Deus Ex: The Conspiracy (PS2)
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While the graphics are nothing to sneeze at, they're not the best that have appeared on the platform, either. Due to the nature of both the engine and the levels, the game just isn't going to look like Metal Gear Solid 2. Fortunately, what it lacks in raw graphic appeal, it more than makes up for in customization and gameplay.
Be All That You Can Be
If skills are the meat-and-potatoes of Deus Ex gameplay, then augmentations are the gourmet meal. They cost more (in the form of bio-electric energy which you must replenish), but they sure are fun. As your character progresses, he will find two kinds of "augmentation canisters". These canisters contain nanites which can enter J.C.'s body and quite literally reprogram his cells. The first type of augmentation canister contains specific types of augmentation the player can install. You have a limited number of slots in which these canisters can be used, and in most cases you must choose between one of two selections per canister. If you go with "combat strength," increasing your melee abilities, you will have to forgo the augmentation which allows you to lift heavier items.
How's It Play?
Deus Ex's strength on the PC was its gameplay. Happily, this experience has been largely carried over to the PS2. With few exceptions, the player is still granted the same levels of freedom within the game. The game's objectives are extremely unrestricted, and open for personal interpretation and play-style.
As the depth of character customization indicates, the game is built to allow the player to find their own solution to a problem, as frequently as possible. You will rarely find a door that requires lock picking, or a situation that can't be handled via multiple approaches, be it stealth, avoidance, or the more traditional "shoot first, ask questions later" approach.
Next: More Gameplay, and the Final Word »
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