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 PLATFORM: DS
SWEET JUSTICE

fter playing through the first Phoenix Wright title, I was surprised to learn that the game was already part of a trilogy on Game Boy Advance in Japan called Gyakuten Saiban. “Ah, so that’s why the game seemed to end after the fourth case,” I thought to myself. The fifth case was created especially for the DS version, with 3D evidence examination and a cool security camera sequence. Unfortunately, Justice For All contains no extra case.

But what it lacks in advanced graphics and interface, JFA more than makes up for in charm and intrigue. Classic characters Maya, Oldbag, and Edgeworth return, and plenty of new ones fill out the ranks. Prosecutor Franziska von Karma is your new nemesis and is twice the hard-ass her father was.

To add even more challenge to the proceedings, players can now present character profiles as evidence (so much for the guessing tactic). And the star “health” system has been replaced by a green energy bar. Damage received will persist throughout the entire case, and the only way to replenish it is to complete a “Psyche-Lock.” Here you will be able to see a person’s lies with onscreen locks and chains, and must present evidence to break them down. This effectively brings courtroom drama out into the sometimes tedious investigation phases.

The big question now is, “Will Capcom localize Gyakuten Saiban 3 or skip ahead to the DS-specific fourth game?” I’d love to experience the full saga, but am eager to see what Capcom can do in a courtroom built for the DS from the ground up.

  

JOE JUBA   7
If the legal system is really as entertaining as Phoenix Wright makes it seem, I need to get indicted more often. This title features the same off-the-wall absurdity of the original, with hilarious writing to compliment the game’s clever brand of problem solving. The heavy reliance on dialogue makes the detective segments move slowly, but as soon as the text meets the gameplay in the trial sequences, Justice for All becomes an irresistible adventure that you are legally obligated to investigate.
8
CONCEPT:
Port the second game in this Japanese GBA series over to DS for American audiences
GRAPHICS:
Many environments and character animations are reused from the first game. New content is as charming as ever
SOUND:
All-new soundtrack with familiar themes mixed in
PLAYABILITY:
Controls haven’t changed at all from the first game
ENTERTAINMENT:
There’s still nothing like cornering a lying witness in court, and the new cases keep getting crazier
REPLAY:
Moderately Low
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