raditionally, the Dragon Ball Z fighting games have been about pure window dressing. Give kids characters and story lines they love and the rest will take care of itself. Budokai 2 is noteworthy because it not only gives you an extra layer of depth, but it also throws in a few gameplay additions to make the average fighting slightly more bearable.
Dragon World is a new mode where the action revolves around different playing boards as you collect the seven dragon balls, among other things. Thus, move your guys into a space on your turn, and maybe it’ll contain a defensive power-up or an enemy to battle. You also get to choose who your ally is for that board, so you can pull strategic maneuvers like trapping an enemy. Also, some skill capsules you win are only applicable to certain people, so it’s wise to choose an ally that can maximize all the skills possible.
Developer Dimps has added some welcome defensive twists to the gameplay. Not only are dodges easier, but combos can be broken up. However, on the whole, I still feel that the game lacks some fluidity, as I was never comfortable with the dash move. Furthermore, although I like the series’ use of lower and upper planes for fighting, I still wish you could move between the two more freely. Even though it’s not in the premier league of fighters, I can honestly say for the first time that non-fans will find this an inviting game with its own brand of depth. As for die-hards, being able to fuse characters is just the tip of the iceberg you’ll get playing this.