Role Play Simulation for Teaching and Learning

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Role Play Simulation Generator

  • Creating Learning Opportunities Using an RPS Authoring Tool
    To play the role of someone else requires both reflection and self-reflection - "how do I do this?" and "how does it seem to me that someone else does it?" are the two immediate questions upon which playing a role is based. The interplay between "how I would act" (given my own beliefs, knowledge, values, orientations, modes of action etc.) and "how someone else would act" (given what I know about their beliefs, knowledge etc.) throws into relief the reflective process underlying a RPS - a collaborative process of engagement in reflexive reflection.
    The key to creating learning opportunities for the players in a RPS is to create a dynamic scenario that supports on-going and reflexive reflection congruent with the learning objectives the author aims to achieve. It is the transformation of the material to be learned into a communicative environment of problems and interactive information with which participants must actively engage. In the process they can make mistakes or indeed find useful strategies to resolve such problems or test the limits of existing strategies, beliefs, values etc., and their applicability in different contexts.

  • Simulated Worlds: Rapid Generation of Web-Based Role-Play
    This paper describes and discusses the pedagogical foundations and the technical features that enables rapid generation of role-play simulations on the Web. The pedagogical approach of this learning technology is based on the principles of dynamic goal-based learning, and learning by doing within the context of authentic educational settings where students are allowed the opportunity to acquire the intended learning outcomes by making mistakes in safe environments. Based on this clearly articulated and proven pedagogical design, we are able to develop a process by which a designer can quickly create a web-based role-play simulation. Incremental modification is an essential feature in this rapid cyclic development process allowing further refinement to the simulation as it progresses.

  • Web-based Simulation Generator:
    This paper outlines and discusses a Web-based simulation generator which enables an innovative "learning architecture", which combines the power of goal-based learning, role-play and the capabilities of the World Wide Web in facilitating learning and teaching.

  • about role-playing simulations
    The table below describes how features in VirtualCase support specific tasks students encounter during a role-playing simulation.
    Note: VirtualCase described here already retired. see here to using other tools.

  • Simulation Builder
    This system provides a customised online interface that gives students the opportunity to get involved in real-time scenarios within a unit. It is a flexible module that enables the creation of a unique simulation exercise designed to test and refine studentsˇ¦ research, oral, interpersonal and written skills within the context of a specific unit, as well as enhancing their understanding and appreciation of how the issues discussed in a classroom relate to real-life events.


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Last Update: 4th August, 2006

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