here is a certain charm to the old-school fighters. Maybe it's just that once you become intimately familiar with a fighting game, you never really lose your mastery when the next sequel comes around the bend, no matter how many new moves and characters it has. Unfortunately, I can't recommend King of Fighters '99 to anyone but the most dedicated KoF fan.
As much as we poke fun at Capcom for releasing sequel after sequel with only slight tweaks, at least most of their long-running series update the graphics and play to a degree. KoF '99 feels like the same exact game I played five years ago, only the graphics are pixelated on the PlayStation and it has a couple of changes that don't really alter play all that much.
The only really big new thing is that you can bring a fourth character along, whose only purpose is to be activated for Striker moves that heal the player or spring a nasty attack on your enemies. Unfortunately, you can usually see the moves coming from a mile away, making them more of a novelty than a deadly new maneuver. I'm sure thousands of loyal fans will go out and buy this game the second it hits the stores, but I don't really see the point.