iyamoto has always kept his pointy-eared child on a short leash, yet with the release of Oracle of Seasons and Oracle of Ages, the family tie has been broken, and Capcom has temporarily adopted Miyamoto’s baby. Skittish as always, I was fearful that Capcom would butcher this property or commingle the play with its own wealth of franchises. After days of cold sweats and nail biting, I can happily say this is not the case.
Capcom is obviously well studied in Hyrule lore, as both titles mimic Miyamoto’s design without flaw. Oracle of Seasons harnesses the feeling of the 8- and 16-bit titles, while Ages ties in closely to Link’s most recent adventures. You’ll notice this aspect within the puzzles and dungeon mapping, and the classic combat, sound, and graphical qualities. The stockade of monsters (especially in Seasons) is heavily weighted with old-school beasties. Both games feature a dynamic look and a gameplay engine fashioned exactly like that in Link’s Awakening. Each game is brilliant, yet I personally enjoyed the frantic play in Ages more than the somewhat slow weather changes in Seasons. For Zelda fanatics, however, both games are a must – especially since you cannot truly finish your quest without completing both.