

Read the rest of this entry »





New Bionic Commando Podcast — Ben Judd talks with Zack & Wiki producer Hironobu Takeshita

December 11th, 2007 Seth "s-kill" Killian

Bionic Commando producer Ben Judd is back at it, bringing you inside with the people that make it all happen inside the magical Wonka Factory that is Capcom R+D. This time he’s talking to Hironobu Takeshita (caricatured above by GRIN artist Joakim Hellstedt):

Takeshita-san drops by to discuss the performance of the acclaimed Wii game, as well as the Breath of Fire series, We Love Golf, why he wants to kill all monkeys - and sings us a very strange Bionic Commando song…

Check out the new podcast (along with all of the earlier episodes) here. Also don’t forget to ask the magic box your questions to take a shot at the special holiday prize.





Udon’s Street Fighter plans for 2008: Interview with Jim Zub

December 10th, 2007 Seth "s-kill" Killian

From our good friends over at StreetFighterDevotion.com:

Jim Zub, Project Lead of Udon Entertainment, happily sat down with us to unveil the company’s involvement with Street Fighter’s 20th Anniversary. As a joint effort to reveal the news the exact time as their official Press Conference panel in New York Anime Festival, 4pm EST today, we share with you THREE new Street Fighter comic series and its relation to the highly anticipated game SUPER STREET FIGHTER II TURBO HD REMIX, as well as shedding some light on next year’s 300+ PAGE STREET FIGHTER BOOK!

Click here for the interview!





Resident Evil: The Umbrella Chronicles Reviewer’s Guide + Producer Interview!

November 16th, 2007 Seth "s-kill" Killian

The Reviewer’s Guide goodness continues to flow. In addition to a great breakdown of basics like game mechanics and scoring, there’s also fun stuff like a review of the game’s weapons, lots of character details and backstory, and even an interview with RE: UC producer Masachika Kawata. And if that wasn’t enough to entice your clicking finger, did you know Wesker was 38 years old, 138 cm (I think that’s approximately 23 feet), 84.5 kg, with O-type blood? No? Then this is news you cannot miss! Read NOW or cry yourself to sleep in ignorance.





Zack and Wiki: Tips, Tricks, and Interviews from our Reviewer’s Guide

November 5th, 2007 Seth "s-kill" Killian

Capcom has started sending out some really cool paper guides alongside games we send to the press for review. They aren’t quite Prima-style guides, but they’re about 100x more fun than most instruction manuals, and offer more detailed (and more fun) pointers on how to use the Wii-mote in game, walk-throughs for a few puzzles (there’s your spoiler warning), and an interview with the producer Takeshita-san. Anyway it’s filled with good info and great art, so we thought we’d share. Whee!

Click here to check it out.







© 2007 CAPCOM Entertainment, Inc. All rights reserved.